mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-17 23:49:02 +01:00
Merged with main
This commit is contained in:
commit
5a746190c6
28 changed files with 281 additions and 134 deletions
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@ -19,7 +19,6 @@ import {
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} from './module/systemRegistration/_module.mjs';
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import { placeables } from './module/canvas/_module.mjs';
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import { registerRollDiceHooks } from './module/dice/dhRoll.mjs';
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import { registerDHActorHooks } from './module/documents/actor.mjs';
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import './node_modules/@yaireo/tagify/dist/tagify.css';
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Hooks.once('init', () => {
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@ -169,7 +168,7 @@ Hooks.on('ready', () => {
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registerCountdownHooks();
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socketRegistration.registerSocketHooks();
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registerRollDiceHooks();
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registerDHActorHooks();
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socketRegistration.registerUserQueries();
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});
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Hooks.once('dicesoniceready', () => {});
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|
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@ -453,6 +453,9 @@
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"title": "Ownership Selection - {name}",
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"default": "Default Ownership"
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},
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"ReactionRoll": {
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"title": "Reaction Roll: {trait}"
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},
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"ResourceDice": {
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"title": "{name} Resource",
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"rerollDice": "Reroll Dice"
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@ -849,7 +852,7 @@
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"name": "Hope",
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"abbreviation": "HO"
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},
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"armorStack": {
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"armorSlot": {
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"name": "Armor Slot",
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"abbreviation": "AS"
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},
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@ -1824,6 +1827,7 @@
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"imagePath": "Image Path",
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"inactiveEffects": "Inactive Effects",
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"inventory": "Inventory",
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"itemResource": "Item Resource",
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"level": "Level",
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"levelUp": "Level Up",
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"loadout": "Loadout",
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@ -1,6 +1,6 @@
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import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs';
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const { DialogV2, ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class DamageReductionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(resolve, reject, actor, damage, damageType) {
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@ -53,10 +53,6 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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);
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}
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get title() {
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return game.i18n.localize('DAGGERHEART.APPLICATIONS.DamageReduction.title');
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'views', 'damage-reduction'],
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@ -229,7 +225,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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await super.close({});
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}
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static async armorStackQuery({ actorId, damage, type }) {
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static async armorSlotQuery({ actorId, damage, type }) {
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return new Promise(async (resolve, reject) => {
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const actor = await fromUuid(actorId);
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if (!actor || !actor?.isOwner) reject();
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@ -108,9 +108,11 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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context.hasBaseDamage = !!this.action.parent.attack;
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context.getEffectDetails = this.getEffectDetails.bind(this);
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context.costOptions = this.getCostOptions();
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context.getRollTypeOptions = this.getRollTypeOptions();
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context.disableOption = this.disableOption.bind(this);
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context.isNPC = this.action.actor?.isNPC;
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context.baseSaveDifficulty = this.action.actor?.baseSaveDifficulty;
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context.baseAttackBonus = this.action.actor?.system.attack?.roll.bonus;
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context.hasRoll = this.action.hasRoll;
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const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
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@ -131,14 +133,23 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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const resource = this.action.parent.resource;
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if (resource) {
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options[this.action.parent.parent.id] = {
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label: this.action.parent.parent.name,
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group: 'TYPES.Actor.character'
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label: 'DAGGERHEART.GENERAL.itemResource',
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group: 'Global'
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};
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}
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return options;
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}
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getRollTypeOptions() {
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const types = foundry.utils.deepClone(CONFIG.DH.GENERAL.rollTypes);
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if (!this.action.actor) return types;
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Object.values(types).forEach(t => {
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if (this.action.actor.type !== 'character' && t.playerOnly) delete types[t.id];
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});
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return types;
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}
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disableOption(index, costOptions, choices) {
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const filtered = foundry.utils.deepClone(costOptions);
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Object.keys(filtered).forEach(o => {
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|
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@ -260,7 +260,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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icon: 'fa-solid fa-arrow-up',
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condition: target => {
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const doc = getDocFromElementSync(target);
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return doc && system.inVault;
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return doc && doc.system.inVault;
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},
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callback: async target => {
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const doc = await getDocFromElement(target);
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|
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@ -1,3 +1,5 @@
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import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
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export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
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constructor(options) {
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super(options);
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@ -98,17 +100,44 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (message.system.source.item && message.system.source.action) {
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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if (!action || !action?.hasSave) return;
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action.rollSave(token, event, message);
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action.rollSave(token.actor, event, message).then(result =>
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emitAsGM(
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GMUpdateEvent.UpdateSaveMessage,
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action.updateSaveMessage.bind(action, result, message, token.id),
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{
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action: action.uuid,
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message: message._id,
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token: token.id,
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result
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}
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)
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);
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}
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}
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onRollAllSave(event, _message) {
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async onRollAllSave(event, message) {
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event.stopPropagation();
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if (!game.user.isGM) return;
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const targets = event.target.parentElement.querySelectorAll(
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'.target-section > [data-token] .target-save-container'
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);
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targets.forEach(el => {
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el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
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const actor = await this.getActor(message.system.source.actor),
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action = this.getAction(actor, message.system.source.item, message.system.source.action);
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targets.forEach(async el => {
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const tokenId = el.closest('[data-token]')?.dataset.token,
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token = game.canvas.tokens.get(tokenId);
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if (!token.actor) return;
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if (game.user === token.actor.owner) el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
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else {
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token.actor.owner
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.query('reactionRoll', {
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actionId: action.uuid,
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actorId: token.actor.uuid,
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event,
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message
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})
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.then(result => action.updateSaveMessage(result, message, token.id));
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}
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});
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}
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@ -146,7 +175,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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return {
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isHit,
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targets: isHit
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? message.system.targets.filter(t => t.hit === true).map(target => game.canvas.tokens.documentCollection.find(t => t.actor.uuid === target.actorId))
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? message.system.targets
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.filter(t => t.hit === true)
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.map(target => game.canvas.tokens.documentCollection.find(t => t.actor.uuid === target.actorId))
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: Array.from(game.user.targets)
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};
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}
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@ -208,10 +239,8 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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});
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}
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if(message.system.hasHealing)
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target.actor.takeHealing(damages);
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else
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target.actor.takeDamage(damages);
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if (message.system.hasHealing) target.actor.takeHealing(damages);
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else target.actor.takeDamage(damages);
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}
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}
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@ -18,7 +18,7 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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x => x.statuses.size === 1 && x.name === game.i18n.localize(statusMap.get(x.statuses.first()).name)
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);
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for (var status of effect.statuses) {
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if (!currentStatusActiveEffects.find(x => x.statuses.includes(status))) {
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if (!currentStatusActiveEffects.find(x => x.statuses.has(status))) {
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const statusData = statusMap.get(status);
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acc.push({
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name: game.i18n.localize(statusData.name),
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|
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@ -85,10 +85,10 @@ export const healingTypes = {
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label: 'DAGGERHEART.CONFIG.HealingType.hope.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.hope.abbreviation'
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},
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armorStack: {
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id: 'armorStack',
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label: 'DAGGERHEART.CONFIG.HealingType.armorStack.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.armorStack.abbreviation'
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armorSlot: {
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id: 'armorSlot',
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label: 'DAGGERHEART.CONFIG.HealingType.armorSlot.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.armorSlot.abbreviation'
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},
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fear: {
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id: 'fear',
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@ -199,7 +199,7 @@ export const defaultRestOptions = {
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actionType: 'action',
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chatDisplay: false,
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healing: {
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applyTo: healingTypes.armorStack.id,
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applyTo: healingTypes.armorSlot.id,
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value: {
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custom: {
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enabled: true,
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@ -287,7 +287,7 @@ export const defaultRestOptions = {
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actionType: 'action',
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chatDisplay: false,
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healing: {
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applyTo: healingTypes.armorStack.id,
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applyTo: healingTypes.armorSlot.id,
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value: {
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custom: {
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enabled: true,
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@ -425,8 +425,8 @@ export const refreshTypes = {
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};
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export const abilityCosts = {
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hp: {
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id: 'hp',
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hitPoints: {
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id: 'hitPoints',
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label: 'DAGGERHEART.CONFIG.HealingType.hitPoints.name',
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group: 'Global'
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},
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@ -473,11 +473,13 @@ export const rollTypes = {
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},
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spellcast: {
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id: 'spellcast',
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label: 'DAGGERHEART.CONFIG.RollTypes.spellcast.name'
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label: 'DAGGERHEART.CONFIG.RollTypes.spellcast.name',
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playerOnly: true
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},
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trait: {
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id: 'trait',
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label: 'DAGGERHEART.CONFIG.RollTypes.trait.name'
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label: 'DAGGERHEART.CONFIG.RollTypes.trait.name',
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playerOnly: true
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},
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diceSet: {
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id: 'diceSet',
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|
|
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@ -661,7 +661,7 @@ export const weaponFeatures = {
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},
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cost: [
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{
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key: 'armorStack',
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type: 'armorSlot',
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value: 1
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}
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],
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|
|
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@ -185,13 +185,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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prepareRoll() {
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const roll = {
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modifiers: this.modifiers,
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trait: this.roll?.trait,
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baseModifiers: this.roll.getModifier(),
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label: 'Attack',
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type: this.actionType,
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difficulty: this.roll?.difficulty,
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formula: this.roll.getFormula(),
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bonus: this.roll.bonus,
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advantage: CONFIG.DH.ACTIONS.advantageState[this.roll.advState].value
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};
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if (this.roll?.type === 'diceSet') roll.lite = true;
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|
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@ -205,6 +203,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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|||
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async consume(config) {
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const usefulResources = foundry.utils.deepClone(this.actor.system.resources);
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for (var cost of config.costs) {
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if (cost.keyIsID) {
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usefulResources[cost.key] = {
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|
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@ -225,19 +224,15 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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keyIsID: resource.keyIsID
|
||||
};
|
||||
});
|
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|
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console.log(resources);
|
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await this.actor.modifyResource(resources);
|
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if (config.uses?.enabled) {
|
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const newActions = foundry.utils.getProperty(this.item.system, this.systemPath).map(x => x.toObject());
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newActions[this.index].uses.value++;
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await this.item.update({ [`system.${this.systemPath}`]: newActions });
|
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}
|
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if (config.uses?.enabled) this.update({ 'uses.value': this.uses.value + 1 });
|
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}
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/* */
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|
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/* ROLL */
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get hasRoll() {
|
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return !!this.roll?.type || !!this.roll?.bonus;
|
||||
return !!this.roll?.type;
|
||||
}
|
||||
|
||||
get modifiers() {
|
||||
|
|
@ -299,26 +294,37 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
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/* EFFECTS */
|
||||
|
||||
/* SAVE */
|
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async rollSave(target, event, message) {
|
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if (!target?.actor) return;
|
||||
return target.actor
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.diceRoll({
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event,
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title: 'Roll Save',
|
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roll: {
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trait: this.save.trait,
|
||||
difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
|
||||
type: 'reaction'
|
||||
},
|
||||
data: target.actor.getRollData()
|
||||
})
|
||||
.then(async result => {
|
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if (result)
|
||||
this.updateChatMessage(message, target.id, {
|
||||
result: result.roll.total,
|
||||
success: result.roll.success
|
||||
});
|
||||
});
|
||||
async rollSave(actor, event, message) {
|
||||
if (!actor) return;
|
||||
return actor.diceRoll({
|
||||
event,
|
||||
title: 'Roll Save',
|
||||
roll: {
|
||||
trait: this.save.trait,
|
||||
difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
|
||||
type: 'reaction'
|
||||
},
|
||||
data: actor.getRollData()
|
||||
});
|
||||
}
|
||||
|
||||
updateSaveMessage(result, message, targetId) {
|
||||
const updateMsg = this.updateChatMessage.bind(this, message, targetId, {
|
||||
result: result.roll.total,
|
||||
success: result.roll.success
|
||||
});
|
||||
if (game.modules.get('dice-so-nice')?.active)
|
||||
game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(() => updateMsg());
|
||||
else updateMsg();
|
||||
}
|
||||
|
||||
static rollSaveQuery({ actionId, actorId, event, message }) {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
const actor = await fromUuid(actorId),
|
||||
action = await fromUuid(actionId);
|
||||
if (!actor || !actor?.isOwner) reject();
|
||||
action.rollSave(actor, event, message).then(result => resolve(result));
|
||||
});
|
||||
}
|
||||
/* SAVE */
|
||||
|
||||
|
|
@ -333,7 +339,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
if (chain) {
|
||||
if (message.system.source.message)
|
||||
this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
|
||||
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source.message === message._id);
|
||||
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source?.message === message._id);
|
||||
relatedChatMessages.forEach(c => {
|
||||
this.updateChatMessage(c, targetId, changes, false);
|
||||
});
|
||||
|
|
|
|||
|
|
@ -5,12 +5,14 @@ const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
|
|||
resistance: new foundry.data.fields.BooleanField({
|
||||
initial: false,
|
||||
label: `${resistanceLabel}.label`,
|
||||
hint: `${resistanceLabel}.hint`
|
||||
hint: `${resistanceLabel}.hint`,
|
||||
isAttributeChoice: true
|
||||
}),
|
||||
immunity: new foundry.data.fields.BooleanField({
|
||||
initial: false,
|
||||
label: `${immunityLabel}.label`,
|
||||
hint: `${immunityLabel}.hint`
|
||||
hint: `${immunityLabel}.hint`,
|
||||
isAttributeChoice: true
|
||||
}),
|
||||
reduction: new foundry.data.fields.NumberField({
|
||||
integer: true,
|
||||
|
|
|
|||
|
|
@ -532,7 +532,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
this.evasion += selection.value;
|
||||
break;
|
||||
case 'proficiency':
|
||||
this.proficiency = selection.value;
|
||||
this.proficiency += selection.value;
|
||||
break;
|
||||
case 'experience':
|
||||
Object.keys(this.experiences).forEach(key => {
|
||||
|
|
@ -563,6 +563,12 @@ export default class DhCharacter extends BaseDataActor {
|
|||
this.resources.hope.value = Math.min(baseHope, this.resources.hope.max);
|
||||
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
|
||||
|
||||
this.resources.armor = {
|
||||
value: this.armor.system.marks.value,
|
||||
max: this.armorScore,
|
||||
isReversed: true
|
||||
};
|
||||
|
||||
this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -26,11 +26,20 @@ export default class CostField extends fields.ArrayField {
|
|||
}
|
||||
|
||||
static calcCosts(costs) {
|
||||
console.log(costs, CostField.getResources.call(this, costs));
|
||||
const resources = CostField.getResources.call(this, costs);
|
||||
return costs.map(c => {
|
||||
c.scale = c.scale ?? 1;
|
||||
c.step = c.step ?? 1;
|
||||
c.total = c.value * c.scale * c.step;
|
||||
c.total = c.value + (c.scale - 1) * c.step;
|
||||
c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
|
||||
c.max =
|
||||
c.key === 'fear'
|
||||
? game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear)
|
||||
: resources[c.key].isReversed
|
||||
? resources[c.key].max
|
||||
: resources[c.key].value;
|
||||
if (c.scalable) c.maxStep = Math.floor(c.max / c.step);
|
||||
return c;
|
||||
});
|
||||
}
|
||||
|
|
@ -51,9 +60,11 @@ export default class CostField extends fields.ArrayField {
|
|||
const resources = CostField.getResources.call(this, realCosts);
|
||||
return realCosts.reduce(
|
||||
(a, c) =>
|
||||
a && resources[c.key].isReversed
|
||||
? resources[c.key].value + (c.total ?? c.value) <= resources[c.key].max
|
||||
: resources[c.key]?.value >= (c.total ?? c.value),
|
||||
!resources[c.key]
|
||||
? a
|
||||
: a && resources[c.key].isReversed
|
||||
? resources[c.key].value + (c.total ?? c.value) <= resources[c.key].max
|
||||
: resources[c.key]?.value >= (c.total ?? c.value),
|
||||
true
|
||||
);
|
||||
}
|
||||
|
|
@ -61,10 +72,11 @@ export default class CostField extends fields.ArrayField {
|
|||
static getResources(costs) {
|
||||
const actorResources = this.actor.system.resources;
|
||||
const itemResources = {};
|
||||
for (var itemResource of costs) {
|
||||
for (let itemResource of costs) {
|
||||
if (itemResource.keyIsID) {
|
||||
itemResources[itemResource.key] = {
|
||||
value: this.parent.resource.value ?? 0
|
||||
value: this.parent.resource.value ?? 0,
|
||||
max: CostField.formatMax.call(this, this.parent?.resource?.max)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -79,4 +91,13 @@ export default class CostField extends fields.ArrayField {
|
|||
const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
|
||||
return realCosts;
|
||||
}
|
||||
|
||||
static formatMax(max) {
|
||||
max ??= 0;
|
||||
if (isNaN(max)) {
|
||||
const roll = Roll.replaceFormulaData(max, this.getRollData());
|
||||
max = roll.total;
|
||||
}
|
||||
return Number(max);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -66,6 +66,43 @@ export class DHActionRollData extends foundry.abstract.DataModel {
|
|||
}
|
||||
return formula;
|
||||
}
|
||||
|
||||
getModifier() {
|
||||
const modifiers = [];
|
||||
if (!this.parent?.actor) return modifiers;
|
||||
switch (this.parent.actor.type) {
|
||||
case 'character':
|
||||
const trait =
|
||||
this.useDefault || !this.trait
|
||||
? (this.parent.item.system.attack.roll.trait ?? 'agility')
|
||||
: this.trait;
|
||||
if (
|
||||
this.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
|
||||
this.type === CONFIG.DH.GENERAL.rollTypes.trait.id
|
||||
)
|
||||
modifiers.push({
|
||||
label: `DAGGERHEART.CONFIG.Traits.${trait}.name`,
|
||||
value: this.parent.actor.system.traits[trait].value
|
||||
});
|
||||
else if (this.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id)
|
||||
modifiers.push({
|
||||
label: `DAGGERHEART.CONFIG.RollTypes.spellcast.name`,
|
||||
value: this.parent.actor.system.spellcastModifier
|
||||
});
|
||||
break;
|
||||
case 'companion':
|
||||
case 'adversary':
|
||||
if (this.type === CONFIG.DH.GENERAL.rollTypes.attack.id)
|
||||
modifiers.push({
|
||||
label: 'Bonus to Hit',
|
||||
value: this.bonus ?? this.parent.actor.system.attack.roll.bonus
|
||||
});
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return modifiers;
|
||||
}
|
||||
}
|
||||
|
||||
export default class RollField extends fields.EmbeddedDataField {
|
||||
|
|
|
|||
|
|
@ -1,10 +1,12 @@
|
|||
import FormulaField from '../formulaField.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
export default class UsesField extends fields.SchemaField {
|
||||
constructor(options = {}, context = {}) {
|
||||
const usesFields = {
|
||||
value: new fields.NumberField({ nullable: true, initial: null }),
|
||||
max: new fields.NumberField({ nullable: true, initial: null }),
|
||||
max: new FormulaField({ nullable: true, initial: null, deterministic: true }),
|
||||
recovery: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.refreshTypes,
|
||||
initial: null,
|
||||
|
|
@ -33,6 +35,11 @@ export default class UsesField extends fields.SchemaField {
|
|||
|
||||
static hasUses(uses) {
|
||||
if (!uses) return true;
|
||||
return (uses.hasOwnProperty('enabled') && !uses.enabled) || uses.value + 1 <= uses.max;
|
||||
let max = uses.max ?? 0;
|
||||
if (isNaN(max)) {
|
||||
const roll = new Roll(Roll.replaceFormulaData(uses.max, this.getRollData())).evaluateSync();
|
||||
max = roll.total;
|
||||
}
|
||||
return (uses.hasOwnProperty('enabled') && !uses.enabled) || uses.value + 1 <= max;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@
|
|||
|
||||
import { addLinkedItemsDiff, updateLinkedItemApps } from '../../helpers/utils.mjs';
|
||||
import { ActionsField } from '../fields/actionField.mjs';
|
||||
import FormulaField from '../fields/formulaField.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
|
|
@ -48,7 +49,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
initial: CONFIG.DH.ITEM.itemResourceTypes.simple
|
||||
}),
|
||||
value: new fields.NumberField({ integer: true, min: 0, initial: 0 }),
|
||||
max: new fields.StringField({ nullable: true, initial: null }),
|
||||
max: new FormulaField({ nullable: true, initial: null, deterministic: true }),
|
||||
icon: new fields.StringField(),
|
||||
recovery: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.refreshTypes,
|
||||
|
|
|
|||
|
|
@ -124,13 +124,7 @@ export default class D20Roll extends DHRoll {
|
|||
}
|
||||
|
||||
applyBaseBonus() {
|
||||
const modifiers = [];
|
||||
|
||||
if (this.options.roll.bonus)
|
||||
modifiers.push({
|
||||
label: 'Bonus to Hit',
|
||||
value: this.options.roll.bonus
|
||||
});
|
||||
const modifiers = foundry.utils.deepClone(this.options.roll.baseModifiers) ?? [];
|
||||
|
||||
modifiers.push(...this.getBonus(`roll.${this.options.type}`, `${this.options.type?.capitalize()} Bonus`));
|
||||
modifiers.push(
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ export default class DamageRoll extends DHRoll {
|
|||
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
if (config.evaluate !== false) {
|
||||
if (config.dialog.configure === false) roll.constructFormula(config);
|
||||
// if (config.dialog.configure === false) roll.constructFormula(config);
|
||||
for (const roll of config.roll) await roll.roll.evaluate();
|
||||
}
|
||||
roll._evaluated = true;
|
||||
|
|
@ -85,9 +85,9 @@ export default class DamageRoll extends DHRoll {
|
|||
const modifiers = [],
|
||||
type = this.options.messageType ?? (this.options.isHealing ? 'healing' : 'damage'),
|
||||
options = part ?? this.options;
|
||||
|
||||
|
||||
modifiers.push(...this.getBonus(`${type}`, `${type.capitalize()} Bonus`));
|
||||
if(!this.options.isHealing) {
|
||||
if (!this.options.isHealing) {
|
||||
options.damageTypes?.forEach(t => {
|
||||
modifiers.push(...this.getBonus(`${type}.${t}`, `${t.capitalize()} ${type.capitalize()} Bonus`));
|
||||
});
|
||||
|
|
|
|||
|
|
@ -193,10 +193,12 @@ export const registerRollDiceHooks = () => {
|
|||
if (config.roll.isCritical) updates.push({ key: 'stress', value: -1 });
|
||||
if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1 });
|
||||
|
||||
if (config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1)
|
||||
updates.push({ key: 'hope', value: -1 });
|
||||
if (config.rerolledRoll.isCritical) updates.push({ key: 'stress', value: 1 });
|
||||
if (config.rerolledRoll.result.duality === -1) updates.push({ key: 'fear', value: -1 });
|
||||
if (config.rerolledRoll) {
|
||||
if (config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1)
|
||||
updates.push({ key: 'hope', value: -1 });
|
||||
if (config.rerolledRoll.isCritical) updates.push({ key: 'stress', value: 1 });
|
||||
if (config.rerolledRoll.result.duality === -1) updates.push({ key: 'fear', value: -1 });
|
||||
}
|
||||
|
||||
if (updates.length) {
|
||||
const target = actor.system.partner ?? actor;
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
|
||||
import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
|
||||
import { LevelOptionType } from '../data/levelTier.mjs';
|
||||
import DHFeature from '../data/item/feature.mjs';
|
||||
import { damageKeyToNumber } from '../helpers/utils.mjs';
|
||||
|
|
@ -482,16 +481,22 @@ export default class DhpActor extends Actor {
|
|||
this.system.armor &&
|
||||
this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)
|
||||
) {
|
||||
const armorStackResult = await this.owner.query('armorStack', {
|
||||
actorId: this.uuid,
|
||||
damage: hpDamage.value,
|
||||
type: [...hpDamage.damageTypes]
|
||||
});
|
||||
if (armorStackResult) {
|
||||
const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
|
||||
const armorSlotResult = await this.owner.query(
|
||||
'armorSlot',
|
||||
{
|
||||
actorId: this.uuid,
|
||||
damage: hpDamage.value,
|
||||
type: [...hpDamage.damageTypes]
|
||||
},
|
||||
{
|
||||
timeout: 30000
|
||||
}
|
||||
);
|
||||
if (armorSlotResult) {
|
||||
const { modifiedDamage, armorSpent, stressSpent } = armorSlotResult;
|
||||
updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
|
||||
updates.push(
|
||||
...(armorSpent ? [{ value: armorSpent, key: 'armorStack' }] : []),
|
||||
...(armorSpent ? [{ value: armorSpent, key: 'armor' }] : []),
|
||||
...(stressSpent ? [{ value: stressSpent, key: 'stress' }] : [])
|
||||
);
|
||||
}
|
||||
|
|
@ -566,6 +571,7 @@ export default class DhpActor extends Actor {
|
|||
armor: { target: this.system.armor, resources: {} },
|
||||
items: {}
|
||||
};
|
||||
|
||||
resources.forEach(r => {
|
||||
if (r.keyIsID) {
|
||||
updates.items[r.key] = {
|
||||
|
|
@ -581,7 +587,7 @@ export default class DhpActor extends Actor {
|
|||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear) + r.value
|
||||
);
|
||||
break;
|
||||
case 'armorStack':
|
||||
case 'armor':
|
||||
updates.armor.resources['system.marks.value'] = Math.max(
|
||||
Math.min(this.system.armor.system.marks.value + r.value, this.system.armorScore),
|
||||
0
|
||||
|
|
@ -638,7 +644,3 @@ export default class DhpActor extends Actor {
|
|||
});
|
||||
}
|
||||
}
|
||||
|
||||
export const registerDHActorHooks = () => {
|
||||
CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -52,6 +52,8 @@ export default class DHToken extends TokenDocument {
|
|||
for (const [name, field] of Object.entries(schema.fields)) {
|
||||
const p = _path.concat([name]);
|
||||
if (field instanceof foundry.data.fields.NumberField) attributes.value.push(p);
|
||||
if (field instanceof foundry.data.fields.BooleanField && field.options.isAttributeChoice)
|
||||
attributes.value.push(p);
|
||||
if (field instanceof foundry.data.fields.StringField) attributes.value.push(p);
|
||||
if (field instanceof foundry.data.fields.ArrayField) attributes.value.push(p);
|
||||
const isSchema = field instanceof foundry.data.fields.SchemaField;
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ export default class RegisterHandlebarsHelpers {
|
|||
includes: this.includes,
|
||||
times: this.times,
|
||||
damageFormula: this.damageFormula,
|
||||
formulaValue: this.formulaValue,
|
||||
damageSymbols: this.damageSymbols,
|
||||
rollParsed: this.rollParsed,
|
||||
hasProperty: foundry.utils.hasProperty,
|
||||
|
|
@ -39,6 +40,15 @@ export default class RegisterHandlebarsHelpers {
|
|||
return instances.join(traitTotal > 0 ? ' + ' : ' - ');
|
||||
}
|
||||
|
||||
static formulaValue(formula, item) {
|
||||
if (isNaN(formula)) {
|
||||
const data = item.getRollData.bind(item)(),
|
||||
roll = new Roll(Roll.replaceFormulaData(formula, data)).evaluateSync();
|
||||
formula = roll.total;
|
||||
}
|
||||
return formula;
|
||||
}
|
||||
|
||||
static damageSymbols(damageParts) {
|
||||
const symbols = [...new Set(damageParts.reduce((a, c) => a.concat([...c.type]), []))].map(
|
||||
p => CONFIG.DH.GENERAL.damageTypes[p].icon
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
|
||||
|
||||
export function handleSocketEvent({ action = null, data = {} } = {}) {
|
||||
switch (action) {
|
||||
case socketEvent.GMUpdate:
|
||||
|
|
@ -21,7 +23,8 @@ export const socketEvent = {
|
|||
export const GMUpdateEvent = {
|
||||
UpdateDocument: 'DhGMUpdateDocument',
|
||||
UpdateSetting: 'DhGMUpdateSetting',
|
||||
UpdateFear: 'DhGMUpdateFear'
|
||||
UpdateFear: 'DhGMUpdateFear',
|
||||
UpdateSaveMessage: 'DhGMUpdateSaveMessage'
|
||||
};
|
||||
|
||||
export const RefreshType = {
|
||||
|
|
@ -53,8 +56,12 @@ export const registerSocketHooks = () => {
|
|||
)
|
||||
)
|
||||
);
|
||||
/* Hooks.callAll(socketEvent.DhpFearUpdate);
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, { action: socketEvent.DhpFearUpdate }); */
|
||||
break;
|
||||
case GMUpdateEvent.UpdateSaveMessage:
|
||||
const action = await fromUuid(data.update.action),
|
||||
message = game.messages.get(data.update.message);
|
||||
if (!action || !message) return;
|
||||
action.updateSaveMessage(data.update.result, message, data.update.token);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -69,6 +76,11 @@ export const registerSocketHooks = () => {
|
|||
});
|
||||
};
|
||||
|
||||
export const registerUserQueries = () => {
|
||||
CONFIG.queries.armorSlot = DamageReductionDialog.armorSlotQuery;
|
||||
CONFIG.queries.reactionRoll = game.system.api.models.actions.actionsTypes.base.rollSaveQuery;
|
||||
};
|
||||
|
||||
export const emitAsGM = async (eventName, callback, update, uuid = null) => {
|
||||
if (!game.user.isGM) {
|
||||
return await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
{{#each source as |cost index|}}
|
||||
<div class="nest-inputs">
|
||||
{{formField ../fields.scalable label="Scalable" value=cost.scalable name=(concat "cost." index ".scalable") classes="checkbox"}}
|
||||
{{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="Resource" value=cost.key name=(concat "cost." index ".key") localize=true}}
|
||||
{{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="Resource" value=cost.key name=(concat "cost." index ".key") localize=true blank=false}}
|
||||
{{formField ../fields.value label="Amount" value=cost.value name=(concat "cost." index ".value")}}
|
||||
{{formField ../fields.step label="Step" value=cost.step name=(concat "cost." index ".step") disabled=(not cost.scalable)}}
|
||||
<a class="btn" data-tooltip="{{localize "CONTROLS.CommonDelete"}}" data-action="removeElement" data-index="{{index}}"><i class="fas fa-trash"></i></a>
|
||||
|
|
|
|||
|
|
@ -3,25 +3,27 @@
|
|||
Roll
|
||||
{{#if @root.hasBaseDamage}}{{formInput fields.useDefault name="roll.useDefault" value=source.useDefault dataset=(object tooltip="Use default Item values" tooltipDirection="UP")}}{{/if}}
|
||||
</legend>
|
||||
{{#if @root.isNPC}}
|
||||
{{formField fields.bonus label="Bonus" name="roll.bonus" value=source.bonus}}
|
||||
{{formField fields.advState label= "Advantage State" name="roll.advState" value=source.advState localize=true}}
|
||||
|
||||
{{formField fields.type label="Type" name="roll.type" value=source.type localize=true choices=@root.getRollTypeOptions}}
|
||||
{{#if (eq source.type "diceSet")}}
|
||||
<div class="nest-inputs">
|
||||
{{formField fields.diceRolling.fields.multiplier name="roll.diceRolling.multiplier" value=source.diceRolling.multiplier localize=true}}
|
||||
{{#if (eq source.diceRolling.multiplier 'flat')}}{{formField fields.diceRolling.fields.flatMultiplier value=source.diceRolling.flatMultiplier name="roll.diceRolling.flatMultiplier" localize=true }}{{/if}}
|
||||
{{formField fields.diceRolling.fields.dice name="roll.diceRolling.dice" value=source.diceRolling.dice localize=true}}
|
||||
{{formField fields.diceRolling.fields.compare name="roll.diceRolling.compare" value=source.diceRolling.compare localize=true blank=""}}
|
||||
{{formField fields.diceRolling.fields.treshold name="roll.diceRolling.treshold" value=source.diceRolling.treshold localize=true}}
|
||||
</div>
|
||||
{{else}}
|
||||
{{formField fields.type label="Type" name="roll.type" value=source.type localize=true}}
|
||||
{{#if (eq source.type "diceSet")}}
|
||||
<div class="nest-inputs">
|
||||
{{formField fields.diceRolling.fields.multiplier name="roll.diceRolling.multiplier" value=source.diceRolling.multiplier localize=true}}
|
||||
{{#if (eq source.diceRolling.multiplier 'flat')}}{{formField fields.diceRolling.fields.flatMultiplier value=source.diceRolling.flatMultiplier name="roll.diceRolling.flatMultiplier" localize=true }}{{/if}}
|
||||
{{formField fields.diceRolling.fields.dice name="roll.diceRolling.dice" value=source.diceRolling.dice localize=true}}
|
||||
{{formField fields.diceRolling.fields.compare name="roll.diceRolling.compare" value=source.diceRolling.compare localize=true blank=""}}
|
||||
{{formField fields.diceRolling.fields.treshold name="roll.diceRolling.treshold" value=source.diceRolling.treshold localize=true}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="nest-inputs">
|
||||
{{formField fields.trait label="Trait" name="roll.trait" value=source.trait localize=true disabled=(not source.type)}}
|
||||
{{formField fields.difficulty label="Difficulty" name="roll.difficulty" value=source.difficulty disabled=(not source.type)}}
|
||||
{{formField fields.advState label= "Advantage State" name="roll.advState" value=source.advState localize=true}}
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="nest-inputs">
|
||||
{{#unless (eq source.type 'spellcast')}}
|
||||
{{#if @root.isNPC}}
|
||||
{{formField fields.bonus label="Bonus" name="roll.bonus" value=source.bonus placeholder=@root.baseAttackBonus disabled=(not source.type)}}
|
||||
{{else}}
|
||||
{{formField fields.trait label="Trait" name="roll.trait" value=source.trait localize=true disabled=(not source.type)}}
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
{{formField fields.difficulty label="Difficulty" name="roll.difficulty" value=source.difficulty disabled=(not source.type)}}
|
||||
{{formField fields.advState label= "Advantage State" name="roll.advState" value=source.advState localize=true disabled=(not source.type)}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</fieldset>
|
||||
|
|
@ -8,8 +8,8 @@
|
|||
<input name="uses.enabled" type="checkbox"{{#if uses.enabled}} checked{{/if}}>
|
||||
<label for="uses.enabled">Uses</label>
|
||||
</div>
|
||||
</div>
|
||||
<label class="modifier-label">{{uses.value}}/{{uses.max}}</label>
|
||||
</div>{{log @root}}
|
||||
<label class="modifier-label">{{uses.value}}/{{formulaValue uses.max @root.rollConfig.data}}</label>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#each costs as | cost index |}}
|
||||
|
|
@ -20,10 +20,10 @@
|
|||
<label>{{label}}</label>
|
||||
</div>
|
||||
</div>
|
||||
{{#if scalable}}
|
||||
<input type="range" value="{{scale}}" min="1" max="10" step="{{step}}" name="costs.{{index}}.scale">
|
||||
{{#if (and scalable (gt maxStep 1))}}
|
||||
<input type="range" value="{{scale}}" min="1" max="{{maxStep}}" step="1" name="costs.{{index}}.scale">
|
||||
{{/if}}
|
||||
<label class="modifier-label">{{total}}/10</label>
|
||||
<label class="modifier-label">{{total}}/{{max}}</label>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
|
|
|||
3
templates/dialogs/reactionRoll.hbs
Normal file
3
templates/dialogs/reactionRoll.hbs
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
<div>
|
||||
Reaction Roll
|
||||
</div>
|
||||
|
|
@ -2,7 +2,6 @@
|
|||
<h2 class="tooltip-title">{{item.name}}</h2>
|
||||
<img class="tooltip-image" src="{{item.img}}" />
|
||||
<div class="tooltip-description">{{{description}}}</div>
|
||||
|
||||
{{#if item.uses.max}}
|
||||
<h4 class="tooltip-sub-title">{{localize "DAGGERHEART.GENERAL.uses"}}</h4>
|
||||
<div class="tooltip-information-section triple spaced">
|
||||
|
|
@ -12,7 +11,7 @@
|
|||
</div>
|
||||
<div class="tooltip-information">
|
||||
<label>{{localize "DAGGERHEART.GENERAL.max"}}</label>
|
||||
<div>{{item.uses.max}}</div>
|
||||
<div>{{formulaValue item.uses.max item}}</div>
|
||||
</div>
|
||||
<div class="tooltip-information">
|
||||
<label>{{localize "DAGGERHEART.GENERAL.recovery"}}</label>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue