mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 19:51:08 +01:00
166 - Damage Reduction (#180)
* Temp * Fixed Stress Reductions * Changed from index based to object
This commit is contained in:
parent
e1dd59454c
commit
5dafdaafcd
33 changed files with 1688 additions and 1013 deletions
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@ -60,11 +60,12 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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context.tabs = this._getTabs();
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context.config = SYSTEM;
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if (!!this.action.effects) context.effects = this.action.effects.map(e => this.action.item.effects.get(e._id));
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if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack') context.hasBaseDamage = !!this.action.parent.damage;
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if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack')
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context.hasBaseDamage = !!this.action.parent.damage;
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context.getRealIndex = this.getRealIndex.bind(this);
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context.disableOption = this.disableOption.bind(this);
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context.isNPC = this.action.actor.type !== 'character';
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return context;
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}
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@ -76,9 +77,9 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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disableOption(index, options, choices) {
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const filtered = foundry.utils.deepClone(options);
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Object.keys(filtered).forEach(o => {
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if(choices.find((c, idx) => c.type === o && index !== idx)) delete filtered[o];
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if (choices.find((c, idx) => c.type === o && index !== idx)) delete filtered[o];
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});
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return filtered
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return filtered;
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}
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getRealIndex(index) {
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@ -99,14 +100,16 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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data = foundry.utils.expandObject(foundry.utils.mergeObject(this.action.toObject(), submitData)),
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container = foundry.utils.getProperty(this.action.parent, this.action.systemPath);
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let newActions;
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if(Array.isArray(container)) {
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if (Array.isArray(container)) {
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newActions = foundry.utils.getProperty(this.action.parent, this.action.systemPath).map(x => x.toObject()); // Find better way
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if (!newActions.findSplice(x => x._id === data._id, data)) newActions.push(data);
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} else newActions = data;
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const updates = await this.action.parent.parent.update({ [`system.${this.action.systemPath}`]: newActions });
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if (!updates) return;
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this.action = Array.isArray(container) ? foundry.utils.getProperty(updates.system, this.action.systemPath)[this.action.index] : foundry.utils.getProperty(updates.system, this.action.systemPath);
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this.action = Array.isArray(container)
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? foundry.utils.getProperty(updates.system, this.action.systemPath)[this.action.index]
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: foundry.utils.getProperty(updates.system, this.action.systemPath);
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this.render();
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}
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@ -42,7 +42,7 @@ export default class CostSelectionDialog extends HandlebarsApplicationMixin(Appl
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}
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async _prepareContext(_options) {
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console.log(this.costs)
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console.log(this.costs);
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const updatedCosts = this.action.calcCosts(this.costs),
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updatedUses = this.action.calcUses(this.uses);
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return {
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@ -56,12 +56,12 @@ export default class CostSelectionDialog extends HandlebarsApplicationMixin(Appl
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const data = foundry.utils.expandObject(formData.object);
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this.costs = foundry.utils.mergeObject(this.costs, data.costs);
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this.uses = foundry.utils.mergeObject(this.uses, data.uses);
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this.render(true)
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this.render(true);
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}
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static sendCost(event) {
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event.preventDefault();
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this.resolve({ costs: this.action.getRealCosts(this.costs), uses: this.uses});
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this.resolve({ costs: this.action.getRealCosts(this.costs), uses: this.uses });
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this.close();
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}
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}
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}
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202
module/applications/damageReductionDialog.mjs
Normal file
202
module/applications/damageReductionDialog.mjs
Normal file
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@ -0,0 +1,202 @@
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import { damageKeyToNumber, getDamageLabel } from '../helpers/utils.mjs';
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class DamageReductionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(resolve, reject, actor, damage) {
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super({});
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this.resolve = resolve;
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this.reject = reject;
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this.actor = actor;
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this.damage = damage;
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const maxArmorMarks = Math.min(
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actor.system.armorScore - actor.system.armor.system.marks.value,
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actor.system.rules.maxArmorMarked.total
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);
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const armor = [...Array(maxArmorMarks).keys()].reduce((acc, _) => {
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acc[foundry.utils.randomID()] = { selected: false };
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return acc;
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}, {});
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const stress = [...Array(actor.system.rules.maxArmorMarked.stressExtra ?? 0).keys()].reduce((acc, _) => {
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acc[foundry.utils.randomID()] = { selected: false };
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return acc;
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}, {});
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this.marks = { armor, stress };
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this.availableStressReductions = Object.keys(actor.system.rules.stressDamageReduction).reduce((acc, key) => {
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const dr = actor.system.rules.stressDamageReduction[key];
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if (dr.enabled) {
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if (acc === null) acc = {};
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const damage = damageKeyToNumber(key);
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acc[damage] = {
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cost: dr.cost,
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selected: false,
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from: getDamageLabel(damage),
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to: getDamageLabel(damage - 1)
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};
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}
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return acc;
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}, null);
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}
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get title() {
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return game.i18n.localize('DAGGERHEART.DamageReduction.Title');
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'views', 'damage-reduction'],
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position: {
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width: 240,
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height: 'auto'
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},
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actions: {
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setMarks: this.setMarks,
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useStressReduction: this.useStressReduction,
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takeDamage: this.takeDamage
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},
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form: {
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handler: this.updateData,
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submitOnChange: true,
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closeOnSubmit: false
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}
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};
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/** @override */
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static PARTS = {
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damageSelection: {
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id: 'damageReduction',
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template: 'systems/daggerheart/templates/views/damageReduction.hbs'
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}
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};
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/* -------------------------------------------- */
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/** @inheritDoc */
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get title() {
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return `Damage Options`;
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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const { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage } =
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this.getDamageInfo();
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context.armorScore = this.actor.system.armorScore;
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context.armorMarks = currentMarks;
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context.basicMarksUsed = selectedArmorMarks.length === this.actor.system.rules.maxArmorMarked.total;
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const stressReductionStress = this.availableStressReductions
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? stressReductions.reduce((acc, red) => acc + red.cost, 0)
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: 0;
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context.stress =
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selectedStressMarks.length > 0 || this.availableStressReductions
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? {
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value:
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this.actor.system.resources.stress.value + selectedStressMarks.length + stressReductionStress,
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maxTotal: this.actor.system.resources.stress.maxTotal
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}
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: null;
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context.marks = this.marks;
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context.availableStressReductions = this.availableStressReductions;
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context.damage = getDamageLabel(this.damage);
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context.reducedDamage = currentDamage !== this.damage ? getDamageLabel(currentDamage) : null;
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context.currentDamage = context.reducedDamage ?? context.damage;
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return context;
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}
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static updateData(event, _, formData) {
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const form = foundry.utils.expandObject(formData.object);
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this.render(true);
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}
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getDamageInfo = () => {
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const selectedArmorMarks = Object.values(this.marks.armor).filter(x => x.selected);
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const selectedStressMarks = Object.values(this.marks.stress).filter(x => x.selected);
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const stressReductions = Object.values(this.availableStressReductions).filter(red => red.selected);
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const currentMarks =
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this.actor.system.armor.system.marks.value + selectedArmorMarks.length + selectedStressMarks.length;
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const currentDamage =
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this.damage - selectedArmorMarks.length - selectedStressMarks.length - stressReductions.length;
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return { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage };
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};
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static setMarks(_, target) {
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const currentMark = this.marks[target.dataset.type][target.dataset.key];
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const { selectedStressMarks, stressReductions, currentMarks, currentDamage } = this.getDamageInfo();
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if (!currentMark.selected && currentDamage === 0) {
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ui.notifications.info(game.i18n.localize('DAGGERHEART.DamageReduction.Notifications.DamageAlreadyNone'));
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return;
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}
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if (!currentMark.selected && currentMarks === this.actor.system.armorScore) {
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ui.notifications.info(
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game.i18n.localize('DAGGERHEART.DamageReduction.Notifications.NoAvailableArmorMarks')
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);
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return;
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}
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if (currentMark.selected) {
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const currentDamageLabel = getDamageLabel(currentDamage);
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for (let reduction of stressReductions) {
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if (reduction.selected && reduction.to === currentDamageLabel) {
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reduction.selected = false;
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}
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}
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if (target.dataset.type === 'armor' && selectedStressMarks.length > 0) {
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selectedStressMarks.forEach(mark => (mark.selected = false));
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}
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}
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currentMark.selected = !currentMark.selected;
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this.render();
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}
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static useStressReduction(_, target) {
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const damageValue = Number(target.dataset.reduction);
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const stressReduction = this.availableStressReductions[damageValue];
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const { currentDamage } = this.getDamageInfo();
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if (stressReduction.selected) {
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stressReduction.selected = false;
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this.render();
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} else {
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const reducedDamage = currentDamage !== this.damage ? getDamageLabel(currentDamage) : null;
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const currentDamageLabel = reducedDamage ?? getDamageLabel(this.damage);
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if (stressReduction.from !== currentDamageLabel) return;
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stressReduction.selected = true;
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this.render();
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}
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}
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static async takeDamage() {
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const { selectedArmorMarks, selectedStressMarks, stressReductions, currentDamage } = this.getDamageInfo();
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const armorSpent = selectedArmorMarks.length + selectedStressMarks.length;
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const stressSpent = selectedStressMarks.length + stressReductions.reduce((acc, red) => acc + red.cost, 0);
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this.resolve({ modifiedDamage: currentDamage, armorSpent, stressSpent });
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await this.close(true);
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}
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async close(fromSave) {
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if (!fromSave) {
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this.reject();
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}
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await super.close({});
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}
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}
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@ -11,61 +11,65 @@ export class DHRoll extends Roll {
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super(formula, data, options);
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}
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static async build(config={}, message={}) {
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static async build(config = {}, message = {}) {
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const roll = await this.buildConfigure(config, message);
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if(!roll) return;
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await this.buildEvaluate(roll, config, message={});
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await this.buildPost(roll, config, message={});
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if (!roll) return;
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await this.buildEvaluate(roll, config, (message = {}));
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await this.buildPost(roll, config, (message = {}));
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return roll;
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}
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static async buildConfigure(config={}, message={}) {
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config.hooks = [...(config.hooks ?? []), ""];
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static async buildConfigure(config = {}, message = {}) {
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config.hooks = [...(config.hooks ?? []), ''];
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config.dialog ??= {};
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for ( const hook of config.hooks ) {
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if ( Hooks.call(`${SYSTEM.id}.preRoll${hook.capitalize()}`, config, message) === false ) return null;
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for (const hook of config.hooks) {
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if (Hooks.call(`${SYSTEM.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
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}
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this.applyKeybindings(config);
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if(config.dialog.configure !== false) {
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// let roll;
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// if(config.dialog?.configure === false) {
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// roll = new this('', config.actor, config);
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// } else {
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if (config.dialog.configure !== false) {
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// Open Roll Dialog
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const DialogClass = config.dialog?.class ?? this.DefaultDialog;
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config = await DialogClass.configure(config, message);
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if(!config) return;
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if (!config) return;
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}
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let roll = new this(config.formula, config.data, config);
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for ( const hook of config.hooks ) {
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if ( Hooks.call(`${SYSTEM.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false ) return [];
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for (const hook of config.hooks) {
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if (Hooks.call(`${SYSTEM.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false)
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return [];
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}
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return roll;
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}
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static async buildEvaluate(roll, config={}, message={}) {
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if(config.evaluate !== false) await roll.evaluate();
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false) await roll.evaluate();
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this.postEvaluate(roll, config);
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}
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static async buildPost(roll, config, message) {
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for ( const hook of config.hooks ) {
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if ( Hooks.call(`${SYSTEM.id}.postRoll${hook.capitalize()}`, config, message) === false ) return null;
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}
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// Create Chat Message
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if(message.data) {
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static async buildPost(roll, config, message) {
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for (const hook of config.hooks) {
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if (Hooks.call(`${SYSTEM.id}.postRoll${hook.capitalize()}`, config, message) === false) return null;
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}
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// Create Chat Message
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if (message.data) {
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} else {
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const messageData = {};
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await this.toMessage(roll, config);
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}
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}
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static async postEvaluate(roll, config={}) {}
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static async postEvaluate(roll, config = {}) {}
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static async toMessage(roll, config) {
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const cls = getDocumentClass("ChatMessage"),
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const cls = getDocumentClass('ChatMessage'),
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msg = {
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type: this.messageType,
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user: game.user.id,
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@ -89,13 +93,13 @@ export class DHRoll extends Roll {
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// D20Die
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export class DualityDie extends foundry.dice.terms.Die {
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constructor({ number=1, faces=12, ...args }={}) {
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constructor({ number = 1, faces = 12, ...args } = {}) {
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super({ number, faces, ...args });
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}
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}
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export class D20Roll extends DHRoll {
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constructor(formula, data={}, options={}) {
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constructor(formula, data = {}, options = {}) {
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super(formula, data, options);
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this.createBaseDice();
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this.configureModifiers();
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@ -113,21 +117,21 @@ export class D20Roll extends DHRoll {
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// static messageTemplate = 'systems/daggerheart/templates/chat/adversary-roll.hbs';
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static messageTemplate = async (config) => {
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static messageTemplate = async config => {
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return 'systems/daggerheart/templates/chat/adversary-roll.hbs';
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}
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};
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static CRITICAL_TRESHOLD = 20;
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static DefaultDialog = D20RollDialog;
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get d20() {
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if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) this.createBaseDice();
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if (!(this.terms[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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return this.terms[0];
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}
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set d20(faces) {
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if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) this.createBaseDice();
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if (!(this.terms[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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this.terms[0].faces = faces;
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}
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@ -136,7 +140,7 @@ export class D20Roll extends DHRoll {
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}
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get isCritical() {
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if ( !this.d20._evaluated ) return;
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if (!this.d20._evaluated) return;
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return this.d20.total >= this.constructor.CRITICAL_TRESHOLD;
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}
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@ -154,75 +158,78 @@ export class D20Roll extends DHRoll {
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advantage: config.event.altKey,
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disadvantage: config.event.ctrlKey
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};
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// Should the roll configuration dialog be displayed?
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config.dialog.configure ??= !Object.values(keys).some(k => k);
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// Determine advantage mode
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const advantage = config.advantage || keys.advantage;
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const disadvantage = config.disadvantage || keys.disadvantage;
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if ( advantage && !disadvantage ) config.advantage = this.ADV_MODE.ADVANTAGE;
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else if ( !advantage && disadvantage ) config.advantage = this.ADV_MODE.DISADVANTAGE;
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if (advantage && !disadvantage) config.advantage = this.ADV_MODE.ADVANTAGE;
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else if (!advantage && disadvantage) config.advantage = this.ADV_MODE.DISADVANTAGE;
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else config.advantage = this.ADV_MODE.NORMAL;
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}
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createBaseDice() {
|
||||
if ( this.terms[0] instanceof foundry.dice.terms.Die ) return;
|
||||
if (this.terms[0] instanceof foundry.dice.terms.Die) return;
|
||||
this.terms[0] = new foundry.dice.terms.Die({ faces: 20 });
|
||||
}
|
||||
|
||||
applyAdvantage() {
|
||||
this.d20.modifiers.findSplice(m => ["kh", "kl"].includes(m));
|
||||
if ( !this.hasAdvantage && !this.hasAdvantage ) this.number = 1;
|
||||
this.d20.modifiers.findSplice(m => ['kh', 'kl'].includes(m));
|
||||
if (!this.hasAdvantage && !this.hasAdvantage) this.number = 1;
|
||||
else {
|
||||
this.d20.number = 2;
|
||||
this.d20.modifiers.push(this.hasAdvantage ? "kh" : "kl");
|
||||
this.d20.modifiers.push(this.hasAdvantage ? 'kh' : 'kl');
|
||||
}
|
||||
}
|
||||
|
||||
// Trait bonus != Adversary
|
||||
configureModifiers() {
|
||||
|
||||
this.applyAdvantage();
|
||||
|
||||
this.applyBaseBonus();
|
||||
|
||||
this.options.experiences?.forEach(m => {
|
||||
if(this.options.data.experiences?.[m]) this.options.roll.modifiers.push(
|
||||
{
|
||||
if (this.options.data.experiences?.[m])
|
||||
this.options.roll.modifiers.push({
|
||||
label: this.options.data.experiences[m].description,
|
||||
value: this.options.data.experiences[m].total
|
||||
}
|
||||
);
|
||||
})
|
||||
});
|
||||
});
|
||||
this.options.roll.modifiers?.forEach(m => {
|
||||
this.terms.push(...this.formatModifier(m.value));
|
||||
})
|
||||
});
|
||||
|
||||
if(this.options.extraFormula) this.terms.push(new foundry.dice.terms.OperatorTerm({operator: '+'}), ...this.constructor.parse(this.options.extraFormula, this.getRollData()));
|
||||
if (this.options.extraFormula)
|
||||
this.terms.push(
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...this.constructor.parse(this.options.extraFormula, this.getRollData())
|
||||
);
|
||||
|
||||
// this.resetFormula();
|
||||
}
|
||||
|
||||
applyBaseBonus() {
|
||||
if(this.options.type === "attack") this.terms.push(...this.formatModifier(this.options.data.attack.roll.bonus));
|
||||
if (this.options.type === 'attack')
|
||||
this.terms.push(...this.formatModifier(this.options.data.attack.roll.bonus));
|
||||
}
|
||||
|
||||
static async postEvaluate(roll, config={}) {
|
||||
static async postEvaluate(roll, config = {}) {
|
||||
if (config.targets?.length) {
|
||||
config.targets.forEach(target => {
|
||||
const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion
|
||||
const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
|
||||
target.hit = roll.total >= difficulty;
|
||||
})
|
||||
} else if(config.roll.difficulty) roll.success = roll.total >= config.roll.difficulty;
|
||||
});
|
||||
} else if (config.roll.difficulty) roll.success = roll.total >= config.roll.difficulty;
|
||||
config.roll.total = roll.total;
|
||||
config.roll.formula = roll.formula;
|
||||
config.roll.advantage = {
|
||||
type: config.advantage,
|
||||
dice: roll.dAdvantage?.denomination,
|
||||
value: roll.dAdvantage?.total
|
||||
}
|
||||
config.roll.modifierTotal = config.roll.modifiers.reduce((a,c) => a + c.value, 0);
|
||||
};
|
||||
config.roll.modifierTotal = config.roll.modifiers.reduce((a, c) => a + c.value, 0);
|
||||
config.roll.dice = [];
|
||||
roll.dice.forEach(d => {
|
||||
config.roll.dice.push({
|
||||
|
|
@ -230,8 +237,8 @@ export class D20Roll extends DHRoll {
|
|||
total: d.total,
|
||||
formula: d.formula,
|
||||
results: d.results
|
||||
})
|
||||
})
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
getRollData() {
|
||||
|
|
@ -240,51 +247,54 @@ export class D20Roll extends DHRoll {
|
|||
|
||||
formatModifier(modifier) {
|
||||
const numTerm = modifier < 0 ? '-' : '+';
|
||||
return [new foundry.dice.terms.OperatorTerm({operator: numTerm}), new foundry.dice.terms.NumericTerm({number: Math.abs(modifier)})];
|
||||
return [
|
||||
new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
|
||||
new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) })
|
||||
];
|
||||
}
|
||||
|
||||
resetFormula() {
|
||||
return this._formula = this.constructor.getFormula(this.terms);
|
||||
return (this._formula = this.constructor.getFormula(this.terms));
|
||||
}
|
||||
}
|
||||
|
||||
export class DualityRoll extends D20Roll {
|
||||
constructor(formula, data={}, options={}) {
|
||||
constructor(formula, data = {}, options = {}) {
|
||||
super(formula, data, options);
|
||||
}
|
||||
|
||||
static messageType = 'dualityRoll';
|
||||
|
||||
// static messageTemplate = 'systems/daggerheart/templates/chat/duality-roll.hbs';
|
||||
|
||||
static messageTemplate = async (config) => {
|
||||
|
||||
static messageTemplate = async config => {
|
||||
return 'systems/daggerheart/templates/chat/duality-roll.hbs';
|
||||
}
|
||||
};
|
||||
|
||||
static DefaultDialog = D20RollDialog;
|
||||
|
||||
get dHope() {
|
||||
// if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return;
|
||||
if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
|
||||
if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
|
||||
return this.dice[0];
|
||||
// return this.#hopeDice;
|
||||
}
|
||||
|
||||
set dHope(faces) {
|
||||
if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
|
||||
if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
|
||||
this.terms[0].faces = faces;
|
||||
// this.#hopeDice = `d${face}`;
|
||||
}
|
||||
|
||||
get dFear() {
|
||||
// if ( !(this.terms[1] instanceof foundry.dice.terms.Die) ) return;
|
||||
if ( !(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
|
||||
if (!(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
|
||||
return this.dice[1];
|
||||
// return this.#fearDice;
|
||||
}
|
||||
|
||||
set dFear(faces) {
|
||||
if ( !(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
|
||||
if (!(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
|
||||
this.dice[1].faces = faces;
|
||||
// this.#fearDice = `d${face}`;
|
||||
}
|
||||
|
|
@ -294,17 +304,17 @@ export class DualityRoll extends D20Roll {
|
|||
}
|
||||
|
||||
get isCritical() {
|
||||
if ( !this.dHope._evaluated || !this.dFear._evaluated ) return;
|
||||
if (!this.dHope._evaluated || !this.dFear._evaluated) return;
|
||||
return this.dHope.total === this.dFear.total;
|
||||
}
|
||||
|
||||
get withHope() {
|
||||
if(!this._evaluated) return;
|
||||
if (!this._evaluated) return;
|
||||
return this.dHope.total > this.dFear.total;
|
||||
}
|
||||
|
||||
get withFear() {
|
||||
if(!this._evaluated) return;
|
||||
if (!this._evaluated) return;
|
||||
return this.dHope.total < this.dFear.total;
|
||||
}
|
||||
|
||||
|
|
@ -312,94 +322,99 @@ export class DualityRoll extends D20Roll {
|
|||
return null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
get totalLabel() {
|
||||
const label =
|
||||
this.withHope
|
||||
? 'DAGGERHEART.General.Hope'
|
||||
: this.withFear
|
||||
? 'DAGGERHEART.General.Fear'
|
||||
: 'DAGGERHEART.General.CriticalSuccess';
|
||||
const label = this.withHope
|
||||
? 'DAGGERHEART.General.Hope'
|
||||
: this.withFear
|
||||
? 'DAGGERHEART.General.Fear'
|
||||
: 'DAGGERHEART.General.CriticalSuccess';
|
||||
|
||||
return game.i18n.localize(label);
|
||||
}
|
||||
|
||||
createBaseDice() {
|
||||
if ( this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie && this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie ) return;
|
||||
if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.terms[0] = new CONFIG.Dice.daggerheart.DualityDie();
|
||||
this.terms[1] = new foundry.dice.terms.OperatorTerm({operator:'+'});
|
||||
if ( !(this.dice[2] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.terms[2] = new CONFIG.Dice.daggerheart.DualityDie();
|
||||
if (
|
||||
this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie &&
|
||||
this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie
|
||||
)
|
||||
return;
|
||||
if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie))
|
||||
this.terms[0] = new CONFIG.Dice.daggerheart.DualityDie();
|
||||
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
|
||||
if (!(this.dice[2] instanceof CONFIG.Dice.daggerheart.DualityDie))
|
||||
this.terms[2] = new CONFIG.Dice.daggerheart.DualityDie();
|
||||
}
|
||||
|
||||
applyAdvantage() {
|
||||
const dieFaces = 6,
|
||||
bardRallyFaces = this.hasBarRally,
|
||||
advDie = new foundry.dice.terms.Die({faces: dieFaces});
|
||||
if(this.hasAdvantage || this.hasDisadvantage || bardRallyFaces) this.terms.push(new foundry.dice.terms.OperatorTerm({operator:'+'}));
|
||||
if(bardRallyFaces) {
|
||||
const rallyDie = new foundry.dice.terms.Die({faces: bardRallyFaces});
|
||||
if(this.hasAdvantage) {
|
||||
this.terms.push(new foundry.dice.terms.PoolTerm({
|
||||
terms: [advDie.formula, rallyDie.formula],
|
||||
modifiers: ["kh"]
|
||||
}))
|
||||
} else if(this.hasDisadvantage){
|
||||
this.terms.push(advDie, new foundry.dice.terms.OperatorTerm({operator:'+'}), rallyDie);
|
||||
advDie = new foundry.dice.terms.Die({ faces: dieFaces });
|
||||
if (this.hasAdvantage || this.hasDisadvantage || bardRallyFaces)
|
||||
this.terms.push(new foundry.dice.terms.OperatorTerm({ operator: '+' }));
|
||||
if (bardRallyFaces) {
|
||||
const rallyDie = new foundry.dice.terms.Die({ faces: bardRallyFaces });
|
||||
if (this.hasAdvantage) {
|
||||
this.terms.push(
|
||||
new foundry.dice.terms.PoolTerm({
|
||||
terms: [advDie.formula, rallyDie.formula],
|
||||
modifiers: ['kh']
|
||||
})
|
||||
);
|
||||
} else if (this.hasDisadvantage) {
|
||||
this.terms.push(advDie, new foundry.dice.terms.OperatorTerm({ operator: '+' }), rallyDie);
|
||||
}
|
||||
} else if(this.hasAdvantage || this.hasDisadvantage) this.terms.push(advDie);
|
||||
} else if (this.hasAdvantage || this.hasDisadvantage) this.terms.push(advDie);
|
||||
}
|
||||
|
||||
applyBaseBonus() {
|
||||
if(!this.options.roll.modifiers) this.options.roll.modifiers = [];
|
||||
if(this.options.roll?.trait) this.options.roll.modifiers.push(
|
||||
{
|
||||
if (!this.options.roll.modifiers) this.options.roll.modifiers = [];
|
||||
if (this.options.roll?.trait)
|
||||
this.options.roll.modifiers.push({
|
||||
label: `DAGGERHEART.Abilities.${this.options.roll.trait}.name`,
|
||||
value: this.options.data.traits[this.options.roll.trait].total
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
static async postEvaluate(roll, config={}) {
|
||||
static async postEvaluate(roll, config = {}) {
|
||||
super.postEvaluate(roll, config);
|
||||
config.roll.hope = {
|
||||
dice: roll.dHope.denomination,
|
||||
value: roll.dHope.total
|
||||
}
|
||||
};
|
||||
config.roll.fear = {
|
||||
dice: roll.dFear.denomination,
|
||||
value: roll.dFear.total
|
||||
}
|
||||
};
|
||||
config.roll.result = {
|
||||
duality: roll.withHope ? 1 : roll.withFear ? -1 : 0,
|
||||
total: roll.dHope.total + roll.dFear.total,
|
||||
label: roll.totalLabel
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export class DamageRoll extends DHRoll {
|
||||
constructor(formula, data={}, options={}) {
|
||||
super(formula, data, options)
|
||||
constructor(formula, data = {}, options = {}) {
|
||||
super(formula, data, options);
|
||||
}
|
||||
|
||||
static messageType = 'damageRoll';
|
||||
|
||||
// static messageTemplate = 'systems/daggerheart/templates/chat/damage-roll.hbs';
|
||||
static messageTemplate = async (config) => {
|
||||
static messageTemplate = async config => {
|
||||
return await foundry.applications.handlebars.renderTemplate(
|
||||
config.messageTemplate ?? 'systems/daggerheart/templates/chat/damage-roll.hbs',
|
||||
config
|
||||
)
|
||||
}
|
||||
);
|
||||
};
|
||||
|
||||
static DefaultDialog = DamageDialog;
|
||||
|
||||
static async postEvaluate(roll, config={}) {
|
||||
|
||||
static async postEvaluate(roll, config = {}) {
|
||||
config.roll = {
|
||||
result: roll.total,
|
||||
dice: roll.dice
|
||||
}
|
||||
if(roll.healing) config.roll.type = roll.healing.type
|
||||
};
|
||||
if (roll.healing) config.roll.type = roll.healing.type;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
context.tabs = super._getTabs(this.constructor.TABS);
|
||||
context.systemFields.attack.fields = this.document.system.attack.schema.fields;
|
||||
context.isNPC = true;
|
||||
console.log(context)
|
||||
console.log(context);
|
||||
return context;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -372,7 +372,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
trait: button.dataset.attribute
|
||||
/* label: abilityLabel,
|
||||
modifier: button.dataset.value */
|
||||
},
|
||||
}
|
||||
/* chatMessage: {
|
||||
template: 'systems/daggerheart/templates/chat/duality-roll.hbs'
|
||||
} */
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue