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[Feature] Damage Iterrable Rework (#1685)
* Initial * More * Fixed current actionConfig damage * Reworked ActionConfig damage ui * . * Updated all Adversary compendium damage entries * more * The rest * Fixed misses * . * . * Also migrate sub fields of MappingField * Removed MappingField * Fix regression with re-tiering adversaries when dealing non-hp damage * Allow iterable object to be detected as an object by foundry --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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536 changed files with 2476 additions and 2368 deletions
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@ -118,8 +118,8 @@ export default class DhCharacter extends DhCreature {
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trait: 'strength'
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},
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damage: {
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parts: [
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{
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parts: {
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hitPoints: {
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type: ['physical'],
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value: {
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custom: {
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@ -128,7 +128,7 @@ export default class DhCharacter extends DhCreature {
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}
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}
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}
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]
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}
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}
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}
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}),
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@ -704,7 +704,7 @@ export default class DhCharacter extends DhCreature {
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isReversed: true
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};
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this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
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this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
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}
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getRollData() {
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