mirror of
https://github.com/Foundryborne/daggerheart.git
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Feature/132 weapon armor features (#136)
* Added effects for Weapon and Armor traits * Fixed so @ strings can be parsed as active effect values * Added actions
This commit is contained in:
parent
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commit
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13 changed files with 598 additions and 48 deletions
13
lang/en.json
13
lang/en.json
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@ -264,6 +264,7 @@
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}
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},
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"Tiers": {
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"singular": "Tier",
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"tier1": "Tier 1",
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"tier2": "Tier 2",
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"tier3": "Tier 3",
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@ -622,7 +623,7 @@
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"WeaponFeature": {
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"Barrier": {
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"Name": "Barrier",
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"Description": "+{armorBonus} to Armor Score; -1 to Evasion"
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"Description": "+{armorScore} to Armor Score; -1 to Evasion"
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},
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"Bonded": {
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"Name": "Bonded",
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@ -692,6 +693,10 @@
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"Name": "Greedy",
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"Description": "Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll."
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},
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"Healing": {
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"Name": "Healing",
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"Description": "During downtime, automatically clear a Hit Point."
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},
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"Heavy": {
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"Name": "Heavy",
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"Description": "-1 to Evasion"
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@ -716,6 +721,10 @@
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"Name": "Locked On",
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"Description": "On a successful attack, your next attack against the same target with your primary weapon automatically succeeds."
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},
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"Lucky": {
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"Name": "Lucky",
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"Description": "On a failed attack, you can mark a Stress to reroll your attack."
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},
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"Long": {
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"Name": "Long",
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"Description": "This weapon's attack targets all adversaries in a line within range."
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@ -750,7 +759,7 @@
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},
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"Protective": {
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"Name": "Protective",
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"Description": "+{armorBonus} to Armor Score"
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"Description": "+{tier} to Armor Score"
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},
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"Quick": {
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"Name": "Quick",
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@ -1,3 +1,5 @@
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import { armorFeatures } from '../../../config/itemConfig.mjs';
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import { tagifyElement } from '../../../helpers/utils.mjs';
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import DHItemSheetV2 from '../item.mjs';
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const { ItemSheetV2 } = foundry.applications.sheets;
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@ -20,4 +22,28 @@ export default class ArmorSheet extends DHItemSheetV2(ItemSheetV2) {
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scrollable: ['.settings']
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}
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};
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async _preparePartContext(partId, context) {
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super._preparePartContext(partId, context);
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switch (partId) {
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case 'settings':
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context.features = this.document.system.features.map(x => x.value);
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break;
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}
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return context;
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}
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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const featureInput = htmlElement.querySelector('.features-input');
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tagifyElement(featureInput, armorFeatures, this.onFeatureSelect.bind(this));
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}
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async onFeatureSelect(features) {
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await this.document.update({ 'system.features': features.map(x => ({ value: x.value })) });
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this.render(true);
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}
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}
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@ -1,3 +1,5 @@
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import { weaponFeatures } from '../../../config/itemConfig.mjs';
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import { tagifyElement } from '../../../helpers/utils.mjs';
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import DHItemSheetV2 from '../item.mjs';
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const { ItemSheetV2 } = foundry.applications.sheets;
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@ -19,4 +21,28 @@ export default class WeaponSheet extends DHItemSheetV2(ItemSheetV2) {
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scrollable: ['.settings']
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}
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};
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async _preparePartContext(partId, context) {
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super._preparePartContext(partId, context);
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switch (partId) {
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case 'settings':
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context.features = this.document.system.features.map(x => x.value);
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break;
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}
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return context;
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}
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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const featureInput = htmlElement.querySelector('.features-input');
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tagifyElement(featureInput, weaponFeatures, this.onFeatureSelect.bind(this));
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}
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async onFeatureSelect(features) {
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await this.document.update({ 'system.features': features.map(x => ({ value: x.value })) });
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this.render(true);
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}
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}
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@ -5,15 +5,78 @@ export const armorFeatures = {
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},
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channeling: {
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label: 'DAGGERHEART.ArmorFeature.Channeling.Name',
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description: 'DAGGERHEART.ArmorFeature.Channeling.Description'
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description: 'DAGGERHEART.ArmorFeature.Channeling.Description',
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effects: [
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{
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changes: [
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{
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key: 'system.bonuses.spellcast',
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mode: 2,
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value: '1'
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}
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]
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}
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]
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},
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difficult: {
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label: 'DAGGERHEART.ArmorFeature.Difficult.Name',
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description: 'DAGGERHEART.ArmorFeature.Difficult.Description'
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description: 'DAGGERHEART.ArmorFeature.Difficult.Description',
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effects: [
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{
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changes: [
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{
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key: 'system.traits.agility.bonus',
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mode: 2,
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value: '-1'
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},
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{
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key: 'system.traits.strength.bonus',
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mode: 2,
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value: '-1'
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},
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{
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key: 'system.traits.finesse.bonus',
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mode: 2,
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value: '-1'
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},
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{
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key: 'system.traits.instinct.bonus',
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mode: 2,
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value: '-1'
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},
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{
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key: 'system.traits.presence.bonus',
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mode: 2,
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value: '-1'
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},
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{
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key: 'system.traits.knowledge.bonus',
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mode: 2,
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value: '-1'
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},
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{
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key: 'system.evasion.bonus',
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mode: 2,
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value: '-1'
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}
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]
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}
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]
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},
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flexible: {
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label: 'DAGGERHEART.ArmorFeature.Flexible.Name',
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description: 'DAGGERHEART.ArmorFeature.Flexible.Description'
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description: 'DAGGERHEART.ArmorFeature.Flexible.Description',
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effects: [
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{
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changes: [
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{
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key: 'system.evasion.bonus',
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mode: 2,
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value: '1'
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}
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]
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}
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]
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},
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fortified: {
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label: 'DAGGERHEART.ArmorFeature.Fortified.Name',
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@ -21,11 +84,33 @@ export const armorFeatures = {
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},
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gilded: {
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label: 'DAGGERHEART.ArmorFeature.Gilded.Name',
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description: 'DAGGERHEART.ArmorFeature.Gilded.Description'
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description: 'DAGGERHEART.ArmorFeature.Gilded.Description',
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effects: [
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{
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changes: [
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{
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key: 'system.traits.presence.bonus',
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mode: 2,
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value: '1'
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}
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]
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}
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]
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},
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heavy: {
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label: 'DAGGERHEART.ArmorFeature.Heavy.Name',
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description: 'DAGGERHEART.ArmorFeature.Heavy.Description'
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description: 'DAGGERHEART.ArmorFeature.Heavy.Description',
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effects: [
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{
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changes: [
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{
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key: 'system.evasion.bonus',
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mode: 2,
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value: '-1'
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}
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]
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}
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]
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},
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hopeful: {
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label: 'DAGGERHEART.ArmorFeature.Hopeful.Name',
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@ -77,7 +162,23 @@ export const armorFeatures = {
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},
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veryheavy: {
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label: 'DAGGERHEART.ArmorFeature.VeryHeavy.Name',
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description: 'DAGGERHEART.ArmorFeature.VeryHeavy.Description'
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description: 'DAGGERHEART.ArmorFeature.VeryHeavy.Description',
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effects: [
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{
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changes: [
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{
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key: 'system.evasion.bonus',
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mode: 2,
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value: '-2'
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},
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{
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key: 'system.traits.agility.bonus',
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mode: 2,
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value: '-1'
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}
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]
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}
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]
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},
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warded: {
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label: 'DAGGERHEART.ArmorFeature.Warded.Name',
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@ -89,13 +190,41 @@ export const weaponFeatures = {
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barrier: {
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label: 'DAGGERHEART.WeaponFeature.Barrier.Name',
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description: 'DAGGERHEART.WeaponFeature.Barrier.Description',
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override: {
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armorBonus: 1
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}
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effects: [
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{
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changes: [
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{
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key: 'system.bonuses.armorScore',
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mode: 2,
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value: '@system.tier + 1'
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}
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]
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},
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{
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changes: [
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{
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key: 'system.evasion.bonus',
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mode: 2,
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value: '-1'
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}
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]
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}
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]
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},
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bonded: {
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label: 'DAGGERHEART.WeaponFeature.Bonded.Name',
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description: 'DAGGERHEART.WeaponFeature.Bonded.Description'
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description: 'DAGGERHEART.WeaponFeature.Bonded.Description',
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effects: [
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{
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changes: [
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{
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key: 'system.bonuses.damage',
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mode: 2,
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value: 'system.levelData.levels.current'
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}
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]
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}
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]
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},
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bouncing: {
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label: 'DAGGERHEART.WeaponFeature.Bouncing.Name',
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@ -103,7 +232,27 @@ export const weaponFeatures = {
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},
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brave: {
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label: 'DAGGERHEART.WeaponFeature.Brave.Name',
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description: 'DAGGERHEART.WeaponFeature.Brave.Description'
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description: 'DAGGERHEART.WeaponFeature.Brave.Description',
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effects: [
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{
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changes: [
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{
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key: 'system.evasion.bonus',
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mode: 2,
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value: '-1'
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}
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]
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},
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{
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changes: [
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{
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key: 'system.damageThresholds.severe',
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mode: 2,
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value: '3'
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}
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]
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}
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]
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},
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brutal: {
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label: 'DAGGERHEART.WeaponFeature.Brutal.Name',
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@ -111,15 +260,55 @@ export const weaponFeatures = {
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},
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charged: {
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label: 'DAGGERHEART.WeaponFeature.Charged.Name',
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description: 'DAGGERHEART.WeaponFeature.Charged.Description'
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description: 'DAGGERHEART.WeaponFeature.Charged.Description',
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actions: [
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{
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type: 'effect',
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name: 'DAGGERHEART.WeaponFeature.Concussive.Name',
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img: 'icons/skills/melee/shield-damaged-broken-brown.webp',
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actionType: 'action',
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cost: [
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{
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type: 'stress',
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value: 1
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}
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]
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// Should add an effect with path system.proficiency.bonus +1
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}
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]
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},
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concussive: {
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label: 'DAGGERHEART.WeaponFeature.Concussive.Name',
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description: 'DAGGERHEART.WeaponFeature.Concussive.Description'
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description: 'DAGGERHEART.WeaponFeature.Concussive.Description',
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actions: [
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{
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type: 'resource',
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name: 'DAGGERHEART.WeaponFeature.Concussive.Name',
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img: 'icons/skills/melee/shield-damaged-broken-brown.webp',
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actionType: 'action',
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cost: [
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{
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type: 'hope',
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value: 1
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}
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]
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}
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]
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},
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cumbersome: {
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label: 'DAGGERHEART.WeaponFeature.Cumbersome.Name',
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description: 'DAGGERHEART.WeaponFeature.Cumbersome.Description'
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description: 'DAGGERHEART.WeaponFeature.Cumbersome.Description',
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effects: [
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{
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changes: [
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{
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key: 'system.traits.finesse.bonus',
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mode: 2,
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value: '-1'
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}
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]
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}
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]
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},
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deadly: {
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label: 'DAGGERHEART.WeaponFeature.Deadly.Name',
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@ -128,18 +317,64 @@ export const weaponFeatures = {
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deflecting: {
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label: 'DAGGERHEART.WeaponFeature.Deflecting.Name',
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description: 'DAGGERHEART.WeaponFeature.Deflecting.Description'
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// actions: [{
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// type: 'effect',
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// name: 'DAGGERHEART.WeaponFeature.Deflecting.Name',
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// img: 'icons/skills/melee/strike-flail-destructive-yellow.webp',
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// actionType: 'reaction',
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// cost: [{
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// type: 'armorSlot', // Needs armorSlot as type
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// value: 1
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// }],
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// }],
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},
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destructive: {
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label: 'DAGGERHEART.WeaponFeature.Destructive.Name',
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description: 'DAGGERHEART.WeaponFeature.Destructive.Description'
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description: 'DAGGERHEART.WeaponFeature.Destructive.Description',
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effects: [
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{
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changes: [
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{
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key: 'system.traits.agility.bonus',
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mode: 2,
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value: '-1'
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}
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]
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}
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]
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},
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devastating: {
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label: 'DAGGERHEART.WeaponFeature.Devastating.Name',
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description: 'DAGGERHEART.WeaponFeature.Devastating.Description'
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description: 'DAGGERHEART.WeaponFeature.Devastating.Description',
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actions: [
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{
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type: 'resource',
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name: 'DAGGERHEART.WeaponFeature.Devastating.Name',
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img: 'icons/skills/melee/strike-flail-destructive-yellow.webp',
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actionType: 'action',
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cost: [
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{
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type: 'stress',
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value: 1
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}
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]
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}
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]
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},
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doubleduty: {
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label: 'DAGGERHEART.WeaponFeature.DoubleDuty.Name',
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description: 'DAGGERHEART.WeaponFeature.DoubleDuty.Description'
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description: 'DAGGERHEART.WeaponFeature.DoubleDuty.Description',
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effects: [
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{
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changes: [
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{
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key: 'system.bonuses.armorScore',
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mode: 2,
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value: '1'
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}
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]
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}
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]
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},
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doubledup: {
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label: 'DAGGERHEART.WeaponFeature.DoubledUp.Name',
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@ -155,15 +390,61 @@ export const weaponFeatures = {
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},
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grappling: {
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label: 'DAGGERHEART.WeaponFeature.Grappling.Name',
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description: 'DAGGERHEART.WeaponFeature.Grappling.Description'
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description: 'DAGGERHEART.WeaponFeature.Grappling.Description',
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actions: [
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{
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type: 'resource',
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name: 'DAGGERHEART.WeaponFeature.Grappling.Name',
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img: 'icons/magic/control/debuff-chains-ropes-net-white.webp',
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actionType: 'action',
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cost: [
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{
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type: 'stress',
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value: 1
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}
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]
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}
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]
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},
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greedy: {
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label: 'DAGGERHEART.WeaponFeature.Greedy.Name',
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description: 'DAGGERHEART.WeaponFeature.Greedy.Description'
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},
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healing: {
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label: 'DAGGERHEART.WeaponFeature.Healing.Name',
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description: 'DAGGERHEART.WeaponFeature.Healing.Description',
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actions: [
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{
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type: 'healing',
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name: 'DAGGERHEART.WeaponFeature.Healing.Name',
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img: 'icons/magic/life/cross-beam-green.webp',
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actionType: 'action',
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healing: {
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type: 'health',
|
||||
value: {
|
||||
custom: {
|
||||
enabled: true,
|
||||
formula: '1'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
heavy: {
|
||||
label: 'DAGGERHEART.WeaponFeature.Heavy.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Heavy.Description'
|
||||
description: 'DAGGERHEART.WeaponFeature.Heavy.Description',
|
||||
effects: [
|
||||
{
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion.bonus',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
hooked: {
|
||||
label: 'DAGGERHEART.WeaponFeature.Hooked.Name',
|
||||
|
|
@ -189,13 +470,56 @@ export const weaponFeatures = {
|
|||
label: 'DAGGERHEART.WeaponFeature.Long.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Long.Description'
|
||||
},
|
||||
lucky: {
|
||||
label: 'DAGGERHEART.WeaponFeature.Lucky.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Lucky.Description',
|
||||
actions: [
|
||||
{
|
||||
type: 'resource',
|
||||
name: 'DAGGERHEART.WeaponFeature.Lucky.Name',
|
||||
img: 'icons/magic/control/buff-luck-fortune-green.webp',
|
||||
actionType: 'action',
|
||||
cost: [
|
||||
{
|
||||
type: 'stress',
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
massive: {
|
||||
label: 'DAGGERHEART.WeaponFeature.Massive.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Massive.Description'
|
||||
description: 'DAGGERHEART.WeaponFeature.Massive.Description',
|
||||
effects: [
|
||||
{
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion.bonus',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
painful: {
|
||||
label: 'DAGGERHEART.WeaponFeature.Painful.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Painful.Description'
|
||||
description: 'DAGGERHEART.WeaponFeature.Painful.Description',
|
||||
actions: [
|
||||
{
|
||||
type: 'resource',
|
||||
name: 'DAGGERHEART.WeaponFeature.Painful.Name',
|
||||
img: 'icons/skills/wounds/injury-face-impact-orange.webp',
|
||||
actionType: 'action',
|
||||
cost: [
|
||||
{
|
||||
type: 'stress',
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
paired: {
|
||||
label: 'DAGGERHEART.WeaponFeature.Paired.Name',
|
||||
|
|
@ -223,17 +547,50 @@ export const weaponFeatures = {
|
|||
protective: {
|
||||
label: 'DAGGERHEART.WeaponFeature.Protective.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Protective.Description',
|
||||
override: {
|
||||
armorBonus: 1
|
||||
}
|
||||
effects: [
|
||||
{
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.armorScore',
|
||||
mode: 2,
|
||||
value: '@system.tier'
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
quick: {
|
||||
label: 'DAGGERHEART.WeaponFeature.Quick.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Quick.Description'
|
||||
description: 'DAGGERHEART.WeaponFeature.Quick.Description',
|
||||
actions: [
|
||||
{
|
||||
type: 'resource',
|
||||
name: 'DAGGERHEART.WeaponFeature.Quick.Name',
|
||||
img: 'icons/skills/movement/arrow-upward-yellow.webp',
|
||||
actionType: 'action',
|
||||
cost: [
|
||||
{
|
||||
type: 'stress',
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
reliable: {
|
||||
label: 'DAGGERHEART.WeaponFeature.Reliable.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Reliable.Description'
|
||||
description: 'DAGGERHEART.WeaponFeature.Reliable.Description',
|
||||
effects: [
|
||||
{
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.attack',
|
||||
mode: 2,
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
reloading: {
|
||||
label: 'DAGGERHEART.WeaponFeature.Reloading.Name',
|
||||
|
|
@ -265,7 +622,21 @@ export const weaponFeatures = {
|
|||
},
|
||||
startling: {
|
||||
label: 'DAGGERHEART.WeaponFeature.Startling.Name',
|
||||
description: 'DAGGERHEART.WeaponFeature.Startling.Description'
|
||||
description: 'DAGGERHEART.WeaponFeature.Startling.Description',
|
||||
actions: [
|
||||
{
|
||||
type: 'resource',
|
||||
name: 'DAGGERHEART.WeaponFeature.Startling.Name',
|
||||
img: 'icons/magic/control/fear-fright-mask-orange.webp',
|
||||
actionType: 'action',
|
||||
cost: [
|
||||
{
|
||||
type: 'stress',
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
timebending: {
|
||||
label: 'DAGGERHEART.WeaponFeature.Timebending.Name',
|
||||
|
|
|
|||
|
|
@ -132,7 +132,8 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
|||
|
||||
async use(event) {
|
||||
if (this.roll.type && this.roll.trait) {
|
||||
const modifierValue = this.actor.system.traits[this.roll.trait].value;
|
||||
const modifierValue =
|
||||
this.actor.system.traits[this.roll.trait].value + (this.actor.system.bonuses.attack ?? 0);
|
||||
const config = {
|
||||
event: event,
|
||||
title: this.chatTitle,
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
|
|||
getFormula(actor) {
|
||||
return this.custom.enabled
|
||||
? this.custom.formula
|
||||
: `${actor.system[this.multiplier] ?? 1}${this.dice}${this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : ''}`;
|
||||
: `${actor.system[this.multiplier]?.total ?? 1}${this.dice}${this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : ''}`;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -84,7 +84,12 @@ export default class DhCharacter extends BaseDataActor {
|
|||
value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
|
||||
subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
|
||||
}),
|
||||
levelData: new fields.EmbeddedDataField(DhPCLevelData)
|
||||
levelData: new fields.EmbeddedDataField(DhPCLevelData),
|
||||
bonuses: new fields.SchemaField({
|
||||
attack: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
armorScore: new fields.NumberField({ integer: true, initial: 0 })
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,14 +1,15 @@
|
|||
import BaseDataItem from './base.mjs';
|
||||
import ActionField from '../fields/actionField.mjs';
|
||||
import { armorFeatures } from '../../config/itemConfig.mjs';
|
||||
|
||||
export default class DHArmor extends BaseDataItem {
|
||||
/** @inheritDoc */
|
||||
static get metadata() {
|
||||
return foundry.utils.mergeObject(super.metadata, {
|
||||
label: "TYPES.Item.armor",
|
||||
type: "armor",
|
||||
label: 'TYPES.Item.armor',
|
||||
type: 'armor',
|
||||
hasDescription: true,
|
||||
isQuantifiable: true,
|
||||
isQuantifiable: true
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -17,9 +18,16 @@ export default class DHArmor extends BaseDataItem {
|
|||
const fields = foundry.data.fields;
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
|
||||
equipped: new fields.BooleanField({ initial: false }),
|
||||
baseScore: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
feature: new fields.StringField({ choices: SYSTEM.ITEM.armorFeatures, blank: true }),
|
||||
features: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.StringField({ required: true, choices: SYSTEM.ITEM.armorFeatures, blank: true }),
|
||||
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
|
||||
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
|
||||
})
|
||||
),
|
||||
marks: new fields.SchemaField({
|
||||
max: new fields.NumberField({ initial: 6, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
|
|
@ -35,4 +43,47 @@ export default class DHArmor extends BaseDataItem {
|
|||
get featureInfo() {
|
||||
return this.feature ? CONFIG.daggerheart.ITEM.armorFeatures[this.feature] : null;
|
||||
}
|
||||
|
||||
async _preUpdate(changes, options, user) {
|
||||
const allowed = await super._preUpdate(changes, options, user);
|
||||
if (allowed === false) return false;
|
||||
|
||||
if (changes.system.features) {
|
||||
const removed = this.features.filter(x => !changes.system.features.includes(x));
|
||||
const added = changes.system.features.filter(x => !this.features.includes(x));
|
||||
|
||||
for (var feature of removed) {
|
||||
for (var effectId of feature.effectIds) {
|
||||
await this.parent.effects.get(effectId).delete();
|
||||
}
|
||||
|
||||
changes.system.actions = this.actions.filter(x => !feature.actionIds.includes(x._id));
|
||||
}
|
||||
|
||||
for (var feature of added) {
|
||||
const featureData = armorFeatures[feature.value];
|
||||
if (featureData.effects?.length > 0) {
|
||||
const embeddedItems = await this.parent.createEmbeddedDocuments('ActiveEffect', [
|
||||
{
|
||||
name: game.i18n.localize(featureData.label),
|
||||
description: game.i18n.localize(featureData.description),
|
||||
changes: featureData.effects.flatMap(x => x.changes)
|
||||
}
|
||||
]);
|
||||
feature.effectIds = embeddedItems.map(x => x.id);
|
||||
}
|
||||
if (featureData.actions?.length > 0) {
|
||||
const newActions = featureData.actions.map(action => {
|
||||
const cls = actionsTypes[action.type];
|
||||
return new cls(
|
||||
{ ...action, _id: foundry.utils.randomID(), name: game.i18n.localize(action.name) },
|
||||
{ parent: this }
|
||||
);
|
||||
});
|
||||
changes.system.actions = [...this.actions, ...newActions];
|
||||
feature.actionIds = newActions.map(x => x._id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
import BaseDataItem from './base.mjs';
|
||||
import FormulaField from '../fields/formulaField.mjs';
|
||||
import PseudoDocumentsField from '../fields/pseudoDocumentsField.mjs';
|
||||
import BaseFeatureData from '../pseudo-documents/feature/baseFeatureData.mjs';
|
||||
import ActionField from '../fields/actionField.mjs';
|
||||
import { weaponFeatures } from '../../config/itemConfig.mjs';
|
||||
import { actionsTypes } from '../../data/_module.mjs';
|
||||
|
||||
export default class DHWeapon extends BaseDataItem {
|
||||
/** @inheritDoc */
|
||||
|
|
@ -23,6 +23,7 @@ export default class DHWeapon extends BaseDataItem {
|
|||
const fields = foundry.data.fields;
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
|
||||
equipped: new fields.BooleanField({ initial: false }),
|
||||
|
||||
//SETTINGS
|
||||
|
|
@ -39,14 +40,57 @@ export default class DHWeapon extends BaseDataItem {
|
|||
initial: 'physical'
|
||||
})
|
||||
}),
|
||||
feature: new fields.StringField({ choices: SYSTEM.ITEM.weaponFeatures, blank: true }),
|
||||
featureTest: new PseudoDocumentsField(BaseFeatureData, {
|
||||
required: true,
|
||||
nullable: true,
|
||||
max: 1,
|
||||
validTypes: ['weapon']
|
||||
}),
|
||||
features: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.StringField({ required: true, choices: SYSTEM.ITEM.weaponFeatures, blank: true }),
|
||||
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
|
||||
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
|
||||
})
|
||||
),
|
||||
actions: new fields.ArrayField(new ActionField())
|
||||
};
|
||||
}
|
||||
|
||||
async _preUpdate(changes, options, user) {
|
||||
const allowed = await super._preUpdate(changes, options, user);
|
||||
if (allowed === false) return false;
|
||||
|
||||
if (changes.system.features) {
|
||||
const removed = this.features.filter(x => !changes.system.features.includes(x));
|
||||
const added = changes.system.features.filter(x => !this.features.includes(x));
|
||||
|
||||
for (var feature of removed) {
|
||||
for (var effectId of feature.effectIds) {
|
||||
await this.parent.effects.get(effectId).delete();
|
||||
}
|
||||
|
||||
changes.system.actions = this.actions.filter(x => !feature.actionIds.includes(x._id));
|
||||
}
|
||||
|
||||
for (var feature of added) {
|
||||
const featureData = weaponFeatures[feature.value];
|
||||
if (featureData.effects?.length > 0) {
|
||||
const embeddedItems = await this.parent.createEmbeddedDocuments('ActiveEffect', [
|
||||
{
|
||||
name: game.i18n.localize(featureData.label),
|
||||
description: game.i18n.localize(featureData.description),
|
||||
changes: featureData.effects.flatMap(x => x.changes)
|
||||
}
|
||||
]);
|
||||
feature.effectIds = embeddedItems.map(x => x.id);
|
||||
}
|
||||
if (featureData.actions?.length > 0) {
|
||||
const newActions = featureData.actions.map(action => {
|
||||
const cls = actionsTypes[action.type];
|
||||
return new cls(
|
||||
{ ...action, _id: foundry.utils.randomID(), name: game.i18n.localize(action.name) },
|
||||
{ parent: this }
|
||||
);
|
||||
});
|
||||
changes.system.actions = [...this.actions, ...newActions];
|
||||
feature.actionIds = newActions.map(x => x._id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,12 @@
|
|||
export default class DhActiveEffect extends ActiveEffect {
|
||||
get isSuppressed() {
|
||||
if (['weapon', 'armor'].includes(this.parent.type)) {
|
||||
return !this.parent.system.equipped;
|
||||
}
|
||||
|
||||
return super.isSuppressed;
|
||||
}
|
||||
|
||||
async _preCreate(data, options, user) {
|
||||
const update = {};
|
||||
if (!data.img) {
|
||||
|
|
@ -11,4 +19,9 @@ export default class DhActiveEffect extends ActiveEffect {
|
|||
|
||||
await super._preCreate(data, options, user);
|
||||
}
|
||||
|
||||
static applyField(model, change, field) {
|
||||
change.value = Roll.safeEval(Roll.replaceFormulaData(change.value, change.effect.parent));
|
||||
super.applyField(model, change, field);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
<li class="item inventory-item">
|
||||
<div class="inventory-row" data-item-id="{{item.uuid}}">
|
||||
<div class="inventory-item-title-container">
|
||||
<div data-action="useItem" data-value="{{item.uuid}}" class="inventory-item-title">
|
||||
<div data-action="viewObject" data-value="{{item.uuid}}" class="inventory-item-title">
|
||||
<img src="{{item.img}}" />
|
||||
{{item.name}}
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -6,11 +6,13 @@
|
|||
|
||||
<fieldset class="two-columns">
|
||||
<legend>{{localize tabs.settings.label}}</legend>
|
||||
<span>{{localize "DAGGERHEART.Tiers.singular"}}</span>
|
||||
{{formField systemFields.tier value=source.system.tier}}
|
||||
<span>{{localize "DAGGERHEART.Sheets.Armor.baseScore"}}</span>
|
||||
{{formField systemFields.baseScore value=source.system.baseScore}}
|
||||
|
||||
<span>{{localize "DAGGERHEART.Sheets.Armor.feature"}}</span>
|
||||
{{formField systemFields.feature value=source.system.feature localize=true blank=""}}
|
||||
<input type="text" class="features-input" value="{{features}}" />
|
||||
|
||||
<span>{{localize "DAGGERHEART.Sheets.Armor.baseThresholds.base"}}</span>
|
||||
<div class="nest-inputs">
|
||||
|
|
|
|||
|
|
@ -5,6 +5,8 @@
|
|||
>
|
||||
<fieldset class="two-columns">
|
||||
<legend>{{localize tabs.settings.label}}</legend>
|
||||
<span>{{localize "DAGGERHEART.Tiers.singular"}}</span>
|
||||
{{formField systemFields.tier value=source.system.tier}}
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.SecondaryWeapon"}}</span>
|
||||
{{formField systemFields.secondary value=source.system.secondary}}
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.Trait"}}</span>
|
||||
|
|
@ -25,6 +27,6 @@
|
|||
<fieldset class="two-columns">
|
||||
<legend>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</legend>
|
||||
<span>{{localize "DAGGERHEART.Sheets.Weapon.Feature"}}</span>
|
||||
{{formField systemFields.feature value=source.system.feature localize=true}}
|
||||
<input type="text" class="features-input" value="{{features}}" />
|
||||
</fieldset>
|
||||
</section>
|
||||
Loading…
Add table
Add a link
Reference in a new issue