Merged with main

This commit is contained in:
WBHarry 2025-06-01 02:57:21 +02:00
commit 57334b0a63
15 changed files with 490 additions and 4 deletions

3
.gitignore vendored
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@ -2,4 +2,5 @@
node_modules
/packs
Build
/build
/build
foundry

21
daggerheart.d.ts vendored Normal file
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@ -0,0 +1,21 @@
import './module/_types';
import '@client/global.mjs';
import Canvas from '@client/canvas/board.mjs';
// Foundry's use of `Object.assign(globalThis) means many globally available objects are not read as such
// This declare global hopefully fixes that
declare global {
/**
* A simple event framework used throughout Foundry Virtual Tabletop.
* When key actions or events occur, a "hook" is defined where user-defined callback functions can execute.
* This class manages the registration and execution of hooked callback functions.
*/
class Hooks extends foundry.helpers.Hooks {}
const fromUuid = foundry.utils.fromUuid;
const fromUuidSync = foundry.utils.fromUuidSync;
/**
* The singleton game canvas
*/
const canvas: Canvas;
}

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@ -13,6 +13,7 @@ import DhpTokenRuler from './module/ui/tokenRuler.mjs';
import { dualityRollEnricher } from './module/enrichers/DualityRollEnricher.mjs';
import { getCommandTarget, rollCommandToJSON, setDiceSoNiceForDualityRoll } from './module/helpers/utils.mjs';
import { abilities } from './module/config/actorConfig.mjs';
import Resources from './module/applications/resources.mjs';
globalThis.SYSTEM = SYSTEM;
@ -92,9 +93,11 @@ Hooks.once('init', () => {
CONFIG.Combat.documentClass = documents.DhpCombat;
CONFIG.ui.combat = DhpCombatTracker;
CONFIG.ui.chat = DhpChatLog;
CONFIG.ui.players = DhpPlayers;
// CONFIG.ui.players = DhpPlayers;
CONFIG.Token.rulerClass = DhpTokenRuler;
CONFIG.ui.resources = Resources;
game.socket.on(`system.${SYSTEM.id}`, handleSocketEvent);
// Make Compendium Dialog resizable
@ -106,6 +109,11 @@ Hooks.once('init', () => {
return preloadHandlebarsTemplates();
});
Hooks.on('ready', () => {
ui.resources = new CONFIG.ui.resources();
ui.resources.render({ force: true });
});
Hooks.once('dicesoniceready', () => {});
Hooks.on(socketEvent.GMUpdate, async (action, uuid, update) => {

15
jsconfig.json Normal file
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@ -0,0 +1,15 @@
{
"compilerOptions": {
"module": "ES6",
"target": "ES6",
"paths": {
"@client/*": ["./foundry/client/*"],
"@common/*": ["./foundry/common/*"]
}
},
"exclude": ["node_modules", "**/node_modules/*"],
"include": ["daggerheart.mjs", "foundry/client/client.mjs", "daggerheart.d.ts"],
"typeAcquisition": {
"include": ["jquery"]
}
}

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@ -81,6 +81,14 @@
"Fear": {
"Name": "Fear",
"Hint": "The Fear pool of the GM."
},
"MaxFear": {
"Name": "Maximum amount of Fear",
"Hint": "The maximum amount of Fear the GM can get."
},
"DisplayFear": {
"Name": "Fear display style",
"Hint": "Change how the GM Fear count should be displayed."
}
},
"General": {

0
module/_types.d.ts vendored Normal file
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@ -0,0 +1,110 @@
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
/**
* A UI element which displays the Users defined for this world.
* Currently active users are always displayed, while inactive users can be displayed on toggle.
*
* @extends ApplicationV2
* @mixes HandlebarsApplication
*/
export default class Resources extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(options = {}) {
super(options);
}
/** @inheritDoc */
static DEFAULT_OPTIONS = {
id: 'resources',
classes: [],
tag: 'div',
window: {
frame: true,
title: 'Fear',
positioned: true,
resizable: true
},
actions: {
setFear: Resources.setFear,
increaseFear: Resources.increaseFear
},
position: {
width: 222,
height: 222
// top: "200px",
// left: "120px"
}
};
/** @override */
static PARTS = {
resources: {
root: true,
template: 'systems/daggerheart/templates/views/resources.hbs'
// template: "templates/ui/players.hbs"
}
};
get currentFear() {
return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear);
}
get maxFear() {
return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.MaxFear);
}
/* -------------------------------------------- */
/* Rendering */
/* -------------------------------------------- */
/** @override */
async _prepareContext(_options) {
const display = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.DisplayFear),
current = this.currentFear,
max = this.maxFear,
percent = (current / max) * 100,
isGM = game.user.isGM;
// Return the data for rendering
return { display, current, max, percent, isGM };
}
/** @override */
async _preFirstRender(context, options) {
options.position = game.user.getFlag(SYSTEM.id, 'app.resources.position') ?? Resources.DEFAULT_OPTIONS.position;
}
/** @override */
async _preRender(context, options) {
if (this.currentFear > this.maxFear)
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, this.maxFear);
}
_onPosition(position) {
game.user.setFlag(SYSTEM.id, 'app.resources.position', position);
}
async close(options = {}) {
if (!options.allowed) return;
else super.close(options);
}
static async setFear(event, target) {
if (!game.user.isGM) return;
const fearCount = Number(target.dataset.index ?? 0);
await this.updateFear(this.currentFear === fearCount + 1 ? fearCount : fearCount + 1);
}
static async increaseFear(event, target) {
let value = target.dataset.increment ?? 0,
operator = value.split('')[0] ?? null;
value = Number(value);
await this.updateFear(operator ? this.currentFear + value : value);
}
async updateFear(value) {
if (!game.user.isGM) return;
value = Math.max(0, Math.min(this.maxFear, value));
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, value);
await this.render(true);
}
}

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@ -184,6 +184,38 @@ export const registerDHSettings = () => {
default: 0
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.MaxFear, {
name: game.i18n.localize('DAGGERHEART.Settings.Resources.MaxFear.Name'),
hint: game.i18n.localize('DAGGERHEART.Settings.Resources.MaxFear.Hint'),
scope: 'world',
config: true,
type: Number,
default: 12,
onChange: () => {
if (ui.resources) ui.resources.render({ force: true });
}
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.DisplayFear, {
name: game.i18n.localize('DAGGERHEART.Settings.Resources.DisplayFear.Name'),
hint: game.i18n.localize('DAGGERHEART.Settings.Resources.DisplayFear.Hint'),
scope: 'client',
config: true,
type: String,
choices: {
token: 'Tokens',
bar: 'Bar',
hide: 'Hide'
},
default: 'token',
onChange: value => {
if (ui.resources) {
if (value === 'hide') ui.resources.close({ allowed: true });
else ui.resources.render({ force: true });
}
}
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope, {
name: game.i18n.localize('DAGGERHEART.Settings.Automation.Hope.Name'),
hint: game.i18n.localize('DAGGERHEART.Settings.Automation.Hope.Hint'),

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@ -19,7 +19,9 @@ export const gameSettings = {
ActionPoints: 'AutomationActionPoints'
},
Resources: {
Fear: 'ResourcesFear'
Fear: 'ResourcesFear',
MaxFear: 'ResourcesMaxFear',
DisplayFear: 'DisplayFear'
},
General: {
AbilityArray: 'AbilityArray',

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@ -9,7 +9,8 @@
"start": "concurrently \"rollup -c --watch\" \"node ../../../../FoundryDev/main.js --dataPath=../../../ --noupnp\" \"gulp\"",
"start-test": "node ./resources/app/main.js --dataPath=./ && rollup -c --watch && gulp",
"pushLDBtoYML": "node ./tools/pushLDBtoYML.mjs",
"pullYMLtoLDB": "node ./tools/pullYMLtoLDB.mjs"
"pullYMLtoLDB": "node ./tools/pullYMLtoLDB.mjs",
"createSymlink": "node ./tools/create-symlink.mjs"
},
"devDependencies": {
"@foundryvtt/foundryvtt-cli": "^1.0.2",

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@ -2905,6 +2905,115 @@ div.daggerheart.views.multiclass {
.daggerheart.levelup .levelup-footer .advancement-information-container .advancement-tier-info {
font-size: 14px;
}
:root {
--primary-color-fear: rgba(9, 71, 179, 0.75);
--secondary-color-fear: rgba(9, 71, 179, 0.75);
--shadow-text-stroke: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;
}
#resources {
min-height: calc(var(--header-height) + 4rem);
min-width: 4rem;
color: #d3d3d3;
}
#resources .window-content {
padding: 0.5rem;
}
#resources .window-content #resource-fear {
display: flex;
flex-direction: row;
gap: 0.5rem 0.25rem;
flex-wrap: wrap;
}
#resources .window-content #resource-fear i {
font-size: var(--font-size-18);
border: 1px solid rgba(0, 0, 0, 0.5);
border-radius: 50%;
aspect-ratio: 1;
display: flex;
justify-content: center;
align-items: center;
width: 3rem;
background-color: var(--primary-color-fear);
-webkit-box-shadow: 0px 0px 5px 1px rgba(0, 0, 0, 0.75);
box-shadow: 0px 0px 5px 1px rgba(0, 0, 0, 0.75);
color: #d3d3d3;
flex-grow: 0;
}
#resources .window-content #resource-fear i.inactive {
filter: grayscale(1) !important;
opacity: 0.5;
}
#resources .window-content #resource-fear .controls,
#resources .window-content #resource-fear .resource-bar {
border: 2px solid #997a4f;
background-color: #18162e;
}
#resources .window-content #resource-fear .controls {
display: flex;
align-self: center;
border-radius: 50%;
align-items: center;
justify-content: center;
width: 30px;
height: 30px;
font-size: var(--font-size-20);
cursor: pointer;
}
#resources .window-content #resource-fear .controls:hover {
font-size: 1.5rem;
}
#resources .window-content #resource-fear .controls.disabled {
opacity: 0.5;
}
#resources .window-content #resource-fear .resource-bar {
display: flex;
justify-content: center;
border-radius: 6px;
font-size: var(--font-size-20);
overflow: hidden;
position: relative;
padding: 0.25rem 0.5rem;
flex: 1;
text-shadow: var(--shadow-text-stroke);
}
#resources .window-content #resource-fear .resource-bar:before {
content: '';
position: absolute;
top: 0;
bottom: 0;
left: 0;
width: var(--fear-percent);
max-width: 100%;
background: linear-gradient(90deg, #020026 0%, #c701fc 100%);
z-index: 0;
border-radius: 4px;
}
#resources .window-content #resource-fear .resource-bar span {
position: inherit;
z-index: 1;
}
#resources .window-content #resource-fear.isGM i {
cursor: pointer;
}
#resources .window-content #resource-fear.isGM i:hover {
font-size: var(--font-size-20);
}
#resources button[data-action="close"] {
display: none;
}
#resources:not(:hover):not(.minimized) {
background: transparent;
box-shadow: unset;
border-color: transparent;
}
#resources:not(:hover):not(.minimized) header,
#resources:not(:hover):not(.minimized) .controls,
#resources:not(:hover):not(.minimized) .window-resize-handle {
visibility: hidden;
}
#resources:has(.fear-bar) {
min-width: 200px;
}
.application.sheet.daggerheart.dh-style.feature .item-sheet-header {
display: flex;
}

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@ -10,6 +10,7 @@
@import './dialog.less';
@import './levelup.less';
@import '../node_modules/@yaireo/tagify/dist/tagify.css';
@import './resources.less';
// new styles imports
@import './less/items/feature.less';

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styles/resources.less Normal file
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@ -0,0 +1,115 @@
:root {
--primary-color-fear: rgba(9, 71, 179, 0.75);
--secondary-color-fear: rgba(9, 71, 179, 0.75);
--shadow-text-stroke: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;
}
#resources {
min-height: calc(var(--header-height) + 4rem);
min-width: 4rem;
color: #d3d3d3;
.window-content {
padding: 0.5rem;
#resource-fear {
display: flex;
flex-direction: row;
gap: 0.5rem 0.25rem;
flex-wrap: wrap;
i {
font-size: var(--font-size-18);
// flex: 1 1 calc(25% - 0.25rem);
border: 1px solid rgba(0, 0, 0, 0.5);
border-radius: 50%;
aspect-ratio: 1;
display: flex;
justify-content: center;
align-items: center;
width: 3rem;
background-color: var(--primary-color-fear);
-webkit-box-shadow: 0px 0px 5px 1px rgba(0, 0, 0, 0.75);
box-shadow: 0px 0px 5px 1px rgba(0, 0, 0, 0.75);
color: #d3d3d3;
flex-grow: 0;
&.inactive {
filter: grayscale(1) !important;
opacity: 0.5;
}
}
.controls,
.resource-bar {
border: 2px solid rgb(153 122 79);
background-color: rgb(24 22 46);
}
.controls {
display: flex;
align-self: center;
border-radius: 50%;
align-items: center;
justify-content: center;
width: 30px;
height: 30px;
font-size: var(--font-size-20);
cursor: pointer;
&:hover {
font-size: 1.5rem;
}
&.disabled {
opacity: 0.5;
}
}
.resource-bar {
display: flex;
justify-content: center;
border-radius: 6px;
font-size: var(--font-size-20);
overflow: hidden;
position: relative;
padding: 0.25rem 0.5rem;
flex: 1;
text-shadow: var(--shadow-text-stroke);
&:before {
content: '';
position: absolute;
top: 0;
bottom: 0;
left: 0;
width: var(--fear-percent);
max-width: 100%;
background: linear-gradient(90deg, rgba(2, 0, 38, 1) 0%, rgba(199, 1, 252, 1) 100%);
z-index: 0;
border-radius: 4px;
}
span {
position: inherit;
z-index: 1;
}
&.fear {
}
}
&.isGM {
i {
cursor: pointer;
&:hover {
font-size: var(--font-size-20);
}
}
}
}
}
button[data-action='close'] {
display: none;
}
&:not(:hover):not(.minimized) {
background: transparent;
box-shadow: unset;
border-color: transparent;
header,
.controls,
.window-resize-handle {
visibility: hidden;
}
}
&:has(.fear-bar) {
min-width: 200px;
}
}

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@ -0,0 +1,16 @@
<div>
<div id="resource-fear" class="{{#if isGM}}isGM{{/if}}">
{{#if (eq display 'token')}}
{{#times max}}
<i class="fas fa-skull {{#if (gte @this ../current)}} inactive{{/if}}" style="filter: hue-rotate(calc(({{this}}/{{../max}})*75deg))" data-index="{{this}}" data-action="setFear"></i>
{{/times}}
{{/if}}
{{#if (eq display 'bar')}}
{{#if isGM}}<div class="controls control-minus {{#if (lte current 0)}} disabled{{/if}}" data-increment="-1" data-action="increaseFear">-</div>{{/if}}
<div class="resource-bar fear-bar" style="--fear-percent: {{percent}}%">
<span>{{current}}/{{max}}</span>
</div>
{{#if isGM}}<div class="controls control-plus {{#if (gte current max)}} disabled{{/if}}" data-increment="+1" data-action="increaseFear">+</div>{{/if}}
{{/if}}
</div>
</div>

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tools/create-symlink.mjs Normal file
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@ -0,0 +1,47 @@
import fs from 'fs';
import path from 'path';
import readline from 'readline';
console.log('Reforging Symlinks');
const askQuestion = question => {
const rl = readline.createInterface({
input: process.stdin,
output: process.stdout
});
return new Promise(resolve =>
rl.question(question, answer => {
rl.close();
resolve(answer);
})
);
};
const installPath = await askQuestion('Enter your Foundry install path: ');
// Determine if it's an Electron install (nested structure)
const nested = fs.existsSync(path.join(installPath, 'resources', 'app'));
const fileRoot = nested ? path.join(installPath, 'resources', 'app') : installPath;
try {
await fs.promises.mkdir('foundry');
} catch (e) {
if (e.code !== 'EEXIST') throw e;
}
// JavaScript files
for (const p of ['client', 'common', 'tsconfig.json']) {
try {
await fs.promises.symlink(path.join(fileRoot, p), path.join('foundry', p));
} catch (e) {
if (e.code !== 'EEXIST') throw e;
}
}
// Language files
try {
await fs.promises.symlink(path.join(fileRoot, 'public', 'lang'), path.join('foundry', 'lang'));
} catch (e) {
if (e.code !== 'EEXIST') throw e;
}