[FEATURE] #149 - New style for character sheets (#172)

* new style for character sheets

* Added nowrap on level label

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Murilo Brito 2025-06-24 10:59:31 -03:00 committed by GitHub
parent f133b3b966
commit 56c4a2805f
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
42 changed files with 2399 additions and 110 deletions

View file

@ -274,17 +274,17 @@
"SpellcastingTrait": "Spellcasting Trait"
},
"Condition": {
"Vulnerable": {
"Name": "Vulnerable",
"Description": "While a creature is Vulnerable, all rolls targeting them have advantage.\nA creature who is already Vulnerable cant be made to take the condition again."
"vulnerable": {
"name": "Vulnerable",
"description": "While a creature is Vulnerable, all rolls targeting them have advantage.\nA creature who is already Vulnerable cant be made to take the condition again."
},
"Hidden": {
"Name": "Hidden",
"Description": "While Hidden, attacks cannot be made directly targeting them nd any rolls against them are at disadvantage.\nWhen a Hidden creature moves or attacks, they are no longer Hidden. However, if a creature is Hidden when they begin making an attack, the roll has advantage; the Hidden condition isnt cleared until after the attack is resolved."
"hidden": {
"name": "Hidden",
"description": "While Hidden, attacks cannot be made directly targeting them nd any rolls against them are at disadvantage.\nWhen a Hidden creature moves or attacks, they are no longer Hidden. However, if a creature is Hidden when they begin making an attack, the roll has advantage; the Hidden condition isnt cleared until after the attack is resolved."
},
"Restrained": {
"Name": "Restrained",
"Description": "When an effect makes a creature Restrained, it means they cannot move until this condition is cleared.\nThey can still take actions from their current position."
"restrained": {
"name": "Restrained",
"description": "When an effect makes a creature Restrained, it means they cannot move until this condition is cleared.\nThey can still take actions from their current position."
}
},
"Tiers": {
@ -1074,6 +1074,8 @@
"PC": {
"Name": "Name",
"Pronouns": "Pronouns",
"age": "Age",
"faith": "Faith",
"ShortRest": "Take a Short Rest",
"LongRest": "Take a Long Rest",
"Level": "Level",
@ -1085,7 +1087,9 @@
"Loadout": "Loadout",
"Vault": "Vault",
"Heritage": "Heritage",
"Story": "Story"
"Story": "Story",
"biography": "Biography",
"effects": "Effects"
},
"Armor": {
"Title": "Active Armor"
@ -1164,6 +1168,7 @@
"BackgroundTitle": "Background",
"AppearanceTitle": "Appearance",
"ConnectionsTitle": "Connections",
"characteristics": "Characteristics",
"Scars": {
"Title": "Scars"
}
@ -1323,7 +1328,9 @@
},
"Global": {
"Actions": "Actions",
"Effects": "Effects"
"Effects": "Effects",
"activeEffects": "Active Effects",
"inativeEffects": "Inative Effects"
},
"DomainCard": {
"Type": "Type",
@ -1414,6 +1421,10 @@
}
},
"Effects": {
"duration": {
"passive": "Passive",
"temporary": "Temporary"
},
"Types": {
"health": {
"Name": "Health"
@ -1439,7 +1450,13 @@
},
"Tooltip": {
"openItemWorld": "Open Item World",
"delete": "Delete"
"sendToChat": "Send to Chat",
"moreOptions": "More Options",
"equip": "Equip",
"unequip": "Unequip",
"delete": "Delete",
"sendToVault": "Send to Vault",
"sendToLoadout": "Send to Loadout"
},
"Actions": {
"Types": {