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[Feature] Custom Resources (#1714)
* Initial * . * Fixed positioning * . * Only showing the menu if there are extra resources * Improved resourceManager clickable * . * Changed variable name * Refactor resources selection and data prep (#1721) * Move resources select to scrolly text and accept actor object * Convert isReversed to prepared data and add label * Removed unused imports --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Naming * [Feature] Custom Homebrew Resources (#1718) * Added resources to the Homebrew Menu * Fixed translations * . * Inverted from isImage to isIcon. Should be more logical for users * Removed testing resources * Refactor resource settings to not be a method (#1723) * Fix editing homebrew resources with a custom ResourcesField * Fix removing homebrew resources * Remove vestigial code * Use custom config for module data instead of including in all (#1724) * Use custom config for module data instead of including in all * More simple * base highest priority --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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@ -378,17 +378,18 @@ export const arraysEqual = (a, b) =>
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export const setsEqual = (a, b) => a.size === b.size && [...a].every(value => b.has(value));
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export function getScrollTextData(resources, resource, key) {
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const { reversed, label } = CONFIG.DH.ACTOR.scrollingTextResource[key];
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export function getScrollTextData(actor, resource, key) {
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const { BOTTOM, TOP } = CONST.TEXT_ANCHOR_POINTS;
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const resources = actor.system.resources;
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const increased = resources[key].value < resource.value;
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const value = -1 * (resources[key].value - resource.value);
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const { label, isReversed } = resources[key];
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const text = `${game.i18n.localize(label)} ${value.signedString()}`;
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const stroke = increased ? (reversed ? 0xffffff : 0x000000) : reversed ? 0x000000 : 0xffffff;
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const fill = increased ? (reversed ? 0x0032b1 : 0xffe760) : reversed ? 0xffe760 : 0x0032b1;
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const direction = increased ? (reversed ? BOTTOM : TOP) : reversed ? TOP : BOTTOM;
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const stroke = increased ? (isReversed ? 0xffffff : 0x000000) : isReversed ? 0x000000 : 0xffffff;
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const fill = increased ? (isReversed ? 0x0032b1 : 0xffe760) : isReversed ? 0xffe760 : 0x0032b1;
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const direction = increased ? (isReversed ? BOTTOM : TOP) : isReversed ? TOP : BOTTOM;
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return { text, stroke, fill, direction };
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}
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