mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-21 23:13:39 +02:00
[Feature] Damage Iterrable Rework (#1685)
* Initial * More * Fixed current actionConfig damage * Reworked ActionConfig damage ui * . * Updated all Adversary compendium damage entries * more * The rest * Fixed misses * . * . * Also migrate sub fields of MappingField * Removed MappingField * Fix regression with re-tiering adversaries when dealing non-hp damage * Allow iterable object to be detected as an object by foundry --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
This commit is contained in:
parent
d3ebd30e59
commit
5a4bbc91f5
536 changed files with 2476 additions and 2368 deletions
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@ -67,7 +67,7 @@ export default class DhCompanionLevelUp extends BaseLevelUp {
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break;
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case 'summary':
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const levelKeys = Object.keys(this.levelup.levels);
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const actorDamageDice = this.actor.system.attack.damage.parts[0].value.dice;
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const actorDamageDice = this.actor.system.attack.damage.parts.hitPoints.value.dice;
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const actorRange = this.actor.system.attack.range;
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let achievementExperiences = [];
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@ -1,3 +1,4 @@
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import { getUnusedDamageTypes } from '../../helpers/utils.mjs';
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import DaggerheartSheet from '../sheets/daggerheart-sheet.mjs';
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const { ApplicationV2 } = foundry.applications.api;
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@ -103,7 +104,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
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}
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};
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static CLEAN_ARRAYS = ['damage.parts', 'cost', 'effects', 'summon'];
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static CLEAN_ARRAYS = ['cost', 'effects', 'summon'];
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_getTabs(tabs) {
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for (const v of Object.values(tabs)) {
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@ -155,6 +156,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
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revealed: this.openTrigger === index
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};
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});
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context.allDamageTypesUsed = !getUnusedDamageTypes(this.action.damage.parts).length;
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const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
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context.tierOptions = [
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@ -268,18 +270,61 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
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static addDamage(_event) {
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if (!this.action.damage.parts) return;
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const data = this.action.toObject(),
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part = {};
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if (this.action.actor?.isNPC) part.value = { multiplier: 'flat' };
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data.damage.parts.push(part);
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this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
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const choices = getUnusedDamageTypes(this.action.damage.parts);
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const content = new foundry.data.fields.StringField({
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label: game.i18n.localize('Damage Type'),
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choices,
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required: true
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}).toFormGroup(
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{},
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{
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name: 'type',
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localize: true,
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nameAttr: 'value',
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labelAttr: 'label'
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}
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).outerHTML;
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const callback = (_, button) => {
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const data = this.action.toObject();
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const type = choices[button.form.elements.type.value].value;
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const part = { applyTo: type };
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if (this.action.actor?.isNPC) part.value = { multiplier: 'flat' };
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data.damage.parts[type] = part;
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this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
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};
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const typeDialog = new foundry.applications.api.DialogV2({
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buttons: [
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foundry.utils.mergeObject(
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{
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action: 'ok',
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label: 'Confirm',
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icon: 'fas fa-check',
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default: true
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},
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{ callback: callback }
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)
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],
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content: content,
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rejectClose: false,
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modal: false,
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window: {
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title: game.i18n.localize('Add Damage')
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},
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position: { width: 300 }
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});
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typeDialog.render(true);
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}
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static removeDamage(_event, button) {
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if (!this.action.damage.parts) return;
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const data = this.action.toObject(),
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index = button.dataset.index;
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data.damage.parts.splice(index, 1);
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const data = this.action.toObject();
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const key = button.dataset.key;
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delete data.damage.parts[key];
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data.damage.parts[`-=${key}`] = null;
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this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
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}
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@ -472,7 +472,10 @@ export default function DHApplicationMixin(Base) {
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icon: 'fa-solid fa-explosion',
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condition: target => {
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const doc = getDocFromElementSync(target);
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return doc?.system?.attack?.damage.parts.length || doc?.damage?.parts.length;
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return (
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!foundry.utils.isEmpty(doc?.system?.attack?.damage.parts) ||
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!foundry.utils.isEmpty(doc?.damage?.parts)
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);
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},
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callback: async (target, event) => {
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const doc = await getDocFromElement(target),
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@ -245,8 +245,8 @@ export const defaultRestOptions = {
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type: 'friendly'
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},
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damage: {
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parts: [
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{
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parts: {
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hitPoints: {
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applyTo: healingTypes.hitPoints.id,
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value: {
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custom: {
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@ -255,7 +255,7 @@ export const defaultRestOptions = {
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}
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}
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}
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]
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}
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}
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}
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},
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@ -279,8 +279,8 @@ export const defaultRestOptions = {
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type: 'self'
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},
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damage: {
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parts: [
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{
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parts: {
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stress: {
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applyTo: healingTypes.stress.id,
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value: {
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custom: {
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@ -289,7 +289,7 @@ export const defaultRestOptions = {
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}
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}
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}
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]
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}
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}
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}
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},
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@ -314,8 +314,8 @@ export const defaultRestOptions = {
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type: 'friendly'
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},
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damage: {
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parts: [
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{
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parts: {
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armor: {
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applyTo: healingTypes.armor.id,
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value: {
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custom: {
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@ -324,7 +324,7 @@ export const defaultRestOptions = {
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}
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}
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}
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]
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}
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}
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}
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},
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@ -348,8 +348,8 @@ export const defaultRestOptions = {
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type: 'self'
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},
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damage: {
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parts: [
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{
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parts: {
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hope: {
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applyTo: healingTypes.hope.id,
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value: {
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custom: {
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@ -358,7 +358,7 @@ export const defaultRestOptions = {
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}
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}
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}
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]
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}
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}
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},
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prepareWithFriends: {
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@ -372,8 +372,8 @@ export const defaultRestOptions = {
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type: 'self'
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},
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damage: {
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parts: [
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{
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parts: {
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hope: {
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applyTo: healingTypes.hope.id,
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value: {
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custom: {
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@ -382,7 +382,7 @@ export const defaultRestOptions = {
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}
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}
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}
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]
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}
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}
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}
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},
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@ -409,8 +409,8 @@ export const defaultRestOptions = {
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type: 'friendly'
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},
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damage: {
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parts: [
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{
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parts: {
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hitPoints: {
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applyTo: healingTypes.hitPoints.id,
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value: {
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custom: {
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@ -419,7 +419,7 @@ export const defaultRestOptions = {
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}
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}
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}
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]
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}
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}
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}
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},
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@ -443,8 +443,8 @@ export const defaultRestOptions = {
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type: 'self'
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},
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damage: {
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parts: [
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{
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parts: {
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stress: {
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applyTo: healingTypes.stress.id,
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value: {
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custom: {
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@ -453,7 +453,7 @@ export const defaultRestOptions = {
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}
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}
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}
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]
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}
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}
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}
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},
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@ -478,8 +478,8 @@ export const defaultRestOptions = {
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type: 'friendly'
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},
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damage: {
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parts: [
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{
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parts: {
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armor: {
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applyTo: healingTypes.armor.id,
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value: {
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custom: {
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@ -488,7 +488,7 @@ export const defaultRestOptions = {
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}
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}
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}
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]
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}
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}
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}
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},
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@ -512,8 +512,8 @@ export const defaultRestOptions = {
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type: 'self'
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},
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damage: {
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parts: [
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{
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parts: {
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hope: {
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applyTo: healingTypes.hope.id,
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value: {
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custom: {
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@ -522,7 +522,7 @@ export const defaultRestOptions = {
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}
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}
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}
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]
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}
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}
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},
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prepareWithFriends: {
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@ -536,8 +536,8 @@ export const defaultRestOptions = {
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type: 'self'
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},
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damage: {
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parts: [
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{
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parts: {
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hope: {
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applyTo: healingTypes.hope.id,
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value: {
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custom: {
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@ -546,7 +546,7 @@ export const defaultRestOptions = {
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}
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}
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}
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]
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}
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}
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}
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},
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@ -14,8 +14,8 @@ export const armorFeatures = {
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type: 'hostile'
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},
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damage: {
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parts: [
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{
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parts: {
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stress: {
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applyTo: 'stress',
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value: {
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custom: {
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@ -24,7 +24,7 @@ export const armorFeatures = {
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}
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}
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}
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]
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}
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}
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}
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]
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@ -732,8 +732,8 @@ export const weaponFeatures = {
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type: 'hostile'
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},
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damage: {
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parts: [
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{
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parts: {
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stress: {
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applyTo: 'stress',
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value: {
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custom: {
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@ -742,7 +742,7 @@ export const weaponFeatures = {
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}
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}
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}
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]
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}
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}
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}
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],
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@ -914,8 +914,8 @@ export const weaponFeatures = {
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type: 'self'
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},
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damage: {
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parts: [
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{
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parts: {
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hitPoints: {
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applyTo: 'hitPoints',
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value: {
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custom: {
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@ -924,7 +924,7 @@ export const weaponFeatures = {
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}
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}
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}
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]
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}
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}
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}
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]
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@ -26,23 +26,23 @@ export default class DHAttackAction extends DHDamageAction {
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return {
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value: {
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multiplier: 'prof',
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dice: this.item?.system?.attack.damage.parts[0].value.dice,
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bonus: this.item?.system?.attack.damage.parts[0].value.bonus ?? 0
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dice: this.item?.system?.attack.damage.parts.hitPoints.value.dice,
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bonus: this.item?.system?.attack.damage.parts.hitPoints.value.bonus ?? 0
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},
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type: this.item?.system?.attack.damage.parts[0].type,
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type: this.item?.system?.attack.damage.parts.hitPoints.type,
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base: true
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};
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}
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get damageFormula() {
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const hitPointsPart = this.damage.parts.find(x => x.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
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const hitPointsPart = this.damage.parts.hitPoints;
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if (!hitPointsPart) return '0';
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return hitPointsPart.value.getFormula();
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}
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get altDamageFormula() {
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const hitPointsPart = this.damage.parts.find(x => x.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
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const hitPointsPart = this.damage.parts.hitPoints;
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if (!hitPointsPart) return '0';
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return hitPointsPart.valueAlt.getFormula();
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@ -352,11 +352,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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}
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get hasDamage() {
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return this.damage?.parts?.length && this.type !== 'healing';
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return !foundry.utils.isEmpty(this.damage.parts) && this.type !== 'healing';
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}
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get hasHealing() {
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return this.damage?.parts?.length && this.type === 'healing';
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return !foundry.utils.isEmpty(this.damage.parts) && this.type === 'healing';
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}
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get hasSave() {
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@ -376,6 +376,15 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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return tags;
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}
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static migrateData(source) {
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if (source.damage?.parts && Array.isArray(source.damage.parts)) {
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source.damage.parts = source.damage.parts.reduce((acc, part) => {
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acc[part.applyTo] = part;
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return acc;
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}, {});
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}
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}
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}
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export class ResourceUpdateMap extends Map {
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|
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@ -89,14 +89,14 @@ export default class DhpAdversary extends DhCreature {
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type: 'attack'
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},
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damage: {
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parts: [
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{
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parts: {
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hitPoints: {
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type: ['physical'],
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value: {
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multiplier: 'flat'
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}
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}
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]
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}
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}
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}
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}),
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@ -268,12 +268,12 @@ export default class DhpAdversary extends DhCreature {
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}
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// Update damage in item actions
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// Parse damage, and convert all formula matches in the descriptions to the new damage
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for (const action of Object.values(item.system.actions)) {
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if (!action.damage) continue;
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// Parse damage, and convert all formula matches in the descriptions to the new damage
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try {
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const result = this.#adjustActionDamage(action, { ...damageMeta, type: 'action' });
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if (!result) continue;
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for (const { previousFormula, formula } of Object.values(result)) {
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const oldFormulaRegexp = new RegExp(
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previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?')
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|
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@ -375,16 +375,14 @@ export default class DhpAdversary extends DhCreature {
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/**
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* Updates damage to reflect a specific value.
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* @throws if damage structure is invalid for conversion
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* @returns the converted formula and value as a simplified term
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* @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage
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*/
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#adjustActionDamage(action, damageMeta) {
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// The current algorithm only returns a value if there is a single damage part
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const hpDamageParts = action.damage.parts.filter(d => d.applyTo === 'hitPoints');
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if (hpDamageParts.length !== 1) throw new Error('incorrect number of hp parts');
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if (!action.damage?.parts.hitPoints) return null;
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const result = {};
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for (const property of ['value', 'valueAlt']) {
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const data = hpDamageParts[0][property];
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const data = action.damage.parts.hitPoints[property];
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const previousFormula = data.custom.enabled
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? data.custom.formula
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: [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0]
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|
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|
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@ -118,8 +118,8 @@ export default class DhCharacter extends DhCreature {
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trait: 'strength'
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},
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damage: {
|
||||
parts: [
|
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{
|
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parts: {
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hitPoints: {
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type: ['physical'],
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||||
value: {
|
||||
custom: {
|
||||
|
|
@ -128,7 +128,7 @@ export default class DhCharacter extends DhCreature {
|
|||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
|
@ -704,7 +704,7 @@ export default class DhCharacter extends DhCreature {
|
|||
isReversed: true
|
||||
};
|
||||
|
||||
this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
|
||||
this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
|
||||
}
|
||||
|
||||
getRollData() {
|
||||
|
|
|
|||
|
|
@ -85,15 +85,15 @@ export default class DhCompanion extends DhCreature {
|
|||
bonus: 0
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
{
|
||||
parts: {
|
||||
hitPoints: {
|
||||
type: ['physical'],
|
||||
value: {
|
||||
dice: 'd6',
|
||||
multiplier: 'prof'
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
|
@ -138,7 +138,9 @@ export default class DhCompanion extends DhCreature {
|
|||
break;
|
||||
case 'vicious':
|
||||
if (selection.data[0] === 'damage') {
|
||||
this.attack.damage.parts[0].value.dice = adjustDice(this.attack.damage.parts[0].value.dice);
|
||||
this.attack.damage.parts.hitPoints.value.dice = adjustDice(
|
||||
this.attack.damage.parts.hitPoints.value.dice
|
||||
);
|
||||
} else {
|
||||
this.attack.range = adjustRange(this.attack.range).id;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
export { ActionCollection } from './actionField.mjs';
|
||||
export { default as IterableTypedObjectField } from './iterableTypedObjectField.mjs';
|
||||
export { default as FormulaField } from './formulaField.mjs';
|
||||
export { default as ForeignDocumentUUIDField } from './foreignDocumentUUIDField.mjs';
|
||||
export { default as ForeignDocumentUUIDArrayField } from './foreignDocumentUUIDArrayField.mjs';
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
import FormulaField from '../formulaField.mjs';
|
||||
import { setsEqual } from '../../../helpers/utils.mjs';
|
||||
import IterableTypedObjectField from '../iterableTypedObjectField.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
|
|
@ -12,7 +13,7 @@ export default class DamageField extends fields.SchemaField {
|
|||
/** @inheritDoc */
|
||||
constructor(options, context = {}) {
|
||||
const damageFields = {
|
||||
parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)),
|
||||
parts: new IterableTypedObjectField(DHDamageData),
|
||||
includeBase: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label'
|
||||
|
|
|
|||
32
module/data/fields/iterableTypedObjectField.mjs
Normal file
32
module/data/fields/iterableTypedObjectField.mjs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
export default class IterableTypedObjectField extends foundry.data.fields.TypedObjectField {
|
||||
constructor(model, options = { collectionClass: foundry.utils.Collection }, context = {}) {
|
||||
super(new foundry.data.fields.EmbeddedDataField(model), options, context);
|
||||
this.#elementClass = model;
|
||||
}
|
||||
|
||||
#elementClass;
|
||||
|
||||
/** Initializes an object with an iterator. This modifies the prototype instead of */
|
||||
initialize(values) {
|
||||
const object = Object.create(IterableObjectPrototype);
|
||||
for (const [key, value] of Object.entries(values)) {
|
||||
object[key] = new this.#elementClass(value);
|
||||
}
|
||||
return object;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The prototype of an iterable object.
|
||||
* This allows the functionality of a class but also allows foundry.utils.getType() to return "Object" instead of "Unknown".
|
||||
*/
|
||||
const IterableObjectPrototype = {
|
||||
[Symbol.iterator]: function*() {
|
||||
for (const value of Object.values(this)) {
|
||||
yield value;
|
||||
}
|
||||
},
|
||||
map: function (func) {
|
||||
return Array.from(this, func);
|
||||
}
|
||||
};
|
||||
|
|
@ -63,15 +63,15 @@ export default class DHWeapon extends AttachableItem {
|
|||
type: 'attack'
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
{
|
||||
parts: {
|
||||
hitPoints: {
|
||||
type: ['physical'],
|
||||
value: {
|
||||
multiplier: 'prof',
|
||||
dice: 'd8'
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}),
|
||||
|
|
|
|||
|
|
@ -49,9 +49,7 @@ export default class RegisterHandlebarsHelpers {
|
|||
}
|
||||
|
||||
static damageSymbols(damageParts) {
|
||||
const symbols = [...new Set(damageParts.reduce((a, c) => a.concat([...c.type]), []))].map(
|
||||
p => CONFIG.DH.GENERAL.damageTypes[p].icon
|
||||
);
|
||||
const symbols = [...new Set(damageParts.map(x => x.type))].map(p => CONFIG.DH.GENERAL.damageTypes[p].icon);
|
||||
return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`));
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -722,3 +722,16 @@ export async function RefreshFeatures(
|
|||
|
||||
return refreshedActors;
|
||||
}
|
||||
|
||||
export function getUnusedDamageTypes(parts) {
|
||||
const usedKeys = Object.keys(parts);
|
||||
return Object.keys(CONFIG.DH.GENERAL.healingTypes).reduce((acc, key) => {
|
||||
if (!usedKeys.includes(key))
|
||||
acc.push({
|
||||
value: key,
|
||||
label: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label)
|
||||
});
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue