Merge branch 'main' into feature/159-Companion

This commit is contained in:
WBHarry 2025-06-28 19:02:30 +02:00
commit 5f6ed71d04
81 changed files with 3802 additions and 1883 deletions

View file

@ -17,6 +17,12 @@ const resourceField = max =>
max: new foundry.data.fields.NumberField({ initial: max, integer: true })
});
const stressDamageReductionRule = () =>
new foundry.data.fields.SchemaField({
enabled: new foundry.data.fields.BooleanField({ required: true, initial: false }),
cost: new foundry.data.fields.NumberField({ integer: true })
});
export default class DhCharacter extends BaseDataActor {
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
@ -35,7 +41,9 @@ export default class DhCharacter extends BaseDataActor {
bonus: new foundry.data.fields.NumberField({ initial: 0, integer: true })
}),
stress: resourceField(6),
hope: resourceField(6)
hope: resourceField(6),
tokens: new fields.ObjectField(),
dice: new fields.ObjectField()
}),
traits: new fields.SchemaField({
agility: attributeField(),
@ -90,9 +98,42 @@ export default class DhCharacter extends BaseDataActor {
}),
levelData: new fields.EmbeddedDataField(DhLevelData),
bonuses: new fields.SchemaField({
attack: new fields.NumberField({ integer: true, initial: 0 }),
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
armorScore: new fields.NumberField({ integer: true, initial: 0 })
armorScore: new fields.NumberField({ integer: true, initial: 0 }),
damageThresholds: new fields.SchemaField({
severe: new fields.NumberField({ integer: true, initial: 0 }),
major: new fields.NumberField({ integer: true, initial: 0 })
}),
roll: new fields.SchemaField({
attack: new fields.NumberField({ integer: true, initial: 0 }),
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
action: new fields.NumberField({ integer: true, initial: 0 }),
hopeOrFear: new fields.NumberField({ integer: true, initial: 0 })
}),
damage: new fields.SchemaField({
all: new fields.NumberField({ integer: true, initial: 0 }),
physical: new fields.NumberField({ integer: true, initial: 0 }),
magic: new fields.NumberField({ integer: true, initial: 0 })
})
}),
rules: new fields.SchemaField({
maxArmorMarked: new fields.SchemaField({
value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
}),
stressDamageReduction: new fields.SchemaField({
severe: stressDamageReductionRule(),
major: stressDamageReductionRule(),
minor: stressDamageReductionRule()
}),
strangePatterns: new fields.NumberField({
integer: true,
min: 1,
max: 12,
nullable: true,
initial: null
}),
runeWard: new fields.BooleanField({ initial: false })
})
};
}
@ -253,6 +294,9 @@ export default class DhCharacter extends BaseDataActor {
experience.total = experience.value + experience.bonus;
}
this.rules.maxArmorMarked.total = this.rules.maxArmorMarked.value + this.rules.maxArmorMarked.bonus;
this.armorScore = this.armor ? this.armor.system.baseScore + (this.bonuses.armorScore ?? 0) : 0;
this.resources.hitPoints.maxTotal = (this.class.value?.system?.hitPoints ?? 0) + this.resources.hitPoints.bonus;
this.resources.stress.maxTotal = this.resources.stress.max + this.resources.stress.bonus;
this.evasion.total = (this.class?.evasion ?? 0) + this.evasion.bonus;
@ -263,7 +307,11 @@ export default class DhCharacter extends BaseDataActor {
const data = super.getRollData();
return {
...data,
tier: this.tier
...this.resources.tokens,
...this.resources.dice,
...this.bonuses,
tier: this.tier,
level: this.levelData.level.current
};
}
}