Merge branch 'epic/granular-action-outcomes' into feature/granular-action-outcomes

This commit is contained in:
WBHarry 2026-06-02 12:31:06 +02:00
commit 56b2688fc4
187 changed files with 2881 additions and 2059 deletions

View file

@ -103,7 +103,7 @@ export default class CostField extends fields.ArrayField {
static calcCosts(costs) {
const resources = CostField.getResources.call(this, costs);
let filteredCosts = costs;
if (this.parent?.metadata.isQuantifiable && this.parent.consumeOnUse === false) {
if (this.parent?.isInventoryItem && this.parent.consumeOnUse === false) {
filteredCosts = filteredCosts.filter(c => c.key !== 'quantity');
}

View file

@ -88,9 +88,6 @@ export default class DamageField extends fields.SchemaField {
damageConfig.source.message = messageId;
damageConfig.directDamage = !!damageConfig.source?.message;
// if(damageConfig.source?.message && game.modules.get('dice-so-nice')?.active)
// await game.dice3d.waitFor3DAnimationByMessageID(damageConfig.source.message);
const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig);
if (!damageResult) return false;
if (damageResult.actionChatMessageHandled) config.actionChatMessageHandled = true;

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@ -1,5 +1,3 @@
import { emitGMUpdate, GMUpdateEvent } from '../../../systemRegistration/socket.mjs';
const fields = foundry.data.fields;
export default class EffectsField extends fields.ArrayField {
@ -34,8 +32,7 @@ export default class EffectsField extends fields.ArrayField {
}
if (EffectsField.getAutomation() || force) {
targets ??= (message.system?.targets ?? config.targets).filter(t => !config.hasRoll || t.hit);
await emitGMUpdate(GMUpdateEvent.UpdateEffect, EffectsField.applyEffects.bind(this), targets, this.uuid);
// EffectsField.applyEffects.call(this, config.targets.filter(t => !config.hasRoll || t.hit));
EffectsField.applyEffects.call(this, targets);
}
}
@ -59,7 +56,7 @@ export default class EffectsField extends fields.ArrayField {
if (!token) return;
const messageToken = token.document ?? token;
const conditionImmunities = messageToken.actor.system.rules.conditionImmunities ?? {};
const conditionImmunities = messageToken.actor.system.rules?.conditionImmunities ?? {};
messageTargets.push({
token: messageToken,
conditionImmunities: Object.values(conditionImmunities).some(x => x)

View file

@ -1,4 +1,4 @@
import { itemAbleRollParse } from '../../../helpers/utils.mjs';
import { itemAbleRollParse, triggerChatRollFx } from '../../../helpers/utils.mjs';
import FormulaField from '../formulaField.mjs';
const fields = foundry.data.fields;
@ -40,7 +40,7 @@ export default class DHSummonField extends fields.ArrayField {
const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
await roll.evaluate();
const count = roll.total;
if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active) rolls.push(roll);
if (!roll.isDeterministic) rolls.push(roll);
const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
@ -56,7 +56,7 @@ export default class DHSummonField extends fields.ArrayField {
}
}
if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true)));
if (rolls.length) await triggerChatRollFx(rolls);
this.actor.sheet?.minimize();
DHSummonField.handleSummon(summonData, this.actor);