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4 changed files with 196 additions and 11 deletions
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@ -693,6 +693,10 @@
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"Name": "Greedy",
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"Description": "Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll."
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},
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"Healing": {
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"Name": "Healing",
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"Description": "During downtime, automatically clear a Hit Point."
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},
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"Heavy": {
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"Name": "Heavy",
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"Description": "-1 to Evasion"
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@ -717,6 +721,10 @@
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"Name": "Locked On",
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"Description": "On a successful attack, your next attack against the same target with your primary weapon automatically succeeds."
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},
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"Lucky": {
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"Name": "Lucky",
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"Description": "On a failed attack, you can mark a Stress to reroll your attack."
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},
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"Long": {
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"Name": "Long",
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"Description": "This weapon's attack targets all adversaries in a line within range."
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@ -260,11 +260,40 @@ export const weaponFeatures = {
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},
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charged: {
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label: 'DAGGERHEART.WeaponFeature.Charged.Name',
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description: 'DAGGERHEART.WeaponFeature.Charged.Description'
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description: 'DAGGERHEART.WeaponFeature.Charged.Description',
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actions: [
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{
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type: 'effect',
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name: 'DAGGERHEART.WeaponFeature.Concussive.Name',
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img: 'icons/skills/melee/shield-damaged-broken-brown.webp',
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actionType: 'action',
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cost: [
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{
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type: 'stress',
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value: 1
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}
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]
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// Should add an effect with path system.proficiency.bonus +1
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}
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]
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},
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concussive: {
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label: 'DAGGERHEART.WeaponFeature.Concussive.Name',
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description: 'DAGGERHEART.WeaponFeature.Concussive.Description'
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description: 'DAGGERHEART.WeaponFeature.Concussive.Description',
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actions: [
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{
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type: 'resource',
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name: 'DAGGERHEART.WeaponFeature.Concussive.Name',
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img: 'icons/skills/melee/shield-damaged-broken-brown.webp',
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actionType: 'action',
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cost: [
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{
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type: 'hope',
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value: 1
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}
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]
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}
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]
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},
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cumbersome: {
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label: 'DAGGERHEART.WeaponFeature.Cumbersome.Name',
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@ -288,6 +317,16 @@ export const weaponFeatures = {
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deflecting: {
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label: 'DAGGERHEART.WeaponFeature.Deflecting.Name',
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description: 'DAGGERHEART.WeaponFeature.Deflecting.Description'
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// actions: [{
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// type: 'effect',
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// name: 'DAGGERHEART.WeaponFeature.Deflecting.Name',
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// img: 'icons/skills/melee/strike-flail-destructive-yellow.webp',
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// actionType: 'reaction',
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// cost: [{
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// type: 'armorSlot', // Needs armorSlot as type
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// value: 1
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// }],
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// }],
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},
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destructive: {
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label: 'DAGGERHEART.WeaponFeature.Destructive.Name',
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@ -306,7 +345,21 @@ export const weaponFeatures = {
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},
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devastating: {
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label: 'DAGGERHEART.WeaponFeature.Devastating.Name',
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description: 'DAGGERHEART.WeaponFeature.Devastating.Description'
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description: 'DAGGERHEART.WeaponFeature.Devastating.Description',
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actions: [
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{
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type: 'resource',
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name: 'DAGGERHEART.WeaponFeature.Devastating.Name',
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img: 'icons/skills/melee/strike-flail-destructive-yellow.webp',
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actionType: 'action',
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cost: [
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{
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type: 'stress',
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value: 1
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}
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]
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}
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]
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},
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doubleduty: {
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label: 'DAGGERHEART.WeaponFeature.DoubleDuty.Name',
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@ -337,12 +390,47 @@ export const weaponFeatures = {
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},
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grappling: {
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label: 'DAGGERHEART.WeaponFeature.Grappling.Name',
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description: 'DAGGERHEART.WeaponFeature.Grappling.Description'
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description: 'DAGGERHEART.WeaponFeature.Grappling.Description',
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actions: [
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{
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type: 'resource',
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name: 'DAGGERHEART.WeaponFeature.Grappling.Name',
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img: 'icons/magic/control/debuff-chains-ropes-net-white.webp',
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actionType: 'action',
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cost: [
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{
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type: 'stress',
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value: 1
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}
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]
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}
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]
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},
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greedy: {
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label: 'DAGGERHEART.WeaponFeature.Greedy.Name',
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description: 'DAGGERHEART.WeaponFeature.Greedy.Description'
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},
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healing: {
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label: 'DAGGERHEART.WeaponFeature.Healing.Name',
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description: 'DAGGERHEART.WeaponFeature.Healing.Description',
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actions: [
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{
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type: 'healing',
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name: 'DAGGERHEART.WeaponFeature.Healing.Name',
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img: 'icons/magic/life/cross-beam-green.webp',
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actionType: 'action',
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healing: {
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type: 'health',
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value: {
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custom: {
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enabled: true,
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formula: '1'
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}
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}
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}
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}
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]
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},
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heavy: {
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label: 'DAGGERHEART.WeaponFeature.Heavy.Name',
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description: 'DAGGERHEART.WeaponFeature.Heavy.Description',
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@ -382,6 +470,24 @@ export const weaponFeatures = {
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label: 'DAGGERHEART.WeaponFeature.Long.Name',
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description: 'DAGGERHEART.WeaponFeature.Long.Description'
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},
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lucky: {
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label: 'DAGGERHEART.WeaponFeature.Lucky.Name',
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description: 'DAGGERHEART.WeaponFeature.Lucky.Description',
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actions: [
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{
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type: 'resource',
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name: 'DAGGERHEART.WeaponFeature.Lucky.Name',
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img: 'icons/magic/control/buff-luck-fortune-green.webp',
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actionType: 'action',
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cost: [
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{
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type: 'stress',
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value: 1
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}
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]
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}
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]
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},
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massive: {
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label: 'DAGGERHEART.WeaponFeature.Massive.Name',
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description: 'DAGGERHEART.WeaponFeature.Massive.Description',
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@ -399,7 +505,21 @@ export const weaponFeatures = {
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},
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painful: {
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label: 'DAGGERHEART.WeaponFeature.Painful.Name',
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description: 'DAGGERHEART.WeaponFeature.Painful.Description'
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description: 'DAGGERHEART.WeaponFeature.Painful.Description',
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actions: [
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{
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type: 'resource',
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name: 'DAGGERHEART.WeaponFeature.Painful.Name',
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img: 'icons/skills/wounds/injury-face-impact-orange.webp',
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actionType: 'action',
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cost: [
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{
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type: 'stress',
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value: 1
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}
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]
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}
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]
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},
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paired: {
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label: 'DAGGERHEART.WeaponFeature.Paired.Name',
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@ -441,7 +561,21 @@ export const weaponFeatures = {
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},
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quick: {
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label: 'DAGGERHEART.WeaponFeature.Quick.Name',
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description: 'DAGGERHEART.WeaponFeature.Quick.Description'
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description: 'DAGGERHEART.WeaponFeature.Quick.Description',
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actions: [
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{
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type: 'resource',
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name: 'DAGGERHEART.WeaponFeature.Quick.Name',
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img: 'icons/skills/movement/arrow-upward-yellow.webp',
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actionType: 'action',
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cost: [
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{
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type: 'stress',
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value: 1
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}
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]
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}
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]
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},
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reliable: {
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label: 'DAGGERHEART.WeaponFeature.Reliable.Name',
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@ -488,7 +622,21 @@ export const weaponFeatures = {
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},
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startling: {
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label: 'DAGGERHEART.WeaponFeature.Startling.Name',
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description: 'DAGGERHEART.WeaponFeature.Startling.Description'
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description: 'DAGGERHEART.WeaponFeature.Startling.Description',
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actions: [
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{
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type: 'resource',
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name: 'DAGGERHEART.WeaponFeature.Startling.Name',
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img: 'icons/magic/control/fear-fright-mask-orange.webp',
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actionType: 'action',
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cost: [
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{
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type: 'stress',
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value: 1
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}
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]
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}
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]
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},
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timebending: {
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label: 'DAGGERHEART.WeaponFeature.Timebending.Name',
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@ -18,13 +18,14 @@ export default class DHArmor extends BaseDataItem {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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tier: new fields.NumberField({ required: true, integer: true, initial: 1 }),
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tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
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equipped: new fields.BooleanField({ initial: false }),
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baseScore: new fields.NumberField({ integer: true, initial: 0 }),
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features: new fields.ArrayField(
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new fields.SchemaField({
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value: new fields.StringField({ required: true, choices: SYSTEM.ITEM.armorFeatures, blank: true }),
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effectIds: new fields.ArrayField(new fields.StringField({ required: true }))
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effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
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actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
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})
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),
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marks: new fields.SchemaField({
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@ -55,6 +56,8 @@ export default class DHArmor extends BaseDataItem {
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for (var effectId of feature.effectIds) {
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await this.parent.effects.get(effectId).delete();
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}
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changes.system.actions = this.actions.filter(x => !feature.actionIds.includes(x._id));
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}
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for (var feature of added) {
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@ -69,6 +72,17 @@ export default class DHArmor extends BaseDataItem {
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]);
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feature.effectIds = embeddedItems.map(x => x.id);
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}
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if (featureData.actions?.length > 0) {
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const newActions = featureData.actions.map(action => {
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const cls = actionsTypes[action.type];
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return new cls(
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{ ...action, _id: foundry.utils.randomID(), name: game.i18n.localize(action.name) },
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{ parent: this }
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);
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});
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changes.system.actions = [...this.actions, ...newActions];
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feature.actionIds = newActions.map(x => x._id);
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}
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}
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}
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}
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@ -2,6 +2,7 @@ import BaseDataItem from './base.mjs';
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import FormulaField from '../fields/formulaField.mjs';
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import ActionField from '../fields/actionField.mjs';
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import { weaponFeatures } from '../../config/itemConfig.mjs';
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import { actionsTypes } from '../../data/_module.mjs';
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export default class DHWeapon extends BaseDataItem {
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/** @inheritDoc */
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@ -22,7 +23,7 @@ export default class DHWeapon extends BaseDataItem {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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tier: new fields.NumberField({ required: true, integer: true, initial: 1 }),
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tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
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equipped: new fields.BooleanField({ initial: false }),
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//SETTINGS
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@ -42,7 +43,8 @@ export default class DHWeapon extends BaseDataItem {
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features: new fields.ArrayField(
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new fields.SchemaField({
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value: new fields.StringField({ required: true, choices: SYSTEM.ITEM.weaponFeatures, blank: true }),
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effectIds: new fields.ArrayField(new fields.StringField({ required: true }))
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effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
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actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
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})
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),
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actions: new fields.ArrayField(new ActionField())
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@ -61,6 +63,8 @@ export default class DHWeapon extends BaseDataItem {
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for (var effectId of feature.effectIds) {
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await this.parent.effects.get(effectId).delete();
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}
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changes.system.actions = this.actions.filter(x => !feature.actionIds.includes(x._id));
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}
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for (var feature of added) {
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@ -75,6 +79,17 @@ export default class DHWeapon extends BaseDataItem {
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]);
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feature.effectIds = embeddedItems.map(x => x.id);
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}
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if (featureData.actions?.length > 0) {
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const newActions = featureData.actions.map(action => {
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const cls = actionsTypes[action.type];
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return new cls(
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{ ...action, _id: foundry.utils.randomID(), name: game.i18n.localize(action.name) },
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{ parent: this }
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);
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});
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changes.system.actions = [...this.actions, ...newActions];
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feature.actionIds = newActions.map(x => x._id);
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}
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}
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}
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}
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