[Feature] Damage Iterrable Rework (#1685)

* Initial

* More

* Fixed current actionConfig damage

* Reworked ActionConfig damage ui

* .

* Updated all Adversary compendium damage entries

* more

* The rest

* Fixed misses

* .

* .

* Also migrate sub fields of MappingField

* Removed MappingField

* Fix regression with re-tiering adversaries when dealing non-hp damage

* Allow iterable object to be detected as an object by foundry

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
This commit is contained in:
WBHarry 2026-03-08 00:58:24 +01:00 committed by GitHub
parent d3ebd30e59
commit 5a4bbc91f5
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GPG key ID: B5690EEEBB952194
536 changed files with 2476 additions and 2368 deletions

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@ -26,23 +26,23 @@ export default class DHAttackAction extends DHDamageAction {
return {
value: {
multiplier: 'prof',
dice: this.item?.system?.attack.damage.parts[0].value.dice,
bonus: this.item?.system?.attack.damage.parts[0].value.bonus ?? 0
dice: this.item?.system?.attack.damage.parts.hitPoints.value.dice,
bonus: this.item?.system?.attack.damage.parts.hitPoints.value.bonus ?? 0
},
type: this.item?.system?.attack.damage.parts[0].type,
type: this.item?.system?.attack.damage.parts.hitPoints.type,
base: true
};
}
get damageFormula() {
const hitPointsPart = this.damage.parts.find(x => x.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
const hitPointsPart = this.damage.parts.hitPoints;
if (!hitPointsPart) return '0';
return hitPointsPart.value.getFormula();
}
get altDamageFormula() {
const hitPointsPart = this.damage.parts.find(x => x.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
const hitPointsPart = this.damage.parts.hitPoints;
if (!hitPointsPart) return '0';
return hitPointsPart.valueAlt.getFormula();

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@ -352,11 +352,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
}
get hasDamage() {
return this.damage?.parts?.length && this.type !== 'healing';
return !foundry.utils.isEmpty(this.damage.parts) && this.type !== 'healing';
}
get hasHealing() {
return this.damage?.parts?.length && this.type === 'healing';
return !foundry.utils.isEmpty(this.damage.parts) && this.type === 'healing';
}
get hasSave() {
@ -376,6 +376,15 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
return tags;
}
static migrateData(source) {
if (source.damage?.parts && Array.isArray(source.damage.parts)) {
source.damage.parts = source.damage.parts.reduce((acc, part) => {
acc[part.applyTo] = part;
return acc;
}, {});
}
}
}
export class ResourceUpdateMap extends Map {

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@ -89,14 +89,14 @@ export default class DhpAdversary extends DhCreature {
type: 'attack'
},
damage: {
parts: [
{
parts: {
hitPoints: {
type: ['physical'],
value: {
multiplier: 'flat'
}
}
]
}
}
}
}),
@ -268,12 +268,12 @@ export default class DhpAdversary extends DhCreature {
}
// Update damage in item actions
// Parse damage, and convert all formula matches in the descriptions to the new damage
for (const action of Object.values(item.system.actions)) {
if (!action.damage) continue;
// Parse damage, and convert all formula matches in the descriptions to the new damage
try {
const result = this.#adjustActionDamage(action, { ...damageMeta, type: 'action' });
if (!result) continue;
for (const { previousFormula, formula } of Object.values(result)) {
const oldFormulaRegexp = new RegExp(
previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?')
@ -375,16 +375,14 @@ export default class DhpAdversary extends DhCreature {
/**
* Updates damage to reflect a specific value.
* @throws if damage structure is invalid for conversion
* @returns the converted formula and value as a simplified term
* @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage
*/
#adjustActionDamage(action, damageMeta) {
// The current algorithm only returns a value if there is a single damage part
const hpDamageParts = action.damage.parts.filter(d => d.applyTo === 'hitPoints');
if (hpDamageParts.length !== 1) throw new Error('incorrect number of hp parts');
if (!action.damage?.parts.hitPoints) return null;
const result = {};
for (const property of ['value', 'valueAlt']) {
const data = hpDamageParts[0][property];
const data = action.damage.parts.hitPoints[property];
const previousFormula = data.custom.enabled
? data.custom.formula
: [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0]

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@ -118,8 +118,8 @@ export default class DhCharacter extends DhCreature {
trait: 'strength'
},
damage: {
parts: [
{
parts: {
hitPoints: {
type: ['physical'],
value: {
custom: {
@ -128,7 +128,7 @@ export default class DhCharacter extends DhCreature {
}
}
}
]
}
}
}
}),
@ -704,7 +704,7 @@ export default class DhCharacter extends DhCreature {
isReversed: true
};
this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
}
getRollData() {

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@ -85,15 +85,15 @@ export default class DhCompanion extends DhCreature {
bonus: 0
},
damage: {
parts: [
{
parts: {
hitPoints: {
type: ['physical'],
value: {
dice: 'd6',
multiplier: 'prof'
}
}
]
}
}
}
}),
@ -138,7 +138,9 @@ export default class DhCompanion extends DhCreature {
break;
case 'vicious':
if (selection.data[0] === 'damage') {
this.attack.damage.parts[0].value.dice = adjustDice(this.attack.damage.parts[0].value.dice);
this.attack.damage.parts.hitPoints.value.dice = adjustDice(
this.attack.damage.parts.hitPoints.value.dice
);
} else {
this.attack.range = adjustRange(this.attack.range).id;
}

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@ -1,4 +1,5 @@
export { ActionCollection } from './actionField.mjs';
export { default as IterableTypedObjectField } from './iterableTypedObjectField.mjs';
export { default as FormulaField } from './formulaField.mjs';
export { default as ForeignDocumentUUIDField } from './foreignDocumentUUIDField.mjs';
export { default as ForeignDocumentUUIDArrayField } from './foreignDocumentUUIDArrayField.mjs';

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@ -1,5 +1,6 @@
import FormulaField from '../formulaField.mjs';
import { setsEqual } from '../../../helpers/utils.mjs';
import IterableTypedObjectField from '../iterableTypedObjectField.mjs';
const fields = foundry.data.fields;
@ -12,7 +13,7 @@ export default class DamageField extends fields.SchemaField {
/** @inheritDoc */
constructor(options, context = {}) {
const damageFields = {
parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)),
parts: new IterableTypedObjectField(DHDamageData),
includeBase: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label'

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@ -0,0 +1,32 @@
export default class IterableTypedObjectField extends foundry.data.fields.TypedObjectField {
constructor(model, options = { collectionClass: foundry.utils.Collection }, context = {}) {
super(new foundry.data.fields.EmbeddedDataField(model), options, context);
this.#elementClass = model;
}
#elementClass;
/** Initializes an object with an iterator. This modifies the prototype instead of */
initialize(values) {
const object = Object.create(IterableObjectPrototype);
for (const [key, value] of Object.entries(values)) {
object[key] = new this.#elementClass(value);
}
return object;
}
}
/**
* The prototype of an iterable object.
* This allows the functionality of a class but also allows foundry.utils.getType() to return "Object" instead of "Unknown".
*/
const IterableObjectPrototype = {
[Symbol.iterator]: function*() {
for (const value of Object.values(this)) {
yield value;
}
},
map: function (func) {
return Array.from(this, func);
}
};

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@ -63,15 +63,15 @@ export default class DHWeapon extends AttachableItem {
type: 'attack'
},
damage: {
parts: [
{
parts: {
hitPoints: {
type: ['physical'],
value: {
multiplier: 'prof',
dice: 'd8'
}
}
]
}
}
}
}),