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[Feature] Custom Resources (#1714)
* Initial * . * Fixed positioning * . * Only showing the menu if there are extra resources * Improved resourceManager clickable * . * Changed variable name * Refactor resources selection and data prep (#1721) * Move resources select to scrolly text and accept actor object * Convert isReversed to prepared data and add label * Removed unused imports --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Naming * [Feature] Custom Homebrew Resources (#1718) * Added resources to the Homebrew Menu * Fixed translations * . * Inverted from isImage to isIcon. Should be more logical for users * Removed testing resources * Refactor resource settings to not be a method (#1723) * Fix editing homebrew resources with a custom ResourcesField * Fix removing homebrew resources * Remove vestigial code * Use custom config for module data instead of including in all (#1724) * Use custom config for module data instead of including in all * More simple * base highest priority --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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32 changed files with 970 additions and 189 deletions
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@ -3,6 +3,7 @@ import { AdversaryBPPerEncounter, BaseBPPerEncounter } from '../config/encounter
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export default class DhTooltipManager extends foundry.helpers.interaction.TooltipManager {
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#wide = false;
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#bordered = false;
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#active = false;
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async activate(element, options = {}) {
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const { TextEditor } = foundry.applications.ux;
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@ -168,7 +169,100 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
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}
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}
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super.activate(element, { ...options, html: html });
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this.baseActivate(element, { ...options, html: html });
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}
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/* Need to pass more options to _setAnchor, so have to copy whole foundry method >_< */
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async baseActivate(element, options) {
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let { text, direction, cssClass, locked = false, html, content } = options;
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if (content && !html) {
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foundry.utils.logCompatibilityWarning(
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'The content option has been deprecated in favor of the html option',
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{ since: 13, until: 15, once: true }
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);
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html = content;
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}
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if (text && html) throw new Error('Cannot provide both text and html options to TooltipManager#activate.');
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// Deactivate currently active element
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this.deactivate();
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// Check if the element still exists in the DOM.
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if (!document.body.contains(element)) return;
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// Mark the new element as active
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this.#active = true;
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this.element = element;
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element.setAttribute('aria-describedby', 'tooltip');
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html ||= element.dataset.tooltipHtml;
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if (html) {
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if (typeof html === 'string') this.tooltip.innerHTML = foundry.utils.cleanHTML(html);
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else {
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this.tooltip.innerHTML = ''; // Clear existing HTML
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this.tooltip.appendChild(html);
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}
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} else {
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text ||= element.dataset.tooltipText;
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if (text) this.tooltip.textContent = text;
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else {
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text = element.dataset.tooltip;
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// Localized message should be safe
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if (game.i18n.has(text)) this.tooltip.innerHTML = game.i18n.localize(text);
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else this.tooltip.innerHTML = foundry.utils.cleanHTML(text);
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}
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}
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// Activate display of the tooltip
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this.tooltip.removeAttribute('class');
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this.tooltip.classList.add('active', 'themed', 'theme-dark');
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this.tooltip.showPopover();
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cssClass ??= element.closest('[data-tooltip-class]')?.dataset.tooltipClass;
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if (cssClass) this.tooltip.classList.add(...cssClass.split(' '));
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// Set tooltip position
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direction ??= element.closest('[data-tooltip-direction]')?.dataset.tooltipDirection;
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if (!direction) direction = this._determineDirection();
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this._setAnchor(direction, options);
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if (locked || element.dataset.hasOwnProperty('locked')) this.lockTooltip();
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}
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_setAnchor(direction, options) {
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const directions = this.constructor.TOOLTIP_DIRECTIONS;
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const pad = this.constructor.TOOLTIP_MARGIN_PX;
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const pos = this.element.getBoundingClientRect();
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const { innerHeight, innerWidth } = this.tooltip.ownerDocument.defaultView;
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const tooltipPadding = 16;
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const horizontalOffset = options.noOffset ? tooltipPadding : this.tooltip.offsetWidth / 2 - pos.width / 2;
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const verticalOffset = options.noOffset ? tooltipPadding : this.tooltip.offsetHeight / 2 - pos.height / 2;
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const style = {};
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switch (direction) {
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case directions.DOWN:
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style.textAlign = 'center';
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style.left = pos.left - horizontalOffset;
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style.top = pos.bottom + pad;
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break;
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case directions.LEFT:
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style.textAlign = 'left';
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style.right = innerWidth - pos.left + pad;
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style.top = pos.top - verticalOffset;
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break;
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case directions.RIGHT:
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style.textAlign = 'right';
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style.left = pos.right + pad;
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style.top = pos.top - verticalOffset;
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break;
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case directions.UP:
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style.textAlign = 'center';
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style.left = pos.left - horizontalOffset;
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style.bottom = innerHeight - pos.top + pad;
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break;
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case directions.CENTER:
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style.textAlign = 'center';
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style.left = pos.left - horizontalOffset;
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style.top = pos.top - verticalOffset;
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break;
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}
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return this._setStyle(style);
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}
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_determineItemTooltipDirection(element, prefered = this.constructor.TOOLTIP_DIRECTIONS.LEFT) {
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@ -270,6 +364,12 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
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return clone;
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}
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/**@inheritdoc */
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dismissLockedTooltips() {
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super.dismissLockedTooltips();
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Hooks.callAll(CONFIG.DH.HOOKS.hooksConfig.lockedTooltipDismissed);
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}
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/** Get HTML for Battlepoints tooltip */
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async getBattlepointHTML(combatId) {
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const combat = game.combats.get(combatId);
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