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Added pip-display to Adversary and Companion. Some fixing on armor display
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parent
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commit
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11 changed files with 405 additions and 227 deletions
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@ -10,6 +10,8 @@ export default class AdversarySheet extends DHBaseActorSheet {
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position: { width: 660, height: 766 },
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window: { resizable: true },
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actions: {
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toggleHitPoints: AdversarySheet.#toggleHitPoints,
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toggleStress: AdversarySheet.#toggleStress,
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reactionRoll: AdversarySheet.#reactionRoll,
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toggleResourceDice: AdversarySheet.#toggleResourceDice,
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handleResourceDice: AdversarySheet.#handleResourceDice
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@ -75,6 +77,16 @@ export default class AdversarySheet extends DHBaseActorSheet {
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const context = await super._prepareContext(options);
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context.systemFields.attack.fields = this.document.system.attack.schema.fields;
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context.resources = Object.keys(this.document.system.resources).reduce((acc, key) => {
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acc[key] = this.document.system.resources[key];
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return acc;
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}, {});
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const maxResource = Math.max(context.resources.hitPoints.max, context.resources.stress.max);
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context.resources.hitPoints.emptyPips =
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context.resources.hitPoints.max < maxResource ? maxResource - context.resources.hitPoints.max : 0;
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context.resources.stress.emptyPips =
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context.resources.stress.max < maxResource ? maxResource - context.resources.stress.max : 0;
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return context;
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}
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@ -155,6 +167,27 @@ export default class AdversarySheet extends DHBaseActorSheet {
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/* Application Clicks Actions */
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/* -------------------------------------------- */
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/**
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* Toggles hitpoint resource value.
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* @type {ApplicationClickAction}
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*/
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static async #toggleHitPoints(_, button) {
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const hitPointsValue = Number.parseInt(button.dataset.value);
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const newValue =
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this.document.system.resources.hitPoints.value >= hitPointsValue ? hitPointsValue - 1 : hitPointsValue;
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await this.document.update({ 'system.resources.hitPoints.value': newValue });
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}
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/**
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* Toggles stress resource value.
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* @type {ApplicationClickAction}
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*/
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static async #toggleStress(_, button) {
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const StressValue = Number.parseInt(button.dataset.value);
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const newValue = this.document.system.resources.stress.value >= StressValue ? StressValue - 1 : StressValue;
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await this.document.update({ 'system.resources.stress.value': newValue });
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}
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/**
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* Performs a reaction roll for an Adversary.
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* @type {ApplicationClickAction}
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@ -8,6 +8,7 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
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classes: ['actor', 'companion'],
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position: { width: 340 },
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actions: {
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toggleStress: DhCompanionSheet.#toggleStress,
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actionRoll: DhCompanionSheet.#actionRoll,
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levelManagement: DhCompanionSheet.#levelManagement
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}
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@ -50,6 +51,16 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
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/* Application Clicks Actions */
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/* -------------------------------------------- */
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/**
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* Toggles stress resource value.
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* @type {ApplicationClickAction}
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*/
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static async #toggleStress(_, button) {
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const StressValue = Number.parseInt(button.dataset.value);
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const newValue = this.document.system.resources.stress.value >= StressValue ? StressValue - 1 : StressValue;
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await this.document.update({ 'system.resources.stress.value': newValue });
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}
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/**
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*
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*/
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