[Feature] Damage Iterrable Rework (#1685)

* Initial

* More

* Fixed current actionConfig damage

* Reworked ActionConfig damage ui

* .

* Updated all Adversary compendium damage entries

* more

* The rest

* Fixed misses

* .

* .

* Also migrate sub fields of MappingField

* Removed MappingField

* Fix regression with re-tiering adversaries when dealing non-hp damage

* Allow iterable object to be detected as an object by foundry

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
This commit is contained in:
WBHarry 2026-03-08 00:58:24 +01:00 committed by GitHub
parent d3ebd30e59
commit 5a4bbc91f5
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536 changed files with 2476 additions and 2368 deletions

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@ -118,8 +118,8 @@ export default class DhCharacter extends DhCreature {
trait: 'strength'
},
damage: {
parts: [
{
parts: {
hitPoints: {
type: ['physical'],
value: {
custom: {
@ -128,7 +128,7 @@ export default class DhCharacter extends DhCreature {
}
}
}
]
}
}
}
}),
@ -704,7 +704,7 @@ export default class DhCharacter extends DhCreature {
isReversed: true
};
this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
}
getRollData() {