Added a separation of system effects and generic effects on token status effects. Can be turned off in settings. (#317)

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WBHarry 2025-07-11 21:53:22 +02:00 committed by GitHub
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11 changed files with 199 additions and 5 deletions

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<div class="col left">
<div class="attribute elevation" data-tooltip="HUD.Elevation">
<i class="fas fa-angle-up"></i>
<input type="text" name="elevation" value="{{elevation}}" {{disabled (or locked (and isGamePaused (not isGM)))}}>
</div>
<button type="button" class="control-icon" data-action="sort" data-direction="up" data-tooltip="HUD.ToFront">
<img src="{{icons.up}}">
</button>
<button type="button" class="control-icon" data-action="sort" data-direction="down" data-tooltip="HUD.ToBack">
<img src="{{icons.down}}">
</button>
{{#if canConfigure}}
<button type="button" class="control-icon" data-action="config" data-tooltip="HUD.OpenConfig">
<i class="fa-solid fa-gear" inert></i>
</button>
{{/if}}
</div>
<div class="col middle">
<div class="attribute bar2">
{{#if displayBar2}}
<input type="text" name="bar2" value="{{bar2Data.value}}" {{#unless bar2Data.editable}}disabled{{/unless}}>
{{/if}}
</div>
<div class="attribute bar1">
{{#if displayBar1}}
<input type="text" name="bar1" value="{{bar1Data.value}}" {{#unless bar1Data.editable}}disabled{{/unless}}>
{{/if}}
</div>
</div>
<div class="col right">
{{#if isGM}}
<button type="button" class="control-icon {{visibilityClass}}" data-action="visibility" data-tooltip="HUD.ToggleVis">
<img src="{{icons.visibility}}">
</button>
{{/if}}
<button type="button" class="control-icon" data-action="togglePalette" data-palette="effects" data-tooltip="HUD.AssignStatusEffects">
<img src="{{icons.effects}}">
</button>
<div class="palette status-effects" data-palette="effects">
{{#each systemStatusEffects as |status|}}
<img class="effect-control {{status.cssClass}}" src="{{status.src}}" data-action="effect" data-status-id="{{status.id}}" {{#if status.title}}data-tooltip-text="{{status.title}}"{{/if}}>
{{/each}}
{{#if genericStatusEffects}}
<label class="palette-category-title">{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.genericEffects"}}</label>
{{#each genericStatusEffects as |status|}}
<img class="effect-control {{status.cssClass}}" src="{{status.src}}" data-action="effect" data-status-id="{{status.id}}" {{#if status.title}}data-tooltip-text="{{status.title}}"{{/if}}>
{{/each}}
{{/if}}
</div>
<button type="button" class="control-icon" data-action="togglePalette" data-palette="movementActions" data-tooltip="HUD.SelectMovementAction">
<i class="{{movementActionsIcon}}" inert></i>
</button>
<div class="palette movement-actions" data-palette="movementActions">
{{#each movementActions as |action|}}
<a class="movement-action-control {{action.cssClass}}" data-action="movementAction" data-movement-action="{{action.id}}">
<span>{{#if action.icon}}<i class="{{action.icon}} fa-fw" inert></i>{{/if}} {{action.label}}</span>
</a>
{{/each}}
</div>
<button type="button" class="control-icon {{targetClass}}" data-action="target" data-tooltip="HUD.ToggleTargetState">
<i class="fa-solid fa-bullseye" inert></i>
</button>
{{#if canToggleCombat}}
<button type="button" class="control-icon {{combatClass}}" data-action="combat" data-tooltip="HUD.ToggleCombatState">
<img src="{{icons.combat}}">
</button>
{{/if}}
</div>