Merged with main

This commit is contained in:
WBHarry 2025-06-01 02:57:21 +02:00
commit 57334b0a63
15 changed files with 490 additions and 4 deletions

0
module/_types.d.ts vendored Normal file
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@ -0,0 +1,110 @@
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
/**
* A UI element which displays the Users defined for this world.
* Currently active users are always displayed, while inactive users can be displayed on toggle.
*
* @extends ApplicationV2
* @mixes HandlebarsApplication
*/
export default class Resources extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(options = {}) {
super(options);
}
/** @inheritDoc */
static DEFAULT_OPTIONS = {
id: 'resources',
classes: [],
tag: 'div',
window: {
frame: true,
title: 'Fear',
positioned: true,
resizable: true
},
actions: {
setFear: Resources.setFear,
increaseFear: Resources.increaseFear
},
position: {
width: 222,
height: 222
// top: "200px",
// left: "120px"
}
};
/** @override */
static PARTS = {
resources: {
root: true,
template: 'systems/daggerheart/templates/views/resources.hbs'
// template: "templates/ui/players.hbs"
}
};
get currentFear() {
return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
}
get maxFear() {
return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.MaxFear);
}
/* -------------------------------------------- */
/* Rendering */
/* -------------------------------------------- */
/** @override */
async _prepareContext(_options) {
const display = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.DisplayFear),
current = this.currentFear,
max = this.maxFear,
percent = (current / max) * 100,
isGM = game.user.isGM;
// Return the data for rendering
return { display, current, max, percent, isGM };
}
/** @override */
async _preFirstRender(context, options) {
options.position = game.user.getFlag(SYSTEM.id, 'app.resources.position') ?? Resources.DEFAULT_OPTIONS.position;
}
/** @override */
async _preRender(context, options) {
if (this.currentFear > this.maxFear)
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, this.maxFear);
}
_onPosition(position) {
game.user.setFlag(SYSTEM.id, 'app.resources.position', position);
}
async close(options = {}) {
if (!options.allowed) return;
else super.close(options);
}
static async setFear(event, target) {
if (!game.user.isGM) return;
const fearCount = Number(target.dataset.index ?? 0);
await this.updateFear(this.currentFear === fearCount + 1 ? fearCount : fearCount + 1);
}
static async increaseFear(event, target) {
let value = target.dataset.increment ?? 0,
operator = value.split('')[0] ?? null;
value = Number(value);
await this.updateFear(operator ? this.currentFear + value : value);
}
async updateFear(value) {
if (!game.user.isGM) return;
value = Math.max(0, Math.min(this.maxFear, value));
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, value);
await this.render(true);
}
}

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@ -184,6 +184,38 @@ export const registerDHSettings = () => {
default: 0
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.MaxFear, {
name: game.i18n.localize('DAGGERHEART.Settings.Resources.MaxFear.Name'),
hint: game.i18n.localize('DAGGERHEART.Settings.Resources.MaxFear.Hint'),
scope: 'world',
config: true,
type: Number,
default: 12,
onChange: () => {
if (ui.resources) ui.resources.render({ force: true });
}
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.DisplayFear, {
name: game.i18n.localize('DAGGERHEART.Settings.Resources.DisplayFear.Name'),
hint: game.i18n.localize('DAGGERHEART.Settings.Resources.DisplayFear.Hint'),
scope: 'client',
config: true,
type: String,
choices: {
token: 'Tokens',
bar: 'Bar',
hide: 'Hide'
},
default: 'token',
onChange: value => {
if (ui.resources) {
if (value === 'hide') ui.resources.close({ allowed: true });
else ui.resources.render({ force: true });
}
}
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope, {
name: game.i18n.localize('DAGGERHEART.Settings.Automation.Hope.Name'),
hint: game.i18n.localize('DAGGERHEART.Settings.Automation.Hope.Hint'),

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@ -19,7 +19,9 @@ export const gameSettings = {
ActionPoints: 'AutomationActionPoints'
},
Resources: {
Fear: 'ResourcesFear'
Fear: 'ResourcesFear',
MaxFear: 'ResourcesMaxFear',
DisplayFear: 'DisplayFear'
},
General: {
AbilityArray: 'AbilityArray',