Ancestries, Classes and Subclasses are checked

This commit is contained in:
Nikhil Nagarajan 2025-10-23 09:11:01 -04:00
parent 54b6a22819
commit 5ece46b4b4
23 changed files with 174 additions and 130 deletions

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@ -12,7 +12,7 @@
"type": "effect", "type": "effect",
"_id": "D7EE2L2Y96nfrfTW", "_id": "D7EE2L2Y96nfrfTW",
"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p>When you fail a roll that utilized one of your Experiences, you can <strong>mark a Stress</strong> to reroll.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
"cost": [ "cost": [
@ -58,12 +58,12 @@
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}, },
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} }

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@ -55,7 +55,7 @@
"startRound": null, "startRound": null,
"startTurn": null "startTurn": null
}, },
"description": "", "description": "<p>During a rest, you can drop into a trance to choose an additional downtime move.</p>",
"origin": null, "origin": null,
"tint": "#ffffff", "tint": "#ffffff",
"transfer": true, "transfer": true,
@ -66,12 +66,12 @@
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} }

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@ -12,7 +12,7 @@
"type": "damage", "type": "damage",
"_id": "KLg0T6I1w24sfIbH", "_id": "KLg0T6I1w24sfIbH",
"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p>When you succeed on an Agility Roll to move from Far or Very Far range into Melee range with one or more targets, you can <strong>mark a Stress</strong> to deal <strong>1d12</strong> physical damage to all targets within Melee range.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
"cost": [ "cost": [
@ -64,7 +64,7 @@
"amount": null "amount": null
}, },
"effects": [], "effects": [],
"name": "Damage", "name": "Deal Damage",
"img": "icons/magic/movement/trail-streak-impact-blue.webp", "img": "icons/magic/movement/trail-streak-impact-blue.webp",
"range": "" "range": ""
} }
@ -89,12 +89,12 @@
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} }

View file

@ -12,7 +12,7 @@
"type": "effect", "type": "effect",
"_id": "V2K3pMWOCVwBUnjq", "_id": "V2K3pMWOCVwBUnjq",
"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p>Once per rest, <strong>mark a Stress</strong> to force an adversary to reroll an attack against you or an ally within Very Close range.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
"cost": [ "cost": [
@ -58,12 +58,12 @@
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} }

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@ -12,7 +12,7 @@
"type": "effect", "type": "effect",
"_id": "0RdKeWfbPRTHcAMf", "_id": "0RdKeWfbPRTHcAMf",
"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p>While touching a corpse that died recently, you can <strong>mark a Stress</strong> to extract one memory from the corpse related to a specific emotion or sensation of your choice.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
"cost": [ "cost": [
@ -58,12 +58,12 @@
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"_key": "!items!WuwXH2r2uM9sDJtj" "_key": "!items!WuwXH2r2uM9sDJtj"
} }

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@ -35,7 +35,7 @@
{ {
"key": "system.advantageSources", "key": "system.advantageSources",
"mode": 2, "mode": 2,
"value": "Rolls to intimidate hostile creatures", "value": "Dread Visage: Rolls to intimidate hostile creatures",
"priority": null "priority": null
} }
], ],
@ -60,12 +60,12 @@
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"systemId": "daggerheart", "systemId": "daggerheart",
"systemVersion": "0.0.1", "systemVersion": "0.0.1",
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"_key": "!items.effects!i92lYjDhVB0LyPid.2Gd6iHQX521aAZqC" "_key": "!items.effects!i92lYjDhVB0LyPid.2Gd6iHQX521aAZqC"
} }

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@ -55,7 +55,7 @@
"startRound": null, "startRound": null,
"startTurn": null "startTurn": null
}, },
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">When you take a short rest, you can choose a long rest move instead of a short rest move.</span></p>", "description": "<p>When you take a short rest, you can choose a long rest move instead of a short rest move.</p>",
"origin": null, "origin": null,
"tint": "#ffffff", "tint": "#ffffff",
"transfer": true, "transfer": true,
@ -66,12 +66,12 @@
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"systemVersion": "0.0.1", "systemVersion": "0.0.1",
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"_key": "!items.effects!2xlqKOkDxWHbuj4t.EEryWN2nE33ppGHi" "_key": "!items.effects!2xlqKOkDxWHbuj4t.EEryWN2nE33ppGHi"
} }

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@ -19,7 +19,7 @@
}, },
"effects": [ "effects": [
{ {
"name": "Base", "name": "Endurance",
"type": "base", "type": "base",
"_id": "db8W2Q0Qty84XV0x", "_id": "db8W2Q0Qty84XV0x",
"img": "icons/magic/control/buff-strength-muscle-damage.webp", "img": "icons/magic/control/buff-strength-muscle-damage.webp",
@ -60,12 +60,12 @@
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"systemVersion": "0.0.1", "systemVersion": "0.0.1",
"createdTime": 1753996768847, "createdTime": 1753996768847,
"modifiedTime": 1754310930764, "modifiedTime": 1761138203999,
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"_key": "!items.effects!tXWEMdLXafUSZTbK.db8W2Q0Qty84XV0x" "_key": "!items.effects!tXWEMdLXafUSZTbK.db8W2Q0Qty84XV0x"
} }

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@ -12,7 +12,7 @@
"type": "effect", "type": "effect",
"_id": "G1H7k5RdvS1EJgFu", "_id": "G1H7k5RdvS1EJgFu",
"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p>When you roll with Fear, you can <strong>mark 2 Stress</strong> to change it into a roll with Hope instead.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
"cost": [ "cost": [
@ -58,12 +58,12 @@
"compendiumSource": null, "compendiumSource": null,
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"createdTime": 1753999842518, "createdTime": 1753999842518,
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}, },
"_key": "!items!IlWvn5kCqCBMuUJn" "_key": "!items!IlWvn5kCqCBMuUJn"
} }

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@ -12,7 +12,7 @@
"type": "effect", "type": "effect",
"_id": "ALsGHOy0q5THGxz5", "_id": "ALsGHOy0q5THGxz5",
"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p>When you make an Agility Roll, you can <strong>spend 2 Hope</strong> to reroll your Hope Die.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
"cost": [ "cost": [
@ -58,12 +58,12 @@
"compendiumSource": null, "compendiumSource": null,
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"modifiedTime": 1755394539445, "modifiedTime": 1761138403613,
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"_key": "!items!lNgbbYnCKgrdvA85" "_key": "!items!lNgbbYnCKgrdvA85"
} }

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@ -12,7 +12,7 @@
"type": "attack", "type": "attack",
"_id": "ZYfigAyUdDUteczO", "_id": "ZYfigAyUdDUteczO",
"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p>Make an <strong>Instinct Roll (12)</strong> to use your mycelial array to speak with others of your ancestry. On a success, you can communicate across any distance.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
"cost": [], "cost": [],
@ -75,12 +75,12 @@
"compendiumSource": null, "compendiumSource": null,
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"exportSource": null, "exportSource": null,
"coreVersion": "13.347", "coreVersion": "13.350",
"systemId": "daggerheart", "systemId": "daggerheart",
"systemVersion": "1.0.5", "systemVersion": "1.1.2",
"createdTime": 1753996087513, "createdTime": 1753996087513,
"modifiedTime": 1755394420289, "modifiedTime": 1761138154960,
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}, },
"_key": "!items!9tmeXm623hl4Qnws" "_key": "!items!9tmeXm623hl4Qnws"
} }

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@ -12,7 +12,7 @@
"type": "effect", "type": "effect",
"_id": "pFPbjyexOPx5gog6", "_id": "pFPbjyexOPx5gog6",
"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p><strong>Spend 3 Hope</strong> to halve incoming physical damage.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
"cost": [ "cost": [
@ -58,12 +58,12 @@
"compendiumSource": null, "compendiumSource": null,
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"coreVersion": "13.347", "coreVersion": "13.350",
"systemId": "daggerheart", "systemId": "daggerheart",
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}, },
"_key": "!items!0RN0baBxh95GT1cm" "_key": "!items!0RN0baBxh95GT1cm"
} }

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@ -12,10 +12,19 @@
"type": "damage", "type": "damage",
"_id": "bXbQ57CB1Hfj5XrS", "_id": "bXbQ57CB1Hfj5XrS",
"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p>When you succeed on an attack against a target within Melee range, you can <strong>mark a Stress</strong> to kick yourself off them, dealing an extra <strong>2d6</strong> damage and knocking back either yourself or the target to Very Close range.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
"cost": [], "cost": [
{
"scalable": false,
"key": "stress",
"value": 1,
"keyIsID": false,
"step": null,
"consumeOnSuccess": false
}
],
"uses": { "uses": {
"value": null, "value": null,
"max": "", "max": "",
@ -26,11 +35,11 @@
{ {
"value": { "value": {
"custom": { "custom": {
"enabled": true, "enabled": false,
"formula": "2d6" "formula": ""
}, },
"multiplier": "prof", "multiplier": "flat",
"flatMultiplier": 1, "flatMultiplier": 2,
"dice": "d6", "dice": "d6",
"bonus": null "bonus": null
}, },
@ -44,7 +53,8 @@
"dice": "d6", "dice": "d6",
"bonus": null, "bonus": null,
"custom": { "custom": {
"enabled": false "enabled": false,
"formula": ""
} }
} }
} }
@ -56,7 +66,7 @@
"amount": null "amount": null
}, },
"effects": [], "effects": [],
"name": "Damage", "name": "Deal Damage",
"img": "icons/skills/melee/shield-damaged-broken-gold.webp", "img": "icons/skills/melee/shield-damaged-broken-gold.webp",
"range": "melee" "range": "melee"
} }
@ -81,12 +91,12 @@
"compendiumSource": null, "compendiumSource": null,
"duplicateSource": null, "duplicateSource": null,
"exportSource": null, "exportSource": null,
"coreVersion": "13.347", "coreVersion": "13.350",
"systemId": "daggerheart", "systemId": "daggerheart",
"systemVersion": "1.0.5", "systemVersion": "1.1.2",
"createdTime": 1753995249173, "createdTime": 1753995249173,
"modifiedTime": 1755394376321, "modifiedTime": 1761139310352,
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}, },
"_key": "!items!gpW19TfJk0WWFh1S" "_key": "!items!gpW19TfJk0WWFh1S"
} }

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@ -12,7 +12,7 @@
"type": "attack", "type": "attack",
"_id": "MhAWv7tuvkfOf7wQ", "_id": "MhAWv7tuvkfOf7wQ",
"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p>You can use your long tongue to grab onto things within Close range. <strong>Mark a Stress</strong> to use your tongue as a Finesse Close weapon that deals <strong>d12</strong> physical damage using your Proficiency.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
"cost": [ "cost": [
@ -82,7 +82,7 @@
"difficulty": null, "difficulty": null,
"damageMod": "none" "damageMod": "none"
}, },
"name": "Attack", "name": "Mark Stress",
"img": "icons/commodities/biological/tongue-violet.webp", "img": "icons/commodities/biological/tongue-violet.webp",
"range": "close" "range": "close"
} }
@ -107,12 +107,12 @@
"compendiumSource": null, "compendiumSource": null,
"duplicateSource": null, "duplicateSource": null,
"exportSource": null, "exportSource": null,
"coreVersion": "13.347", "coreVersion": "13.350",
"systemId": "daggerheart", "systemId": "daggerheart",
"systemVersion": "1.0.5", "systemVersion": "1.1.2",
"createdTime": 1754000791839, "createdTime": 1754000791839,
"modifiedTime": 1755394583397, "modifiedTime": 1761138622800,
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}, },
"_key": "!items!oWbdlh51ajn1Q5kL" "_key": "!items!oWbdlh51ajn1Q5kL"
} }

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@ -12,7 +12,7 @@
"type": "effect", "type": "effect",
"_id": "l1wUmqMzG8YF9sqb", "_id": "l1wUmqMzG8YF9sqb",
"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p>Once per session, after you or a willing ally within Close range makes an action roll, you can <strong>spend 3 Hope</strong> to reroll the Duality Dice.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
"cost": [ "cost": [
@ -33,7 +33,7 @@
"type": "friendly", "type": "friendly",
"amount": null "amount": null
}, },
"name": "Use", "name": "Spend Hope",
"img": "icons/magic/control/buff-luck-fortune-green-gold.webp", "img": "icons/magic/control/buff-luck-fortune-green-gold.webp",
"range": "close" "range": "close"
} }
@ -58,12 +58,12 @@
"compendiumSource": null, "compendiumSource": null,
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"coreVersion": "13.347", "coreVersion": "13.350",
"systemId": "daggerheart", "systemId": "daggerheart",
"systemVersion": "1.0.5", "systemVersion": "1.1.2",
"createdTime": 1753994658436, "createdTime": 1753994658436,
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}, },
"_key": "!items!U6iFjZgLYawlOlQZ" "_key": "!items!U6iFjZgLYawlOlQZ"
} }

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@ -12,7 +12,7 @@
"type": "healing", "type": "healing",
"_id": "8sK3t73bFkpb999C", "_id": "8sK3t73bFkpb999C",
"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p>At the start of each session, everyone in your party gains a Hope.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
"cost": [], "cost": [],
@ -96,12 +96,12 @@
"compendiumSource": null, "compendiumSource": null,
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"createdTime": 1753997164653, "createdTime": 1753997164653,
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"_key": "!items!8O6SQQMxKWr430QA" "_key": "!items!8O6SQQMxKWr430QA"
} }

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@ -5,7 +5,7 @@
"_id": "g6I4tRUQNgL4vZ6H", "_id": "g6I4tRUQNgL4vZ6H",
"img": "icons/tools/scribal/lens-blue.webp", "img": "icons/tools/scribal/lens-blue.webp",
"system": { "system": {
"description": "<p>Decide who made you and for what purpose. At character creation, choose one of your Experiences that best aligns with this purpose and gain a permanent +1 bonus to it.</p>", "description": "<p><strong>Note: Automation not implemented for permanent bonus. Manually increase the experience in the respective editing field.</strong> </p><p><br />Decide who made you and for what purpose. At character creation, choose one of your Experiences that best aligns with this purpose and gain a permanent +1 bonus to it.</p>",
"resource": null, "resource": null,
"actions": {}, "actions": {},
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@ -28,12 +28,12 @@
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View file

@ -12,7 +12,7 @@
"type": "effect", "type": "effect",
"_id": "6Av1Y8JXWDkteLhc", "_id": "6Av1Y8JXWDkteLhc",
"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p><strong>Mark a Stress</strong> to gain advantage on a reaction roll.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
"cost": [ "cost": [
@ -58,12 +58,12 @@
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View file

@ -12,7 +12,7 @@
"type": "attack", "type": "attack",
"_id": "LcFhDb3sJk8sraAc", "_id": "LcFhDb3sJk8sraAc",
"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p>Make an <strong>Agility Roll</strong> to scratch a target within Melee range. On a success, they become temporarily Vulnerable.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
"cost": [], "cost": [],
@ -127,12 +127,12 @@
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View file

@ -19,7 +19,7 @@
}, },
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{ {
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@ -49,7 +49,7 @@
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"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">When you would take Severe damage, you can </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">mark a Stress</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> to mark 1 fewer Hit Points.</span></p>", "description": "<p>When you would take Severe damage, you can mark a Stress to mark 1 fewer Hit Points.</p>",
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"tint": "#ffffff", "tint": "#ffffff",
"transfer": true, "transfer": true,
@ -60,12 +60,12 @@
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} }

View file

@ -49,7 +49,7 @@
"startRound": null, "startRound": null,
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}, },
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">When you take Minor damage, you can </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">mark 2 Stress</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> instead of marking a Hit Point.</span></p>", "description": "<p>When you take Minor damage, you can mark 2 Stress instead of marking a Hit Point.</p>",
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"tint": "#ffffff", "tint": "#ffffff",
"transfer": true, "transfer": true,
@ -60,12 +60,12 @@
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} }

View file

@ -8,34 +8,68 @@
"description": "<p>When you succeed on an attack against a target within Melee range, you can <strong>spend a Hope</strong> to gore the target with your tusks, dealing an extra <strong>1d6</strong> damage.</p>", "description": "<p>When you succeed on an attack against a target within Melee range, you can <strong>spend a Hope</strong> to gore the target with your tusks, dealing an extra <strong>1d6</strong> damage.</p>",
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"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p>When you succeed on an attack against a target within Melee range, you can <strong>spend a Hope</strong> to gore the target with your tusks, dealing an extra <strong>1d6</strong> damage.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
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{ {
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"step": null "step": null,
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} }
], ],
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},
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{
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},
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},
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}
}
}
],
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},
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},
"name": "Spend Hope", "name": "Spend Hope",
"img": "icons/creatures/abilities/fang-tooth-blood-red.webp", "img": "icons/creatures/abilities/fang-tooth-blood-red.webp",
"range": "" "range": "melee"
} }
}, },
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@ -116,12 +150,12 @@
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} }

View file

@ -12,7 +12,7 @@
"type": "effect", "type": "effect",
"_id": "dpKxkDSjXsP8kHMI", "_id": "dpKxkDSjXsP8kHMI",
"systemPath": "actions", "systemPath": "actions",
"description": "", "description": "<p>You can fly. While flying, you can <strong>mark a Stress</strong> after an adversary makes an attack against you to gain a +2 bonus to your Evasion against that attack.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
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@ -110,12 +110,12 @@
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} }