[Feature] Damage Iterrable Rework (#1685)

* Initial

* More

* Fixed current actionConfig damage

* Reworked ActionConfig damage ui

* .

* Updated all Adversary compendium damage entries

* more

* The rest

* Fixed misses

* .

* .

* Also migrate sub fields of MappingField

* Removed MappingField

* Fix regression with re-tiering adversaries when dealing non-hp damage

* Allow iterable object to be detected as an object by foundry

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
This commit is contained in:
WBHarry 2026-03-08 00:58:24 +01:00 committed by GitHub
parent d3ebd30e59
commit 5a4bbc91f5
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536 changed files with 2476 additions and 2368 deletions

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@ -85,15 +85,15 @@ export default class DhCompanion extends DhCreature {
bonus: 0
},
damage: {
parts: [
{
parts: {
hitPoints: {
type: ['physical'],
value: {
dice: 'd6',
multiplier: 'prof'
}
}
]
}
}
}
}),
@ -138,7 +138,9 @@ export default class DhCompanion extends DhCreature {
break;
case 'vicious':
if (selection.data[0] === 'damage') {
this.attack.damage.parts[0].value.dice = adjustDice(this.attack.damage.parts[0].value.dice);
this.attack.damage.parts.hitPoints.value.dice = adjustDice(
this.attack.damage.parts.hitPoints.value.dice
);
} else {
this.attack.range = adjustRange(this.attack.range).id;
}