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[Feature] Damage Iterrable Rework (#1685)
* Initial * More * Fixed current actionConfig damage * Reworked ActionConfig damage ui * . * Updated all Adversary compendium damage entries * more * The rest * Fixed misses * . * . * Also migrate sub fields of MappingField * Removed MappingField * Fix regression with re-tiering adversaries when dealing non-hp damage * Allow iterable object to be detected as an object by foundry --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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@ -14,13 +14,13 @@
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<span>-</span>
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{{localize (concat 'DAGGERHEART.CONFIG.Range.' source.system.attack.range '.name')}}
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<span>-</span>
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{{#if source.system.attack.damage.parts.0.value.custom.enabled}}
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{{#if source.system.attack.damage.parts.hitPoints.value.custom.enabled}}
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{{localize "DAGGERHEART.GENERAL.custom"}}
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{{else}}
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{{source.system.attack.damage.parts.0.value.dice}}{{#if source.system.attack.damage.parts.0.value.bonus}} + {{source.system.attack.damage.parts.0.value.bonus}}{{/if}}
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{{source.system.attack.damage.parts.hitPoints.value.dice}}{{#if source.system.attack.damage.parts.hitPoints.value.bonus}} + {{source.system.attack.damage.parts.hitPoints.value.bonus}}{{/if}}
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{{/if}}
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(
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{{#each source.system.attack.damage.parts.0.type}}
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{{#each source.system.attack.damage.parts.hitPoints.type}}
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{{localize (concat 'DAGGERHEART.CONFIG.DamageType.' this '.abbreviation')}}
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{{/each}}
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)
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