166 - Damage Reduction (#180)

* Temp

* Fixed Stress Reductions

* Changed from index based to object
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WBHarry 2025-06-24 23:36:02 +02:00 committed by GitHub
parent e1dd59454c
commit 5dafdaafcd
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33 changed files with 1688 additions and 1013 deletions

View file

@ -60,11 +60,12 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
context.tabs = this._getTabs();
context.config = SYSTEM;
if (!!this.action.effects) context.effects = this.action.effects.map(e => this.action.item.effects.get(e._id));
if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack') context.hasBaseDamage = !!this.action.parent.damage;
if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack')
context.hasBaseDamage = !!this.action.parent.damage;
context.getRealIndex = this.getRealIndex.bind(this);
context.disableOption = this.disableOption.bind(this);
context.isNPC = this.action.actor.type !== 'character';
return context;
}
@ -76,9 +77,9 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
disableOption(index, options, choices) {
const filtered = foundry.utils.deepClone(options);
Object.keys(filtered).forEach(o => {
if(choices.find((c, idx) => c.type === o && index !== idx)) delete filtered[o];
if (choices.find((c, idx) => c.type === o && index !== idx)) delete filtered[o];
});
return filtered
return filtered;
}
getRealIndex(index) {
@ -99,14 +100,16 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
data = foundry.utils.expandObject(foundry.utils.mergeObject(this.action.toObject(), submitData)),
container = foundry.utils.getProperty(this.action.parent, this.action.systemPath);
let newActions;
if(Array.isArray(container)) {
if (Array.isArray(container)) {
newActions = foundry.utils.getProperty(this.action.parent, this.action.systemPath).map(x => x.toObject()); // Find better way
if (!newActions.findSplice(x => x._id === data._id, data)) newActions.push(data);
} else newActions = data;
const updates = await this.action.parent.parent.update({ [`system.${this.action.systemPath}`]: newActions });
if (!updates) return;
this.action = Array.isArray(container) ? foundry.utils.getProperty(updates.system, this.action.systemPath)[this.action.index] : foundry.utils.getProperty(updates.system, this.action.systemPath);
this.action = Array.isArray(container)
? foundry.utils.getProperty(updates.system, this.action.systemPath)[this.action.index]
: foundry.utils.getProperty(updates.system, this.action.systemPath);
this.render();
}

View file

@ -42,7 +42,7 @@ export default class CostSelectionDialog extends HandlebarsApplicationMixin(Appl
}
async _prepareContext(_options) {
console.log(this.costs)
console.log(this.costs);
const updatedCosts = this.action.calcCosts(this.costs),
updatedUses = this.action.calcUses(this.uses);
return {
@ -56,12 +56,12 @@ export default class CostSelectionDialog extends HandlebarsApplicationMixin(Appl
const data = foundry.utils.expandObject(formData.object);
this.costs = foundry.utils.mergeObject(this.costs, data.costs);
this.uses = foundry.utils.mergeObject(this.uses, data.uses);
this.render(true)
this.render(true);
}
static sendCost(event) {
event.preventDefault();
this.resolve({ costs: this.action.getRealCosts(this.costs), uses: this.uses});
this.resolve({ costs: this.action.getRealCosts(this.costs), uses: this.uses });
this.close();
}
}
}

View file

@ -0,0 +1,202 @@
import { damageKeyToNumber, getDamageLabel } from '../helpers/utils.mjs';
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class DamageReductionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(resolve, reject, actor, damage) {
super({});
this.resolve = resolve;
this.reject = reject;
this.actor = actor;
this.damage = damage;
const maxArmorMarks = Math.min(
actor.system.armorScore - actor.system.armor.system.marks.value,
actor.system.rules.maxArmorMarked.total
);
const armor = [...Array(maxArmorMarks).keys()].reduce((acc, _) => {
acc[foundry.utils.randomID()] = { selected: false };
return acc;
}, {});
const stress = [...Array(actor.system.rules.maxArmorMarked.stressExtra ?? 0).keys()].reduce((acc, _) => {
acc[foundry.utils.randomID()] = { selected: false };
return acc;
}, {});
this.marks = { armor, stress };
this.availableStressReductions = Object.keys(actor.system.rules.stressDamageReduction).reduce((acc, key) => {
const dr = actor.system.rules.stressDamageReduction[key];
if (dr.enabled) {
if (acc === null) acc = {};
const damage = damageKeyToNumber(key);
acc[damage] = {
cost: dr.cost,
selected: false,
from: getDamageLabel(damage),
to: getDamageLabel(damage - 1)
};
}
return acc;
}, null);
}
get title() {
return game.i18n.localize('DAGGERHEART.DamageReduction.Title');
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'views', 'damage-reduction'],
position: {
width: 240,
height: 'auto'
},
actions: {
setMarks: this.setMarks,
useStressReduction: this.useStressReduction,
takeDamage: this.takeDamage
},
form: {
handler: this.updateData,
submitOnChange: true,
closeOnSubmit: false
}
};
/** @override */
static PARTS = {
damageSelection: {
id: 'damageReduction',
template: 'systems/daggerheart/templates/views/damageReduction.hbs'
}
};
/* -------------------------------------------- */
/** @inheritDoc */
get title() {
return `Damage Options`;
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
const { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage } =
this.getDamageInfo();
context.armorScore = this.actor.system.armorScore;
context.armorMarks = currentMarks;
context.basicMarksUsed = selectedArmorMarks.length === this.actor.system.rules.maxArmorMarked.total;
const stressReductionStress = this.availableStressReductions
? stressReductions.reduce((acc, red) => acc + red.cost, 0)
: 0;
context.stress =
selectedStressMarks.length > 0 || this.availableStressReductions
? {
value:
this.actor.system.resources.stress.value + selectedStressMarks.length + stressReductionStress,
maxTotal: this.actor.system.resources.stress.maxTotal
}
: null;
context.marks = this.marks;
context.availableStressReductions = this.availableStressReductions;
context.damage = getDamageLabel(this.damage);
context.reducedDamage = currentDamage !== this.damage ? getDamageLabel(currentDamage) : null;
context.currentDamage = context.reducedDamage ?? context.damage;
return context;
}
static updateData(event, _, formData) {
const form = foundry.utils.expandObject(formData.object);
this.render(true);
}
getDamageInfo = () => {
const selectedArmorMarks = Object.values(this.marks.armor).filter(x => x.selected);
const selectedStressMarks = Object.values(this.marks.stress).filter(x => x.selected);
const stressReductions = Object.values(this.availableStressReductions).filter(red => red.selected);
const currentMarks =
this.actor.system.armor.system.marks.value + selectedArmorMarks.length + selectedStressMarks.length;
const currentDamage =
this.damage - selectedArmorMarks.length - selectedStressMarks.length - stressReductions.length;
return { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage };
};
static setMarks(_, target) {
const currentMark = this.marks[target.dataset.type][target.dataset.key];
const { selectedStressMarks, stressReductions, currentMarks, currentDamage } = this.getDamageInfo();
if (!currentMark.selected && currentDamage === 0) {
ui.notifications.info(game.i18n.localize('DAGGERHEART.DamageReduction.Notifications.DamageAlreadyNone'));
return;
}
if (!currentMark.selected && currentMarks === this.actor.system.armorScore) {
ui.notifications.info(
game.i18n.localize('DAGGERHEART.DamageReduction.Notifications.NoAvailableArmorMarks')
);
return;
}
if (currentMark.selected) {
const currentDamageLabel = getDamageLabel(currentDamage);
for (let reduction of stressReductions) {
if (reduction.selected && reduction.to === currentDamageLabel) {
reduction.selected = false;
}
}
if (target.dataset.type === 'armor' && selectedStressMarks.length > 0) {
selectedStressMarks.forEach(mark => (mark.selected = false));
}
}
currentMark.selected = !currentMark.selected;
this.render();
}
static useStressReduction(_, target) {
const damageValue = Number(target.dataset.reduction);
const stressReduction = this.availableStressReductions[damageValue];
const { currentDamage } = this.getDamageInfo();
if (stressReduction.selected) {
stressReduction.selected = false;
this.render();
} else {
const reducedDamage = currentDamage !== this.damage ? getDamageLabel(currentDamage) : null;
const currentDamageLabel = reducedDamage ?? getDamageLabel(this.damage);
if (stressReduction.from !== currentDamageLabel) return;
stressReduction.selected = true;
this.render();
}
}
static async takeDamage() {
const { selectedArmorMarks, selectedStressMarks, stressReductions, currentDamage } = this.getDamageInfo();
const armorSpent = selectedArmorMarks.length + selectedStressMarks.length;
const stressSpent = selectedStressMarks.length + stressReductions.reduce((acc, red) => acc + red.cost, 0);
this.resolve({ modifiedDamage: currentDamage, armorSpent, stressSpent });
await this.close(true);
}
async close(fromSave) {
if (!fromSave) {
this.reject();
}
await super.close({});
}
}

View file

@ -11,61 +11,65 @@ export class DHRoll extends Roll {
super(formula, data, options);
}
static async build(config={}, message={}) {
static async build(config = {}, message = {}) {
const roll = await this.buildConfigure(config, message);
if(!roll) return;
await this.buildEvaluate(roll, config, message={});
await this.buildPost(roll, config, message={});
if (!roll) return;
await this.buildEvaluate(roll, config, (message = {}));
await this.buildPost(roll, config, (message = {}));
return roll;
}
static async buildConfigure(config={}, message={}) {
config.hooks = [...(config.hooks ?? []), ""];
static async buildConfigure(config = {}, message = {}) {
config.hooks = [...(config.hooks ?? []), ''];
config.dialog ??= {};
for ( const hook of config.hooks ) {
if ( Hooks.call(`${SYSTEM.id}.preRoll${hook.capitalize()}`, config, message) === false ) return null;
for (const hook of config.hooks) {
if (Hooks.call(`${SYSTEM.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
}
this.applyKeybindings(config);
if(config.dialog.configure !== false) {
// let roll;
// if(config.dialog?.configure === false) {
// roll = new this('', config.actor, config);
// } else {
if (config.dialog.configure !== false) {
// Open Roll Dialog
const DialogClass = config.dialog?.class ?? this.DefaultDialog;
config = await DialogClass.configure(config, message);
if(!config) return;
if (!config) return;
}
let roll = new this(config.formula, config.data, config);
for ( const hook of config.hooks ) {
if ( Hooks.call(`${SYSTEM.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false ) return [];
for (const hook of config.hooks) {
if (Hooks.call(`${SYSTEM.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false)
return [];
}
return roll;
}
static async buildEvaluate(roll, config={}, message={}) {
if(config.evaluate !== false) await roll.evaluate();
static async buildEvaluate(roll, config = {}, message = {}) {
if (config.evaluate !== false) await roll.evaluate();
this.postEvaluate(roll, config);
}
static async buildPost(roll, config, message) {
for ( const hook of config.hooks ) {
if ( Hooks.call(`${SYSTEM.id}.postRoll${hook.capitalize()}`, config, message) === false ) return null;
}
// Create Chat Message
if(message.data) {
static async buildPost(roll, config, message) {
for (const hook of config.hooks) {
if (Hooks.call(`${SYSTEM.id}.postRoll${hook.capitalize()}`, config, message) === false) return null;
}
// Create Chat Message
if (message.data) {
} else {
const messageData = {};
await this.toMessage(roll, config);
}
}
static async postEvaluate(roll, config={}) {}
static async postEvaluate(roll, config = {}) {}
static async toMessage(roll, config) {
const cls = getDocumentClass("ChatMessage"),
const cls = getDocumentClass('ChatMessage'),
msg = {
type: this.messageType,
user: game.user.id,
@ -89,13 +93,13 @@ export class DHRoll extends Roll {
// D20Die
export class DualityDie extends foundry.dice.terms.Die {
constructor({ number=1, faces=12, ...args }={}) {
constructor({ number = 1, faces = 12, ...args } = {}) {
super({ number, faces, ...args });
}
}
export class D20Roll extends DHRoll {
constructor(formula, data={}, options={}) {
constructor(formula, data = {}, options = {}) {
super(formula, data, options);
this.createBaseDice();
this.configureModifiers();
@ -113,21 +117,21 @@ export class D20Roll extends DHRoll {
// static messageTemplate = 'systems/daggerheart/templates/chat/adversary-roll.hbs';
static messageTemplate = async (config) => {
static messageTemplate = async config => {
return 'systems/daggerheart/templates/chat/adversary-roll.hbs';
}
};
static CRITICAL_TRESHOLD = 20;
static DefaultDialog = D20RollDialog;
get d20() {
if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) this.createBaseDice();
if (!(this.terms[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
return this.terms[0];
}
set d20(faces) {
if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) this.createBaseDice();
if (!(this.terms[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
this.terms[0].faces = faces;
}
@ -136,7 +140,7 @@ export class D20Roll extends DHRoll {
}
get isCritical() {
if ( !this.d20._evaluated ) return;
if (!this.d20._evaluated) return;
return this.d20.total >= this.constructor.CRITICAL_TRESHOLD;
}
@ -154,75 +158,78 @@ export class D20Roll extends DHRoll {
advantage: config.event.altKey,
disadvantage: config.event.ctrlKey
};
// Should the roll configuration dialog be displayed?
config.dialog.configure ??= !Object.values(keys).some(k => k);
// Determine advantage mode
const advantage = config.advantage || keys.advantage;
const disadvantage = config.disadvantage || keys.disadvantage;
if ( advantage && !disadvantage ) config.advantage = this.ADV_MODE.ADVANTAGE;
else if ( !advantage && disadvantage ) config.advantage = this.ADV_MODE.DISADVANTAGE;
if (advantage && !disadvantage) config.advantage = this.ADV_MODE.ADVANTAGE;
else if (!advantage && disadvantage) config.advantage = this.ADV_MODE.DISADVANTAGE;
else config.advantage = this.ADV_MODE.NORMAL;
}
createBaseDice() {
if ( this.terms[0] instanceof foundry.dice.terms.Die ) return;
if (this.terms[0] instanceof foundry.dice.terms.Die) return;
this.terms[0] = new foundry.dice.terms.Die({ faces: 20 });
}
applyAdvantage() {
this.d20.modifiers.findSplice(m => ["kh", "kl"].includes(m));
if ( !this.hasAdvantage && !this.hasAdvantage ) this.number = 1;
this.d20.modifiers.findSplice(m => ['kh', 'kl'].includes(m));
if (!this.hasAdvantage && !this.hasAdvantage) this.number = 1;
else {
this.d20.number = 2;
this.d20.modifiers.push(this.hasAdvantage ? "kh" : "kl");
this.d20.modifiers.push(this.hasAdvantage ? 'kh' : 'kl');
}
}
// Trait bonus != Adversary
configureModifiers() {
this.applyAdvantage();
this.applyBaseBonus();
this.options.experiences?.forEach(m => {
if(this.options.data.experiences?.[m]) this.options.roll.modifiers.push(
{
if (this.options.data.experiences?.[m])
this.options.roll.modifiers.push({
label: this.options.data.experiences[m].description,
value: this.options.data.experiences[m].total
}
);
})
});
});
this.options.roll.modifiers?.forEach(m => {
this.terms.push(...this.formatModifier(m.value));
})
});
if(this.options.extraFormula) this.terms.push(new foundry.dice.terms.OperatorTerm({operator: '+'}), ...this.constructor.parse(this.options.extraFormula, this.getRollData()));
if (this.options.extraFormula)
this.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...this.constructor.parse(this.options.extraFormula, this.getRollData())
);
// this.resetFormula();
}
applyBaseBonus() {
if(this.options.type === "attack") this.terms.push(...this.formatModifier(this.options.data.attack.roll.bonus));
if (this.options.type === 'attack')
this.terms.push(...this.formatModifier(this.options.data.attack.roll.bonus));
}
static async postEvaluate(roll, config={}) {
static async postEvaluate(roll, config = {}) {
if (config.targets?.length) {
config.targets.forEach(target => {
const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion
const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
target.hit = roll.total >= difficulty;
})
} else if(config.roll.difficulty) roll.success = roll.total >= config.roll.difficulty;
});
} else if (config.roll.difficulty) roll.success = roll.total >= config.roll.difficulty;
config.roll.total = roll.total;
config.roll.formula = roll.formula;
config.roll.advantage = {
type: config.advantage,
dice: roll.dAdvantage?.denomination,
value: roll.dAdvantage?.total
}
config.roll.modifierTotal = config.roll.modifiers.reduce((a,c) => a + c.value, 0);
};
config.roll.modifierTotal = config.roll.modifiers.reduce((a, c) => a + c.value, 0);
config.roll.dice = [];
roll.dice.forEach(d => {
config.roll.dice.push({
@ -230,8 +237,8 @@ export class D20Roll extends DHRoll {
total: d.total,
formula: d.formula,
results: d.results
})
})
});
});
}
getRollData() {
@ -240,51 +247,54 @@ export class D20Roll extends DHRoll {
formatModifier(modifier) {
const numTerm = modifier < 0 ? '-' : '+';
return [new foundry.dice.terms.OperatorTerm({operator: numTerm}), new foundry.dice.terms.NumericTerm({number: Math.abs(modifier)})];
return [
new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) })
];
}
resetFormula() {
return this._formula = this.constructor.getFormula(this.terms);
return (this._formula = this.constructor.getFormula(this.terms));
}
}
export class DualityRoll extends D20Roll {
constructor(formula, data={}, options={}) {
constructor(formula, data = {}, options = {}) {
super(formula, data, options);
}
static messageType = 'dualityRoll';
// static messageTemplate = 'systems/daggerheart/templates/chat/duality-roll.hbs';
static messageTemplate = async (config) => {
static messageTemplate = async config => {
return 'systems/daggerheart/templates/chat/duality-roll.hbs';
}
};
static DefaultDialog = D20RollDialog;
get dHope() {
// if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return;
if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
return this.dice[0];
// return this.#hopeDice;
}
set dHope(faces) {
if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
this.terms[0].faces = faces;
// this.#hopeDice = `d${face}`;
}
get dFear() {
// if ( !(this.terms[1] instanceof foundry.dice.terms.Die) ) return;
if ( !(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
if (!(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
return this.dice[1];
// return this.#fearDice;
}
set dFear(faces) {
if ( !(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
if (!(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
this.dice[1].faces = faces;
// this.#fearDice = `d${face}`;
}
@ -294,17 +304,17 @@ export class DualityRoll extends D20Roll {
}
get isCritical() {
if ( !this.dHope._evaluated || !this.dFear._evaluated ) return;
if (!this.dHope._evaluated || !this.dFear._evaluated) return;
return this.dHope.total === this.dFear.total;
}
get withHope() {
if(!this._evaluated) return;
if (!this._evaluated) return;
return this.dHope.total > this.dFear.total;
}
get withFear() {
if(!this._evaluated) return;
if (!this._evaluated) return;
return this.dHope.total < this.dFear.total;
}
@ -312,94 +322,99 @@ export class DualityRoll extends D20Roll {
return null;
}
get totalLabel() {
const label =
this.withHope
? 'DAGGERHEART.General.Hope'
: this.withFear
? 'DAGGERHEART.General.Fear'
: 'DAGGERHEART.General.CriticalSuccess';
const label = this.withHope
? 'DAGGERHEART.General.Hope'
: this.withFear
? 'DAGGERHEART.General.Fear'
: 'DAGGERHEART.General.CriticalSuccess';
return game.i18n.localize(label);
}
createBaseDice() {
if ( this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie && this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie ) return;
if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.terms[0] = new CONFIG.Dice.daggerheart.DualityDie();
this.terms[1] = new foundry.dice.terms.OperatorTerm({operator:'+'});
if ( !(this.dice[2] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.terms[2] = new CONFIG.Dice.daggerheart.DualityDie();
if (
this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie &&
this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie
)
return;
if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie))
this.terms[0] = new CONFIG.Dice.daggerheart.DualityDie();
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
if (!(this.dice[2] instanceof CONFIG.Dice.daggerheart.DualityDie))
this.terms[2] = new CONFIG.Dice.daggerheart.DualityDie();
}
applyAdvantage() {
const dieFaces = 6,
bardRallyFaces = this.hasBarRally,
advDie = new foundry.dice.terms.Die({faces: dieFaces});
if(this.hasAdvantage || this.hasDisadvantage || bardRallyFaces) this.terms.push(new foundry.dice.terms.OperatorTerm({operator:'+'}));
if(bardRallyFaces) {
const rallyDie = new foundry.dice.terms.Die({faces: bardRallyFaces});
if(this.hasAdvantage) {
this.terms.push(new foundry.dice.terms.PoolTerm({
terms: [advDie.formula, rallyDie.formula],
modifiers: ["kh"]
}))
} else if(this.hasDisadvantage){
this.terms.push(advDie, new foundry.dice.terms.OperatorTerm({operator:'+'}), rallyDie);
advDie = new foundry.dice.terms.Die({ faces: dieFaces });
if (this.hasAdvantage || this.hasDisadvantage || bardRallyFaces)
this.terms.push(new foundry.dice.terms.OperatorTerm({ operator: '+' }));
if (bardRallyFaces) {
const rallyDie = new foundry.dice.terms.Die({ faces: bardRallyFaces });
if (this.hasAdvantage) {
this.terms.push(
new foundry.dice.terms.PoolTerm({
terms: [advDie.formula, rallyDie.formula],
modifiers: ['kh']
})
);
} else if (this.hasDisadvantage) {
this.terms.push(advDie, new foundry.dice.terms.OperatorTerm({ operator: '+' }), rallyDie);
}
} else if(this.hasAdvantage || this.hasDisadvantage) this.terms.push(advDie);
} else if (this.hasAdvantage || this.hasDisadvantage) this.terms.push(advDie);
}
applyBaseBonus() {
if(!this.options.roll.modifiers) this.options.roll.modifiers = [];
if(this.options.roll?.trait) this.options.roll.modifiers.push(
{
if (!this.options.roll.modifiers) this.options.roll.modifiers = [];
if (this.options.roll?.trait)
this.options.roll.modifiers.push({
label: `DAGGERHEART.Abilities.${this.options.roll.trait}.name`,
value: this.options.data.traits[this.options.roll.trait].total
}
);
});
}
static async postEvaluate(roll, config={}) {
static async postEvaluate(roll, config = {}) {
super.postEvaluate(roll, config);
config.roll.hope = {
dice: roll.dHope.denomination,
value: roll.dHope.total
}
};
config.roll.fear = {
dice: roll.dFear.denomination,
value: roll.dFear.total
}
};
config.roll.result = {
duality: roll.withHope ? 1 : roll.withFear ? -1 : 0,
total: roll.dHope.total + roll.dFear.total,
label: roll.totalLabel
}
};
}
}
export class DamageRoll extends DHRoll {
constructor(formula, data={}, options={}) {
super(formula, data, options)
constructor(formula, data = {}, options = {}) {
super(formula, data, options);
}
static messageType = 'damageRoll';
// static messageTemplate = 'systems/daggerheart/templates/chat/damage-roll.hbs';
static messageTemplate = async (config) => {
static messageTemplate = async config => {
return await foundry.applications.handlebars.renderTemplate(
config.messageTemplate ?? 'systems/daggerheart/templates/chat/damage-roll.hbs',
config
)
}
);
};
static DefaultDialog = DamageDialog;
static async postEvaluate(roll, config={}) {
static async postEvaluate(roll, config = {}) {
config.roll = {
result: roll.total,
dice: roll.dice
}
if(roll.healing) config.roll.type = roll.healing.type
};
if (roll.healing) config.roll.type = roll.healing.type;
}
}
}

View file

@ -55,7 +55,7 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
context.tabs = super._getTabs(this.constructor.TABS);
context.systemFields.attack.fields = this.document.system.attack.schema.fields;
context.isNPC = true;
console.log(context)
console.log(context);
return context;
}

View file

@ -372,7 +372,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
trait: button.dataset.attribute
/* label: abilityLabel,
modifier: button.dataset.value */
},
}
/* chatMessage: {
template: 'systems/daggerheart/templates/chat/duality-roll.hbs'
} */

View file

@ -87,7 +87,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
range: new fields.StringField({
choices: SYSTEM.GENERAL.range,
required: false,
blank: true,
blank: true
// initial: null
}),
...this.defineExtraSchema()
@ -111,7 +111,8 @@ export class DHBaseAction extends foundry.abstract.DataModel {
type: new fields.StringField({
choices: SYSTEM.ACTIONS.targetTypes,
initial: SYSTEM.ACTIONS.targetTypes.any.id,
nullable: true, initial: null
nullable: true,
initial: null
}),
amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
}),
@ -132,8 +133,8 @@ export class DHBaseAction extends foundry.abstract.DataModel {
})
},
extraSchemas = {};
this.extraSchemas.forEach(s => extraSchemas[s] = extraFields[s]);
this.extraSchemas.forEach(s => (extraSchemas[s] = extraFields[s]));
return extraSchemas;
}
@ -172,8 +173,8 @@ export class DHBaseAction extends foundry.abstract.DataModel {
trait: parent.system.trait
};
}
if(parent?.type === 'weapon' && !!this.schema.fields.damage) {
updateSource['damage'] = {includeBase: true};
if (parent?.type === 'weapon' && !!this.schema.fields.damage) {
updateSource['damage'] = { includeBase: true };
}
if (parent?.system?.range) {
updateSource['range'] = parent?.system?.range;
@ -187,9 +188,14 @@ export class DHBaseAction extends foundry.abstract.DataModel {
...actorData.toObject(),
prof: actorData.proficiency?.value ?? 1,
cast: actorData.spellcast?.value ?? 1,
scale: this.cost.length ? this.cost.reduce((a,c) => {a[c.type] = c.value; return a},{}) : 1,
scale: this.cost.length
? this.cost.reduce((a, c) => {
a[c.type] = c.value;
return a;
}, {})
: 1,
roll: {}
}
};
}
async use(event, ...args) {
@ -208,26 +214,27 @@ export class DHBaseAction extends foundry.abstract.DataModel {
};
// this.proceedChatDisplay(config);
// Filter selected targets based on Target parameters
config.targets = await this.getTarget(config);
if(!config.targets) return ui.notifications.warn("Too many targets selected for that actions.");
if (!config.targets) return ui.notifications.warn('Too many targets selected for that actions.');
// Filter selected targets based on Range parameters
config.range = await this.checkRange(config);
if(!config.range.hasRange) return ui.notifications.warn("No Target within range.");
if (!config.range.hasRange) return ui.notifications.warn('No Target within range.');
// Display Uses/Costs Dialog & Check if Actor get enough resources
config = {
...config,
...await this.getCost(config)
}
if(!this.hasRoll() && (!config.costs.hasCost || !this.hasUses(config.uses))) return ui.notifications.warn("You don't have the resources to use that action.");
...(await this.getCost(config))
};
if (!this.hasRoll() && (!config.costs.hasCost || !this.hasUses(config.uses)))
return ui.notifications.warn("You don't have the resources to use that action.");
// Proceed with Roll
config = await this.proceedRoll(config);
if(this.roll && !config.roll.result) return;
if (this.roll && !config.roll.result) return;
// Update Actor resources based on Action Cost configuration
this.spendCost(config.costs.values);
this.spendUses(config.uses);
@ -254,7 +261,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
type: this.actionType,
difficulty: this.roll?.difficulty
}
}
};
// config = await this.actor.diceRoll(config, this);
return this.actor.diceRoll(config, this);
}
@ -262,20 +269,20 @@ export class DHBaseAction extends foundry.abstract.DataModel {
/* COST */
async getCost(config) {
let costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : {values: [], hasCost: true};
let costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : { values: [], hasCost: true };
let uses = this.getUses();
if (!config.event.shiftKey && !this.hasRoll()) {
const dialogClosed = new Promise((resolve, _) => {
new CostSelectionDialog(costs, uses, this, resolve).render(true);
});
({costs, uses} = await dialogClosed);
({ costs, uses } = await dialogClosed);
}
return {costs, uses};
return { costs, uses };
}
getRealCosts(costs) {
const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
return {values: realCosts, hasCost: this.hasCost(realCosts)}
return { values: realCosts, hasCost: this.hasCost(realCosts) };
}
calcCosts(costs) {
@ -284,32 +291,32 @@ export class DHBaseAction extends foundry.abstract.DataModel {
c.step = c.step ?? 1;
c.total = c.value * c.scale * c.step;
c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
return c
})
return c;
});
}
hasCost(costs) {
return costs.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true)
return costs.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true);
}
async spendCost(config) {
if(!config.costs?.values?.length) return;
if (!config.costs?.values?.length) return;
return await this.actor.modifyResource(config.costs.values);
}
/* COST */
/* USES */
async spendUses(config) {
if(!this.uses.max || config.enabled === false) return;
if (!this.uses.max || config.enabled === false) return;
const newActions = foundry.utils.getProperty(this.item.system, this.systemPath).map(x => x.toObject());
newActions[this.index].uses.value++;
await this.item.update({ [`system.${this.systemPath}`]: newActions });
}
getUses() {
if(!this.uses) return {hasUse: true}
if (!this.uses) return { hasUse: true };
const uses = foundry.utils.deepClone(this.uses);
if(!uses.value) uses.value = 0;
if (!uses.value) uses.value = 0;
return uses;
}
@ -325,23 +332,28 @@ export class DHBaseAction extends foundry.abstract.DataModel {
}
/* USES */
/* TARGET */
async getTarget(config) {
if(this.target?.type === SYSTEM.ACTIONS.targetTypes.self.id) return this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
if (this.target?.type === SYSTEM.ACTIONS.targetTypes.self.id)
return this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
let targets = Array.from(game.user.targets);
// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
if(this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) {
if (this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) {
targets = targets.filter(t => this.isTargetFriendly(t));
if(this.target.amount && targets.length > this.target.amount) return false;
if (this.target.amount && targets.length > this.target.amount) return false;
}
return targets.map(t => this.formatTarget(t));
}
isTargetFriendly(target) {
const actorDisposition = this.actor.token ? this.actor.token.disposition : this.actor.prototypeToken.disposition,
const actorDisposition = this.actor.token
? this.actor.token.disposition
: this.actor.prototypeToken.disposition,
targetDisposition = target.document.disposition;
return (this.target.type === SYSTEM.ACTIONS.targetTypes.friendly.id && actorDisposition === targetDisposition) || (this.target.type === SYSTEM.ACTIONS.targetTypes.hostile.id && (actorDisposition + targetDisposition === 0))
return (
(this.target.type === SYSTEM.ACTIONS.targetTypes.friendly.id && actorDisposition === targetDisposition) ||
(this.target.type === SYSTEM.ACTIONS.targetTypes.hostile.id && actorDisposition + targetDisposition === 0)
);
}
formatTarget(actor) {
@ -351,56 +363,57 @@ export class DHBaseAction extends foundry.abstract.DataModel {
img: actor.actor.img,
difficulty: actor.actor.system.difficulty,
evasion: actor.actor.system.evasion?.total
}
};
}
/* TARGET */
/* RANGE */
async checkRange(config) {
if(!this.range || !this.actor) return true;
return {values: [], hasRange: true};
if (!this.range || !this.actor) return true;
return { values: [], hasRange: true };
}
/* RANGE */
/* EFFECTS */
async applyEffects(event, data, force=false) {
if(!this.effects?.length || !data.system.targets.length) return;
data.system.targets.forEach(async (token) => {
if(!token.hit && !force) return;
this.effects.forEach(async (e) => {
async applyEffects(event, data, force = false) {
if (!this.effects?.length || !data.system.targets.length) return;
data.system.targets.forEach(async token => {
if (!token.hit && !force) return;
this.effects.forEach(async e => {
const actor = canvas.tokens.get(token.id)?.actor,
effect = this.item.effects.get(e._id);
if(!actor || !effect) return;
if (!actor || !effect) return;
await this.applyEffect(effect, actor);
})
})
});
});
}
async applyEffect(effect, actor) {
// Enable an existing effect on the target if it originated from this effect
const existingEffect = actor.effects.find(e => e.origin === origin.uuid);
if ( existingEffect ) {
return existingEffect.update(foundry.utils.mergeObject({
// Enable an existing effect on the target if it originated from this effect
const existingEffect = actor.effects.find(e => e.origin === origin.uuid);
if (existingEffect) {
return existingEffect.update(
foundry.utils.mergeObject({
...effect.constructor.getInitialDuration(),
disabled: false
}));
}
// Otherwise, create a new effect on the target
const effectData = foundry.utils.mergeObject({
...effect.toObject(),
disabled: false,
transfer: false,
origin: origin.uuid
});
await ActiveEffect.implementation.create(effectData, { parent: actor });
})
);
}
// Otherwise, create a new effect on the target
const effectData = foundry.utils.mergeObject({
...effect.toObject(),
disabled: false,
transfer: false,
origin: origin.uuid
});
await ActiveEffect.implementation.create(effectData, { parent: actor });
}
/* EFFECTS */
/* CHAT */
async proceedChatDisplay(config) {
if(!this.chatDisplay) return;
if (!this.chatDisplay) return;
}
/* CHAT */
}
@ -412,14 +425,14 @@ export class DHDamageAction extends DHBaseAction {
async use(event, ...args) {
const config = await super.use(event, args);
if(!config || ['error', 'warning'].includes(config.type)) return;
if(!this.directDamage) return;
if (!config || ['error', 'warning'].includes(config.type)) return;
if (!this.directDamage) return;
return await this.rollDamage(event, config);
}
async rollDamage(event, data) {
let formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + ');
if (!formula || formula == '') return;
let roll = { formula: formula, total: formula },
bonusDamage = [];
@ -427,10 +440,15 @@ export class DHDamageAction extends DHBaseAction {
const config = {
title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: this.name }),
formula,
targets: (data.system?.targets ?? data.targets).map(x => ({ id: x.id, name: x.name, img: x.img, hit: true }))
}
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config)
targets: (data.system?.targets ?? data.targets).map(x => ({
id: x.id,
name: x.name,
img: x.img,
hit: true
}))
};
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
}
}
@ -475,24 +493,31 @@ export class DHHealingAction extends DHBaseAction {
async use(event, ...args) {
const config = await super.use(event, args);
if(!config || ['error', 'warning'].includes(config.type)) return;
if(this.hasRoll()) return;
if (!config || ['error', 'warning'].includes(config.type)) return;
if (this.hasRoll()) return;
return await this.rollHealing(event, config);
}
async rollHealing(event, data) {
let formula = this.healing.value.getFormula(this.actor);
if (!formula || formula == '') return;
let roll = { formula: formula, total: formula },
bonusDamage = [];
const config = {
title: game.i18n.format('DAGGERHEART.Chat.HealingRoll.Title', { healing: game.i18n.localize(SYSTEM.GENERAL.healingTypes[this.healing.type].label) }),
title: game.i18n.format('DAGGERHEART.Chat.HealingRoll.Title', {
healing: game.i18n.localize(SYSTEM.GENERAL.healingTypes[this.healing.type].label)
}),
formula,
targets: (data.system?.targets ?? data.targets).map(x => ({ id: x.id, name: x.name, img: x.img, hit: true })),
targets: (data.system?.targets ?? data.targets).map(x => ({
id: x.id,
name: x.name,
img: x.img,
hit: true
})),
messageTemplate: 'systems/daggerheart/templates/chat/healing-roll.hbs'
}
};
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
}
@ -511,13 +536,12 @@ export class DHSummonAction extends DHBaseAction {
}
async use(event, ...args) {
if ( !this.canSummon || !canvas.scene ) return;
if (!this.canSummon || !canvas.scene) return;
const config = await super.use(event, args);
}
get canSummon() {
return game.user.can("TOKEN_CREATE");
return game.user.can('TOKEN_CREATE');
}
}
@ -526,7 +550,7 @@ export class DHEffectAction extends DHBaseAction {
async use(event, ...args) {
const config = await super.use(event, args);
if(['error', 'warning'].includes(config.type)) return;
if (['error', 'warning'].includes(config.type)) return;
return await this.chatApplyEffects(event, config);
}
@ -570,7 +594,7 @@ export class DHMacroAction extends DHBaseAction {
async use(event, ...args) {
const config = await super.use(event, args);
if(['error', 'warning'].includes(config.type)) return;
if (['error', 'warning'].includes(config.type)) return;
const fixUUID = !this.documentUUID.includes('Macro.') ? `Macro.${this.documentUUID}` : this.documentUUID,
macro = await fromUuid(fixUUID);
try {

View file

@ -11,7 +11,7 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
initial: 'proficiency',
label: 'Multiplier'
}),
flatMultiplier : new fields.NumberField({ nullable: true, initial: 1, label: 'Flat Multiplier' }),
flatMultiplier: new fields.NumberField({ nullable: true, initial: 1, label: 'Flat Multiplier' }),
dice: new fields.StringField({ choices: SYSTEM.GENERAL.diceTypes, initial: 'd6', label: 'Formula' }),
bonus: new fields.NumberField({ nullable: true, initial: null, label: 'Bonus' }),
custom: new fields.SchemaField({

View file

@ -90,9 +90,11 @@ export default class DhpAdversary extends BaseDataActor {
type: 'weapon'
},
damage: {
parts: [{
multiplier: 'flat'
}]
parts: [
{
multiplier: 'flat'
}
]
}
}
}),

View file

@ -17,6 +17,12 @@ const resourceField = max =>
max: new foundry.data.fields.NumberField({ initial: max, integer: true })
});
const stressDamageReductionRule = () =>
new foundry.data.fields.SchemaField({
enabled: new foundry.data.fields.BooleanField({ required: true, initial: false }),
cost: new foundry.data.fields.NumberField({ integer: true })
});
export default class DhCharacter extends BaseDataActor {
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
@ -90,6 +96,18 @@ export default class DhCharacter extends BaseDataActor {
attack: new fields.NumberField({ integer: true, initial: 0 }),
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
armorScore: new fields.NumberField({ integer: true, initial: 0 })
}),
rules: new fields.SchemaField({
maxArmorMarked: new fields.SchemaField({
value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
}),
stressDamageReduction: new fields.SchemaField({
severe: stressDamageReductionRule(),
major: stressDamageReductionRule(),
minor: stressDamageReductionRule()
})
})
};
}
@ -239,6 +257,9 @@ export default class DhCharacter extends BaseDataActor {
experience.total = experience.value + experience.bonus;
}
this.rules.maxArmorMarked.total = this.rules.maxArmorMarked.value + this.rules.maxArmorMarked.bonus;
this.armorScore = this.armor ? this.armor.system.baseScore + (this.bonuses.armorScore ?? 0) : 0;
this.resources.hitPoints.maxTotal = this.resources.hitPoints.max + this.resources.hitPoints.bonus;
this.resources.stress.maxTotal = this.resources.stress.max + this.resources.stress.bonus;
this.evasion.total = (this.class?.evasion ?? 0) + this.evasion.bonus;

View file

@ -1,5 +1,5 @@
import DhpActor from "../../documents/actor.mjs";
import ActionField from "../fields/actionField.mjs";
import DhpActor from '../../documents/actor.mjs';
import ActionField from '../fields/actionField.mjs';
export default class DHAdversaryRoll extends foundry.abstract.TypeDataModel {
static defineSchema() {

View file

@ -29,7 +29,6 @@ export default class DHArmor extends BaseDataItem {
})
),
marks: new fields.SchemaField({
max: new fields.NumberField({ initial: 6, integer: true }),
value: new fields.NumberField({ initial: 0, integer: true })
}),
baseThresholds: new fields.SchemaField({

View file

@ -1,15 +1,18 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class D20RollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(config={}, options={}) {
constructor(config = {}, options = {}) {
super(options);
this.config = config;
this.config.experiences = [];
if(config.source?.action) {
if (config.source?.action) {
this.item = config.data.parent.items.get(config.source.item);
this.action = config.data.attack?._id == config.source.action ? config.data.attack : this.item.system.actions.find(a => a._id === config.source.action);
this.action =
config.data.attack?._id == config.source.action
? config.data.attack
: this.item.system.actions.find(a => a._id === config.source.action);
}
}
@ -47,17 +50,20 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.experiences = Object.keys(this.config.data.experiences).map(id => ({ id, ...this.config.data.experiences[id] }));
context.experiences = Object.keys(this.config.data.experiences).map(id => ({
id,
...this.config.data.experiences[id]
}));
context.selectedExperiences = this.config.experiences;
context.advantage = this.config.advantage;
/* context.diceOptions = this.diceOptions; */
context.canRoll = true;
if(this.config.costs?.length) {
if (this.config.costs?.length) {
const updatedCosts = this.action.calcCosts(this.config.costs);
context.costs = updatedCosts
context.costs = updatedCosts;
context.canRoll = this.action.getRealCosts(updatedCosts)?.hasCost;
}
if(this.config.uses?.max) {
if (this.config.uses?.max) {
context.uses = this.action.calcUses(this.config.uses);
context.canRoll = context.canRoll && this.action.hasUses(context.uses);
}
@ -66,8 +72,8 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
static updateRollConfiguration(event, _, formData) {
const { ...rest } = foundry.utils.expandObject(formData.object);
if(this.config.costs) this.config.costs = foundry.utils.mergeObject(this.config.costs, rest.costs);
if(this.config.uses) this.config.uses = foundry.utils.mergeObject(this.config.uses, rest.uses);
if (this.config.costs) this.config.costs = foundry.utils.mergeObject(this.config.costs, rest.costs);
if (this.config.uses) this.config.uses = foundry.utils.mergeObject(this.config.uses, rest.uses);
this.render();
}
@ -87,19 +93,19 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
}
static async submitRoll() {
await this.close({ submitted: true });
await this.close({ submitted: true });
}
/** @override */
_onClose(options={}) {
if ( !options.submitted ) this.config = false;
_onClose(options = {}) {
if (!options.submitted) this.config = false;
}
static async configure(config={}) {
static async configure(config = {}) {
return new Promise(resolve => {
const app = new this(config);
app.addEventListener("close", () => resolve(app.config), { once: true });
app.addEventListener('close', () => resolve(app.config), { once: true });
app.render({ force: true });
});
}
}
}

View file

@ -4,6 +4,7 @@ import RollSelectionDialog from '../applications/rollSelectionDialog.mjs';
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
import DHDualityRoll from '../data/chat-message/dualityRoll.mjs';
import DamageReductionDialog from '../applications/damageReductionDialog.mjs';
export default class DhpActor extends Actor {
async _preCreate(data, options, user) {
@ -265,9 +266,9 @@ export default class DhpActor extends Actor {
* @param {object} [config.costs]
*/
async diceRoll(config, action) {
config.source = {...(config.source ?? {}), actor: this._id};
config.data = this.getRollData()
const roll = await CONFIG.Dice.daggerheart[this.type === 'character' ? 'DualityRoll' : 'D20Roll'].build(config)
config.source = { ...(config.source ?? {}), actor: this._id };
config.data = this.getRollData();
const roll = await CONFIG.Dice.daggerheart[this.type === 'character' ? 'DualityRoll' : 'D20Roll'].build(config);
return config;
}
@ -361,66 +362,78 @@ export default class DhpActor extends Actor {
async takeDamage(damage, type) {
const hpDamage =
damage >= this.system.damageThresholds.severe
? -3
? 3
: damage >= this.system.damageThresholds.major
? -2
? 2
: damage >= this.system.damageThresholds.minor
? -1
? 1
: 0;
await this.modifyResource([{value: hpDamage, type}]);
/* const update = {
'system.resources.hitPoints.value': Math.min(
this.system.resources.hitPoints.value + hpDamage,
this.system.resources.hitPoints.max
)
};
if (game.user.isGM) {
await this.update(update);
if (
this.type === 'character' &&
this.system.armor &&
this.system.armor.system.marks.value < this.system.armorScore
) {
new Promise((resolve, reject) => {
new DamageReductionDialog(resolve, reject, this, hpDamage).render(true);
})
.then(async ({ modifiedDamage, armorSpent, stressSpent }) => {
const resources = [
{ value: modifiedDamage, type: 'hitPoints' },
...(armorSpent ? [{ value: armorSpent, type: 'armorStack' }] : []),
...(stressSpent ? [{ value: stressSpent, type: 'stress' }] : [])
];
await this.modifyResource(resources);
})
.catch(() => {
const cls = getDocumentClass('ChatMessage');
const msg = new cls({
user: game.user.id,
content: game.i18n.format('DAGGERHEART.DamageReduction.Notifications.DamageIgnore', {
character: this.name
})
});
cls.create(msg.toObject());
});
} else {
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateDocument,
uuid: this.uuid,
update: update
}
});
} */
await this.modifyResource([{ value: hpDamage, type: 'hitPoints' }]);
}
}
async modifyResource(resources) {
if(!resources.length) return;
let updates = { actor: { target: this, resources: {} }, armor: { target: this.armor, resources: {} } };
if (!resources.length) return;
let updates = { actor: { target: this, resources: {} }, armor: { target: this.system.armor, resources: {} } };
resources.forEach(r => {
switch (type) {
case 'armorStrack':
// resource = 'system.stacks.value';
// target = this.armor;
// update = Math.min(this.marks.value + value, this.marks.max);
updates.armor.resources['system.stacks.value'] = Math.min(this.marks.value + value, this.marks.max);
switch (r.type) {
case 'armorStack':
updates.armor.resources['system.marks.value'] = Math.min(
this.system.armor.system.marks.value + r.value,
this.system.armorScore
);
break;
default:
// resource = `system.resources.${type}`;
// target = this;
// update = Math.min(this.resources[type].value + value, this.resources[type].max);
updates.armor.resources[`system.resources.${type}`] = Math.min(this.resources[type].value + value, this.resources[type].max);
updates.actor.resources[`system.resources.${r.type}.value`] = Math.min(
this.system.resources[r.type].value + r.value,
this.system.resources[r.type].max
);
break;
}
})
Object.values(updates).forEach(async (u) => {
if (game.user.isGM) {
await u.target.update(u.resources);
} else {
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateDocument,
uuid: u.target.uuid,
update: u.resources
}
});
});
Object.values(updates).forEach(async u => {
if (Object.keys(u.resources).length > 0) {
if (game.user.isGM) {
await u.target.update(u.resources);
} else {
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateDocument,
uuid: u.target.uuid,
update: u.resources
}
});
}
}
})
});
}
}

View file

@ -235,3 +235,29 @@ Roll.replaceFormulaData = function (formula, data, { missing, warn = false } = {
formula = terms.reduce((a, c) => a.replaceAll(`@${c.term}`, data[c.term] ?? c.default), formula);
return nativeReplaceFormulaData(formula, data, { missing, warn });
};
export const getDamageLabel = damage => {
switch (damage) {
case 3:
return game.i18n.localize('DAGGERHEART.General.Damage.Severe');
case 2:
return game.i18n.localize('DAGGERHEART.General.Damage.Major');
case 1:
return game.i18n.localize('DAGGERHEART.General.Damage.Minor');
case 0:
return game.i18n.localize('DAGGERHEART.General.Damage.None');
}
};
export const damageKeyToNumber = key => {
switch (key) {
case 'severe':
return 3;
case 'major':
return 2;
case 'minor':
return 1;
case 'none':
return 0;
}
};

View file

@ -66,7 +66,10 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
getAction(actor, itemId, actionId) {
const item = actor.items.get(itemId),
action = actor.system.attack?._id === actionId ? actor.system.attack : item?.system?.actions?.find(a => a._id === actionId);
action =
actor.system.attack?._id === actionId
? actor.system.attack
: item?.system?.actions?.find(a => a._id === actionId);
return action;
}
@ -74,9 +77,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
event.stopPropagation();
const actor = this.getActor(message.system.source.actor);
if (!actor || !game.user.isGM) return true;
if(message.system.source.item && message.system.source.action) {
if (message.system.source.item && message.system.source.action) {
const action = this.getAction(actor, message.system.source.item, message.system.source.action);
if(!action || !action?.rollDamage) return;
if (!action || !action?.rollDamage) return;
await action.rollDamage(event, message);
}
};
@ -85,9 +88,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
event.stopPropagation();
const actor = this.getActor(message.system.source.actor);
if (!actor || !game.user.isGM) return true;
if(message.system.source.item && message.system.source.action) {
if (message.system.source.item && message.system.source.action) {
const action = this.getAction(actor, message.system.source.item, message.system.source.action);
if(!action || !action?.rollHealing) return;
if (!action || !action?.rollHealing) return;
await action.rollHealing(event, message);
}
};
@ -96,12 +99,12 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
event.stopPropagation();
const actor = this.getActor(message.system.source.actor);
if (!actor || !game.user.isGM) return true;
if(message.system.source.item && message.system.source.action) {
if (message.system.source.item && message.system.source.action) {
const action = this.getAction(actor, message.system.source.item, message.system.source.action);
if(!action || !action?.applyEffects) return;
if (!action || !action?.applyEffects) return;
await action.applyEffects(event, message);
}
}
};
hoverTarget = event => {
event.stopPropagation();
@ -148,7 +151,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
for (var target of targets) {
await target.actor.modifyResource([{value: healing, type: event.currentTarget.dataset.type}]);
await target.actor.modifyResource([{ value: healing, type: event.currentTarget.dataset.type }]);
}
};