mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-17 23:49:02 +01:00
Add some jsdoc
This commit is contained in:
parent
a54efaeb48
commit
5c73b45193
23 changed files with 501 additions and 555 deletions
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@ -2358,6 +2358,7 @@
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"beastformInapplicable": "A beastform can only be applied to a Character.",
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"beastformAlreadyApplied": "The character already has a beastform applied!",
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"noTargetsSelected": "No targets are selected.",
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"noTargetsSelectedOrPerm": "No targets are selected or with the update permission.",
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"attackTargetDoesNotExist": "The target token no longer exists",
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"insufficentAdvancements": "You don't have enough advancements left.",
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"noAssignedPlayerCharacter": "You have no assigned character.",
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@ -359,7 +359,9 @@ export default function DHApplicationMixin(Base) {
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callback: async (target, event) => {
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const doc = await getDocFromElement(target),
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action = doc?.system?.attack ?? doc;
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return action && action.use(event, { byPassRoll: true });
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const config = action.prepareConfig(event);
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config.hasRoll = false;
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return action && action.workflow.get("damage").execute(config, null, true);
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}
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});
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@ -1,5 +1,3 @@
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import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
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export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
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constructor(options) {
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super(options);
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@ -55,21 +53,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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addChatListeners = async (app, html, data) => {
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html.querySelectorAll('.duality-action-damage').forEach(element =>
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element.addEventListener('click', event => this.onRollDamage(event, data.message))
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);
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html.querySelectorAll('.target-save').forEach(element =>
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element.addEventListener('click', event => this.onRollSave(event, data.message))
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);
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html.querySelectorAll('.roll-all-save-button').forEach(element =>
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element.addEventListener('click', event => this.onRollAllSave(event, data.message))
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);
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html.querySelectorAll('.simple-roll-button').forEach(element =>
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element.addEventListener('click', event => this.onRollSimple(event, data.message))
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);
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html.querySelectorAll('.healing-button').forEach(element =>
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element.addEventListener('click', event => this.onHealing(event, data.message))
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);
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html.querySelectorAll('.ability-use-button').forEach(element =>
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element.addEventListener('click', event => this.abilityUseButton(event, data.message))
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);
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@ -90,81 +76,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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super.close(options);
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}
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async getActor(uuid) {
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return await foundry.utils.fromUuid(uuid);
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}
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getAction(actor, itemId, actionId) {
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const item = actor.items.get(itemId),
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action =
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actor.system.attack?._id === actionId
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? actor.system.attack
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: item.system.attack?._id === actionId
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? item.system.attack
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: item?.system?.actions?.get(actionId);
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return action;
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}
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async onRollDamage(event, message) {
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor);
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if (game.user.character?.id !== actor.id && !game.user.isGM) return true;
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if (message.system.source.item && message.system.source.action) {
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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if (!action || !action?.hasDamagePart) return;
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// await game.system.api.fields.ActionFields.DamageField.execute.call(action, message, true);
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action.schema.fields.damage.execute.call(action, message, true);
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}
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}
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async onRollSave(event, message) {
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor),
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tokenId = event.target.closest('[data-token]')?.dataset.token,
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token = game.canvas.tokens.get(tokenId);
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if (!token?.actor || !token.isOwner) return true;
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if (message.system.source.item && message.system.source.action) {
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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if (!action || !action?.hasSave) return;
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action.rollSave(token.actor, event, message).then(result =>
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emitAsGM(
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GMUpdateEvent.UpdateSaveMessage,
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action.updateSaveMessage.bind(action, result, message, token.id),
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{
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action: action.uuid,
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message: message._id,
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token: token.id,
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result
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}
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)
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);
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}
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}
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async onRollAllSave(event, message) {
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event.stopPropagation();
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if (!game.user.isGM) return;
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const targets = event.target.parentElement.querySelectorAll('[data-token] .target-save');
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const actor = await this.getActor(message.system.source.actor),
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action = this.getAction(actor, message.system.source.item, message.system.source.action);
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targets.forEach(async el => {
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const tokenId = el.closest('[data-token]')?.dataset.token,
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token = game.canvas.tokens.get(tokenId);
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if (!token.actor) return;
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if (game.user === token.actor.owner) el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
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else {
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token.actor.owner
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.query('reactionRoll', {
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actionId: action.uuid,
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actorId: token.actor.uuid,
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event,
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message
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})
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.then(result => action.updateSaveMessage(result, message, token.id));
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}
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});
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}
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async onRollSimple(event, message) {
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const buttonType = event.target.dataset.type ?? 'damage',
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total = message.rolls.reduce((a, c) => a + Roll.fromJSON(c).total, 0),
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@ -198,8 +109,11 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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item.system.attack?.id === event.currentTarget.id
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? item.system.attack
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: item.system.actions.get(event.currentTarget.id);
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if (event.currentTarget.dataset.directDamage) action.use(event, { byPassRoll: true });
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else action.use(event);
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if (event.currentTarget.dataset.directDamage) {
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const config = action.prepareConfig(event);
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config.hasRoll = false;
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action.workflow.get("damage").execute(config, null, true);
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} else action.use(event);
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}
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async actionUseButton(event, message) {
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@ -44,17 +44,16 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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return schemaFields;
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}
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static defineWorkflow() {
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const workflow = [];
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Object.values(this.schema.fields).forEach(s => {
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if(s.execute) workflow.push( { order: s.order, execute: s.execute } );
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defineWorkflow() {
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const workflow = new Map();
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Object.entries(this.schema.fields).forEach(([k,s]) => {
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if(s.execute) workflow.set(k, { order: s.order, execute: s.execute.bind(this) } );
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});
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if(this.schema.fields.damage) workflow.push( { order: 75, execute: this.schema.fields.damage.applyDamage } );
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workflow.sort((a, b) => a.order - b.order);
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return workflow.map(s => s.execute);
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if(this.schema.fields.damage) workflow.set("applyDamage", { order: 75, execute: game.system.api.fields.ActionFields.DamageField.applyDamage.bind(this) } );
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return new Map([...workflow.entries()].sort(([aKey, aValue], [bKey, bValue]) => aValue.order - bValue.order));
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}
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static get workflow() {
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get workflow() {
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if ( this.hasOwnProperty("_workflow") ) return this._workflow;
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const workflow = Object.freeze(this.defineWorkflow());
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Object.defineProperty(this, "_workflow", {value: workflow, writable: false});
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@ -66,10 +65,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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return fields.DataField.isPrototypeOf(field) && field;
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}
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get workflow() {
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return this.constructor.workflow;
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}
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prepareData() {
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this.name = this.name || game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[this.type].name);
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this.img = this.img ?? this.parent?.parent?.img;
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@ -133,8 +128,10 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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}
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async executeWorkflow(config) {
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for(const part of this.workflow) {
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if(await part.call(this, config) === false) return;
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for(const [key, part] of this.workflow) {
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if (Hooks.call(`${CONFIG.DH.id}.pre${key.capitalize()}Action`, this, config) === false) return;
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if(await part.execute(config) === false) return;
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if (Hooks.call(`${CONFIG.DH.id}.post${key.capitalize()}Action`, this, config) === false) return;
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}
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}
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@ -143,15 +140,15 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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if (this.chatDisplay) await this.toChat();
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let { byPassRoll } = options,
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config = this.prepareConfig(event, byPassRoll);
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let config = this.prepareConfig(event);
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Object.values(this.schema.fields).forEach( clsField => {
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/* Object.values(this.schema.fields).forEach( clsField => {
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if (clsField?.prepareConfig) {
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const keep = clsField.prepareConfig.call(this, config);
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if (config.isFastForward && !keep) return;
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// const keep = clsField.prepareConfig.call(this, config);
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// if (config.isFastForward && !keep) return;
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if(clsField.prepareConfig.call(this, config) === false) return;
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}
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})
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}) */
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if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
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@ -161,25 +158,9 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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if (!config) return;
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}
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// Execute the Action Worflow in order based of schema fields
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await this.executeWorkflow(config);
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// if (config.hasRoll) {
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// const rollConfig = this.prepareRoll(config);
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// config.roll = rollConfig;
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// config = await this.actor.diceRoll(config);
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// if (!config) return;
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// }
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// if (this.doFollowUp(config)) {
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// if (this.rollDamage && this.damage.parts.length) await this.rollDamage(event, config);
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// else if (this.trigger) await this.trigger(event, config);
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// else if (this.hasSave || this.hasEffect) {
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// const roll = new CONFIG.Dice.daggerheart.DHRoll('');
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// roll._evaluated = true;
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// await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
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// }
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// }
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// Consume resources
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await this.consume(config);
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@ -189,9 +170,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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}
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/* */
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prepareConfig(event, byPass = false) {
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const hasRoll = this.getUseHasRoll(byPass);
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return {
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prepareBaseConfig(event) {
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const config = {
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event,
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title: `${this.item.name}: ${this.name}`,
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source: {
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@ -200,105 +180,60 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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actor: this.actor.uuid
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},
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dialog: {
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configure: hasRoll
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// configure: this.hasRoll
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},
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type: this.type,
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hasRoll: hasRoll,
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hasRoll: this.hasRoll,
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hasDamage: this.hasDamagePart && this.type !== 'healing',
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hasHealing: this.hasDamagePart && this.type === 'healing',
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hasEffect: !!this.effects?.length,
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isDirect: !!this.damage?.direct,
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hasSave: this.hasSave,
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isDirect: !!this.damage?.direct,
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selectedRollMode: game.settings.get('core', 'rollMode'),
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isFastForward: event.shiftKey,
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// isFastForward: event.shiftKey,
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data: this.getRollData(),
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evaluate: hasRoll
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evaluate: this.hasRoll
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};
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DHBaseAction.applyKeybindings(config);
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return config;
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}
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prepareConfig(event) {
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const config = this.prepareBaseConfig(event);
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Object.values(this.schema.fields).forEach( clsField => {
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if (clsField?.prepareConfig) {
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// const keep = clsField.prepareConfig.call(this, config);
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// if (config.isFastForward && !keep) return;
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if(clsField.prepareConfig.call(this, config) === false) return;
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}
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})
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return config;
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}
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requireConfigurationDialog(config) {
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return !config.event.shiftKey && !config.hasRoll && (config.costs?.length || config.uses);
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}
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// prepareRoll() {
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// const roll = {
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// baseModifiers: this.roll.getModifier(),
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// label: 'Attack',
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// type: this.actionType,
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// difficulty: this.roll?.difficulty,
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// formula: this.roll.getFormula(),
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// advantage: CONFIG.DH.ACTIONS.advantageState[this.roll.advState].value
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// };
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// if (this.roll?.type === 'diceSet' || !this.hasRoll) roll.lite = true;
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// return roll;
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// }
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// doFollowUp(config) {
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// return !config.hasRoll;
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// }
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async consume(config, successCost = false) {
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const actor= this.actor.system.partner ?? this.actor,
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usefulResources = {
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...foundry.utils.deepClone(actor.system.resources),
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fear: {
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value: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
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max: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
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reversed: false
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}
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};
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await game.system.api.fields.ActionFields.CostField.consume.call(this, config, successCost);
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await game.system.api.fields.ActionFields.UsesField.consume.call(this, config, successCost);
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for (var cost of config.costs) {
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if (cost.keyIsID) {
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usefulResources[cost.key] = {
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value: cost.value,
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target: this.parent.parent,
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keyIsID: true
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};
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}
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}
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const resources = game.system.api.fields.ActionFields.CostField.getRealCosts(config.costs)
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.filter(
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c =>
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(!successCost && (!c.consumeOnSuccess || config.roll?.success)) ||
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(successCost && c.consumeOnSuccess)
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)
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.reduce((a, c) => {
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const resource = usefulResources[c.key];
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if (resource) {
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a.push({
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key: c.key,
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value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
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target: resource.target,
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keyIsID: resource.keyIsID
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});
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return a;
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}
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}, []);
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await actor.modifyResource(resources);
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if (
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config.uses?.enabled &&
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((!successCost && (!config.uses?.consumeOnSuccess || config.roll?.success)) ||
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(successCost && config.uses?.consumeOnSuccess))
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)
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this.update({ 'uses.value': this.uses.value + 1 });
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if (config.roll?.success || successCost) {
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if (config.roll && !config.roll.success && successCost) {
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setTimeout(() => {
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(config.message ?? config.parent).update({ 'system.successConsumed': true });
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}, 50);
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}
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}
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/* */
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/* ROLL */
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getUseHasRoll(byPass = false) {
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return this.hasRoll && !byPass;
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static applyKeybindings(config) {
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config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
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}
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/**
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* Getters to know which parts the action of composed of. A field can exist but configured to not be used.
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* @returns {boolean} Does that part in the action.
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*/
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get hasRoll() {
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return !!this.roll?.type;
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}
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@ -306,120 +241,15 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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get hasDamagePart() {
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return this.damage?.parts?.length;
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}
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/* ROLL */
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/* SAVE */
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get hasSave() {
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return !!this.save?.trait;
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}
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/* SAVE */
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/* EFFECTS */
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get hasEffect() {
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return this.effects?.length > 0;
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}
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async applyEffects(event, data, targets) {
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targets ??= data.system.targets;
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const force = true; /* Where should this come from? */
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if (!this.effects?.length || !targets.length) return;
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let effects = this.effects;
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targets.forEach(async token => {
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if (!token.hit && !force) return;
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if (this.hasSave && token.saved.success === true) {
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effects = this.effects.filter(e => e.onSave === true);
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}
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if (!effects.length) return;
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effects.forEach(async e => {
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const actor = canvas.tokens.get(token.id)?.actor,
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effect = this.item.effects.get(e._id);
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if (!actor || !effect) return;
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await this.applyEffect(effect, actor);
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});
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});
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}
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async applyEffect(effect, actor) {
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const existingEffect = actor.effects.find(e => e.origin === effect.uuid);
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if (existingEffect) {
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return effect.update(
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foundry.utils.mergeObject({
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...effect.constructor.getInitialDuration(),
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disabled: false
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})
|
||||
);
|
||||
}
|
||||
|
||||
// Otherwise, create a new effect on the target
|
||||
const effectData = foundry.utils.mergeObject({
|
||||
...effect.toObject(),
|
||||
disabled: false,
|
||||
transfer: false,
|
||||
origin: effect.uuid
|
||||
});
|
||||
await ActiveEffect.implementation.create(effectData, { parent: actor });
|
||||
}
|
||||
/* EFFECTS */
|
||||
|
||||
/* SAVE */
|
||||
// async rollSave(actor, event, message) {
|
||||
// if (!actor) return;
|
||||
// const title = actor.isNPC
|
||||
// ? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
|
||||
// : game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
// ability: game.i18n.localize(abilities[this.save.trait]?.label)
|
||||
// });
|
||||
// return actor.diceRoll({
|
||||
// event,
|
||||
// title,
|
||||
// roll: {
|
||||
// trait: this.save.trait,
|
||||
// difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
|
||||
// type: 'reaction'
|
||||
// },
|
||||
// type: 'trait',
|
||||
// hasRoll: true,
|
||||
// data: actor.getRollData()
|
||||
// });
|
||||
// }
|
||||
|
||||
// updateSaveMessage(result, message, targetId) {
|
||||
// if (!result) return;
|
||||
// const updateMsg = this.updateChatMessage.bind(this, message, targetId, {
|
||||
// result: result.roll.total,
|
||||
// success: result.roll.success
|
||||
// });
|
||||
// if (game.modules.get('dice-so-nice')?.active)
|
||||
// game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(() => updateMsg());
|
||||
// else updateMsg();
|
||||
// }
|
||||
|
||||
// static rollSaveQuery({ actionId, actorId, event, message }) {
|
||||
// return new Promise(async (resolve, reject) => {
|
||||
// const actor = await fromUuid(actorId),
|
||||
// action = await fromUuid(actionId);
|
||||
// if (!actor || !actor?.isOwner) reject();
|
||||
// action.rollSave(actor, event, message).then(result => resolve(result));
|
||||
// });
|
||||
// }
|
||||
/* SAVE */
|
||||
|
||||
async updateChatMessage(message, targetId, changes/* , chain = true */) {
|
||||
setTimeout(async () => {
|
||||
const chatMessage = ui.chat.collection.get(message._id);
|
||||
|
||||
await chatMessage.update(changes);
|
||||
}, 100);
|
||||
// if (chain) {
|
||||
// if (message.system.source.message)
|
||||
// this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
|
||||
// const relatedChatMessages = ui.chat.collection.filter(c => c.system.source?.message === message._id);
|
||||
// relatedChatMessages.forEach(c => {
|
||||
// this.updateChatMessage(c, targetId, changes, false);
|
||||
// });
|
||||
// }
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a list of localized tags for this action.
|
||||
* @returns {string[]} An array of localized tag strings.
|
||||
|
|
|
|||
|
|
@ -1,65 +1,5 @@
|
|||
import { setsEqual } from '../../helpers/utils.mjs';
|
||||
import DHBaseAction from './baseAction.mjs';
|
||||
|
||||
export default class DHDamageAction extends DHBaseAction {
|
||||
static extraSchemas = [...super.extraSchemas, 'damage', 'target', 'effects'];
|
||||
|
||||
/* getFormulaValue(part, data) {
|
||||
let formulaValue = part.value;
|
||||
|
||||
if (data.hasRoll && part.resultBased && data.roll.result.duality === -1) return part.valueAlt;
|
||||
|
||||
const isAdversary = this.actor.type === 'adversary';
|
||||
if (isAdversary && this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
|
||||
const hasHordeDamage = this.actor.effects.find(x => x.type === 'horde');
|
||||
if (hasHordeDamage && !hasHordeDamage.disabled) return part.valueAlt;
|
||||
}
|
||||
|
||||
return formulaValue;
|
||||
}
|
||||
|
||||
formatFormulas(formulas, systemData) {
|
||||
const formattedFormulas = [];
|
||||
formulas.forEach(formula => {
|
||||
if (isNaN(formula.formula))
|
||||
formula.formula = Roll.replaceFormulaData(formula.formula, this.getRollData(systemData));
|
||||
const same = formattedFormulas.find(
|
||||
f => setsEqual(f.damageTypes, formula.damageTypes) && f.applyTo === formula.applyTo
|
||||
);
|
||||
if (same) same.formula += ` + ${formula.formula}`;
|
||||
else formattedFormulas.push(formula);
|
||||
});
|
||||
return formattedFormulas;
|
||||
}
|
||||
|
||||
async rollDamage(event, data) {
|
||||
const systemData = data.system ?? data;
|
||||
|
||||
let formulas = this.damage.parts.map(p => ({
|
||||
formula: this.getFormulaValue(p, systemData).getFormula(this.actor),
|
||||
damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
|
||||
applyTo: p.applyTo
|
||||
}));
|
||||
|
||||
if (!formulas.length) return;
|
||||
|
||||
formulas = this.formatFormulas(formulas, systemData);
|
||||
|
||||
delete systemData.evaluate;
|
||||
const config = {
|
||||
...systemData,
|
||||
roll: formulas,
|
||||
dialog: {},
|
||||
data: this.getRollData()
|
||||
};
|
||||
if (this.hasSave) config.onSave = this.save.damageMod;
|
||||
if (data.system) {
|
||||
config.source.message = data._id;
|
||||
config.directDamage = false;
|
||||
} else {
|
||||
config.directDamage = true;
|
||||
}
|
||||
|
||||
return CONFIG.Dice.daggerheart.DamageRoll.build(config);
|
||||
} */
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,15 +2,4 @@ import DHBaseAction from './baseAction.mjs';
|
|||
|
||||
export default class DHMacroAction extends DHBaseAction {
|
||||
static extraSchemas = [...super.extraSchemas, 'macro'];
|
||||
|
||||
/* async trigger(event, ...args) {
|
||||
const fixUUID = !this.macro.includes('Macro.') ? `Macro.${this.macro}` : this.macro,
|
||||
macro = await fromUuid(fixUUID);
|
||||
try {
|
||||
if (!macro) throw new Error(`No macro found for the UUID: ${this.macro}.`);
|
||||
macro.execute();
|
||||
} catch (error) {
|
||||
ui.notifications.error(error);
|
||||
}
|
||||
} */
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
import DHAbilityUse from "./abilityUse.mjs";
|
||||
import DHActorRoll from "./adversaryRoll.mjs";
|
||||
import DHActorRoll from "./actorRoll.mjs";
|
||||
|
||||
export const config = {
|
||||
abilityUse: DHAbilityUse,
|
||||
|
|
|
|||
|
|
@ -6,6 +6,5 @@ export { default as EffectsField } from './effectsField.mjs';
|
|||
export { default as SaveField } from './saveField.mjs';
|
||||
export { default as BeastformField } from './beastformField.mjs';
|
||||
export { default as DamageField } from './damageField.mjs';
|
||||
export { default as HealingField } from './healingField.mjs';
|
||||
export { default as RollField } from './rollField.mjs';
|
||||
export { default as MacroField } from './macroField.mjs';
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
export default class CostField extends fields.ArrayField {
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(options = {}, context = {}) {
|
||||
const element = new fields.SchemaField({
|
||||
key: new fields.StringField({
|
||||
|
|
@ -20,6 +22,11 @@ export default class CostField extends fields.ArrayField {
|
|||
super(element, options, context);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update Action Workflow config object.
|
||||
* Must be called within Action context.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
prepareConfig(config) {
|
||||
const costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : [];
|
||||
config.costs = CostField.calcCosts.call(this, costs);
|
||||
|
|
@ -29,6 +36,12 @@ export default class CostField extends fields.ArrayField {
|
|||
return hasCost;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* Must be called within Action context.
|
||||
* @param {*} costs
|
||||
* @returns
|
||||
*/
|
||||
static calcCosts(costs) {
|
||||
const resources = CostField.getResources.call(this, costs);
|
||||
return costs.map(c => {
|
||||
|
|
@ -47,6 +60,12 @@ export default class CostField extends fields.ArrayField {
|
|||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the current Actor currently has all needed resources.
|
||||
* Must be called within Action context.
|
||||
* @param {*} costs
|
||||
* @returns {boolean}
|
||||
*/
|
||||
static hasCost(costs) {
|
||||
const realCosts = CostField.getRealCosts.call(this, costs),
|
||||
hasFearCost = realCosts.findIndex(c => c.key === 'fear');
|
||||
|
|
@ -73,6 +92,12 @@ export default class CostField extends fields.ArrayField {
|
|||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all Actor resources + parent Item potential one.
|
||||
* Must be called within Action context.
|
||||
* @param {*} costs
|
||||
* @returns
|
||||
*/
|
||||
static getResources(costs) {
|
||||
const actorResources = foundry.utils.deepClone(this.actor.system.resources);
|
||||
if (this.actor.system.partner)
|
||||
|
|
@ -93,6 +118,11 @@ export default class CostField extends fields.ArrayField {
|
|||
};
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {*} costs
|
||||
* @returns
|
||||
*/
|
||||
static getRealCosts(costs) {
|
||||
const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
|
||||
let mergedCosts = [];
|
||||
|
|
@ -104,6 +134,12 @@ export default class CostField extends fields.ArrayField {
|
|||
return mergedCosts;
|
||||
}
|
||||
|
||||
/**
|
||||
* Format scalable max cost, inject Action datas if it's a formula.
|
||||
* Must be called within Action context.
|
||||
* @param {number|string} max Configured maximum for that resource.
|
||||
* @returns {number} The max cost value.
|
||||
*/
|
||||
static formatMax(max) {
|
||||
max ??= 0;
|
||||
if (isNaN(max)) {
|
||||
|
|
@ -112,4 +148,53 @@ export default class CostField extends fields.ArrayField {
|
|||
}
|
||||
return Number(max);
|
||||
}
|
||||
|
||||
/**
|
||||
* Consume configured action resources.
|
||||
* Must be called within Action context.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @param {boolean} [successCost=false] Consume only resources configured as "On Success only" if not already consumed.
|
||||
*/
|
||||
static async consume(config, successCost = false) {
|
||||
const actor= this.actor.system.partner ?? this.actor,
|
||||
usefulResources = {
|
||||
...foundry.utils.deepClone(actor.system.resources),
|
||||
fear: {
|
||||
value: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
|
||||
max: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
|
||||
reversed: false
|
||||
}
|
||||
};
|
||||
|
||||
for (var cost of config.costs) {
|
||||
if (cost.keyIsID) {
|
||||
usefulResources[cost.key] = {
|
||||
value: cost.value,
|
||||
target: this.parent.parent,
|
||||
keyIsID: true
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
const resources = CostField.getRealCosts(config.costs)
|
||||
.filter(
|
||||
c =>
|
||||
(!successCost && (!c.consumeOnSuccess || config.roll?.success)) ||
|
||||
(successCost && c.consumeOnSuccess)
|
||||
)
|
||||
.reduce((a, c) => {
|
||||
const resource = usefulResources[c.key];
|
||||
if (resource) {
|
||||
a.push({
|
||||
key: c.key,
|
||||
value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
|
||||
target: resource.target,
|
||||
keyIsID: resource.keyIsID
|
||||
});
|
||||
return a;
|
||||
}
|
||||
}, []);
|
||||
|
||||
await actor.modifyResource(resources);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,15 @@
|
|||
import FormulaField from '../formulaField.mjs';
|
||||
import { setsEqual } from '../../../helpers/utils.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
export default class DamageField extends fields.SchemaField {
|
||||
/**
|
||||
* Action Workflow order
|
||||
*/
|
||||
order = 20;
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(options, context = {}) {
|
||||
const damageFields = {
|
||||
parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)),
|
||||
|
|
@ -17,60 +22,66 @@ export default class DamageField extends fields.SchemaField {
|
|||
super(damageFields, options, context);
|
||||
}
|
||||
|
||||
async execute(data, force = false) {
|
||||
/**
|
||||
* Roll Damage/Healing Action Workflow part.
|
||||
* Must be called within Action context.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @param {string} [messageId=null] ChatMessage Id where the clicked button belong.
|
||||
* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
|
||||
*/
|
||||
async execute(config, messageId = null, force = false) {
|
||||
if((this.hasRoll && DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id) && !force) return;
|
||||
|
||||
const systemData = data.system ?? data;
|
||||
|
||||
let formulas = this.damage.parts.map(p => ({
|
||||
formula: DamageField.getFormulaValue.call(this, p, systemData).getFormula(this.actor),
|
||||
formula: DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
|
||||
damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
|
||||
applyTo: p.applyTo
|
||||
}));
|
||||
|
||||
if (!formulas.length) return false;
|
||||
|
||||
formulas = DamageField.formatFormulas.call(this, formulas, systemData);
|
||||
formulas = DamageField.formatFormulas.call(this, formulas, config);
|
||||
|
||||
delete systemData.evaluate;
|
||||
const config = {
|
||||
...systemData,
|
||||
const damageConfig = {
|
||||
...config,
|
||||
roll: formulas,
|
||||
dialog: {},
|
||||
data: this.getRollData()
|
||||
};
|
||||
if(DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id) config.dialog.configure = false;
|
||||
if (this.hasSave) config.onSave = this.save.damageMod;
|
||||
delete damageConfig.evaluate;
|
||||
|
||||
if (data.message || data.system) {
|
||||
config.source.message = data.message?._id ?? data._id;
|
||||
config.directDamage = false;
|
||||
} else {
|
||||
config.directDamage = true;
|
||||
if(DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id) damageConfig.dialog.configure = false;
|
||||
if (config.hasSave) config.onSave = damageConfig.onSave = this.save.damageMod;
|
||||
|
||||
damageConfig.source.message = config.message?._id ?? messageId;
|
||||
damageConfig.directDamage = !!damageConfig.source?.message;
|
||||
|
||||
if(damageConfig.source?.message && game.modules.get('dice-so-nice')?.active)
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(damageConfig.source.message);
|
||||
|
||||
const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig);
|
||||
if(!damageResult) return false;
|
||||
config.damage = damageResult.damage;
|
||||
}
|
||||
|
||||
if(config.source?.message && game.modules.get('dice-so-nice')?.active)
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(config.source.message);
|
||||
|
||||
if(!(await CONFIG.Dice.daggerheart.DamageRoll.build(config))) return false;
|
||||
|
||||
if(DamageField.getAutomation()) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
async applyDamage(config, targets) {
|
||||
console.log(config, this)
|
||||
/**
|
||||
* Apply Damage/Healing Action Worflow part.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @param {*[]} targets Arrays of targets to bypass pre-selected ones.
|
||||
* @param {boolean} force If the method should be executed outside of Action workflow, for ChatMessage button for example.
|
||||
*/
|
||||
static async applyDamage(config, targets = null, force = false) {
|
||||
targets ??= config.targets;
|
||||
if(!config.damage || !targets?.length || !DamageField.getApplyAutomation()) return;
|
||||
if(!config.damage || !targets?.length || (!DamageField.getApplyAutomation() && !force)) return;
|
||||
for (let target of targets) {
|
||||
const actor = fromUuidSync(target.actorId);
|
||||
if(!actor) continue;
|
||||
if (
|
||||
!this.hasHealing &&
|
||||
this.onSave &&
|
||||
this.system.hitTargets.find(t => t.id === target.id)?.saved?.success === true
|
||||
!config.hasHealing &&
|
||||
config.onSave &&
|
||||
target.saved?.success === true
|
||||
) {
|
||||
const mod = CONFIG.DH.ACTIONS.damageOnSave[this.onSave]?.mod ?? 1;
|
||||
const mod = CONFIG.DH.ACTIONS.damageOnSave[config.onSave]?.mod ?? 1;
|
||||
Object.entries(config.damage).forEach(([k, v]) => {
|
||||
v.total = 0;
|
||||
v.parts.forEach(part => {
|
||||
|
|
@ -80,12 +91,18 @@ export default class DamageField extends fields.SchemaField {
|
|||
});
|
||||
}
|
||||
|
||||
// this.consumeOnSuccess();
|
||||
if (this.hasHealing) actor.takeHealing(config.damage);
|
||||
else actor.takeDamage(config.damage, this.isDirect);
|
||||
if (config.hasHealing) actor.takeHealing(config.damage);
|
||||
else actor.takeDamage(config.damage, config.isDirect);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* Must be called within Action context.
|
||||
* @param {*} part
|
||||
* @param {*} data
|
||||
* @returns
|
||||
*/
|
||||
static getFormulaValue(part, data) {
|
||||
let formulaValue = part.value;
|
||||
|
||||
|
|
@ -100,11 +117,18 @@ export default class DamageField extends fields.SchemaField {
|
|||
return formulaValue;
|
||||
}
|
||||
|
||||
static formatFormulas(formulas, systemData) {
|
||||
/**
|
||||
*
|
||||
* Must be called within Action context.
|
||||
* @param {*} formulas
|
||||
* @param {*} systemData
|
||||
* @returns
|
||||
*/
|
||||
static formatFormulas(formulas, data) {
|
||||
const formattedFormulas = [];
|
||||
formulas.forEach(formula => {
|
||||
if (isNaN(formula.formula))
|
||||
formula.formula = Roll.replaceFormulaData(formula.formula, this.getRollData(systemData));
|
||||
formula.formula = Roll.replaceFormulaData(formula.formula, this.getRollData(data));
|
||||
const same = formattedFormulas.find(
|
||||
f => setsEqual(f.damageTypes, formula.damageTypes) && f.applyTo === formula.applyTo
|
||||
);
|
||||
|
|
@ -114,10 +138,19 @@ export default class DamageField extends fields.SchemaField {
|
|||
return formattedFormulas;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the automation setting for execute method for current user role
|
||||
* @returns {string} Id from settingsConfig.mjs actionAutomationChoices
|
||||
*/
|
||||
static getAutomation() {
|
||||
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.players)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Return the automation setting for applyDamage method for current user role
|
||||
* @returns {boolean} If applyDamage should be triggered automatically
|
||||
*/
|
||||
static getApplyAutomation() {
|
||||
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.players)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,12 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
export default class EffectsField extends fields.ArrayField {
|
||||
/**
|
||||
* Action Workflow order
|
||||
*/
|
||||
order = 100;
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(options = {}, context = {}) {
|
||||
const element = new fields.SchemaField({
|
||||
_id: new fields.DocumentIdField(),
|
||||
|
|
@ -11,27 +15,39 @@ export default class EffectsField extends fields.ArrayField {
|
|||
super(element, options, context);
|
||||
}
|
||||
|
||||
async execute(config) {
|
||||
if(!this.hasEffect) return;
|
||||
if(!config.message) {
|
||||
/**
|
||||
* Apply Effects Action Workflow part.
|
||||
* Must be called within Action context.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @param {object[]} [targets=null] Array of targets to override pre-selected ones.
|
||||
* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
|
||||
*/
|
||||
async execute(config, targets = null, force = false) {
|
||||
if(!config.hasEffect) return;
|
||||
let message = config.message ?? ui.chat.collection.get(config.parent?._id);
|
||||
if(!message) {
|
||||
const roll = new CONFIG.Dice.daggerheart.DHRoll('');
|
||||
roll._evaluated = true;
|
||||
config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
|
||||
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
|
||||
}
|
||||
if(EffectsField.getAutomation()) {
|
||||
EffectsField.applyEffects.call(this, config.targets);
|
||||
if(EffectsField.getAutomation() || force) {
|
||||
targets ??= config.targets.filter(t => !config.hasRoll || t.hit);
|
||||
EffectsField.applyEffects.call(this, config.targets.filter(t => !config.hasRoll || t.hit));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* Must be called within Action context.
|
||||
* @param {*} targets
|
||||
* @returns
|
||||
*/
|
||||
static async applyEffects(targets) {
|
||||
const force = true; /* Where should this come from? */
|
||||
if (!this.effects?.length || !targets?.length) return;
|
||||
let effects = this.effects;
|
||||
targets.forEach(async token => {
|
||||
if (!token.hit && !force) return;
|
||||
if (this.hasSave && token.saved.success === true) {
|
||||
if (this.hasSave && token.saved.success === true)
|
||||
effects = this.effects.filter(e => e.onSave === true);
|
||||
}
|
||||
if (!effects.length) return;
|
||||
effects.forEach(async e => {
|
||||
const actor = canvas.tokens.get(token.id)?.actor,
|
||||
|
|
@ -42,6 +58,12 @@ export default class EffectsField extends fields.ArrayField {
|
|||
});
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {*} effect
|
||||
* @param {*} actor
|
||||
* @returns
|
||||
*/
|
||||
static async applyEffect(effect, actor) {
|
||||
const existingEffect = actor.effects.find(e => e.origin === effect.uuid);
|
||||
if (existingEffect) {
|
||||
|
|
@ -63,6 +85,10 @@ export default class EffectsField extends fields.ArrayField {
|
|||
await ActiveEffect.implementation.create(effectData, { parent: actor });
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the automation setting for execute method for current user role
|
||||
* @returns {boolean} If execute should be triggered automatically
|
||||
*/
|
||||
static getAutomation() {
|
||||
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.players)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,12 +0,0 @@
|
|||
import { DHDamageData } from './damageField.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
export default class HealingField extends fields.SchemaField {
|
||||
constructor(options, context = {}) {
|
||||
const healingFields = {
|
||||
parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData))
|
||||
};
|
||||
super(healingFields, options, context);
|
||||
}
|
||||
}
|
||||
|
|
@ -3,10 +3,15 @@ const fields = foundry.data.fields;
|
|||
export default class MacroField extends fields.DocumentUUIDField {
|
||||
order = 70;
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(context = {}) {
|
||||
super({ type: "Macro" }, context);
|
||||
}
|
||||
|
||||
/**
|
||||
* Macro Action Workflow part.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods. Currently not used.
|
||||
*/
|
||||
async execute(config) {
|
||||
const fixUUID = !this.macro.includes('Macro.') ? `Macro.${this.macro}` : this.macro,
|
||||
macro = await fromUuid(fixUUID);
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
export default class RangeField extends fields.StringField {
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(context = {}) {
|
||||
const options = {
|
||||
choices: CONFIG.DH.GENERAL.range,
|
||||
|
|
@ -11,7 +13,12 @@ export default class RangeField extends fields.StringField {
|
|||
super(options, context);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update Action Workflow config object.
|
||||
* NOT YET IMPLEMENTED.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
prepareConfig(config) {
|
||||
return true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -112,20 +112,31 @@ export class DHActionRollData extends foundry.abstract.DataModel {
|
|||
export default class RollField extends fields.EmbeddedDataField {
|
||||
order = 10;
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(options, context = {}) {
|
||||
super(DHActionRollData, options, context);
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll Action Workflow part.
|
||||
* Must be called within Action context.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
async execute(config) {
|
||||
if(!config.hasRoll) return;
|
||||
config = await this.actor.diceRoll(config);
|
||||
if(!config) return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update Action Workflow config object.
|
||||
* Must be called within Action context.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
prepareConfig(config) {
|
||||
if(!config.hasRoll) return true;
|
||||
if(!config.hasRoll) return;
|
||||
|
||||
config.dialog.configure = !RollField.getAutomation();
|
||||
config.dialog.configure = RollField.getAutomation() ? !config.dialog.configure : config.dialog.configure;
|
||||
|
||||
const roll = {
|
||||
baseModifiers: this.roll.getModifier(),
|
||||
|
|
@ -138,9 +149,12 @@ export default class RollField extends fields.EmbeddedDataField {
|
|||
if (this.roll.type === 'diceSet' || !this.hasRoll) roll.lite = true;
|
||||
|
||||
config.roll = roll;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the automation setting for execute method for current user role
|
||||
* @returns {boolean} If execute should be triggered automatically
|
||||
*/
|
||||
static getAutomation() {
|
||||
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.players)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,14 @@
|
|||
import { abilities } from "../../../config/actorConfig.mjs";
|
||||
import { emitAsGM, GMUpdateEvent } from "../../../systemRegistration/socket.mjs";
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
export default class SaveField extends fields.SchemaField {
|
||||
/**
|
||||
* Action Workflow order
|
||||
*/
|
||||
order = 50;
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(options = {}, context = {}) {
|
||||
const saveFields = {
|
||||
trait: new fields.StringField({
|
||||
|
|
@ -22,52 +25,61 @@ export default class SaveField extends fields.SchemaField {
|
|||
super(saveFields, options, context);
|
||||
}
|
||||
|
||||
async execute(config) {
|
||||
if(!this.hasSave) return;
|
||||
if(!config.message) {
|
||||
/**
|
||||
* Reaction Roll Action Workflow part.
|
||||
* Must be called within Action context.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @param {object[]} [targets=null] Array of targets to override pre-selected ones.
|
||||
* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
|
||||
*/
|
||||
async execute(config, targets = null, force = false) {
|
||||
if(!config.hasSave) return;
|
||||
let message = config.message ?? ui.chat.collection.get(config.parent?._id);
|
||||
if(!message) {
|
||||
const roll = new CONFIG.Dice.daggerheart.DHRoll('');
|
||||
roll._evaluated = true;
|
||||
config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
|
||||
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
|
||||
}
|
||||
if(SaveField.getAutomation() !== CONFIG.DH.SETTINGS.actionAutomationChoices.never.id || force) {
|
||||
targets ??= config.targets.filter(t => !config.hasRoll || t.hit);
|
||||
SaveField.rollAllSave.call(this, targets, config.event, message);
|
||||
}
|
||||
if(SaveField.getAutomation() !== CONFIG.DH.SETTINGS.actionAutomationChoices.never.id) {
|
||||
SaveField.rollAllSave.call(this, config.targets, config.event, config.message);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll a Reaction Roll for all targets. Send a query to the owner if the User is not.
|
||||
* Must be called within Action context.
|
||||
* @param {object[]} targets Array of formatted targets.
|
||||
* @param {Event} event Triggering event
|
||||
* @param {ChatMessage} message The ChatMessage the triggered button comes from.
|
||||
*/
|
||||
static async rollAllSave(targets, event, message) {
|
||||
if(!targets) return;
|
||||
if(!targets || !game.user.isGM) return;
|
||||
targets.forEach(target => {
|
||||
const actor = fromUuidSync(target.actorId);
|
||||
if(actor) {
|
||||
if (game.user === actor.owner)
|
||||
const rollSave = game.user === actor.owner ?
|
||||
SaveField.rollSave.call(this, actor, event, message)
|
||||
.then(result =>
|
||||
emitAsGM(
|
||||
GMUpdateEvent.UpdateSaveMessage,
|
||||
SaveField.updateSaveMessage.bind(this, result, message, target.id),
|
||||
{
|
||||
action: this.uuid,
|
||||
message: message._id,
|
||||
token: target.id,
|
||||
result
|
||||
}
|
||||
)
|
||||
);
|
||||
else
|
||||
actor.owner
|
||||
: actor.owner
|
||||
.query('reactionRoll', {
|
||||
actionId: this.uuid,
|
||||
actorId: actor.uuid,
|
||||
event,
|
||||
message
|
||||
})
|
||||
.then(result => SaveField.updateSaveMessage.call(this, result, message, target.id));
|
||||
});
|
||||
rollSave.then(result => SaveField.updateSaveMessage.call(this, result, message, target.id));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static async rollSave(actor, event, message) {
|
||||
/**
|
||||
* Roll a Reaction Roll for the specified Actor against the Action difficulty.
|
||||
* Must be called within Action context.
|
||||
* @param {*} actor Actor document
|
||||
* @param {Event} event Triggering event
|
||||
* @returns {object} Actor diceRoll config result.
|
||||
*/
|
||||
static async rollSave(actor, event) {
|
||||
if (!actor) return;
|
||||
const title = actor.isNPC
|
||||
? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
|
||||
|
|
@ -90,9 +102,18 @@ export default class SaveField extends fields.SchemaField {
|
|||
return actor.diceRoll(rollConfig);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a Roll ChatMessage for a token according to his Reaction Roll result.
|
||||
* @param {object} result Result from the Reaction Roll
|
||||
* @param {object} message ChatMessage to update
|
||||
* @param {string} targetId Token ID
|
||||
*/
|
||||
static updateSaveMessage(result, message, targetId) {
|
||||
if (!result) return;
|
||||
const updateMsg = this.updateChatMessage.bind(this, message, targetId, {
|
||||
const updateMsg = function(message, targetId, result) {
|
||||
setTimeout(async () => {
|
||||
const chatMessage = ui.chat.collection.get(message._id),
|
||||
changes = {
|
||||
flags: {
|
||||
[game.system.id]: {
|
||||
reactionRolls: {
|
||||
|
|
@ -104,16 +125,32 @@ export default class SaveField extends fields.SchemaField {
|
|||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
await chatMessage.update(changes);
|
||||
}, 100);
|
||||
};
|
||||
if (game.modules.get('dice-so-nice')?.active)
|
||||
game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(() => updateMsg());
|
||||
else updateMsg();
|
||||
game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(() => updateMsg(message, targetId, result));
|
||||
else updateMsg(message, targetId, result);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the automation setting for execute method for current user role
|
||||
* @returns {string} Id from settingsConfig.mjs actionAutomationChoices
|
||||
*/
|
||||
static getAutomation() {
|
||||
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.save.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.save.players)
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a query to an Actor owner to roll a Reaction Roll then send back the result.
|
||||
* @param {object} param0
|
||||
* @param {string} param0.actionId Action ID
|
||||
* @param {string} param0.actorId Actor ID
|
||||
* @param {Event} param0.event Triggering event
|
||||
* @param {ChatMessage} param0.message Chat Message to update
|
||||
* @returns
|
||||
*/
|
||||
static rollSaveQuery({ actionId, actorId, event, message }) {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
const actor = await fromUuid(actorId),
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
export default class TargetField extends fields.SchemaField {
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(options = {}, context = {}) {
|
||||
const targetFields = {
|
||||
type: new fields.StringField({
|
||||
|
|
@ -13,16 +15,22 @@ export default class TargetField extends fields.SchemaField {
|
|||
super(targetFields, options, context);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update Action Workflow config object.
|
||||
* Must be called within Action context.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
prepareConfig(config) {
|
||||
if (!this.target?.type) return config.targets = [];
|
||||
config.hasTarget = true;
|
||||
let targets;
|
||||
// If the Action is configured as self-targeted, set targets as the owner.
|
||||
if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id)
|
||||
targets = [this.actor.token ?? this.actor.prototypeToken];
|
||||
else {
|
||||
targets = Array.from(game.user.targets);
|
||||
if (this.target.type !== CONFIG.DH.GENERAL.targetTypes.any.id) {
|
||||
targets = targets.filter(t => TargetField.isTargetFriendly.call(this, t));
|
||||
targets = targets.filter(target => TargetField.isTargetFriendly(this.actor, target, this.target.type));
|
||||
if (this.target.amount && targets.length > this.target.amount) targets = [];
|
||||
}
|
||||
}
|
||||
|
|
@ -33,24 +41,43 @@ export default class TargetField extends fields.SchemaField {
|
|||
return hasTargets;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the number of selected targets respect the amount set in the Action.
|
||||
* NOT YET IMPLEMENTED. Will be with Target Picker.
|
||||
* @param {number} amount Max amount of targets configured in the action.
|
||||
* @param {*[]} targets Array of targeted tokens.
|
||||
* @returns {boolean} If the amount of targeted tokens does not exceed action configured one.
|
||||
*/
|
||||
static checkTargets(amount, targets) {
|
||||
return true;
|
||||
// return !amount || (targets.length > amount);
|
||||
}
|
||||
|
||||
static isTargetFriendly(target) {
|
||||
const actorDisposition = this.actor.token
|
||||
? this.actor.token.disposition
|
||||
: this.actor.prototypeToken.disposition,
|
||||
/**
|
||||
* Compare 2 Actors disposition between each other
|
||||
* @param {*} actor First actor document.
|
||||
* @param {*} target Second actor document.
|
||||
* @param {string} type Disposition id to compare (friendly/hostile).
|
||||
* @returns {boolean} If both actors respect the provided type.
|
||||
*/
|
||||
static isTargetFriendly(actor, target, type) {
|
||||
const actorDisposition = actor.token
|
||||
? actor.token.disposition
|
||||
: actor.prototypeToken.disposition,
|
||||
targetDisposition = target.document.disposition;
|
||||
return (
|
||||
(this.target.type === CONFIG.DH.GENERAL.targetTypes.friendly.id &&
|
||||
(type === CONFIG.DH.GENERAL.targetTypes.friendly.id &&
|
||||
actorDisposition === targetDisposition) ||
|
||||
(this.target.type === CONFIG.DH.GENERAL.targetTypes.hostile.id &&
|
||||
(type === CONFIG.DH.GENERAL.targetTypes.hostile.id &&
|
||||
actorDisposition + targetDisposition === 0)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Format actor to useful datas for Action roll workflow.
|
||||
* @param {*} actor Actor object to format.
|
||||
* @returns {*} Formatted Actor.
|
||||
*/
|
||||
static formatTarget(actor) {
|
||||
return {
|
||||
id: actor.id,
|
||||
|
|
|
|||
|
|
@ -3,6 +3,8 @@ import FormulaField from '../formulaField.mjs';
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
export default class UsesField extends fields.SchemaField {
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(options = {}, context = {}) {
|
||||
const usesFields = {
|
||||
value: new fields.NumberField({ nullable: true, initial: null }),
|
||||
|
|
@ -20,6 +22,11 @@ export default class UsesField extends fields.SchemaField {
|
|||
super(usesFields, options, context);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update Action Workflow config object.
|
||||
* Must be called within Action context.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
prepareConfig(config) {
|
||||
const uses = this.uses?.max ? foundry.utils.deepClone(this.uses) : null;
|
||||
if (uses && !uses.value) uses.value = 0;
|
||||
|
|
@ -29,6 +36,12 @@ export default class UsesField extends fields.SchemaField {
|
|||
return hasUses;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* Must be called within Action context.
|
||||
* @param {*} uses
|
||||
* @returns {object}
|
||||
*/
|
||||
static calcUses(uses) {
|
||||
if (!uses) return null;
|
||||
return {
|
||||
|
|
@ -38,6 +51,12 @@ export default class UsesField extends fields.SchemaField {
|
|||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the Action still get atleast one unspent uses.
|
||||
* Must be called within Action context.
|
||||
* @param {*} uses
|
||||
* @returns {boolean}
|
||||
*/
|
||||
static hasUses(uses) {
|
||||
if (!uses) return true;
|
||||
let max = uses.max ?? 0;
|
||||
|
|
@ -47,4 +66,19 @@ export default class UsesField extends fields.SchemaField {
|
|||
}
|
||||
return (uses.hasOwnProperty('enabled') && !uses.enabled) || uses.value + 1 <= max;
|
||||
}
|
||||
|
||||
/**
|
||||
* Increment Action spent uses by 1.
|
||||
* Must be called within Action context.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @param {boolean} [successCost=false] Consume only resources configured as "On Success only" if not already consumed.
|
||||
*/
|
||||
static async consume(config, successCost = false) {
|
||||
if (
|
||||
config.uses?.enabled &&
|
||||
((!successCost && (!config.uses?.consumeOnSuccess || config.roll?.success)) ||
|
||||
(successCost && config.uses?.consumeOnSuccess))
|
||||
)
|
||||
this.update({ 'uses.value': this.uses.value + 1 });
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -147,6 +147,7 @@ export default class D20Roll extends DHRoll {
|
|||
});
|
||||
data.success = config.targets.some(target => target.hit);
|
||||
} else if (config.roll.difficulty) data.success = roll.isCritical || roll.total >= config.roll.difficulty;
|
||||
config.successConsumed = data.success;
|
||||
|
||||
data.advantage = {
|
||||
type: config.roll.advantage,
|
||||
|
|
|
|||
|
|
@ -4,12 +4,12 @@ import DHRoll from './dhRoll.mjs';
|
|||
export default class DamageRoll extends DHRoll {
|
||||
constructor(formula, data = {}, options = {}) {
|
||||
super(formula, data, options);
|
||||
if(options.dialog.configure === false) this.constructFormula(options);
|
||||
}
|
||||
|
||||
static DefaultDialog = DamageDialog;
|
||||
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
if (config.dialog.configure === false) roll.constructFormula(config);
|
||||
if (config.evaluate !== false) for (const roll of config.roll) await roll.roll.evaluate();
|
||||
|
||||
roll._evaluated = true;
|
||||
|
|
@ -38,7 +38,13 @@ export default class DamageRoll extends DHRoll {
|
|||
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
|
||||
),
|
||||
diceRoll = Roll.fromTerms([pool]);
|
||||
await game.dice3d.showForRoll(diceRoll, game.user, true, chatMessage.whisper, chatMessage.blind);
|
||||
await game.dice3d.showForRoll(
|
||||
diceRoll,
|
||||
game.user,
|
||||
true,
|
||||
chatMessage.whisper?.length > 0 ? chatMessage.whisper : null,
|
||||
chatMessage.blind
|
||||
);
|
||||
}
|
||||
await super.buildPost(roll, config, message);
|
||||
if (config.source?.message)
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
import { emitAsGM, GMUpdateEvent } from "../systemRegistration/socket.mjs";
|
||||
|
||||
export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
||||
targetHook = null;
|
||||
|
||||
|
|
@ -86,19 +88,29 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
itemDesc.setAttribute("open", "");
|
||||
}
|
||||
|
||||
if(!game.user.isGM) {
|
||||
if(!this.isAuthor && !this.speakerActor?.isOwner) {
|
||||
const applyButtons = html.querySelector(".apply-buttons");
|
||||
applyButtons?.remove();
|
||||
if(!this.isAuthor && !this.speakerActor?.isOwner) {
|
||||
const buttons = html.querySelectorAll(".ability-card-footer > .ability-use-button");
|
||||
buttons.forEach(b => b.remove());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
addChatListeners(html) {
|
||||
html.querySelectorAll('.duality-action-damage').forEach(element =>
|
||||
element.addEventListener('click', this.onRollDamage.bind(this))
|
||||
);
|
||||
|
||||
html.querySelectorAll('.damage-button').forEach(element =>
|
||||
element.addEventListener('click', this.onDamage.bind(this))
|
||||
element.addEventListener('click', this.onApplyDamage.bind(this))
|
||||
);
|
||||
|
||||
html.querySelectorAll('.target-save').forEach(element =>
|
||||
element.addEventListener('click', this.onRollSave.bind(this))
|
||||
);
|
||||
|
||||
html.querySelectorAll('.roll-all-save-button').forEach(element =>
|
||||
element.addEventListener('click', this.onRollAllSave.bind(this))
|
||||
);
|
||||
|
||||
html.querySelectorAll('.duality-action-effect').forEach(element =>
|
||||
|
|
@ -116,17 +128,17 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
});
|
||||
}
|
||||
|
||||
getTargetList() {
|
||||
const targets = this.system.hitTargets ?? [];
|
||||
return targets.map(target => game.canvas.tokens.documentCollection.find(t => t.actor?.uuid === target.actorId));
|
||||
async onRollDamage(event) {
|
||||
event.stopPropagation();
|
||||
this.system.action?.workflow.get("damage")?.execute(this.system, this._id, true);
|
||||
}
|
||||
|
||||
async onDamage(event) {
|
||||
async onApplyDamage(event) {
|
||||
event.stopPropagation();
|
||||
const targets = this.getTargetList();
|
||||
const targets = this.filterPermTargets(this.system.hitTargets);
|
||||
|
||||
if (this.system.onSave) {
|
||||
const pendingingSaves = this.system.hitTargets.filter(t => t.saved.success === null);
|
||||
const pendingingSaves = targets.filter(t => t.saved.success === null);
|
||||
if (pendingingSaves.length) {
|
||||
const confirm = await foundry.applications.api.DialogV2.confirm({
|
||||
window: { title: 'Pending Reaction Rolls found' },
|
||||
|
|
@ -137,62 +149,58 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
}
|
||||
|
||||
if (targets.length === 0)
|
||||
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
|
||||
|
||||
for (let target of targets) {
|
||||
let damages = foundry.utils.deepClone(this.system.damage);
|
||||
if (
|
||||
!this.system.hasHealing &&
|
||||
this.system.onSave &&
|
||||
this.system.hitTargets.find(t => t.id === target.id)?.saved?.success === true
|
||||
) {
|
||||
const mod = CONFIG.DH.ACTIONS.damageOnSave[this.system.onSave]?.mod ?? 1;
|
||||
Object.entries(damages).forEach(([k, v]) => {
|
||||
v.total = 0;
|
||||
v.parts.forEach(part => {
|
||||
part.total = Math.ceil(part.total * mod);
|
||||
v.total += part.total;
|
||||
});
|
||||
});
|
||||
}
|
||||
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm'));
|
||||
|
||||
this.consumeOnSuccess();
|
||||
if (this.system.hasHealing) target.actor.takeHealing(damages);
|
||||
else target.actor.takeDamage(damages, this.system.isDirect);
|
||||
this.system.action?.workflow.get("applyDamage")?.execute(this.system, targets, true);
|
||||
}
|
||||
|
||||
async onRollSave(event) {
|
||||
event.stopPropagation();
|
||||
const tokenId = event.target.closest('[data-token]')?.dataset.token,
|
||||
token = game.canvas.tokens.get(tokenId);
|
||||
if (!token?.actor || !token.isOwner) return true;
|
||||
if (this.system.source.item && this.system.source.action) {
|
||||
const action = this.system.action;
|
||||
if (!action || !action?.hasSave) return;
|
||||
game.system.api.fields.ActionFields.SaveField.rollSave.call(action, token.actor, event).then(result =>
|
||||
emitAsGM(
|
||||
GMUpdateEvent.UpdateSaveMessage,
|
||||
game.system.api.fields.ActionFields.SaveField.updateSaveMessage.bind(action, result, this, token.id),
|
||||
{
|
||||
action: action.uuid,
|
||||
message: this._id,
|
||||
token: token.id,
|
||||
result
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
getAction(actor, itemId, actionId) {
|
||||
const item = actor.items.get(itemId),
|
||||
action =
|
||||
actor.system.attack?._id === actionId
|
||||
? actor.system.attack
|
||||
: item.system.attack?._id === actionId
|
||||
? item.system.attack
|
||||
: item?.system?.actions?.get(actionId);
|
||||
return action;
|
||||
async onRollAllSave(event) {
|
||||
event.stopPropagation();
|
||||
if (!game.user.isGM) return;
|
||||
const targets = this.system.hitTargets;
|
||||
this.system.action?.workflow.get("save")?.execute(this.system, targets, true);
|
||||
}
|
||||
|
||||
async onApplyEffect(event) {
|
||||
event.stopPropagation();
|
||||
const actor = await foundry.utils.fromUuid(this.system.source.actor);
|
||||
if (!actor || !game.user.isGM) return true;
|
||||
if (this.system.source.item && this.system.source.action) {
|
||||
const action = this.getAction(actor, this.system.source.item, this.system.source.action);
|
||||
if (!action || !action?.applyEffects) return;
|
||||
const targets = this.getTargetList();
|
||||
const targets = this.filterPermTargets(this.system.hitTargets);
|
||||
if (targets.length === 0)
|
||||
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
|
||||
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm'));
|
||||
this.consumeOnSuccess();
|
||||
await action.applyEffects(event, this, targets);
|
||||
this.system.action?.workflow.get("effects")?.execute(this.system, targets, true);
|
||||
}
|
||||
|
||||
filterPermTargets(targets) {
|
||||
return targets.filter(t => fromUuidSync(t.actorId)?.canUserModify(game.user, "update"))
|
||||
}
|
||||
|
||||
consumeOnSuccess() {
|
||||
if (!this.system.successConsumed && !this.targetSelection) {
|
||||
const action = this.system.action;
|
||||
if (action) action.consume(this.system, true);
|
||||
}
|
||||
if (!this.system.successConsumed && !this.targetSelection)
|
||||
this.system.action?.consume(this.system, true);
|
||||
}
|
||||
|
||||
hoverTarget(event) {
|
||||
|
|
|
|||
|
|
@ -1,17 +1,17 @@
|
|||
<div class="roll-buttons">
|
||||
{{#if hasDamage}}
|
||||
{{#unless (empty damage)}}
|
||||
{{#if canButtonApply}}<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</button>{{/if}}
|
||||
<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</button>
|
||||
{{else}}
|
||||
<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollDamage"}}</button>
|
||||
{{/unless}}
|
||||
{{/if}}
|
||||
{{#if hasHealing}}
|
||||
{{#unless (empty damage)}}
|
||||
{{#if canButtonApply}}<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.healingRoll.applyHealing"}}</button>{{/if}}
|
||||
<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.healingRoll.applyHealing"}}</button>
|
||||
{{else}}
|
||||
<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollHealing"}}</button>
|
||||
{{/unless}}
|
||||
{{/if}}
|
||||
{{#if (and hasEffect canButtonApply)}}<button class="duality-action-effect">{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</button>{{/if}}
|
||||
{{#if (and hasEffect)}}<button class="duality-action-effect">{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</button>{{/if}}
|
||||
</div>
|
||||
Loading…
Add table
Add a link
Reference in a new issue