Feature/132 weapon armor features (#136)

* Added effects for Weapon and Armor traits

* Fixed so @ strings can be parsed as active effect values

* Added actions
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WBHarry 2025-06-15 13:18:36 +02:00 committed by GitHub
parent 6adbb4e49b
commit 5b94675db1
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13 changed files with 598 additions and 48 deletions

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@ -264,6 +264,7 @@
}
},
"Tiers": {
"singular": "Tier",
"tier1": "Tier 1",
"tier2": "Tier 2",
"tier3": "Tier 3",
@ -622,7 +623,7 @@
"WeaponFeature": {
"Barrier": {
"Name": "Barrier",
"Description": "+{armorBonus} to Armor Score; -1 to Evasion"
"Description": "+{armorScore} to Armor Score; -1 to Evasion"
},
"Bonded": {
"Name": "Bonded",
@ -692,6 +693,10 @@
"Name": "Greedy",
"Description": "Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll."
},
"Healing": {
"Name": "Healing",
"Description": "During downtime, automatically clear a Hit Point."
},
"Heavy": {
"Name": "Heavy",
"Description": "-1 to Evasion"
@ -716,6 +721,10 @@
"Name": "Locked On",
"Description": "On a successful attack, your next attack against the same target with your primary weapon automatically succeeds."
},
"Lucky": {
"Name": "Lucky",
"Description": "On a failed attack, you can mark a Stress to reroll your attack."
},
"Long": {
"Name": "Long",
"Description": "This weapon's attack targets all adversaries in a line within range."
@ -750,7 +759,7 @@
},
"Protective": {
"Name": "Protective",
"Description": "+{armorBonus} to Armor Score"
"Description": "+{tier} to Armor Score"
},
"Quick": {
"Name": "Quick",