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[Feature] Damage Iterrable Rework (#1685)
* Initial * More * Fixed current actionConfig damage * Reworked ActionConfig damage ui * . * Updated all Adversary compendium damage entries * more * The rest * Fixed misses * . * . * Also migrate sub fields of MappingField * Removed MappingField * Fix regression with re-tiering adversaries when dealing non-hp damage * Allow iterable object to be detected as an object by foundry --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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536 changed files with 2476 additions and 2368 deletions
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@ -68,8 +68,8 @@
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"description": "<p>A group of trained archers bearing massive bows.</p>",
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"attack": {
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"damage": {
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"parts": [
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{
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"parts": {
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"hitPoints": {
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"value": {
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"custom": {
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"enabled": false
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@ -95,7 +95,7 @@
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"resultBased": false,
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"base": false
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}
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]
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}
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},
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"name": "Longbow",
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"img": "icons/weapons/bows/longbow-recurve-leather-brown.webp",
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@ -270,8 +270,8 @@
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"recovery": null
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},
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"damage": {
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"parts": [
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{
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"parts": {
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"hitPoints": {
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"value": {
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"custom": {
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"enabled": false
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@ -295,7 +295,7 @@
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}
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}
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}
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],
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},
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"includeBase": false
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},
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"target": {
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@ -368,8 +368,8 @@
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"recovery": null
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},
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"damage": {
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"parts": [
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{
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"parts": {
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"hitPoints": {
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"value": {
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"custom": {
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"enabled": false
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@ -393,7 +393,7 @@
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}
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}
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}
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],
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},
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"includeBase": false
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},
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"target": {
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