Merge branch 'main' into feature/enhance-fear-tracker

This commit is contained in:
Murilo Brito 2026-07-21 15:23:56 -03:00 committed by GitHub
commit 5e28d34729
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GPG key ID: B5690EEEBB952194
76 changed files with 1641 additions and 1058 deletions

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@ -51,7 +51,11 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
const context = await super._prepareContext(_options);
context.config = CONFIG.DH;
context.title = this.config.title ?? this.title;
context.formula = this.roll.constructFormula(this.config);
const { damageFormula, resourceFormulas } = this.roll.constructFormulas(this.config);
context.damageFormula = damageFormula;
context.resourceFormulas = resourceFormulas;
context.hasHealing = this.config.hasHealing;
context.directDamage = this.config.directDamage;
context.selectedMessageMode = this.config.selectedMessageMode;
@ -73,7 +77,11 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
static updateRollConfiguration(_event, _, formData) {
const data = foundry.utils.expandObject(formData.object);
foundry.utils.mergeObject(this.config.roll, data.roll);
if (this.config.damageFormula)
foundry.utils.mergeObject(this.config.damageFormula, data.damageFormula);
foundry.utils.mergeObject(this.config.resourceFormulas, data.resourceFormulas);
foundry.utils.mergeObject(this.config.modifiers, data.modifiers);
this.config.selectedMessageMode = data.selectedMessageMode;

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@ -1,4 +1,5 @@
import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
import { ChatDamageData } from '../../data/chat-message/chatDamageData.mjs';
import { MemberData } from '../../data/tagTeamData.mjs';
import { getCritDamageBonus, shouldUseHopeFearAutomation } from '../../helpers/utils.mjs';
import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
@ -140,7 +141,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
const hasRolled = Boolean(data.rollData);
if (!hasRolled) return false;
return !data.rollData.options.hasDamage || Boolean(data.rollData.options.damage);
return !data.rollData.options.hasDamage || data.damageRollData.active;
});
return context;
@ -181,7 +182,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
const critSelected = !selectedRoll
? undefined
: (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
: (selectedRoll?.roll?.isCritical ?? false);
partContext.hintText = await this.getInfoTexts(this.party.system.tagTeam.members);
partContext.joinedRoll = await this.getJoinedRoll({
@ -235,8 +236,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
}
const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
const critSelected = !selectedRoll ? undefined : (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
const damage = data.rollData?.options?.damage;
const critSelected = !selectedRoll ? undefined : (selectedRoll?.roll?.isCritical ?? false);
return {
...data,
@ -247,9 +247,9 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
hasRolled: Boolean(data.rollData),
rollOptions,
damageRollOptions,
damage: damage,
critDamage: await this.getCriticalDamage(damage),
useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical)
damage: data.damageRollData,
critDamage: await this.getCriticalDamage(data.damageRollData),
useCritDamage: critSelected || (critSelected === undefined && data.roll?.isCritical)
};
}
@ -379,7 +379,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
let rollIsSelected = false;
for (const member of Object.values(members)) {
const rollFinished = Boolean(member.rollData);
const damageFinished = member.rollData?.options?.hasDamage ? Boolean(member.rollData.options.damage) : true;
const damageFinished = member.rollData?.options?.hasDamage ? member.damageRollData.active : true;
rollsAreFinished = rollsAreFinished && rollFinished && damageFinished;
rollIsSelected = rollIsSelected || member.selected;
@ -540,17 +540,10 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
await action.workflow.get('damage').execute(config, null, true);
if (!config.damage) return;
const current = this.party.system.tagTeam.members[memberKey].rollData;
await this.updatePartyData(
{
[`system.tagTeam.members.${memberKey}.rollData`]: {
...current,
options: {
...current.options,
damage: config.damage
}
}
[`system.tagTeam.members.${memberKey}.damageRollData`]: config.damage
},
this.getUpdatingParts(button)
);
@ -558,15 +551,11 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
static async #removeDamageRoll(_, button) {
const { memberKey } = button.dataset;
const current = this.party.system.tagTeam.members[memberKey].rollData;
this.updatePartyData(
{
[`system.tagTeam.members.${memberKey}.rollData`]: {
...current,
options: {
...current.options,
damage: null
}
[`system.tagTeam.members.${memberKey}.damageRollData`]: {
main: null,
resources: _replace({})
}
},
this.getUpdatingParts(button)
@ -574,89 +563,44 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
}
static async #rerollDamageDice(_, button) {
const { memberKey, damageKey, part, dice } = button.dataset;
const { isResource, memberKey, damageKey, diceIndex, resultIndex } = button.dataset;
const memberData = this.party.system.tagTeam.members[memberKey];
const partData = memberData.rollData.options.damage[damageKey].parts[part];
const activeDiceResultKey = Object.keys(partData.dice[dice].results).find(
index => partData.dice[dice].results[index].active
);
const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(
partData,
dice,
activeDiceResultKey
);
const rollData = this.party.system.tagTeam.members[memberKey].rollData;
rollData.options.damage[damageKey].parts = rollData.options.damage[damageKey].parts.map((damagePart, index) => {
if (index !== Number.parseInt(part)) return damagePart;
return {
...damagePart,
total: parsedRoll.total,
dice: rerolledDice
};
});
rollData.options.damage[damageKey].total = rollData.options.damage[damageKey].parts.reduce((acc, part) => {
acc += part.total;
return acc;
}, 0);
await memberData.damageRollData.rerollDamageDie(isResource, damageKey, diceIndex, resultIndex);
const basePath = `system.tagTeam.members.${memberKey}.damageRollData`;
const updatePath = isResource ? `${basePath}.resources.${damageKey}` : `${basePath}.main`;
const updateValue = isResource ?
memberData.damageRollData.resources[damageKey] : memberData.damageRollData.main;
this.updatePartyData(
{
[`system.tagTeam.members.${memberKey}.rollData`]: rollData
[updatePath]: updateValue.toJSON()
},
this.getUpdatingParts(button)
);
}
async getCriticalDamage(damage) {
const newDamage = foundry.utils.deepClone(damage);
for (let key in newDamage) {
var damage = newDamage[key];
damage.formula = '';
damage.total = 0;
for (let part of damage.parts) {
const criticalDamage = await getCritDamageBonus(part.formula);
if (criticalDamage) {
part.modifierTotal += criticalDamage;
part.total += criticalDamage;
part.formula = `${part.dice.map(x => x.formula).join(' + ')} + ${part.modifierTotal}`;
part.roll = new Roll(part.formula);
}
damage.formula = [damage.formula, part.formula].filter(x => x).join(' + ');
damage.total += part.total;
async getCriticalDamage(origDamage) {
const newDamage = origDamage ? ChatDamageData.fromJSON(JSON.stringify(origDamage)) : null;
if (newDamage?.main) {
const criticalDamage = await getCritDamageBonus(newDamage.main.formula);
if (criticalDamage) {
const criticalTerm = new foundry.dice.terms.NumericTerm({ number: criticalDamage, evaluated: true });
criticalTerm.evaluate();
newDamage.main = await Roll.fromTerms([
...origDamage.main.terms,
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
criticalTerm
]);
newDamage.main.options = foundry.utils.deepClone(origDamage.main.options);
}
}
return newDamage;
}
async getNonCriticalDamage(config) {
const newDamage = foundry.utils.deepClone(config.damage);
for (let key in newDamage) {
var damage = newDamage[key];
damage.formula = '';
damage.total = 0;
for (let part of damage.parts) {
const critDamageBonus = await getCritDamageBonus(part.formula);
part.modifierTotal -= critDamageBonus;
part.total -= critDamageBonus;
part.formula = `${part.dice.map(x => x.formula).join(' + ')} + ${part.modifierTotal}`;
part.roll = new Roll(part.formula);
damage.formula = [damage.formula, part.formula].filter(x => x).join(' + ');
damage.total += part.total;
}
}
}
return newDamage;
}
static async #selectRoll(_, button) {
const { memberKey } = button.dataset;
this.updatePartyData(
{
[`system.tagTeam.members`]: Object.entries(this.party.system.tagTeam.members).reduce(
@ -667,7 +611,12 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
{}
)
},
this.getUpdatingParts(button)
/* Selecting a roll must update all member sections hbs to display the correct damage information incase of a critical */
[
...Object.keys(this.party.system.tagTeam.members),
this.constructor.PARTS.rollSelection.id,
this.constructor.PARTS.result.id
]
);
}
@ -685,29 +634,65 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null;
const mainRoll = new MemberData(baseMainRoll.toObject());
const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData;
const systemData = mainRoll.rollData.options;
const isCritical = overrideIsCritical ?? systemData.roll.isCritical;
if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage);
mainRoll.damageRollData = baseMainRoll.damageRollData ?
ChatDamageData.fromJSON(JSON.stringify(baseMainRoll.damageRollData)) : null;
const secondaryRoll = new MemberData(baseSecondaryRoll.toObject());
secondaryRoll.damageRollData = baseSecondaryRoll.damageRollData ?
ChatDamageData.fromJSON(JSON.stringify(baseSecondaryRoll.damageRollData)) : null;
if (secondaryRollData?.options.hasDamage) {
const isCritical = overrideIsCritical ?? mainRoll.roll.isCritical;
if (isCritical) mainRoll.damageRollData = await this.getCriticalDamage(mainRoll.damageRollData);
if (secondaryRoll.damageRollData) {
const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical)
? await this.getCriticalDamage(secondaryRollData.options.damage)
: secondaryRollData.options.damage;
if (systemData.damage) {
for (const [key, damage] of Object.entries(secondaryDamage ?? {})) {
if (key in systemData.damage) {
systemData.damage[key].formula = [systemData.damage[key]?.formula, damage.formula]
.filter(x => x)
.join(' + ');
systemData.damage[key].total += damage.total;
systemData.damage[key].parts.push(...damage.parts);
? await this.getCriticalDamage(secondaryRoll.damageRollData)
: secondaryRoll.damageRollData;
if (mainRoll.damageRollData) {
if (secondaryDamage.main) {
if (mainRoll.damageRollData.main) {
mainRoll.damageRollData.main = Roll.fromTerms([
...baseMainRoll.damageRollData.main.terms,
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...baseSecondaryRoll.damageRollData.main.terms
]);
/* Joining the roll.options of both rolls */
const joinedDamageTypes = new Set([
...baseMainRoll.damageRollData.main.options.damageTypes,
...baseSecondaryRoll.damageRollData.main.options.damageTypes
]);
mainRoll.damageRollData.main.options = {
...baseMainRoll.damageRollData.main.options,
damageTypes: [...joinedDamageTypes]
};
} else {
systemData.damage[key] = damage;
mainRoll.damageRollData.main = secondaryDamage.main;
}
}
for (const [key, damage] of Object.entries(secondaryDamage.resources ?? {})) {
if (key in mainRoll.damageRollData.resources) {
mainRoll.damageRollData.resources[key] = Roll.fromTerms([
...baseMainRoll.damageRollData.resources[key].terms,
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...baseSecondaryRoll.damageRollData.resources[key].terms
]);
/* Joining the roll.options of both rolls */
const joinedDamageTypes = new Set([
...baseMainRoll.damageRollData.resources[key].options.damageTypes,
...baseSecondaryRoll.damageRollData.resources[key].options.damageTypes
]);
mainRoll.damageRollData.resources[key].options = {
...baseMainRoll.damageRollData.resources[key].options,
damageTypes: [...joinedDamageTypes]
};
} else {
mainRoll.damageRollData.resources[key] = damage;
}
}
} else {
systemData.damage = secondaryDamage;
mainRoll.damageRollData = secondaryDamage;
}
}
@ -762,13 +747,27 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
const mainActor = this.party.system.partyMembers.find(x => x.uuid === mainRoll.options.source.actor);
mainRoll.options.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
/* This could assumably be done better. For some reason rolls don't get correctly done through rollData.toJSON */
const systemData = {
...mainRoll.options,
damage: joinedRoll.damageRollData?.toJSON()
};
if (joinedRoll.damageRollData.main) {
systemData.damage.main = joinedRoll.damageRollData.toJSON();
}
for (const type of Object.keys(joinedRoll.damageRollData?.resources ?? {})) {
systemData.damage.resources[type] = joinedRoll.damageRollData.resources[type].toJSON();
}
const cls = getDocumentClass('ChatMessage'),
msgData = {
type: 'dualityRoll',
user: game.user.id,
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'),
speaker: cls.getSpeaker({ actor: mainActor }),
system: mainRoll.options,
system: systemData,
rolls: [JSON.stringify(joinedRoll.roll)],
sound: null,
flags: { core: { RollTable: true } }

View file

@ -1,4 +1,4 @@
import { getUnusedDamageTypes } from '../../helpers/utils.mjs';
import { DHDamageData } from '../../data/fields/action/damageField.mjs';
import DaggerheartSheet from '../sheets/daggerheart-sheet.mjs';
const { ApplicationV2 } = foundry.applications.api;
@ -31,8 +31,10 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
removeElement: this.removeElement,
removeTransformActor: this.removeTransformActor,
editEffect: this.editEffect,
addDamage: this.addDamage,
removeDamage: this.removeDamage,
addDamage: this.#onAddDamage,
removeDamage: this.#onRemoveDamage,
addDamageResource: this.#onAddDamageResource,
removeDamageResource: this.#onRemoveDamageResource,
editDoc: this.editDoc,
addTrigger: this.addTrigger,
removeTrigger: this.removeTrigger,
@ -157,9 +159,9 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
context.tabs = this._getTabs(this.constructor.TABS);
context.config = CONFIG.DH;
if (this.action.damage) {
context.allDamageTypesUsed = !getUnusedDamageTypes(this.action.damage.parts).length;
if (this.action.damage.hasOwnProperty('includeBase') && this.action.type === 'attack')
const allKeys = Object.keys(CONFIG.DH.GENERAL.healingTypes);
context.allDamageTypesUsed = allKeys.every(k => k in this.action._source.damage.resources);
if (this.action.damage?.main?.hasOwnProperty('includeBase') && this.action.type === 'attack')
context.hasBaseDamage = !!this.action.parent.attack;
}
@ -253,7 +255,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
const submitData = this._prepareSubmitData(event, formData);
const data = foundry.utils.mergeObject(this.action.toObject(), submitData);
this.action = await this.action.update(data);
this.action = (await this.action.update(data)) ?? this.action;
this.sheetUpdate?.(this.action);
this.render();
@ -299,53 +301,70 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
static addDamage(_event) {
if (!this.action.damage.parts) return;
/** @this DHActionBaseConfig */
static #onAddDamage() {
if (!this.action.damage || this.action.damage?.main) return;
const choices = getUnusedDamageTypes(this.action._source.damage.parts);
const data = this.action.toObject();
data.damage.main = {
...DHDamageData.schema.getInitialValue(),
applyTo: 'hitPoints',
type: 'physical'
};
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
/** @this DHActionBaseConfig */
static #onRemoveDamage() {
if (!this.action.damage?.main) return;
const data = this.action.toObject();
data.damage.main = null;
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
/** @this DHActionBaseConfig */
static #onAddDamageResource(_event) {
if (!this.action.damage) return;
const allKeys = Object.keys(CONFIG.DH.GENERAL.healingTypes);
const unused = allKeys.filter(k => !(k in this.action._source.damage.resources));
const choices = unused.map(k => ({ value: k, label: _loc(CONFIG.DH.GENERAL.healingTypes[k].label) }));
const content = new foundry.data.fields.StringField({
label: game.i18n.localize('Damage Type'),
label: _loc('DAGGERHEART.GENERAL.Resource.single'),
choices,
required: true
}).toFormGroup(
{},
{
name: 'type',
localize: true,
nameAttr: 'value',
labelAttr: 'label'
}
).outerHTML;
}).toFormGroup({}, {
name: 'type',
localize: true,
nameAttr: 'value',
labelAttr: 'label'
}).outerHTML;
const callback = (_, button) => {
const data = this.action.toObject();
const type = choices[button.form.elements.type.value].value;
const part = this.action.schema.fields.damage.fields.parts.element.getInitialValue();
part.applyTo = type;
if (type === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
part.type = this.action.schema.fields.damage.fields.parts.element.fields.type.element.initial;
data.damage.parts[type] = part;
data.damage.resources[type] = {
...this.action.schema.fields.damage.fields.resources.element.getInitialValue(),
applyTo: type
};
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
};
const typeDialog = new foundry.applications.api.DialogV2({
buttons: [
foundry.utils.mergeObject(
{
action: 'ok',
label: 'Confirm',
icon: 'fas fa-check',
default: true
},
{ callback: callback }
)
{
action: 'ok',
label: 'Confirm',
icon: 'fas fa-check',
default: true,
callback
}
],
content: content,
rejectClose: false,
modal: false,
window: {
title: game.i18n.localize('Add Damage')
title: _loc('DAGGERHEART.ACTIONS.Config.damage.addResource')
},
position: { width: 300 }
});
@ -353,12 +372,12 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
typeDialog.render(true);
}
static removeDamage(_event, button) {
if (!this.action.damage.parts) return;
/** @this DHActionBaseConfig */
static #onRemoveDamageResource(_event, button) {
if (!this.action.damage?.resources) return;
const data = this.action.toObject();
const key = button.dataset.key;
delete data.damage.parts[key];
data.damage.parts[`${key}`] = _del;
data.damage.resources[key] = _del;
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}

View file

@ -1,3 +1,4 @@
import { DHDamageData } from '../../data/fields/action/damageField.mjs';
import DHBaseActorSettings from '../sheets/api/actor-setting.mjs';
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
@ -8,8 +9,10 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
classes: ['adversary-settings'],
position: { width: 455, height: 'auto' },
actions: {
addExperience: DHAdversarySettings.#addExperience,
removeExperience: DHAdversarySettings.#removeExperience
addExperience: this.#onAddExperience,
removeExperience: this.#onRemoveExperience,
addDamage: this.#onAddDamage,
removeDamage: this.#onRemoveDamage
}
};
@ -71,7 +74,7 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
* Adds a new experience entry to the actor.
* @type {ApplicationClickAction}
*/
static async #addExperience() {
static async #onAddExperience() {
const newExperience = {
name: 'Experience',
modifier: 0
@ -83,7 +86,7 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
* Removes an experience entry from the actor.
* @type {ApplicationClickAction}
*/
static async #removeExperience(_, target) {
static async #onRemoveExperience(_, target) {
const experience = this.actor.system.experiences[target.dataset.experience];
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
@ -98,4 +101,28 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
await this.actor.update({ [`system.experiences.${target.dataset.experience}`]: _del });
}
/**
* @this DHAdversarySettings
* @type {ApplicationClickAction}
*/
static #onAddDamage() {
this.actor.update({
'system.attack.damage.main': {
...DHDamageData.schema.getInitialValue(),
applyTo: 'hitPoints',
type: 'physical'
}
});
}
/**
* @this DHAdversarySettings
* @type {ApplicationClickAction}
*/
static #onRemoveDamage() {
this.actor.update({
'system.attack.damage.main': null
});
}
}

View file

@ -3,7 +3,7 @@ import DhDeathMove from '../../dialogs/deathMove.mjs';
import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs';
import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
import FilterMenu from '../../ux/filter-menu.mjs';
import { getArmorSources, getDocFromElement, getDocFromElementSync, sortBy } from '../../../helpers/utils.mjs';
import { getArmorSources, getDocFromElement, getDocFromElementSync, itemAbleRollParse, sortBy } from '../../../helpers/utils.mjs';
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
@ -29,6 +29,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
toggleResourceDice: CharacterSheet.#toggleResourceDice,
handleResourceDice: CharacterSheet.#handleResourceDice,
advanceResourceDie: CharacterSheet.#advanceResourceDie,
toggleItemReload: CharacterSheet.#onToggleItemReload,
cancelBeastform: CharacterSheet.#cancelBeastform,
toggleResourceManagement: CharacterSheet.#toggleResourceManagement,
useDowntime: this.useDowntime,
@ -954,11 +955,21 @@ export default class CharacterSheet extends DHBaseActorSheet {
});
}
/** */
static #advanceResourceDie(_, target) {
this.updateResourceDie(target, true);
}
static async #onToggleItemReload(_, target) {
const item = await getDocFromElement(target);
if (!item || !item.system.resource?.max)
return;
await item.update({
'system.resource.value': item.system.needsReload ?
itemAbleRollParse(item.system.resource.max, this.document, item) : 0
})
}
lowerResourceDie(event) {
event.preventDefault();
event.stopPropagation();

View file

@ -111,7 +111,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
const message = game.messages.get(li.dataset.messageId);
return message.system.hasRoll && (game.user.isGM || message.isAuthor);
},
callback: async li => {
onClick: async (_event, li) => {
const message = game.messages.get(li.dataset.messageId);
const reroll = await message.rolls[0].reroll({ liveRoll: true });
message.update({ rolls: [reroll] });
@ -127,7 +127,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
: false;
return (game.user.isGM || message.isAuthor) && hasRolledDamage;
},
callback: async li => {
onClick: async (_event, li) => {
const message = game.messages.get(li.dataset.messageId);
const update = await message.system.getRerolledDamage();
message.update(update);
@ -153,6 +153,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
html.querySelectorAll('.risk-it-all-button').forEach(element =>
element.addEventListener('click', event => this.riskItAllClearStressAndHitPoints(event, data))
);
for (const element of html.querySelectorAll('.roll-reload-check')) {
element.addEventListener('click', event => this.onRollReloadCheck(event, message));
}
};
setupHooks() {
@ -180,28 +183,15 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
}
async onRollSimple(event, message) {
const buttonType = event.target.dataset.type ?? 'damage',
total = message.rolls.reduce((a, c) => a + Roll.fromJSON(c).total, 0),
damages = {
hitPoints: {
parts: [
{
applyTo: 'hitPoints',
damageTypes: [],
total
}
]
}
},
targets = Array.from(game.user.targets);
const buttonType = event.target.dataset.type ?? 'damage';
const total = message.rolls.reduce((a, c) => a + Roll.fromJSON(c).total, 0);
const targets = Array.from(game.user.targets);
if (targets.length === 0)
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
targets.forEach(target => {
if (buttonType === 'healing') target.actor.takeHealing(damages);
else target.actor.takeDamage(damages);
});
for (const target of targets) {
if (buttonType === 'healing') target.actor.takeHealing({ hitPoints: total });
else target.actor.takeDamage({ total });
}
}
async abilityUseButton(event, message) {
@ -257,26 +247,17 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
}
const message = game.messages.get(messageData._id);
const target = event.target.closest('[data-die-index]');
const target = event.target.closest('[data-result]');
if (target.dataset.type === 'damage') {
const { damageType, part, dice, result } = target.dataset;
const damagePart = message.system.damage[damageType].parts[part];
const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(damagePart, dice, result);
const damageParts = message.system.damage[damageType].parts.map((damagePart, index) => {
if (index !== Number(part)) return damagePart;
return {
...damagePart,
total: parsedRoll.total,
dice: rerolledDice
};
});
const updateMessage = game.messages.get(message._id);
await updateMessage.update({
[`system.damage.${damageType}`]: {
total: parsedRoll.total,
parts: damageParts
}
const { isResource, damageType, dice, result } = target.dataset;
await message.system.damage.rerollDamageDie(isResource, damageType, dice, result);
const updatePath = isResource ? `system.damage.resources.${damageType}` : 'system.damage.main';
const updateValue = isResource ?
message.system.damage.resources[damageType] : message.system.damage.main;
await message.update({
[updatePath]: updateValue.toJSON()
});
} else {
const rerollDice = message.system.roll.dice[target.dataset.dieIndex];
@ -303,4 +284,10 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
super._toggleNotifications(closing)
FearTracker.handleOffSet();
}
async onRollReloadCheck(_event, messageData) {
const message = game.messages.get(messageData._id);
const needsReload = await message.system.action.handleReload?.({ awaitRoll: true });
await message.update({ 'system.needsReload': needsReload });
}
}

View file

@ -153,7 +153,6 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
action: socketEvent.Refresh,
data: { refreshType: RefreshType.Countdown }
});
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
}
static #addCountdown() {

View file

@ -12,14 +12,11 @@ const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DhCountdowns extends HandlebarsApplicationMixin(ApplicationV2) {
previousCountdownData = null;
changedCountdownsForAnimation = new Set();
constructor(options = {}) {
super(options);
this.previousCountdownData =
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns).countdowns;
this.setupHooks();
}
/** @inheritDoc */
@ -80,7 +77,15 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
return frame;
}
/** @inheritdoc */
async _onFirstRender(context, options) {
await super._onFirstRender(context, options);
this._createContextMenu(this._getCountdownContextOptions, '.countdown-container[data-countdown]', {
parentClassHooks: false, fixed: true
});
}
/** @inheritdoc */
async _onRender(context, options) {
await super._onRender(context, options);
@ -95,7 +100,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
/* Handle animations to draw attention to countdown values changing */
const typesToAnimate = new Set();
for (const countdownKey of this.changedCountdownsForAnimation) {
for (const countdownKey of options.animate ?? []) {
const shimmerAnimation = [
{ backgroundPositionX: '98%' },
{ backgroundPositionX: '0%' }
@ -127,8 +132,6 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
const element = this.element.querySelector(`.header-type-toggles .header-type[data-type="${type}"]`);
element?.animate(pulseAnimation, pulseTiming);
}
this.changedCountdownsForAnimation.clear();
}
/** Returns countdown data filtered by ownership */
@ -137,17 +140,15 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
const values = Object.entries(setting.countdowns).map(([key, countdown]) => ({
key,
countdown,
ownership: DhCountdowns.#getPlayerOwnership(game.user, setting, countdown)
ownership: countdown.getUserLevel(game.user)
}));
return values.filter(v => v.ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE);
}
_getCountdownData() {
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
return this.#getCountdowns().reduce((acc, { key, countdown, ownership }) => {
const playersWithAccess = game.users.reduce((acc, user) => {
const ownership = DhCountdowns.#getPlayerOwnership(user, setting, countdown);
const ownership = countdown.getUserLevel(user);
if (!user.isGM && ownership && ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) {
acc.push(user);
}
@ -213,19 +214,6 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
return context;
}
static #getPlayerOwnership(user, setting, countdown) {
if (user.isGM) return CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER;
const playerOwnership = countdown.ownership[user.id];
return playerOwnership === undefined || playerOwnership === CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT
? setting.defaultOwnership
: playerOwnership;
}
cooldownRefresh = ({ refreshType }) => {
if (refreshType === RefreshType.Countdown) this.render();
};
static canPerformEdit() {
if (game.user.isGM) return true;
@ -323,18 +311,12 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
action: socketEvent.Refresh,
data: { refreshType: RefreshType.Countdown }
});
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
}
setupHooks() {
Hooks.on(socketEvent.Refresh, this.cooldownRefresh.bind());
}
async close(options) {
/* Opt out of Foundry's standard behavior of closing all application windows marked as UI when Escape is pressed */
if (options.closeKey) return;
Hooks.off(socketEvent.Refresh, this.cooldownRefresh);
return super.close(options);
}
@ -377,4 +359,30 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
refreshType: RefreshType.Countdown
});
}
/**
* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]}
*/
_getCountdownContextOptions() {
/** @param {HTMLElement} element */
const getCountdownFromElement = element => {
const id = element.closest('[data-countdown]').dataset.countdown;
if (!id) return null;
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
return setting.countdowns[id ?? ''];
}
return [
{
label: 'CONTROLS.CommonDelete',
icon: 'fa-solid fa-trash',
visible: element => {
return getCountdownFromElement(element)?.isOwner;
},
onClick: (_, target) => {
getCountdownFromElement(target)?.delete();
}
}
];
}
}

View file

@ -825,7 +825,7 @@ export const refreshTypes = {
export const itemAbilityCosts = {
resource: {
id: 'resource',
label: 'DAGGERHEART.GENERAL.resource',
label: 'DAGGERHEART.GENERAL.Resource.single',
group: 'Global'
},
quantity: {

View file

@ -27,8 +27,10 @@ export const menu = {
};
export const gameSettings = {
/** @type {'Automation'} */
Automation: 'Automation',
Metagaming: 'Metagaming',
/** @type {'Homebrew'} */
Homebrew: 'Homebrew',
appearance: 'Appearance',
GlobalOverrides: 'GlobalOverrides',
@ -37,6 +39,7 @@ export const gameSettings = {
Fear: 'ResourcesFear'
},
LevelTiers: 'LevelTiers',
/** @type {'Countdowns'} */
Countdowns: 'Countdowns',
LastMigrationVersion: 'LastMigrationVersion',
SpotlightRequestQueue: 'SpotlightRequestQueue',
@ -59,3 +62,18 @@ export const actionAutomationChoices = {
label: 'DAGGERHEART.CONFIG.ActionAutomationChoices.always'
}
};
export const reloadChoices = {
off: {
id: 'off',
label: 'DAGGERHEART.CONFIG.ReloadChoices.off.label'
},
button: {
id: 'button',
label: 'DAGGERHEART.CONFIG.ReloadChoices.button.label'
},
auto: {
id: 'auto',
label: 'DAGGERHEART.CONFIG.ReloadChoices.auto.label'
}
};

View file

@ -12,6 +12,7 @@ import * as HOOKS from './hooksConfig.mjs';
import * as TRIGGER from './triggerConfig.mjs';
import * as ITEMBROWSER from './itemBrowserConfig.mjs';
/** @type {"daggerheart"} */
export const SYSTEM_ID = 'daggerheart';
export const SYSTEM = {

7
module/data/_types.d.ts vendored Normal file
View file

@ -0,0 +1,7 @@
import { DhCountdown } from './countdowns.mjs'
declare module './countdowns.mjs' {
export default interface DhCountdowns {
countdowns: Record<string, DhCountdown>;
}
}

View file

@ -13,18 +13,19 @@ export default class DHAttackAction extends DHDamageAction {
if (this.damage.includeBase) {
const baseDamage = this.getParentHitPointDamage();
if (baseDamage) {
if (!this.damage.parts.hitPoints) {
this.damage.parts.hitPoints = baseDamage;
if (!this.damage.main) {
this.damage.main = baseDamage;
} else {
for (const type of baseDamage.type) this.damage.parts.hitPoints.type.add(type);
for (const type of baseDamage.type) this.damage.main.type.add(type);
this.damage.parts.hitPoints.value.custom = {
this.damage.main.value.custom = {
enabled: true,
formula: `${baseDamage.value.getFormula()} + ${this.damage.parts.hitPoints.value.getFormula()}`
formula: `${baseDamage.value.getFormula()} + ${this.damage.main.value.getFormula()}`
};
}
}
}
if (this.roll.useDefault) {
this.roll.trait = this.item.system.attack.roll.trait;
this.roll.type = 'attack';
@ -33,24 +34,28 @@ export default class DHAttackAction extends DHDamageAction {
}
getParentHitPointDamage() {
return this.item?.system?.attack.damage.parts.hitPoints;
return this.item?.system?.attack.damage.main;
}
get damageFormula() {
const hitPointsPart = this.damage.parts.hitPoints;
const hitPointsPart = this.damage.main;
if (!hitPointsPart) return '0';
return hitPointsPart.value.getFormula();
}
get altDamageFormula() {
const hitPointsPart = this.damage.parts.hitPoints;
const hitPointsPart = this.damage.main;
if (!hitPointsPart) return '0';
return hitPointsPart.valueAlt.getFormula();
}
async use(event, options) {
if (this.item?.system.needsReload) {
return ui.notifications.error(_loc('DAGGERHEART.UI.Notifications.reloadRequired', { weapon: this.item.name }));
}
const result = await super.use(event, options);
if (result?.message?.system.action?.roll?.type === 'attack') {
@ -61,6 +66,23 @@ export default class DHAttackAction extends DHDamageAction {
return result;
}
async handleReload(options = { awaitRoll: false }) {
const roll = await new Roll('1d6').evaluate();
if (game.modules.get('dice-so-nice')?.active) {
if (options.awaitRoll)
await game.dice3d.showForRoll(roll, game.user, true);
else
game.dice3d.showForRoll(roll, game.user, true);
}
const needsToReload = roll.total === 1;
if (needsToReload) {
this.item.update({ 'system.resource.value': 0 });
}
return needsToReload;
}
/**
* Generate a localized label array for this item subtype.
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
@ -73,7 +95,7 @@ export default class DHAttackAction extends DHDamageAction {
if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
const useAltDamage = this.actor?.effects?.find(x => x.type === 'horde')?.active;
for (const { value, valueAlt, type } of damage.parts) {
for (const { value, valueAlt, type } of [damage.main, ...damage.resources].filter(d => !!d)) {
const usedValue = useAltDamage ? valueAlt : value;
const damageString = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {});
const str = damageString
@ -82,7 +104,7 @@ export default class DHAttackAction extends DHDamageAction {
x: game.i18n.localize('DAGGERHEART.GENERAL.damage')
});
const icons = Array.from(type)
const icons = Array.from(type ?? [])
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
.filter(Boolean);

View file

@ -289,7 +289,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
hasEffect: this.hasEffect,
hasSave: this.hasSave,
onSave: this.save?.damageMod,
isDirect: !!this.damage?.direct,
selectedMessageMode: game.settings.get('core', 'messageMode'),
data: this.getRollData(),
evaluate: this.hasRoll,
@ -307,20 +306,20 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
};
if (this.damage) {
config.isDirect = this.damage.direct;
config.isDirect = !!this.damage.main?.direct;
const groupAttackTokens = this.damage.groupAttack
const groupAttackTokens = this.damage.main?.groupAttack
? game.system.api.fields.ActionFields.DamageField.getGroupAttackTokens(
this.actor.id,
this.damage.groupAttack
this.damage.main.groupAttack
)
: null;
config.damageOptions = {
groupAttack: this.damage.groupAttack
groupAttack: this.damage.main?.groupAttack
? {
numAttackers: Math.max(groupAttackTokens.length, 1),
range: this.damage.groupAttack
range: this.damage.main.groupAttack
}
: null
};
@ -430,11 +429,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
}
get hasDamage() {
return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type !== 'healing';
return this.type !== 'healing' && (Boolean(this.damage.main) || !foundry.utils.isEmpty(this.damage.resources));
}
get hasHealing() {
return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type === 'healing';
return this.type === 'healing' && !foundry.utils.isEmpty(this.damage.resources);
}
get hasSave() {
@ -470,6 +469,25 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
return acc;
}, {});
}
if (source.damage?.parts && !source.damage.resources && !source.damage.main) {
source.damage.main = null;
source.damage.resources = {};
for (const [partKey, part] of Object.entries(source.damage.parts)) {
if (partKey === 'hitPoints' && source.type !== 'healing') {
source.damage.main = {
...part,
includeBase: source.damage.includeBase,
direct: source.damage.direct,
groupAttack: source.damage.groupAttack
};
} else {
source.damage.resources[partKey] = part;
}
}
delete source.damage.parts;
}
}
}

View file

@ -8,11 +8,8 @@ export default class DHDamageAction extends DHBaseAction {
* @returns Formula string
*/
getDamageFormula() {
const strings = [];
for (const { value } of this.damage.parts) {
strings.push(Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {}));
}
if (!this.damage.main) return '';
return strings.join(' + ');
return Roll.replaceFormulaData(this.damage.main.value.getFormula(), this.actor?.getRollData() ?? {});
}
}

View file

@ -84,13 +84,11 @@ export default class DhpAdversary extends DhCreature {
type: 'attack'
},
damage: {
parts: {
hitPoints: {
type: ['physical'],
applyTo: 'hitPoints',
value: {
multiplier: 'flat'
}
main: {
type: ['physical'],
applyTo: 'hitPoints',
value: {
multiplier: 'flat'
}
}
}

View file

@ -104,15 +104,13 @@ export default class DhCharacter extends DhCreature {
trait: 'strength'
},
damage: {
parts: {
hitPoints: {
type: ['physical'],
applyTo: 'hitPoints',
value: {
custom: {
enabled: true,
formula: '@profd4'
}
main: {
type: ['physical'],
applyTo: 'hitPoints',
value: {
custom: {
enabled: true,
formula: '@profd4'
}
}
}
@ -838,7 +836,7 @@ export default class DhCharacter extends DhCreature {
isReversed: true
};
this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
this.attack.damage.main.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
// Clamp resources (must be done last to ensure all updates occur)
this.resources.clamp();

View file

@ -40,17 +40,17 @@ export function getTierAdjustedAdversary(source, tier) {
// Store initial attack damage for abilities that have you deal a "standard attack"
const initialAttack = {
type: source.system.attack.damage?.parts.hitPoints?.type?.toSorted(),
value: getFormula(source.system.attack.damage?.parts.hitPoints?.value)
type: source.system.attack.damage?.main?.type?.toSorted(),
value: getFormula(source.system.attack.damage?.main?.value)
};
// Update damage of base attack.
try {
const damage = source.system.attack.damage;
if (!damage?.parts.hitPoints) throw new Error('Unexpected missing attack in adversary');
if (!damage?.main) throw new Error('Unexpected missing damage in adversary');
for (const property of ['value', 'valueAlt']) {
const data = damage.parts.hitPoints[property];
const data = damage.main[property];
const previousFormula = getFormula(data);
const value = calculateAdjustedDamage(previousFormula, 'attack', damageMeta);
applyAdjustedDamage(data, value);
@ -82,12 +82,12 @@ export function getTierAdjustedAdversary(source, tier) {
// Update damage in item actions and convert all formula matches in the descriptions to the new damage
for (const action of Object.values(item.system.actions)) {
if (!action.damage?.parts.hitPoints) continue;
if (!action.damage?.main) continue;
try {
// Apply conversions and save a record. If it matches attack damage *and* Its not in the description, use attack conversion instead
const result = [];
for (const property of ['value', 'valueAlt']) {
const { [property]: data, type: damageType } = action.damage.parts.hitPoints;
const { [property]: data, type: damageType } = action.damage.main;
const previousFormula = getFormula(data);
const isActuallyAttack =
previousFormula === initialAttack.value &&
@ -199,7 +199,7 @@ function calculateAdjustedDamage(formula, type, { currentDamageRange, newDamageR
}
/**
* Get formula from either damage parts *or* a simple formula object.
* Get formula from either damage data *or* a simple formula object.
* @returns {string} the new formula data
*/
function getFormula(data) {

View file

@ -1,4 +1,5 @@
import { triggerChatRollFx } from '../../helpers/utils.mjs';
import { ChatDamageData } from './chatDamageData.mjs';
const fields = foundry.data.fields;
@ -41,6 +42,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
hasEffect: new fields.BooleanField({ initial: false }),
hasSave: new fields.BooleanField({ initial: false }),
hasTarget: new fields.BooleanField({ initial: false }),
needsReload: new fields.BooleanField({ initial: false }),
isDirect: new fields.BooleanField({ initial: false }),
onSave: new fields.StringField(),
source: new fields.SchemaField({
@ -49,7 +51,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
originItem: originItemField(),
action: new fields.StringField()
}),
damage: new fields.ObjectField(),
damage: new fields.EmbeddedDataField(ChatDamageData),
damageOptions: new fields.ObjectField(),
costs: new fields.ArrayField(new fields.ObjectField()),
successConsumed: new fields.BooleanField({ initial: false })
@ -132,28 +134,21 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
});
}
/* TODO: Change how damage data is stored somehow to enable better rerolling */
async getRerolledDamage() {
if (!this.damage) return;
if (!this.damage.active) return;
const rerolls = [];
const update = { system: { damage: {} } };
for (const partKey in this.damage) {
const part = this.damage[partKey];
const testRoll = Roll.fromData(part.parts[0].roll);
const rerolled = await testRoll.reroll();
rerolls.push(rerolled);
const update = { system: { damage: { main: null, resources: _replace({}) } } };
if (this.damage.main) {
const reroll = await this.damage.main.reroll();
rerolls.push(reroll);
update.system.damage.main = reroll.toJSON();
}
if (!update.system.damage[partKey]) update.system.damage[partKey] = { parts: [part.parts[0]] };
const partData = update.system.damage[partKey].parts[0];
update.system.damage[partKey].total = rerolled.total;
partData.modifierTotal = rerolled.terms.reduce((acc, x) => {
if (x.isDeterministic && !x.operator) acc += x.total;
return acc;
}, 0);
partData.dice = rerolled.dice.map(d => ({ ...d.toJSON(), dice: d.denomination }));
partData.total = rerolled.total;
partData.roll = rerolled.toJSON();
for (const key of Object.keys(this.damage.resources)) {
const reroll = await this.damage.resources[key].reroll();
rerolls.push(reroll);
update.system.damage.resources[key] = reroll.toJSON();
}
await triggerChatRollFx(rerolls);
@ -198,6 +193,43 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
this.isGM = game.user.isGM; //temp
}
static migrateData(source) {
const { main, resources, ...flatDamageKeys } = source.damage ?? {};
if (source.damage && !main && !resources) {
source.damage.main = null;
source.damage.resources = {};
const getRoll = key => {
const damageData = source.damage[key];
const oldRoll = damageData.parts[0]?.roll;
return oldRoll ? JSON.stringify({
...oldRoll,
class: 'BaseRoll',
options: {
...oldRoll.options,
damageTypes: damageData.parts[0].damageTypes ?? []
}
}) : null;
};
for (const key of Object.keys(flatDamageKeys)) {
if (key === 'hitPoints' && source.hasDamage && !source.hasHealing) {
source.damage.main = getRoll('hitPoints');
}
else {
source.damage.resources[key] = getRoll(key);
}
}
}
for (const key of Object.keys(flatDamageKeys)) {
delete source.damage[key];
}
return source;
}
getTargetList() {
const targets =
this.targetMode && this.parent.isAuthor

View file

@ -0,0 +1,58 @@
import { triggerChatRollFx } from '../../helpers/utils.mjs';
export class ChatDamageData extends foundry.abstract.DataModel {
constructor(data = {}, options = {}) {
super(data, options);
this._prepareRolls();
}
static defineSchema() {
const fields = foundry.data.fields;
return {
main: new fields.JSONField({ nullable: true, validate: ChatDamageData.#validateRoll}),
resources: new fields.TypedObjectField(new fields.JSONField({validate: ChatDamageData.#validateRoll}))
};
}
get active() {
return !!this.main || Boolean(Object.keys(this.resources).length);
}
static #validateRoll(rollJSON) {
if (rollJSON) {
const roll = JSON.parse(rollJSON);
if (!roll.evaluated) throw new Error('Roll objects added to ChatMessage documents must be evaluated');
}
}
_prepareRolls() {
this.main &&= Roll.fromData(this.main);
for (const key of Object.keys(this.resources)) {
this.resources[key] = Roll.fromData(this.resources[key]);
}
}
async rerollDamageDie(isResource, damageType, dice, resultIndex) {
const reroll = isResource ? this.resources[damageType] : this.main;
const rerollDice = reroll.dice[dice];
await rerollDice.rerollResult(resultIndex);
await reroll._evaluate();
const rerolledResult = rerollDice.results[rerollDice.results.length - 1];
if (rerolledResult) {
const fakeRoll = {
_evaluated: true,
dice: [new foundry.dice.terms.Die({
...rerollDice,
results: [rerolledResult],
total: rerolledResult.value,
faces: rerollDice.faces
})],
options: { appearance: {} }
};
await triggerChatRollFx([fakeRoll]);
}
}
}

View file

@ -1,3 +1,4 @@
import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
import FormulaField from './fields/formulaField.mjs';
export default class DhCountdowns extends foundry.abstract.DataModel {
@ -14,19 +15,36 @@ export default class DhCountdowns extends foundry.abstract.DataModel {
};
}
handleChange() {
/** @inheritdoc */
_initialize(options) {
super._initialize(options);
for (const [id, countdown] of Object.entries(this.countdowns)) {
countdown.id = id;
}
}
async handleChange() {
const previousCountdowns = foundry.ui.countdowns.previousCountdownData;
const changedCountdowns = Object.entries(this.countdowns).reduce((acc, [key, countdown]) => {
const previousCountdown = previousCountdowns[key];
if (!previousCountdown || (previousCountdown.progress.current !== countdown.progress.current)) {
const previous = previousCountdowns[key];
const currentChanged = !previous || (previous.progress.current !== countdown.progress.current);
if (currentChanged && previous?.progress.start === countdown.progress.start) {
acc.push(key);
}
return acc;
}, []);
for (const countdownKey of changedCountdowns)
foundry.ui.countdowns.changedCountdownsForAnimation.add(countdownKey);
// Re-render countdowns applications. When the change is due to an actual update, resync the editor
if (!foundry.utils.equals(previousCountdowns, this.countdowns)) {
await foundry.ui.countdowns.render({ animate: changedCountdowns });
for (const instance of game.system.api.applications.ui.CountdownEdit.instances()) {
instance.data = this;
await instance.render();
}
}
// Inform modules of updates
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
}
static migrateData(source) {
@ -160,6 +178,14 @@ export class DhCountdown extends foundry.abstract.DataModel {
}, {});
}
/**
* A boolean indicator for whether the current game User has ownership rights for this countdown
* @returns {boolean}
*/
get isOwner() {
return this.getUserLevel(game.user) === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER;
}
/** @inheritDoc */
static migrateData(source) {
if (source.progress.max) {
@ -170,4 +196,29 @@ export class DhCountdown extends foundry.abstract.DataModel {
return super.migrateData(source);
}
/**
* Get the explicit permission level that a User has over this Document, a value in CONST.DOCUMENT_OWNERSHIP_LEVELS.
* Compendium content ignores the ownership field in favor of User role-based ownership. Otherwise, Documents use
* granular per-User ownership definitions and Embedded Documents defer to their parent ownership.
*
* @param {BaseUser} [user=game.user] The User being tested
* @returns {DocumentOwnershipNumber} A numeric permission level from {@link CONST.DOCUMENT_OWNERSHIP_LEVELS}
*/
getUserLevel(user) {
if (user.isGM) return CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER;
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const playerOwnership = this.ownership[user.id];
return playerOwnership === undefined || playerOwnership === CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT
? setting.defaultOwnership
: playerOwnership;
}
async delete() {
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const data = foundry.utils.deepClone(setting._source);
delete data.countdowns[this.id];
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data);
}
}

View file

@ -12,20 +12,10 @@ export default class DamageField extends fields.SchemaField {
/** @inheritDoc */
constructor(options, context = {}) {
const damageFields = {
parts: new IterableTypedObjectField(DHDamageData),
includeBase: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label'
}),
direct: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.CONFIG.DamageType.direct.name' }),
groupAttack: new fields.StringField({
choices: CONFIG.DH.GENERAL.groupAttackRange,
blank: true,
label: 'DAGGERHEART.ACTIONS.Settings.groupAttack.label'
})
};
super(damageFields, options, context);
super({
main: new fields.EmbeddedDataField(DHDamageData, { nullable: true }),
resources: new IterableTypedObjectField(DHResourceData)
}, options, context);
}
/**
@ -41,25 +31,23 @@ export default class DamageField extends fields.SchemaField {
this.hasRoll &&
DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id &&
!force
)
) {
return;
}
let formulas = this.damage.parts.map(p => ({
formula: DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
applyTo: p.applyTo
}));
const damageFormula = this.damage.main ?
DamageField.formatFormulas.call(this, [this.damage.main], config)[0] : null;
const resourceFormulas = DamageField.formatFormulas.call(this, this.damage.resources, config);
if (!formulas.length) return false;
formulas = DamageField.formatFormulas.call(this, formulas, config);
if (!damageFormula && !resourceFormulas.length) return false;
messageId = config.message?._id ?? messageId;
const message = game.messages.get(messageId);
const damageConfig = {
dialog: {},
...config,
roll: formulas,
damageFormula,
resourceFormulas,
data: this.getRollData(),
isCritical: Boolean(message?.system.roll?.isCritical)
};
@ -92,7 +80,7 @@ export default class DamageField extends fields.SchemaField {
const targetDamage = [];
const damagePromises = [];
for (let target of targets) {
for (const target of targets) {
const actor = foundry.utils.fromUuidSync(target.actorId);
if (!actor) continue;
if (!config.hasHealing && config.onSave && target.saved?.success === true) {
@ -114,13 +102,12 @@ export default class DamageField extends fields.SchemaField {
actor.takeHealing(config.damage).then(updates => targetDamage.push({ token, updates }))
);
else {
const configDamage = foundry.utils.deepClone(config.damage);
const hpDamageMultiplier = config.actionActor?.system.rules?.attack?.damage?.hpDamageMultiplier ?? 1;
const hpDamageTakenMultiplier = actor.system.rules?.attack?.damage?.hpDamageTakenMultiplier;
if (configDamage.hitPoints) {
for (const part of configDamage.hitPoints.parts) {
part.total = Math.ceil(part.total * hpDamageMultiplier * hpDamageTakenMultiplier);
}
const configDamage = config.damage.clone();
configDamage.main &&= configDamage.main.toJSON();
if (configDamage.main) {
const multiplier = config.actionActor?.system.rules?.attack?.damage?.hpDamageMultiplier ?? 1;
const takenMultiplier = actor.system.rules?.attack?.damage?.hpDamageTakenMultiplier;
configDamage.main.total = Math.ceil(configDamage.main.total * multiplier * takenMultiplier);
}
damagePromises.push(
@ -183,13 +170,19 @@ export default class DamageField extends fields.SchemaField {
/**
* Prepare formulas for Damage Roll
* Must be called within Action context or similar.
* @param {object[]} formulas Array of formatted formulas object
* @param {DHResourceData[]} damageData Array of DHResourceData
* @param {object} data Action getRollData
* @returns
*/
static formatFormulas(formulas, data) {
static formatFormulas(damageData, data) {
const formulas = damageData.map(x => ({
formula: DamageField.getFormulaValue.call(this, x, data).getFormula(this.actor),
damageTypes: x.type ?? new Set(),
applyTo: x.applyTo
}));
const formattedFormulas = [];
formulas.forEach(formula => {
for (const formula of formulas) {
if (isNaN(formula.formula))
formula.formula = Roll.replaceFormulaData(formula.formula, this.getRollData(data));
const same = formattedFormulas.find(
@ -197,7 +190,8 @@ export default class DamageField extends fields.SchemaField {
);
if (same) same.formula += ` + ${formula.formula}`;
else formattedFormulas.push(formula);
});
}
return formattedFormulas;
}
@ -275,10 +269,18 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
};
}
/**
* @returns {string} the formula associated with this damage field
*/
getFormula() {
const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : `@${this.multiplier}`,
bonus = this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : '';
return this.custom.enabled ? this.custom.formula : `${multiplier ?? 1}${this.dice}${bonus}`;
if (this.custom.enabled) return this.custom.formula;
const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : `@${this.multiplier}`;
if (!multiplier) return String(this.bonus || 0);
const dice = `${multiplier ?? 1}${this.dice}`;
const sign = this.bonus < 0 ? ' - ' : ' + ';
return this.bonus ? `${dice} ${sign} ${Math.abs(this.bonus)}` : dice;
}
}
@ -286,6 +288,7 @@ export class DHResourceData extends foundry.abstract.DataModel {
/** @override */
static defineSchema() {
return {
base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
applyTo: new fields.StringField({
choices: CONFIG.DH.GENERAL.healingTypes,
required: true,
@ -308,7 +311,16 @@ export class DHDamageData extends DHResourceData {
static defineSchema() {
return {
...super.defineSchema(),
base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
includeBase: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label'
}),
direct: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.CONFIG.DamageType.direct.name' }),
groupAttack: new fields.StringField({
choices: CONFIG.DH.GENERAL.groupAttackRange,
blank: true,
label: 'DAGGERHEART.ACTIONS.Settings.groupAttack.label'
}),
type: new fields.SetField(
new fields.StringField({
choices: CONFIG.DH.GENERAL.damageTypes,

View file

@ -238,6 +238,7 @@ export function ActionMixin(Base) {
result = this.parent;
} else {
result = await this.item.update({ [path]: updates }, options);
if (!result) return result;
}
return this.inCollection

View file

@ -67,13 +67,11 @@ export default class DHWeapon extends AttachableItem {
type: 'attack'
},
damage: {
parts: {
hitPoints: {
type: ['physical'],
value: {
multiplier: 'prof',
dice: 'd8'
}
main: {
type: ['physical'],
value: {
multiplier: 'prof',
dice: 'd8'
}
}
}
@ -118,6 +116,14 @@ export default class DHWeapon extends AttachableItem {
return this.weaponFeatures;
}
get hasReload() {
return Boolean(this.weaponFeatures.find(x => x.value === 'reloading'));
}
get needsReload() {
return this.hasReload && this.resource.value === 0;
}
/**@inheritdoc */
async getDescriptionData() {
const baseDescription = this.description;
@ -230,11 +236,12 @@ export default class DHWeapon extends AttachableItem {
game.i18n.localize(`DAGGERHEART.CONFIG.Burden.${burden}`)
];
for (const { value, type } of attack.damage.parts) {
if (attack.damage.main) {
const { value, type } = attack.damage.main;
const parts = value.custom.enabled ? [game.i18n.localize('DAGGERHEART.GENERAL.custom')] : [value.dice];
if (!value.custom.enabled && value.bonus) parts.push(value.bonus.signedString());
if (type.size > 0) {
if (type?.size) {
const typeTags = Array.from(type)
.map(t => game.i18n.localize(`DAGGERHEART.CONFIG.DamageType.${t}.abbreviation`))
.join(' | ');
@ -243,7 +250,7 @@ export default class DHWeapon extends AttachableItem {
tags.push(parts.join(''));
}
return tags;
}
@ -258,10 +265,10 @@ export default class DHWeapon extends AttachableItem {
if (roll.trait) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`));
if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
for (const { value, type } of damage.parts) {
for (const { value, type } of [damage.main, ...damage.resources].filter(d => !!d)) {
const str = Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {});
const icons = Array.from(type)
const icons = Array.from(type ?? [])
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
.filter(Boolean);

View file

@ -196,6 +196,13 @@ export default class DhAutomation extends foundry.abstract.DataModel {
})
})
}),
reload: new fields.StringField({
required: true,
choices: CONFIG.DH.SETTINGS.reloadChoices,
initial: CONFIG.DH.SETTINGS.reloadChoices.button.id,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.reload.label',
hint: 'DAGGERHEART.SETTINGS.Automation.FIELDS.reload.hint'
}),
autoExpireActiveEffects: new fields.BooleanField({
required: true,
initial: true,

View file

@ -1,3 +1,5 @@
import { ChatDamageData } from './chat-message/chatDamageData.mjs';
export default class TagTeamData extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
@ -37,6 +39,7 @@ export class MemberData extends foundry.abstract.DataModel {
}),
rollChoice: new fields.StringField({ nullable: true, initial: null }),
rollData: new fields.JSONField({ nullable: true, initial: null }),
damageRollData: new fields.EmbeddedDataField(ChatDamageData),
selected: new fields.BooleanField({ initial: false })
};
}

View file

@ -4,4 +4,8 @@ export default class BaseRoll extends Roll {
/** @inheritdoc */
static TOOLTIP_TEMPLATE = 'systems/daggerheart/templates/ui/chat/foundryRollTooltip.hbs';
get modifierTotal() {
return this.total - this.dice.reduce((acc, dice) => acc + dice.total, 0);
}
}

View file

@ -13,36 +13,34 @@ export default class DamageRoll extends DHRoll {
static DefaultDialog = DamageDialog;
static createRollInstance(config) {
return new this(undefined, config.data, config);
}
/** @inheritdoc */
static async buildEvaluate(roll, config = {}, message = {}) {
if (config.dialog.configure === false) roll.constructFormula(config);
for (const roll of config.roll) await roll.roll.evaluate();
roll._evaluated = true;
const parts = [];
for (const rollData of config.roll) {
const roll = rollData.roll;
parts.push({
...rollData,
...roll.options.roll,
total: roll.total,
formula: roll.formula,
dice: roll.dice.map(d => ({
dice: d.denomination,
total: d.total,
formula: d.formula,
results: d.results
})),
damageTypes: [...(rollData.damageTypes ?? [])],
roll,
type: config.type,
modifierTotal: this.calculateTotalModifiers(roll)
});
rollData.roll = JSON.stringify(roll.toJSON());
static async buildEvaluate(roll, config = {}) {
if (config.dialog.configure === false) roll.constructFormulas(config);
const evaluateRoll = async roll => {
await roll.roll.evaluate();
roll.roll.options = { damageTypes: roll.damageTypes ? [...roll.damageTypes] : [] };
return roll.roll;
}
config.damage = this.unifyDamageRoll(parts);
if (!config.damage) config.damage = { main: null, resources: {} };
if (config.damageFormula) {
config.damage.main = await evaluateRoll(config.damageFormula);
config.damage.main.options = { damageTypes:
config.damageFormula.damageTypes ? [...config.damageFormula.damageTypes] : []
};
}
for (const roll of config.resourceFormulas) {
config.damage.resources[roll.applyTo] = await evaluateRoll(roll);
}
roll._evaluated = true;
}
static async buildPost(roll, config, message) {
@ -53,9 +51,10 @@ export default class DamageRoll extends DHRoll {
const diceRolls = [];
if (game.modules.get('dice-so-nice')?.active) {
config.mute = true;
const pool = foundry.dice.terms.PoolTerm.fromRolls(
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
);
const pool = foundry.dice.terms.PoolTerm.fromRolls([
...(config.damage.main ? [config.damage.main] : []),
...Object.values(config.damage.resources)
]);
diceRolls.push(Roll.fromTerms([pool]));
}
@ -66,22 +65,14 @@ export default class DamageRoll extends DHRoll {
await super.buildPost(roll, config, message);
if (config.source?.message) {
chatMessage.update({ 'system.damage': config.damage });
chatMessage.update({ 'system.damage': {
...config.damage.toObject(),
main: config.damage.main,
resources: config.damage.resources
}});
}
}
static unifyDamageRoll(rolls) {
const unified = {};
rolls.forEach(r => {
const resource = unified[r.applyTo] ?? { formula: '', total: 0, parts: [] };
resource.formula += `${resource.formula !== '' ? ' + ' : ''}${r.formula}`;
resource.total += r.total;
resource.parts.push(r);
unified[r.applyTo] = resource;
});
return unified;
}
static formatGlobal(rolls) {
let formula, total;
const applyTo = new Set(rolls.flatMap(r => r.applyTo));
@ -130,12 +121,10 @@ export default class DamageRoll extends DHRoll {
const type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage');
const changeKeys = [];
for (const roll of this.options.roll) {
for (const damageType of roll.damageTypes?.values?.() ?? []) {
changeKeys.push(`system.bonuses.${type}.${damageType}`);
}
for (const damageType of this.options.damageFormula?.damageTypes?.values?.() ?? []) {
changeKeys.push(`system.bonuses.${type}.${damageType}`);
}
const item = this.data.parent?.items?.get(this.options.source.item);
if (item) {
switch (item.type) {
@ -151,62 +140,69 @@ export default class DamageRoll extends DHRoll {
return changeKeys;
}
constructFormula(config) {
constructFormulas(config) {
return {
damageFormula: this.constructFormula(this.options.damageFormula, config, true),
resourceFormulas: this.options.resourceFormulas.map(x => this.constructFormula(x, config))
};
}
constructFormula(formulaData, config, isDamage) {
if (!formulaData) return null;
this.options.isCritical = config.isCritical;
for (const [index, part] of this.options.roll.entries()) {
const isHitpointPart = part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id;
part.roll = new Roll(Roll.replaceFormulaData(part.formula, config.data));
part.roll.terms = Roll.parse(part.roll.formula, config.data);
if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
part.modifiers = this.applyBaseBonus(part);
this.addModifiers(part);
part.modifiers?.forEach(m => {
part.roll.terms.push(...this.formatModifier(m.value));
});
formulaData.roll = new Roll(Roll.replaceFormulaData(formulaData.formula, config.data));
formulaData.roll.terms = Roll.parse(formulaData.roll.formula, config.data);
if (formulaData.extraFormula) {
formulaData.roll.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...this.constructor.parse(formulaData.extraFormula, this.options.data)
);
}
if (isDamage && formulaData.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
formulaData.modifiers = this.applyBaseBonus(formulaData);
this.addModifiers(formulaData);
formulaData.modifiers?.forEach(m => {
formulaData.roll.terms.push(...this.formatModifier(m.value));
});
/* To Remove When Reaction System */
for (const mod in config.modifiers) {
const modifier = config.modifiers[mod];
if (
modifier.beforeCrit === true &&
(modifier.enabled || modifier.value)
) modifier.callback(formulaData);
}
/* To Remove When Reaction System */
if (index === 0 && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
for (const mod in config.modifiers) {
const modifier = config.modifiers[mod];
if (modifier.beforeCrit === true && (modifier.enabled || modifier.value)) modifier.callback(part);
}
for (const mod in config.modifiers) {
const modifier = config.modifiers[mod];
if (!modifier.beforeCrit && (modifier.enabled || modifier.value)) modifier.callback(formulaData);
}
if (part.extraFormula) {
part.roll.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...this.constructor.parse(part.extraFormula, this.options.data)
);
}
if (config.damageOptions.groupAttack?.numAttackers > 1 && isHitpointPart) {
if (config.damageOptions.groupAttack?.numAttackers > 1) {
const damageTypes = [foundry.dice.terms.Die, foundry.dice.terms.NumericTerm];
for (const term of part.roll.terms) {
for (const term of formulaData.roll.terms) {
if (damageTypes.some(type => term instanceof type)) {
term.number *= config.damageOptions.groupAttack.numAttackers;
}
}
}
if (config.isCritical && isHitpointPart) {
const total = part.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0);
if (config.isCritical) {
const total = formulaData.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0);
if (total > 0) {
part.roll.terms.push(...this.formatModifier(total));
formulaData.roll.terms.push(...this.formatModifier(total));
}
}
/* To Remove When Reaction System */
if (index === 0 && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
for (const mod in config.modifiers) {
const modifier = config.modifiers[mod];
if (!modifier.beforeCrit && (modifier.enabled || modifier.value)) modifier.callback(part);
}
}
part.roll._formula = this.constructor.getFormula(part.roll.terms);
}
return this.options.roll;
formulaData.roll._formula = this.constructor.getFormula(formulaData.roll.terms);
return formulaData;
}
/* To Remove When Reaction System */
@ -299,76 +295,4 @@ export default class DamageRoll extends DHRoll {
config.modifiers = mods;
return mods;
}
static async reroll(rollPart, dice, result) {
let diceIndex = 0;
let parsedRoll = game.system.api.dice.DamageRoll.fromData({
...rollPart.roll,
terms: rollPart.roll.terms.map(term => {
const isDie = term.class === 'Die';
const fixedTerm = {
...term,
...(isDie ? { results: rollPart.dice[diceIndex].results } : {})
};
if (isDie) diceIndex++;
return fixedTerm;
}),
class: 'DamageRoll',
evaluated: false
});
const parsedDiceTerms = Object.keys(parsedRoll.terms).reduce((acc, key) => {
const term = parsedRoll.terms[key];
if (term instanceof CONFIG.Dice.termTypes.DiceTerm) acc[Object.keys(acc).length] = term;
return acc;
}, {});
const term = parsedDiceTerms[dice];
const termResult = parsedDiceTerms[dice].results[result];
const newIndex = parsedDiceTerms[dice].results.length;
await term.reroll(`/r1=${termResult.result}`);
const diceRolls = [];
if (game.modules.get('dice-so-nice')?.active) {
const newResult = parsedDiceTerms[dice].results[newIndex];
diceRolls.push({
_evaluated: true,
dice: [
new foundry.dice.terms.Die({
...term,
total: newResult.result,
faces: term._faces,
results: [newResult]
})
],
options: { appearance: {} }
});
}
await triggerChatRollFx(diceRolls);
await parsedRoll.evaluate();
const results = parsedRoll.dice[dice].results.map(result => ({
...result,
discarded: !result.active
}));
const newResult = results.splice(results.length - 1, 1);
results.splice(Number(result) + 1, 0, newResult[0]);
const rerolledDice = parsedRoll.dice.map((x, index) => {
const isRerollDice = index === Number(dice);
if (!isRerollDice) return { ...x, dice: x.denomination };
return {
dice: parsedRoll.dice[dice].denomination,
total: parsedRoll.dice[dice].total,
results: results.map(result => ({
...result,
hasRerolls: result.hasRerolls || isRerollDice
}))
};
});
return { parsedRoll, rerolledDice };
}
}

View file

@ -1,7 +1,8 @@
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import { triggerChatRollFx } from '../helpers/utils.mjs';
import BaseRoll from './baseRoll.mjs';
export default class DHRoll extends Roll {
export default class DHRoll extends BaseRoll {
baseTerms = [];
constructor(formula, data = {}, options = {}) {
super(formula, data, foundry.utils.mergeObject(options, { roll: [] }, { overwrite: false }));
@ -40,6 +41,10 @@ export default class DHRoll extends Roll {
return config;
}
static createRollInstance(config) {
return new this(config.roll.formula, config.data, config);
}
/**
* @param {Partial<RollConfig>} config
* @returns {Promise<RollConfig>}
@ -57,7 +62,7 @@ export default class DHRoll extends Roll {
this.temporaryModifierBuilder(config);
let roll = new this(config.roll.formula, config.data, config);
let roll = this.createRollInstance(config);
if (config.dialog.configure !== false) {
// Open Roll Dialog
const DialogClass = config.dialog?.class ?? this.DefaultDialog;
@ -112,7 +117,11 @@ export default class DHRoll extends Roll {
static async toMessage(roll, config) {
const item = config.data.parent?.items?.get?.(config.source.item) ?? null;
const action = item ? item.system.actions.get(config.source.action) : null;
const actions = item ? [
...item.system.actions,
...(item.system.attack?.id === config.source.action ? [item.system.attack] : [])
] : [];
const action = actions.find(x => x.id === config.source.action);
let actionDescription = null;
if (action?.chatDisplay) {
actionDescription = action
@ -124,6 +133,14 @@ export default class DHRoll extends Roll {
config.actionChatMessageHandled = true;
}
const reloadSetting =
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).reload;
const useReload =
item?.system.hasReload &&
action?.type === 'attack' &&
reloadSetting === CONFIG.DH.SETTINGS.reloadChoices.auto.id;
const needsReload = useReload ? await action?.handleReload?.() : false;
const cls = getDocumentClass('ChatMessage'),
msgData = {
type: this.messageType,
@ -131,7 +148,7 @@ export default class DHRoll extends Roll {
title: roll.title,
speaker: cls.getSpeaker({ actor: roll.data?.parent }),
sound: config.mute ? null : CONFIG.sounds.dice,
system: { ...config, actionDescription },
system: { ...config, actionDescription, needsReload },
rolls: [roll]
};
@ -153,14 +170,17 @@ export default class DHRoll extends Roll {
if (!this._evaluated) return;
const metagamingSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Metagaming);
const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
const chatData = await this._prepareChatRenderContext({ flavor, isPrivate, ...options });
return foundry.applications.handlebars.renderTemplate(template, {
roll: this,
...chatData,
action: chatData.action,
parent: chatData.parent,
targetMode: chatData.targetMode,
areas: chatData.action?.areas,
metagamingSettings
metagamingSettings,
automationSettings
});
}

View file

@ -3,6 +3,7 @@ import HopeDie from './hopeDie.mjs';
import FearDie from './fearDie.mjs';
import AdvantageDie from './advantageDie.mjs';
import DisadvantageDie from './disadvantageDie.mjs';
export { default as BaseDie } from './baseDie.mjs';
export const diceTypes = {
DualityDie,

View file

@ -1,4 +1,6 @@
export default class AdvantageDie extends foundry.dice.terms.Die {
import BaseDie from './baseDie.mjs';
export default class AdvantageDie extends BaseDie {
constructor(options) {
super(options);

View file

@ -0,0 +1,12 @@
export default class BaseDie extends foundry.dice.terms.Die {
async rerollResult(resultIndex) {
const result = this.results[resultIndex];
result.rerolled = true;
result.active = false;
await this.roll({ reroll: true });
const rerolledResult = this.results[this.results.length - 1];
this.results.splice(this.results.length - 1, 1);
this.results.splice(resultIndex, 0, rerolledResult);
}
}

View file

@ -1,4 +1,6 @@
export default class DisadvantageDie extends foundry.dice.terms.Die {
import BaseDie from './baseDie.mjs';
export default class DisadvantageDie extends BaseDie {
constructor(options) {
super(options);

View file

@ -1,6 +1,7 @@
import BaseDie from './baseDie.mjs';
import { updateResourcesForDualityReroll } from '../helpers.mjs';
export default class DualityDie extends foundry.dice.terms.Die {
export default class DualityDie extends BaseDie {
constructor(options) {
super(options);

View file

@ -409,8 +409,4 @@ export default class DualityRoll extends D20Roll {
return rerolled;
}
fromJSON(json) {
return super.fromJSON(json);
}
}

View file

@ -622,6 +622,11 @@ export default class DhpActor extends Actor {
return rollData;
}
/**
* Checks to see if damage can be reduced in one way or another.
* @param {number} hpDamage the amount of marked hp that will be marked
* @param {Set<string>} types a list of damage types
*/
#canReduceDamage(hpDamage, types) {
const { stressDamageReduction, disabledArmor, reduceSeverity, thresholdImmunities } =
this.system.rules.damageReduction;
@ -648,35 +653,32 @@ export default class DhpActor extends Actor {
return canUseArmor || canUseStress || hasReduceSeverity || hasThresholdImmunity;
}
async takeDamage(damages, isDirect = false) {
if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, damages) === false) return null;
async takeDamage(args, isDirect = false) {
args = this.#parseDamageArgs(args);
if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, args) === false) return null;
if (this.type === 'companion') {
await this.modifyResource([{ value: 1, key: 'stress' }]);
return;
}
const updates = [];
const updates = args.resourceUpdates;
if (args.main) {
// todo: avoid side effects, but hook currently requires it
args.main.value = this.calculateDamage(args.main.value, args.main.damageTypes);
}
Object.entries(damages).forEach(([key, damage]) => {
damage.parts.forEach(part => {
if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
part.total = this.calculateDamage(part.total, part.damageTypes);
const update = updates.find(u => u.key === key);
if (update) {
update.value += part.total;
update.damageTypes.add(...new Set(part.damageTypes));
} else updates.push({ value: part.total, key, damageTypes: new Set(part.damageTypes) });
});
});
if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, args) === false) return null;
if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, damages) === false) return null;
// Convert deducted resources to a record of updates. Return if nothing to do.
if (!updates.some(u => u.value) && !args.main) return;
if (!updates.length) return;
const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
if (hpDamage?.value) {
hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
if (args.main) {
const hpDamage = {
value: this.convertDamageToThreshold(args.main.value),
damageTypes: new Set(args.main.damageTypes),
key: CONFIG.DH.GENERAL.healingTypes.hitPoints.id
};
if (this.type === 'character' && !isDirect && this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)) {
const armorSlotResult = await this.owner.query(
'armorSlot',
@ -691,7 +693,7 @@ export default class DhpActor extends Actor {
);
if (armorSlotResult) {
const { modifiedDamage, armorChanges, stressSpent } = armorSlotResult;
updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
hpDamage.value = modifiedDamage;
for (const armorChange of armorChanges) {
updates.push({ value: armorChange.amount, key: 'armor', uuid: armorChange.uuid });
}
@ -701,20 +703,24 @@ export default class DhpActor extends Actor {
else updates.push({ value: stressSpent, key: 'stress' });
}
}
}
if (this.type === 'adversary') {
} else if (this.type === 'adversary') {
const reducedSeverity = hpDamage.damageTypes.reduce((value, curr) => {
return Math.max(this.system.rules.damageReduction.reduceSeverity[curr], value);
}, 0);
hpDamage.value = Math.max(hpDamage.value - reducedSeverity, 0);
if (
hpDamage.value &&
this.system.rules.damageReduction.thresholdImmunities[getDamageKey(hpDamage.value)]
) {
hpDamage.value -= 1;
if (this.system.rules.damageReduction.thresholdImmunities[getDamageKey(hpDamage.value)]) {
hpDamage.value = Math.max(0, hpDamage.value - 1);
}
}
// Merge existing hitPoint deduction with finalised damage deduction
const existing = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
if (existing) {
existing.value += hpDamage.value;
existing.damageTypes = hpDamage.damageTypes;
} else {
updates.push(hpDamage);
}
}
const results = await game.system.registeredTriggers.runTrigger(
@ -729,12 +735,10 @@ export default class DhpActor extends Actor {
for (var result of results) resourceMap.addResources(result.updates);
resourceMap.updateResources();
}
updates.forEach(
u =>
(u.value =
u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false ? u.value * -1 : u.value)
);
for (const u of updates) {
u.value = u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false ? u.value * -1 : u.value;
}
await this.modifyResource(updates);
@ -743,6 +747,36 @@ export default class DhpActor extends Actor {
return updates;
}
async takeHealing(args) {
args = this.#parseDamageArgs({ resources: 'resources' in args ? args.resources : args });
if (Hooks.call(`${CONFIG.DH.id}.preTakeHealing`, this, args) === false) return null;
const updates = args.resourceUpdates;
for (const u of updates) {
const shouldFlip = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false);
u.value = shouldFlip ? u.value * -1 : u.value;
}
await this.modifyResource(updates);
if (Hooks.call(`${CONFIG.DH.id}.postTakeHealing`, this, updates) === false) return null;
return updates;
}
/** Parse damage args that may be coming from takeHealing or takeDamage. Used to simplify macro usage and roll vs non-roll usage */
#parseDamageArgs(args = {}) {
const damageRoll = 'total' in args ? args : (args.main ?? args.damage);
const damageValue = typeof damageRoll === 'number' ? damageRoll : damageRoll?.total;
const damageTypes = Array.from(damageRoll?.options?.damageTypes ?? damageRoll?.damageTypes ?? []);
const main = typeof damageValue === 'number' ? { key: 'damage', value: damageValue, damageTypes } : null;
const resourceUpdates = Object.entries(args.resources ?? {}).map(([key, damage]) => ({
key,
value: typeof damage === 'number' ? damage : damage?.total ?? 0
}));
return { main, resourceUpdates };
}
calculateDamage(baseDamage, type) {
if (this.canResist(type, 'immunity')) return 0;
if (this.canResist(type, 'resistance')) baseDamage = Math.ceil(baseDamage / 2);
@ -767,32 +801,6 @@ export default class DhpActor extends Actor {
return reduction === Infinity ? 0 : reduction;
}
async takeHealing(healings) {
if (Hooks.call(`${CONFIG.DH.id}.preTakeHealing`, this, healings) === false) return null;
const updates = [];
Object.entries(healings).forEach(([key, healing]) => {
healing.parts.forEach(part => {
const update = updates.find(u => u.key === key);
if (update) update.value += part.total;
else updates.push({ value: part.total, key });
});
});
updates.forEach(
u =>
(u.value = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false)
? u.value * -1
: u.value)
);
await this.modifyResource(updates);
if (Hooks.call(`${CONFIG.DH.id}.postTakeHealing`, this, updates) === false) return null;
return updates;
}
/**
* Resources are modified asynchronously, so be careful not to update the same resource in
* quick succession.

View file

@ -4,199 +4,234 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
#wide = false;
#bordered = false;
/** @inheritdoc */
async activate(element, options = {}) {
const { TextEditor } = foundry.applications.ux;
this.#wide = false;
this.#bordered = false;
let html = options.html;
if (element.dataset.tooltip?.startsWith('#battlepoints#')) {
this.#wide = true;
this.#bordered = true;
html = await this.getBattlepointHTML(element.dataset.combatId);
options.direction = this._determineItemTooltipDirection(element);
super.activate(element, { ...options, html: html });
const lockedTooltip = this.lockTooltip();
lockedTooltip.querySelectorAll('.battlepoint-toggle-container input').forEach(element => {
element.addEventListener('input', this.toggleModifier.bind(this));
});
return;
} else {
this.#wide = false;
this.#bordered = false;
const isMacro = document.getElementById('action-bar').contains(element);
const macro = isMacro ? game.macros.get(game.user.hotbar[Number(element.dataset.slot)] ?? null) : null;
const macroItemUuid = macro?.type === 'script' ? macro.command.match(/await game\.system\.api\.applications\.ui\.DhHotbar\.useItem\("([^"]+)"\);/)?.[1] : null;
if (macroItemUuid && await fromUuid(macroItemUuid, { strict: false })) {
element.dataset.tooltip = `#item#${macroItemUuid}`;
options.direction = this.constructor.TOOLTIP_DIRECTIONS.UP;
}
if (element.dataset.tooltip === '#effect-display#') {
this.#bordered = true;
let effect = {};
if (element.dataset.uuid) {
const effectItem = await foundry.utils.fromUuid(element.dataset.uuid);
const effectData = effectItem.toObject();
let html = options.html;
const key = element.dataset.tooltip?.match(/^#([\w-]+)#/)?.[1];
switch (key) {
case 'battlepoints':
return this.#activateBattlepoints(element, options);
case 'effect-display':
html = await this.#activateEffectDisplay(element, options);
break;
case 'item':
html = await this.#activateItem(element, options);
break;
case 'attack':
html = await this.#activateAttack(element, options);
break;
case 'shortRest':
case 'longRest':
html = await this.#activateRest(element, options);
break;
case 'advantage':
case 'disadvantage':
html = await this.#activateAdvantageDisadvantage(element, options);
break;
case 'deathMove':
html = await this.#activateDeathMove(element, options);
break;
}
effect = {
...effectData,
name: game.i18n.localize(effectData.name)
this.noOffset = options.noOffset;
super.activate(element, { ...options, html });
}
async #activateBattlepoints(element, options) {
this.#wide = true;
this.#bordered = true;
const html = await this.getBattlepointHTML(element.dataset.combatId);
options.direction = this._determineItemTooltipDirection(element);
super.activate(element, { ...options, html: html });
const lockedTooltip = this.lockTooltip();
lockedTooltip.querySelectorAll('.battlepoint-toggle-container input').forEach(element => {
element.addEventListener('input', this.toggleModifier.bind(this));
});
}
async #activateEffectDisplay(element, options) {
this.#bordered = true;
let effect = {};
if (element.dataset.uuid) {
const effectItem = await foundry.utils.fromUuid(element.dataset.uuid);
const effectData = effectItem.toObject();
effect = {
...effectData,
name: game.i18n.localize(effectData.name)
};
if (effectData.type === 'beastform') {
const beastformData = {
features: [],
advantageOn: effectData.system.advantageOn,
beastformAttackData: game.system.api.data.items.DHBeastform.getBeastformAttackData(effectItem)
};
if (effectData.type === 'beastform') {
const beastformData = {
features: [],
advantageOn: effectData.system.advantageOn,
beastformAttackData: game.system.api.data.items.DHBeastform.getBeastformAttackData(effectItem)
};
const features = effectItem.parent.items.filter(x => effectItem.system.featureIds.includes(x.id));
for (const feature of features) {
const featureData = feature.toObject();
featureData.enrichedDescription = await feature.system.getEnrichedDescription();
beastformData.features.push(featureData);
}
effect.description = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/tooltip/parts/beastformData.hbs',
{
item: { system: beastformData }
}
);
} else {
effect.description = game.i18n.localize(
effectData.description ?? effectData.parent.system.description
);
const features = effectItem.parent.items.filter(x => effectItem.system.featureIds.includes(x.id));
for (const feature of features) {
const featureData = feature.toObject();
featureData.enrichedDescription = await feature.system.getEnrichedDescription();
beastformData.features.push(featureData);
}
} else {
const conditions = CONFIG.DH.GENERAL.conditions();
const condition = conditions[element.dataset.condition];
effect = {
...condition,
name: game.i18n.localize(condition.name),
description: game.i18n.localize(condition.description),
appliedBy: element.dataset.appliedBy,
isLockedCondition: true
};
}
html = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/effect-display.hbs`,
effect.description = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/tooltip/parts/beastformData.hbs',
{
item: { system: beastformData }
}
);
} else {
effect.description = game.i18n.localize(
effectData.description ?? effectData.parent.system.description
);
}
} else {
const conditions = CONFIG.DH.GENERAL.conditions();
const condition = conditions[element.dataset.condition];
effect = {
...condition,
name: game.i18n.localize(condition.name),
description: game.i18n.localize(condition.description),
appliedBy: element.dataset.appliedBy,
isLockedCondition: true
};
}
const html = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/effect-display.hbs`,
{
effect
}
);
this.tooltip.innerHTML = html;
options.direction = this._determineItemTooltipDirection(element);
return html;
}
async #activateItem(element, options) {
const itemUuid = element.dataset.tooltip.slice(6);
const item = await foundry.utils.fromUuid(itemUuid);
if (item) {
const isAction = item instanceof game.system.api.models.actions.actionsTypes.base;
const isEffect = item instanceof ActiveEffect;
await this.enrichText(item);
const type = isAction ? 'action' : isEffect ? 'effect' : item.type;
const html = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/${type}.hbs`,
{
effect
item: item,
description: item.system?.enrichedDescription ?? item.enrichedDescription,
config: CONFIG.DH,
allDomains: CONFIG.DH.DOMAIN.allDomains()
}
);
this.tooltip.innerHTML = html;
options.direction = this._determineItemTooltipDirection(element);
} else {
this.#bordered = false;
options.direction ??= this._determineItemTooltipDirection(element);
return html;
}
if (element.dataset.tooltip?.startsWith('#item#')) {
const itemUuid = element.dataset.tooltip.slice(6);
const item = await foundry.utils.fromUuid(itemUuid);
if (item) {
const isAction = item instanceof game.system.api.models.actions.actionsTypes.base;
const isEffect = item instanceof ActiveEffect;
await this.enrichText(item);
return null;
}
const type = isAction ? 'action' : isEffect ? 'effect' : item.type;
html = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/${type}.hbs`,
{
item: item,
description: item.system?.enrichedDescription ?? item.enrichedDescription,
config: CONFIG.DH,
allDomains: CONFIG.DH.DOMAIN.allDomains()
}
);
async #activateAttack(element, options) {
const actorUuid = element.dataset.tooltip.slice(8);
const actor = await foundry.utils.fromUuid(actorUuid);
const attack = actor.system.attack;
this.tooltip.innerHTML = html;
options.direction = this._determineItemTooltipDirection(element);
const description = await foundry.applications.ux.TextEditor.enrichHTML(attack.description);
const html = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/attack.hbs`,
{
attack: attack,
description: description,
parent: actor,
config: CONFIG.DH
}
} else {
const attack = element.dataset.tooltip?.startsWith('#attack#');
if (attack) {
const actorUuid = element.dataset.tooltip.slice(8);
const actor = await foundry.utils.fromUuid(actorUuid);
const attack = actor.system.attack;
);
const description = await TextEditor.enrichHTML(attack.description);
html = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/attack.hbs`,
{
attack: attack,
description: description,
parent: actor,
config: CONFIG.DH
}
);
this.tooltip.innerHTML = html;
return html;
}
this.tooltip.innerHTML = html;
}
async #activateAdvantageDisadvantage(element, options) {
const isAdvantage = element.dataset.tooltip?.startsWith('#advantage#');
const actorUuid = element.dataset.tooltip.slice(isAdvantage ? 11 : 14);
const actor = await foundry.utils.fromUuid(actorUuid);
const shortRest = element.dataset.tooltip?.startsWith('#shortRest#');
const longRest = element.dataset.tooltip?.startsWith('#longRest#');
if (shortRest || longRest) {
const key = element.dataset.tooltip.slice(shortRest ? 11 : 10);
const moves = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves[
element.dataset.restType
].moves;
const move = moves[key];
const description = await TextEditor.enrichHTML(move.description);
html = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/downtime.hbs`,
{
move: move,
description: description
}
);
this.tooltip.innerHTML = html;
options.direction = this._determineItemTooltipDirection(
element,
this.constructor.TOOLTIP_DIRECTIONS.RIGHT
);
}
const isAdvantage = element.dataset.tooltip?.startsWith('#advantage#');
const isDisadvantage = element.dataset.tooltip?.startsWith('#disadvantage#');
if (isAdvantage || isDisadvantage) {
const actorUuid = element.dataset.tooltip.slice(isAdvantage ? 11 : 14);
const actor = await foundry.utils.fromUuid(actorUuid);
if (actor) {
html = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/advantage.hbs`,
{
sources: isAdvantage ? actor.system.advantageSources : actor.system.disadvantageSources
}
);
this.tooltip.innerHTML = html;
if (actor) {
const html = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/advantage.hbs`,
{
sources: isAdvantage ? actor.system.advantageSources : actor.system.disadvantageSources
}
}
);
const deathMove = element.dataset.tooltip?.startsWith('#deathMove#');
if (deathMove) {
const name = element.dataset.deathName;
const img = element.dataset.deathImg;
const description = element.dataset.deathDescription;
html = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/death-move.hbs`,
{
move: { name: name, img: img, description: description }
}
);
this.tooltip.innerHTML = html;
options.direction = this._determineItemTooltipDirection(
element,
this.constructor.TOOLTIP_DIRECTIONS.RIGHT
);
}
this.tooltip.innerHTML = html;
return html;
}
return null;
}
this.noOffset = options.noOffset;
super.activate(element, { ...options, html: html });
async #activateDeathMove(element, options) {
const name = element.dataset.deathName;
const img = element.dataset.deathImg;
const description = element.dataset.deathDescription;
const html = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/death-move.hbs`,
{
move: { name: name, img: img, description: description }
}
);
this.tooltip.innerHTML = html;
options.direction = this._determineItemTooltipDirection(
element,
this.constructor.TOOLTIP_DIRECTIONS.RIGHT
);
return html;
}
async #activateRest(element, options) {
const isShortRest = element.dataset.tooltip?.startsWith('#shortRest#');
const key = element.dataset.tooltip.slice(isShortRest ? 11 : 10);
const moves = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves[
element.dataset.restType
].moves;
const move = moves[key];
const description = await foundry.applications.ux.TextEditor.enrichHTML(move.description);
const html = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/downtime.hbs`,
{
move: move,
description: description
}
);
this.tooltip.innerHTML = html;
options.direction = this._determineItemTooltipDirection(
element,
this.constructor.TOOLTIP_DIRECTIONS.RIGHT
);
return html;
}
_setAnchor(direction) {

View file

@ -48,9 +48,8 @@ export default class RegisterHandlebarsHelpers {
return formula;
}
static damageSymbols(damageParts) {
const allTypes = [...new Set([...damageParts].flatMap(x => Array.from(x.type)))];
const symbols = allTypes.map(p => CONFIG.DH.GENERAL.damageTypes[p].icon);
static damageSymbols(damageData) {
const symbols = damageData.type.map(p => CONFIG.DH.GENERAL.damageTypes[p].icon);
return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`));
}

View file

@ -700,19 +700,6 @@ export async function RefreshFeatures(
return refreshedActors;
}
export function getUnusedDamageTypes(parts) {
const usedKeys = Object.keys(parts);
return Object.keys(CONFIG.DH.GENERAL.healingTypes).reduce((acc, key) => {
if (!usedKeys.includes(key))
acc.push({
value: key,
label: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label)
});
return acc;
}, []);
}
/** Returns resolved armor sources ordered by application order */
export function getArmorSources(actor) {
const rawArmorSources = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData);

View file

@ -7,7 +7,8 @@ export class Migration_2_5_2 extends MigrationHandlerBase {
async updateActiveEffectSource(effectSource, item) {
let shouldUpdate = false;
const newChanges = [];
const srdItem = item?._stats.compendiumSource ?
const srdItem = item?._stats?.compendiumSource ?
await foundry.utils.fromUuid(item?._stats.compendiumSource) :
null;
for (let i = 0; i < effectSource.system.changes.length; i++) {

View file

@ -0,0 +1,20 @@
import { MigrationHandlerBase } from './base.mjs';
export class Migration_2_6_0 extends MigrationHandlerBase {
version = '2.6.0';
/** @inheritdoc */
async updateActorSource(actor) {
if (actor.type === 'party' && Object.keys(actor.system.tagTeam.members).length) {
return {
_id: actor._id,
system: {
tagTeam: {
initiator: null,
members: _replace({})
}
}
};
}
}
}

View file

@ -1,8 +1,9 @@
/**
* @import DHItem from "../../documents/item.mjs";
* @import DhActor from "../../documents/actor.mjs";
*/
/**
* The base class of an async migration.
* These are generally run between versions for things that require compendiums or must be done in post.
* The migrate() functions calls the various updateXSource() functions.
@ -22,6 +23,16 @@ export class MigrationHandlerBase {
return null;
}
/**
* Update a world actor
* @param {DhActor} actor
* @returns {Promise<object>}
* @protected
*/
async updateActorSource(actor) {
return null;
}
async migrate() {
// todo: handle more than just migrating effects. Right now this can only migrate effects
// NOTE: the preload is hardcoded, we should not hardcode it
@ -60,10 +71,39 @@ export class MigrationHandlerBase {
}
};
for (const actor of game.actors) {
const updateActor = async actor => {
const actorUpdate = await this.updateActorSource(actor);
if (actorUpdate) {
batch.push({
action: 'update',
documentName: 'Actor',
updates: [actorUpdate]
});
}
const aeUpdates = [];
for (const item of actor.items) {
await updateItem(item);
}
for (const effect of actor.effects) {
const changes = await this.updateActiveEffectSource(effect.toObject(), { parent: actor });
if (changes) aeUpdates.push(changes);
}
if (aeUpdates.length) {
batch.push({
action: 'update',
documentName: 'ActiveEffect',
updates: aeUpdates,
parent: actor
});
}
}
for (const actor of game.actors) {
await updateActor(actor);
progress.advance();
}
for (const item of game.items) {

View file

@ -1,5 +1,6 @@
import { defaultRestOptions } from '../config/generalConfig.mjs';
import { Migration_2_5_2 } from './migration-handlers/2_5_2.mjs';
import { Migration_2_6_0 } from './migration-handlers/2_6_0.mjs';
export async function runMigrations() {
let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion);
@ -329,7 +330,8 @@ export async function runMigrations() {
/* -------------------------------------------- */
const migrations = [
new Migration_2_5_2()
new Migration_2_5_2(),
new Migration_2_6_0()
].filter(m => m.version && foundry.utils.isNewerVersion(m.version, lastMigrationVersion));
for (const handler of migrations) {