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[Feature] System Styled GamePause (#1986)
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* Experimented with hope/fear pulsed text and the DhCompatible logo * Improved handling so that modules changing the game pause work normally * Moved pause-pulse keyframes to game-pause.less
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styles/less/ui/game-pause/game-pause.less
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styles/less/ui/game-pause/game-pause.less
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@import '../../utils/mixin.less';
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#pause.dh-style {
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figcaption {
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position: absolute;
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margin-top: 24px;
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animation: pause-pulse 3s ease-in-out infinite;
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}
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@keyframes pause-pulse {
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0% {
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filter: drop-shadow(0 0 5px @secondary-blue);
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}
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50% {
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filter: drop-shadow(0 0 5px @golden);
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}
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100% {
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filter: drop-shadow(0 0 5px @secondary-blue);
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}
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}
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}
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styles/less/ui/game-pause/index.less
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styles/less/ui/game-pause/index.less
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@import './game-pause.less';
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@ -2,6 +2,7 @@
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@import './combat-sidebar/index.less';
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@import './countdown/index.less';
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@import './effects-display/index.less';
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@import './game-pause/index.less';
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@import './item-browser/index.less';
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@import './ownership-selection/index.less';
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@import './resources/index.less';
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