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fix bug of item equiping and un equiping
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parent
577d9e6c48
commit
5992bc7c24
2 changed files with 47 additions and 5 deletions
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@ -9,6 +9,46 @@ export default class DHItem extends foundry.documents.Item {
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for (const action of this.system.actions ?? []) action.prepareData();
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}
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/**
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* @inheritdoc
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*/
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async _preUpdate(changed, options, user) {
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const result = await super._preUpdate(changed, options, user);
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// Store the previous equipped status for attachment handling
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if (changed.system?.equipped !== undefined) {
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options.previousEquipped = this.system.equipped;
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}
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return result;
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}
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/**
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* @inheritdoc
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*/
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async _onUpdate(changed, options, user) {
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await super._onUpdate(changed, options, user);
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// Handle attachment effects when equipped status changes
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if (changed.system?.equipped !== undefined && options.previousEquipped !== changed.system.equipped) {
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const newEquippedStatus = changed.system.equipped;
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const parentType = this.type === 'armor' ? 'armor' : this.type === 'weapon' ? 'weapon' : null;
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if (parentType) {
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try {
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const { handleAttachmentEffectsOnEquipChange } = await import('../helpers/attachmentHelper.mjs');
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await handleAttachmentEffectsOnEquipChange({
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parentItem: this,
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newEquippedStatus,
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parentType
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});
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} catch (error) {
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console.error('DH | Error in handleAttachmentEffectsOnEquipChange:', error);
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}
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}
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}
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}
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/**
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* @inheritdoc
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* @param {object} options - Options which modify the getRollData method.
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@ -105,22 +105,24 @@ export async function removeAttachmentFromItem({ parentItem, attachedUuid, paren
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* @returns {Promise<void>}
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*/
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export async function handleAttachmentEffectsOnEquipChange({ parentItem, newEquippedStatus, parentType }) {
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const actor = parentItem.parent?.parent;
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if (!actor || !parentItem.system.attached?.length) return;
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// Try to get the actor - it might be parentItem.parent instead of parentItem.parent.parent
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const actor = parentItem.parent?.type === 'character' ? parentItem.parent : parentItem.parent?.parent;
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if (!actor || !parentItem.system.attached?.length) {
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return;
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}
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if (newEquippedStatus) {
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// Item is being equipped - add attachment effects
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const effectsToCreate = [];
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for (const attachedUuid of parentItem.system.attached) {
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const attachedItem = await fromUuid(attachedUuid);
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if (attachedItem && attachedItem.effects.size > 0) {
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const newEffects = await copyAttachmentEffectsToActor({
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await copyAttachmentEffectsToActor({
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parentItem,
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attachedItem,
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attachedUuid,
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parentType
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});
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effectsToCreate.push(...newEffects);
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}
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}
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} else {
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