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[Feature] Damage Iterrable Rework (#1685)
* Initial * More * Fixed current actionConfig damage * Reworked ActionConfig damage ui * . * Updated all Adversary compendium damage entries * more * The rest * Fixed misses * . * . * Also migrate sub fields of MappingField * Removed MappingField * Fix regression with re-tiering adversaries when dealing non-hp damage * Allow iterable object to be detected as an object by foundry --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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536 changed files with 2476 additions and 2368 deletions
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@ -26,23 +26,23 @@ export default class DHAttackAction extends DHDamageAction {
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return {
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value: {
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multiplier: 'prof',
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dice: this.item?.system?.attack.damage.parts[0].value.dice,
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bonus: this.item?.system?.attack.damage.parts[0].value.bonus ?? 0
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dice: this.item?.system?.attack.damage.parts.hitPoints.value.dice,
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bonus: this.item?.system?.attack.damage.parts.hitPoints.value.bonus ?? 0
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},
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type: this.item?.system?.attack.damage.parts[0].type,
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type: this.item?.system?.attack.damage.parts.hitPoints.type,
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base: true
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};
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}
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get damageFormula() {
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const hitPointsPart = this.damage.parts.find(x => x.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
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const hitPointsPart = this.damage.parts.hitPoints;
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if (!hitPointsPart) return '0';
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return hitPointsPart.value.getFormula();
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}
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get altDamageFormula() {
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const hitPointsPart = this.damage.parts.find(x => x.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
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const hitPointsPart = this.damage.parts.hitPoints;
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if (!hitPointsPart) return '0';
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return hitPointsPart.valueAlt.getFormula();
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@ -352,11 +352,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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}
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get hasDamage() {
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return this.damage?.parts?.length && this.type !== 'healing';
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return !foundry.utils.isEmpty(this.damage.parts) && this.type !== 'healing';
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}
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get hasHealing() {
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return this.damage?.parts?.length && this.type === 'healing';
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return !foundry.utils.isEmpty(this.damage.parts) && this.type === 'healing';
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}
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get hasSave() {
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@ -376,6 +376,15 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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return tags;
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}
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static migrateData(source) {
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if (source.damage?.parts && Array.isArray(source.damage.parts)) {
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source.damage.parts = source.damage.parts.reduce((acc, part) => {
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acc[part.applyTo] = part;
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return acc;
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}, {});
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}
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}
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}
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export class ResourceUpdateMap extends Map {
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@ -89,14 +89,14 @@ export default class DhpAdversary extends DhCreature {
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type: 'attack'
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},
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damage: {
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parts: [
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{
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parts: {
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hitPoints: {
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type: ['physical'],
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value: {
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multiplier: 'flat'
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}
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}
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]
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}
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}
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}
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}),
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@ -268,12 +268,12 @@ export default class DhpAdversary extends DhCreature {
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}
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// Update damage in item actions
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// Parse damage, and convert all formula matches in the descriptions to the new damage
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for (const action of Object.values(item.system.actions)) {
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if (!action.damage) continue;
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// Parse damage, and convert all formula matches in the descriptions to the new damage
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try {
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const result = this.#adjustActionDamage(action, { ...damageMeta, type: 'action' });
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if (!result) continue;
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for (const { previousFormula, formula } of Object.values(result)) {
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const oldFormulaRegexp = new RegExp(
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previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?')
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@ -375,16 +375,14 @@ export default class DhpAdversary extends DhCreature {
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/**
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* Updates damage to reflect a specific value.
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* @throws if damage structure is invalid for conversion
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* @returns the converted formula and value as a simplified term
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* @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage
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*/
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#adjustActionDamage(action, damageMeta) {
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// The current algorithm only returns a value if there is a single damage part
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const hpDamageParts = action.damage.parts.filter(d => d.applyTo === 'hitPoints');
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if (hpDamageParts.length !== 1) throw new Error('incorrect number of hp parts');
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if (!action.damage?.parts.hitPoints) return null;
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const result = {};
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for (const property of ['value', 'valueAlt']) {
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const data = hpDamageParts[0][property];
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const data = action.damage.parts.hitPoints[property];
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const previousFormula = data.custom.enabled
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? data.custom.formula
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: [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0]
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@ -118,8 +118,8 @@ export default class DhCharacter extends DhCreature {
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trait: 'strength'
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},
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damage: {
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parts: [
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{
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parts: {
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hitPoints: {
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type: ['physical'],
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value: {
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custom: {
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@ -128,7 +128,7 @@ export default class DhCharacter extends DhCreature {
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}
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}
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}
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]
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}
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}
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}
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}),
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@ -704,7 +704,7 @@ export default class DhCharacter extends DhCreature {
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isReversed: true
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};
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this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
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this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
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}
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getRollData() {
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@ -85,15 +85,15 @@ export default class DhCompanion extends DhCreature {
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bonus: 0
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},
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damage: {
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parts: [
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{
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parts: {
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hitPoints: {
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type: ['physical'],
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value: {
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dice: 'd6',
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multiplier: 'prof'
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}
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}
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]
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}
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}
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}
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}),
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@ -138,7 +138,9 @@ export default class DhCompanion extends DhCreature {
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break;
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case 'vicious':
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if (selection.data[0] === 'damage') {
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this.attack.damage.parts[0].value.dice = adjustDice(this.attack.damage.parts[0].value.dice);
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this.attack.damage.parts.hitPoints.value.dice = adjustDice(
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this.attack.damage.parts.hitPoints.value.dice
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);
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} else {
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this.attack.range = adjustRange(this.attack.range).id;
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}
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@ -1,4 +1,5 @@
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export { ActionCollection } from './actionField.mjs';
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export { default as IterableTypedObjectField } from './iterableTypedObjectField.mjs';
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export { default as FormulaField } from './formulaField.mjs';
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export { default as ForeignDocumentUUIDField } from './foreignDocumentUUIDField.mjs';
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export { default as ForeignDocumentUUIDArrayField } from './foreignDocumentUUIDArrayField.mjs';
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@ -1,5 +1,6 @@
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import FormulaField from '../formulaField.mjs';
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import { setsEqual } from '../../../helpers/utils.mjs';
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import IterableTypedObjectField from '../iterableTypedObjectField.mjs';
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const fields = foundry.data.fields;
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@ -12,7 +13,7 @@ export default class DamageField extends fields.SchemaField {
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/** @inheritDoc */
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constructor(options, context = {}) {
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const damageFields = {
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parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)),
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parts: new IterableTypedObjectField(DHDamageData),
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includeBase: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label'
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32
module/data/fields/iterableTypedObjectField.mjs
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32
module/data/fields/iterableTypedObjectField.mjs
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@ -0,0 +1,32 @@
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export default class IterableTypedObjectField extends foundry.data.fields.TypedObjectField {
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constructor(model, options = { collectionClass: foundry.utils.Collection }, context = {}) {
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super(new foundry.data.fields.EmbeddedDataField(model), options, context);
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this.#elementClass = model;
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}
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#elementClass;
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/** Initializes an object with an iterator. This modifies the prototype instead of */
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initialize(values) {
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const object = Object.create(IterableObjectPrototype);
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for (const [key, value] of Object.entries(values)) {
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object[key] = new this.#elementClass(value);
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}
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return object;
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}
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}
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/**
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* The prototype of an iterable object.
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* This allows the functionality of a class but also allows foundry.utils.getType() to return "Object" instead of "Unknown".
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*/
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const IterableObjectPrototype = {
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[Symbol.iterator]: function*() {
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for (const value of Object.values(this)) {
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yield value;
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}
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},
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map: function (func) {
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return Array.from(this, func);
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}
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};
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@ -63,15 +63,15 @@ export default class DHWeapon extends AttachableItem {
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type: 'attack'
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},
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damage: {
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parts: [
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{
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parts: {
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hitPoints: {
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type: ['physical'],
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value: {
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multiplier: 'prof',
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dice: 'd8'
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}
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}
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]
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}
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}
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}
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}),
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