Feature/132 weapon armor features (#136)

* Added effects for Weapon and Armor traits

* Fixed so @ strings can be parsed as active effect values

* Added actions
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WBHarry 2025-06-15 13:18:36 +02:00 committed by GitHub
parent 6adbb4e49b
commit 5b94675db1
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13 changed files with 598 additions and 48 deletions

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@ -5,15 +5,78 @@ export const armorFeatures = {
},
channeling: {
label: 'DAGGERHEART.ArmorFeature.Channeling.Name',
description: 'DAGGERHEART.ArmorFeature.Channeling.Description'
description: 'DAGGERHEART.ArmorFeature.Channeling.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.spellcast',
mode: 2,
value: '1'
}
]
}
]
},
difficult: {
label: 'DAGGERHEART.ArmorFeature.Difficult.Name',
description: 'DAGGERHEART.ArmorFeature.Difficult.Description'
description: 'DAGGERHEART.ArmorFeature.Difficult.Description',
effects: [
{
changes: [
{
key: 'system.traits.agility.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.traits.strength.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.traits.finesse.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.traits.instinct.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.traits.presence.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.traits.knowledge.bonus',
mode: 2,
value: '-1'
},
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
flexible: {
label: 'DAGGERHEART.ArmorFeature.Flexible.Name',
description: 'DAGGERHEART.ArmorFeature.Flexible.Description'
description: 'DAGGERHEART.ArmorFeature.Flexible.Description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '1'
}
]
}
]
},
fortified: {
label: 'DAGGERHEART.ArmorFeature.Fortified.Name',
@ -21,11 +84,33 @@ export const armorFeatures = {
},
gilded: {
label: 'DAGGERHEART.ArmorFeature.Gilded.Name',
description: 'DAGGERHEART.ArmorFeature.Gilded.Description'
description: 'DAGGERHEART.ArmorFeature.Gilded.Description',
effects: [
{
changes: [
{
key: 'system.traits.presence.bonus',
mode: 2,
value: '1'
}
]
}
]
},
heavy: {
label: 'DAGGERHEART.ArmorFeature.Heavy.Name',
description: 'DAGGERHEART.ArmorFeature.Heavy.Description'
description: 'DAGGERHEART.ArmorFeature.Heavy.Description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
hopeful: {
label: 'DAGGERHEART.ArmorFeature.Hopeful.Name',
@ -77,7 +162,23 @@ export const armorFeatures = {
},
veryheavy: {
label: 'DAGGERHEART.ArmorFeature.VeryHeavy.Name',
description: 'DAGGERHEART.ArmorFeature.VeryHeavy.Description'
description: 'DAGGERHEART.ArmorFeature.VeryHeavy.Description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-2'
},
{
key: 'system.traits.agility.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
warded: {
label: 'DAGGERHEART.ArmorFeature.Warded.Name',
@ -89,13 +190,41 @@ export const weaponFeatures = {
barrier: {
label: 'DAGGERHEART.WeaponFeature.Barrier.Name',
description: 'DAGGERHEART.WeaponFeature.Barrier.Description',
override: {
armorBonus: 1
}
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '@system.tier + 1'
}
]
},
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
bonded: {
label: 'DAGGERHEART.WeaponFeature.Bonded.Name',
description: 'DAGGERHEART.WeaponFeature.Bonded.Description'
description: 'DAGGERHEART.WeaponFeature.Bonded.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.damage',
mode: 2,
value: 'system.levelData.levels.current'
}
]
}
]
},
bouncing: {
label: 'DAGGERHEART.WeaponFeature.Bouncing.Name',
@ -103,7 +232,27 @@ export const weaponFeatures = {
},
brave: {
label: 'DAGGERHEART.WeaponFeature.Brave.Name',
description: 'DAGGERHEART.WeaponFeature.Brave.Description'
description: 'DAGGERHEART.WeaponFeature.Brave.Description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
},
{
changes: [
{
key: 'system.damageThresholds.severe',
mode: 2,
value: '3'
}
]
}
]
},
brutal: {
label: 'DAGGERHEART.WeaponFeature.Brutal.Name',
@ -111,15 +260,55 @@ export const weaponFeatures = {
},
charged: {
label: 'DAGGERHEART.WeaponFeature.Charged.Name',
description: 'DAGGERHEART.WeaponFeature.Charged.Description'
description: 'DAGGERHEART.WeaponFeature.Charged.Description',
actions: [
{
type: 'effect',
name: 'DAGGERHEART.WeaponFeature.Concussive.Name',
img: 'icons/skills/melee/shield-damaged-broken-brown.webp',
actionType: 'action',
cost: [
{
type: 'stress',
value: 1
}
]
// Should add an effect with path system.proficiency.bonus +1
}
]
},
concussive: {
label: 'DAGGERHEART.WeaponFeature.Concussive.Name',
description: 'DAGGERHEART.WeaponFeature.Concussive.Description'
description: 'DAGGERHEART.WeaponFeature.Concussive.Description',
actions: [
{
type: 'resource',
name: 'DAGGERHEART.WeaponFeature.Concussive.Name',
img: 'icons/skills/melee/shield-damaged-broken-brown.webp',
actionType: 'action',
cost: [
{
type: 'hope',
value: 1
}
]
}
]
},
cumbersome: {
label: 'DAGGERHEART.WeaponFeature.Cumbersome.Name',
description: 'DAGGERHEART.WeaponFeature.Cumbersome.Description'
description: 'DAGGERHEART.WeaponFeature.Cumbersome.Description',
effects: [
{
changes: [
{
key: 'system.traits.finesse.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
deadly: {
label: 'DAGGERHEART.WeaponFeature.Deadly.Name',
@ -128,18 +317,64 @@ export const weaponFeatures = {
deflecting: {
label: 'DAGGERHEART.WeaponFeature.Deflecting.Name',
description: 'DAGGERHEART.WeaponFeature.Deflecting.Description'
// actions: [{
// type: 'effect',
// name: 'DAGGERHEART.WeaponFeature.Deflecting.Name',
// img: 'icons/skills/melee/strike-flail-destructive-yellow.webp',
// actionType: 'reaction',
// cost: [{
// type: 'armorSlot', // Needs armorSlot as type
// value: 1
// }],
// }],
},
destructive: {
label: 'DAGGERHEART.WeaponFeature.Destructive.Name',
description: 'DAGGERHEART.WeaponFeature.Destructive.Description'
description: 'DAGGERHEART.WeaponFeature.Destructive.Description',
effects: [
{
changes: [
{
key: 'system.traits.agility.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
devastating: {
label: 'DAGGERHEART.WeaponFeature.Devastating.Name',
description: 'DAGGERHEART.WeaponFeature.Devastating.Description'
description: 'DAGGERHEART.WeaponFeature.Devastating.Description',
actions: [
{
type: 'resource',
name: 'DAGGERHEART.WeaponFeature.Devastating.Name',
img: 'icons/skills/melee/strike-flail-destructive-yellow.webp',
actionType: 'action',
cost: [
{
type: 'stress',
value: 1
}
]
}
]
},
doubleduty: {
label: 'DAGGERHEART.WeaponFeature.DoubleDuty.Name',
description: 'DAGGERHEART.WeaponFeature.DoubleDuty.Description'
description: 'DAGGERHEART.WeaponFeature.DoubleDuty.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '1'
}
]
}
]
},
doubledup: {
label: 'DAGGERHEART.WeaponFeature.DoubledUp.Name',
@ -155,15 +390,61 @@ export const weaponFeatures = {
},
grappling: {
label: 'DAGGERHEART.WeaponFeature.Grappling.Name',
description: 'DAGGERHEART.WeaponFeature.Grappling.Description'
description: 'DAGGERHEART.WeaponFeature.Grappling.Description',
actions: [
{
type: 'resource',
name: 'DAGGERHEART.WeaponFeature.Grappling.Name',
img: 'icons/magic/control/debuff-chains-ropes-net-white.webp',
actionType: 'action',
cost: [
{
type: 'stress',
value: 1
}
]
}
]
},
greedy: {
label: 'DAGGERHEART.WeaponFeature.Greedy.Name',
description: 'DAGGERHEART.WeaponFeature.Greedy.Description'
},
healing: {
label: 'DAGGERHEART.WeaponFeature.Healing.Name',
description: 'DAGGERHEART.WeaponFeature.Healing.Description',
actions: [
{
type: 'healing',
name: 'DAGGERHEART.WeaponFeature.Healing.Name',
img: 'icons/magic/life/cross-beam-green.webp',
actionType: 'action',
healing: {
type: 'health',
value: {
custom: {
enabled: true,
formula: '1'
}
}
}
}
]
},
heavy: {
label: 'DAGGERHEART.WeaponFeature.Heavy.Name',
description: 'DAGGERHEART.WeaponFeature.Heavy.Description'
description: 'DAGGERHEART.WeaponFeature.Heavy.Description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
hooked: {
label: 'DAGGERHEART.WeaponFeature.Hooked.Name',
@ -189,13 +470,56 @@ export const weaponFeatures = {
label: 'DAGGERHEART.WeaponFeature.Long.Name',
description: 'DAGGERHEART.WeaponFeature.Long.Description'
},
lucky: {
label: 'DAGGERHEART.WeaponFeature.Lucky.Name',
description: 'DAGGERHEART.WeaponFeature.Lucky.Description',
actions: [
{
type: 'resource',
name: 'DAGGERHEART.WeaponFeature.Lucky.Name',
img: 'icons/magic/control/buff-luck-fortune-green.webp',
actionType: 'action',
cost: [
{
type: 'stress',
value: 1
}
]
}
]
},
massive: {
label: 'DAGGERHEART.WeaponFeature.Massive.Name',
description: 'DAGGERHEART.WeaponFeature.Massive.Description'
description: 'DAGGERHEART.WeaponFeature.Massive.Description',
effects: [
{
changes: [
{
key: 'system.evasion.bonus',
mode: 2,
value: '-1'
}
]
}
]
},
painful: {
label: 'DAGGERHEART.WeaponFeature.Painful.Name',
description: 'DAGGERHEART.WeaponFeature.Painful.Description'
description: 'DAGGERHEART.WeaponFeature.Painful.Description',
actions: [
{
type: 'resource',
name: 'DAGGERHEART.WeaponFeature.Painful.Name',
img: 'icons/skills/wounds/injury-face-impact-orange.webp',
actionType: 'action',
cost: [
{
type: 'stress',
value: 1
}
]
}
]
},
paired: {
label: 'DAGGERHEART.WeaponFeature.Paired.Name',
@ -223,17 +547,50 @@ export const weaponFeatures = {
protective: {
label: 'DAGGERHEART.WeaponFeature.Protective.Name',
description: 'DAGGERHEART.WeaponFeature.Protective.Description',
override: {
armorBonus: 1
}
effects: [
{
changes: [
{
key: 'system.bonuses.armorScore',
mode: 2,
value: '@system.tier'
}
]
}
]
},
quick: {
label: 'DAGGERHEART.WeaponFeature.Quick.Name',
description: 'DAGGERHEART.WeaponFeature.Quick.Description'
description: 'DAGGERHEART.WeaponFeature.Quick.Description',
actions: [
{
type: 'resource',
name: 'DAGGERHEART.WeaponFeature.Quick.Name',
img: 'icons/skills/movement/arrow-upward-yellow.webp',
actionType: 'action',
cost: [
{
type: 'stress',
value: 1
}
]
}
]
},
reliable: {
label: 'DAGGERHEART.WeaponFeature.Reliable.Name',
description: 'DAGGERHEART.WeaponFeature.Reliable.Description'
description: 'DAGGERHEART.WeaponFeature.Reliable.Description',
effects: [
{
changes: [
{
key: 'system.bonuses.attack',
mode: 2,
value: 1
}
]
}
]
},
reloading: {
label: 'DAGGERHEART.WeaponFeature.Reloading.Name',
@ -265,7 +622,21 @@ export const weaponFeatures = {
},
startling: {
label: 'DAGGERHEART.WeaponFeature.Startling.Name',
description: 'DAGGERHEART.WeaponFeature.Startling.Description'
description: 'DAGGERHEART.WeaponFeature.Startling.Description',
actions: [
{
type: 'resource',
name: 'DAGGERHEART.WeaponFeature.Startling.Name',
img: 'icons/magic/control/fear-fright-mask-orange.webp',
actionType: 'action',
cost: [
{
type: 'stress',
value: 1
}
]
}
]
},
timebending: {
label: 'DAGGERHEART.WeaponFeature.Timebending.Name',