mirror of
https://github.com/Foundryborne/daggerheart.git
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166 - Damage Reduction (#180)
* Temp * Fixed Stress Reductions * Changed from index based to object
This commit is contained in:
parent
e1dd59454c
commit
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33 changed files with 1688 additions and 1013 deletions
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@ -87,7 +87,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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range: new fields.StringField({
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choices: SYSTEM.GENERAL.range,
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required: false,
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blank: true,
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blank: true
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// initial: null
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}),
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...this.defineExtraSchema()
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@ -111,7 +111,8 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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type: new fields.StringField({
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choices: SYSTEM.ACTIONS.targetTypes,
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initial: SYSTEM.ACTIONS.targetTypes.any.id,
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nullable: true, initial: null
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nullable: true,
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initial: null
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}),
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amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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}),
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@ -132,8 +133,8 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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})
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},
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extraSchemas = {};
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this.extraSchemas.forEach(s => extraSchemas[s] = extraFields[s]);
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this.extraSchemas.forEach(s => (extraSchemas[s] = extraFields[s]));
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return extraSchemas;
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}
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@ -172,8 +173,8 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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trait: parent.system.trait
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};
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}
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if(parent?.type === 'weapon' && !!this.schema.fields.damage) {
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updateSource['damage'] = {includeBase: true};
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if (parent?.type === 'weapon' && !!this.schema.fields.damage) {
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updateSource['damage'] = { includeBase: true };
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}
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if (parent?.system?.range) {
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updateSource['range'] = parent?.system?.range;
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@ -187,9 +188,14 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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...actorData.toObject(),
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prof: actorData.proficiency?.value ?? 1,
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cast: actorData.spellcast?.value ?? 1,
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scale: this.cost.length ? this.cost.reduce((a,c) => {a[c.type] = c.value; return a},{}) : 1,
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scale: this.cost.length
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? this.cost.reduce((a, c) => {
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a[c.type] = c.value;
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return a;
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}, {})
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: 1,
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roll: {}
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}
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};
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}
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async use(event, ...args) {
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@ -208,26 +214,27 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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};
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// this.proceedChatDisplay(config);
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// Filter selected targets based on Target parameters
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config.targets = await this.getTarget(config);
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if(!config.targets) return ui.notifications.warn("Too many targets selected for that actions.");
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if (!config.targets) return ui.notifications.warn('Too many targets selected for that actions.');
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// Filter selected targets based on Range parameters
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config.range = await this.checkRange(config);
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if(!config.range.hasRange) return ui.notifications.warn("No Target within range.");
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if (!config.range.hasRange) return ui.notifications.warn('No Target within range.');
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// Display Uses/Costs Dialog & Check if Actor get enough resources
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config = {
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...config,
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...await this.getCost(config)
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}
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if(!this.hasRoll() && (!config.costs.hasCost || !this.hasUses(config.uses))) return ui.notifications.warn("You don't have the resources to use that action.");
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...(await this.getCost(config))
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};
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if (!this.hasRoll() && (!config.costs.hasCost || !this.hasUses(config.uses)))
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return ui.notifications.warn("You don't have the resources to use that action.");
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// Proceed with Roll
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config = await this.proceedRoll(config);
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if(this.roll && !config.roll.result) return;
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if (this.roll && !config.roll.result) return;
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// Update Actor resources based on Action Cost configuration
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this.spendCost(config.costs.values);
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this.spendUses(config.uses);
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@ -254,7 +261,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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type: this.actionType,
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difficulty: this.roll?.difficulty
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}
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}
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};
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// config = await this.actor.diceRoll(config, this);
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return this.actor.diceRoll(config, this);
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}
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@ -262,20 +269,20 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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/* COST */
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async getCost(config) {
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let costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : {values: [], hasCost: true};
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let costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : { values: [], hasCost: true };
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let uses = this.getUses();
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if (!config.event.shiftKey && !this.hasRoll()) {
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const dialogClosed = new Promise((resolve, _) => {
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new CostSelectionDialog(costs, uses, this, resolve).render(true);
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});
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({costs, uses} = await dialogClosed);
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({ costs, uses } = await dialogClosed);
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}
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return {costs, uses};
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return { costs, uses };
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}
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getRealCosts(costs) {
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const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
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return {values: realCosts, hasCost: this.hasCost(realCosts)}
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return { values: realCosts, hasCost: this.hasCost(realCosts) };
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}
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calcCosts(costs) {
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@ -284,32 +291,32 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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c.step = c.step ?? 1;
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c.total = c.value * c.scale * c.step;
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c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
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return c
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})
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return c;
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});
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}
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hasCost(costs) {
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return costs.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true)
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return costs.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true);
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}
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async spendCost(config) {
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if(!config.costs?.values?.length) return;
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if (!config.costs?.values?.length) return;
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return await this.actor.modifyResource(config.costs.values);
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}
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/* COST */
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/* USES */
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async spendUses(config) {
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if(!this.uses.max || config.enabled === false) return;
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if (!this.uses.max || config.enabled === false) return;
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const newActions = foundry.utils.getProperty(this.item.system, this.systemPath).map(x => x.toObject());
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newActions[this.index].uses.value++;
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await this.item.update({ [`system.${this.systemPath}`]: newActions });
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}
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getUses() {
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if(!this.uses) return {hasUse: true}
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if (!this.uses) return { hasUse: true };
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const uses = foundry.utils.deepClone(this.uses);
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if(!uses.value) uses.value = 0;
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if (!uses.value) uses.value = 0;
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return uses;
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}
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@ -325,23 +332,28 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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}
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/* USES */
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/* TARGET */
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async getTarget(config) {
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if(this.target?.type === SYSTEM.ACTIONS.targetTypes.self.id) return this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
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if (this.target?.type === SYSTEM.ACTIONS.targetTypes.self.id)
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return this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
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let targets = Array.from(game.user.targets);
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// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
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if(this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) {
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if (this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) {
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targets = targets.filter(t => this.isTargetFriendly(t));
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if(this.target.amount && targets.length > this.target.amount) return false;
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if (this.target.amount && targets.length > this.target.amount) return false;
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}
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return targets.map(t => this.formatTarget(t));
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}
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isTargetFriendly(target) {
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const actorDisposition = this.actor.token ? this.actor.token.disposition : this.actor.prototypeToken.disposition,
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const actorDisposition = this.actor.token
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? this.actor.token.disposition
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: this.actor.prototypeToken.disposition,
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targetDisposition = target.document.disposition;
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return (this.target.type === SYSTEM.ACTIONS.targetTypes.friendly.id && actorDisposition === targetDisposition) || (this.target.type === SYSTEM.ACTIONS.targetTypes.hostile.id && (actorDisposition + targetDisposition === 0))
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return (
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(this.target.type === SYSTEM.ACTIONS.targetTypes.friendly.id && actorDisposition === targetDisposition) ||
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(this.target.type === SYSTEM.ACTIONS.targetTypes.hostile.id && actorDisposition + targetDisposition === 0)
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);
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}
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formatTarget(actor) {
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@ -351,56 +363,57 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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img: actor.actor.img,
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difficulty: actor.actor.system.difficulty,
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evasion: actor.actor.system.evasion?.total
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}
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};
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}
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/* TARGET */
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/* RANGE */
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async checkRange(config) {
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if(!this.range || !this.actor) return true;
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return {values: [], hasRange: true};
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if (!this.range || !this.actor) return true;
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return { values: [], hasRange: true };
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}
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/* RANGE */
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/* EFFECTS */
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async applyEffects(event, data, force=false) {
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if(!this.effects?.length || !data.system.targets.length) return;
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data.system.targets.forEach(async (token) => {
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if(!token.hit && !force) return;
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this.effects.forEach(async (e) => {
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async applyEffects(event, data, force = false) {
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if (!this.effects?.length || !data.system.targets.length) return;
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data.system.targets.forEach(async token => {
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if (!token.hit && !force) return;
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this.effects.forEach(async e => {
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const actor = canvas.tokens.get(token.id)?.actor,
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effect = this.item.effects.get(e._id);
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if(!actor || !effect) return;
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if (!actor || !effect) return;
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await this.applyEffect(effect, actor);
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})
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})
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});
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});
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}
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async applyEffect(effect, actor) {
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// Enable an existing effect on the target if it originated from this effect
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const existingEffect = actor.effects.find(e => e.origin === origin.uuid);
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if ( existingEffect ) {
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return existingEffect.update(foundry.utils.mergeObject({
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// Enable an existing effect on the target if it originated from this effect
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const existingEffect = actor.effects.find(e => e.origin === origin.uuid);
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if (existingEffect) {
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return existingEffect.update(
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foundry.utils.mergeObject({
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...effect.constructor.getInitialDuration(),
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disabled: false
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}));
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}
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// Otherwise, create a new effect on the target
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const effectData = foundry.utils.mergeObject({
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...effect.toObject(),
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disabled: false,
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transfer: false,
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origin: origin.uuid
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});
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await ActiveEffect.implementation.create(effectData, { parent: actor });
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})
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);
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}
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// Otherwise, create a new effect on the target
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const effectData = foundry.utils.mergeObject({
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...effect.toObject(),
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disabled: false,
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transfer: false,
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origin: origin.uuid
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});
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await ActiveEffect.implementation.create(effectData, { parent: actor });
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}
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/* EFFECTS */
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/* CHAT */
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async proceedChatDisplay(config) {
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if(!this.chatDisplay) return;
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if (!this.chatDisplay) return;
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}
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/* CHAT */
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}
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@ -412,14 +425,14 @@ export class DHDamageAction extends DHBaseAction {
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async use(event, ...args) {
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const config = await super.use(event, args);
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if(!config || ['error', 'warning'].includes(config.type)) return;
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if(!this.directDamage) return;
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if (!config || ['error', 'warning'].includes(config.type)) return;
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if (!this.directDamage) return;
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return await this.rollDamage(event, config);
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}
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async rollDamage(event, data) {
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let formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + ');
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if (!formula || formula == '') return;
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let roll = { formula: formula, total: formula },
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bonusDamage = [];
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@ -427,10 +440,15 @@ export class DHDamageAction extends DHBaseAction {
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const config = {
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title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: this.name }),
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formula,
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targets: (data.system?.targets ?? data.targets).map(x => ({ id: x.id, name: x.name, img: x.img, hit: true }))
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}
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roll = CONFIG.Dice.daggerheart.DamageRoll.build(config)
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targets: (data.system?.targets ?? data.targets).map(x => ({
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id: x.id,
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name: x.name,
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img: x.img,
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hit: true
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}))
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};
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roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
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}
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}
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@ -475,24 +493,31 @@ export class DHHealingAction extends DHBaseAction {
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async use(event, ...args) {
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const config = await super.use(event, args);
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if(!config || ['error', 'warning'].includes(config.type)) return;
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if(this.hasRoll()) return;
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if (!config || ['error', 'warning'].includes(config.type)) return;
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if (this.hasRoll()) return;
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return await this.rollHealing(event, config);
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}
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async rollHealing(event, data) {
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let formula = this.healing.value.getFormula(this.actor);
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if (!formula || formula == '') return;
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let roll = { formula: formula, total: formula },
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bonusDamage = [];
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const config = {
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title: game.i18n.format('DAGGERHEART.Chat.HealingRoll.Title', { healing: game.i18n.localize(SYSTEM.GENERAL.healingTypes[this.healing.type].label) }),
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title: game.i18n.format('DAGGERHEART.Chat.HealingRoll.Title', {
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healing: game.i18n.localize(SYSTEM.GENERAL.healingTypes[this.healing.type].label)
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}),
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formula,
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targets: (data.system?.targets ?? data.targets).map(x => ({ id: x.id, name: x.name, img: x.img, hit: true })),
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targets: (data.system?.targets ?? data.targets).map(x => ({
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id: x.id,
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name: x.name,
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img: x.img,
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hit: true
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})),
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messageTemplate: 'systems/daggerheart/templates/chat/healing-roll.hbs'
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}
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};
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roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
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}
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@ -511,13 +536,12 @@ export class DHSummonAction extends DHBaseAction {
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}
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async use(event, ...args) {
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if ( !this.canSummon || !canvas.scene ) return;
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if (!this.canSummon || !canvas.scene) return;
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const config = await super.use(event, args);
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}
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get canSummon() {
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return game.user.can("TOKEN_CREATE");
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return game.user.can('TOKEN_CREATE');
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}
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}
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@ -526,7 +550,7 @@ export class DHEffectAction extends DHBaseAction {
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async use(event, ...args) {
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const config = await super.use(event, args);
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if(['error', 'warning'].includes(config.type)) return;
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if (['error', 'warning'].includes(config.type)) return;
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return await this.chatApplyEffects(event, config);
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}
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@ -570,7 +594,7 @@ export class DHMacroAction extends DHBaseAction {
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async use(event, ...args) {
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const config = await super.use(event, args);
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if(['error', 'warning'].includes(config.type)) return;
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if (['error', 'warning'].includes(config.type)) return;
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const fixUUID = !this.documentUUID.includes('Macro.') ? `Macro.${this.documentUUID}` : this.documentUUID,
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macro = await fromUuid(fixUUID);
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try {
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@ -11,7 +11,7 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
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initial: 'proficiency',
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label: 'Multiplier'
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}),
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flatMultiplier : new fields.NumberField({ nullable: true, initial: 1, label: 'Flat Multiplier' }),
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flatMultiplier: new fields.NumberField({ nullable: true, initial: 1, label: 'Flat Multiplier' }),
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dice: new fields.StringField({ choices: SYSTEM.GENERAL.diceTypes, initial: 'd6', label: 'Formula' }),
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bonus: new fields.NumberField({ nullable: true, initial: null, label: 'Bonus' }),
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custom: new fields.SchemaField({
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@ -90,9 +90,11 @@ export default class DhpAdversary extends BaseDataActor {
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type: 'weapon'
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},
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damage: {
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parts: [{
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multiplier: 'flat'
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}]
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parts: [
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{
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multiplier: 'flat'
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}
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]
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}
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}
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}),
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@ -17,6 +17,12 @@ const resourceField = max =>
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max: new foundry.data.fields.NumberField({ initial: max, integer: true })
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});
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const stressDamageReductionRule = () =>
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new foundry.data.fields.SchemaField({
|
||||
enabled: new foundry.data.fields.BooleanField({ required: true, initial: false }),
|
||||
cost: new foundry.data.fields.NumberField({ integer: true })
|
||||
});
|
||||
|
||||
export default class DhCharacter extends BaseDataActor {
|
||||
static get metadata() {
|
||||
return foundry.utils.mergeObject(super.metadata, {
|
||||
|
|
@ -90,6 +96,18 @@ export default class DhCharacter extends BaseDataActor {
|
|||
attack: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
armorScore: new fields.NumberField({ integer: true, initial: 0 })
|
||||
}),
|
||||
rules: new fields.SchemaField({
|
||||
maxArmorMarked: new fields.SchemaField({
|
||||
value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
|
||||
bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
|
||||
stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
|
||||
}),
|
||||
stressDamageReduction: new fields.SchemaField({
|
||||
severe: stressDamageReductionRule(),
|
||||
major: stressDamageReductionRule(),
|
||||
minor: stressDamageReductionRule()
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
|
|
@ -239,6 +257,9 @@ export default class DhCharacter extends BaseDataActor {
|
|||
experience.total = experience.value + experience.bonus;
|
||||
}
|
||||
|
||||
this.rules.maxArmorMarked.total = this.rules.maxArmorMarked.value + this.rules.maxArmorMarked.bonus;
|
||||
|
||||
this.armorScore = this.armor ? this.armor.system.baseScore + (this.bonuses.armorScore ?? 0) : 0;
|
||||
this.resources.hitPoints.maxTotal = this.resources.hitPoints.max + this.resources.hitPoints.bonus;
|
||||
this.resources.stress.maxTotal = this.resources.stress.max + this.resources.stress.bonus;
|
||||
this.evasion.total = (this.class?.evasion ?? 0) + this.evasion.bonus;
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
import DhpActor from "../../documents/actor.mjs";
|
||||
import ActionField from "../fields/actionField.mjs";
|
||||
import DhpActor from '../../documents/actor.mjs';
|
||||
import ActionField from '../fields/actionField.mjs';
|
||||
|
||||
export default class DHAdversaryRoll extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
|
|
|
|||
|
|
@ -29,7 +29,6 @@ export default class DHArmor extends BaseDataItem {
|
|||
})
|
||||
),
|
||||
marks: new fields.SchemaField({
|
||||
max: new fields.NumberField({ initial: 6, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
baseThresholds: new fields.SchemaField({
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue