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[Feature] Custom Resources (#1714)
* Initial * . * Fixed positioning * . * Only showing the menu if there are extra resources * Improved resourceManager clickable * . * Changed variable name * Refactor resources selection and data prep (#1721) * Move resources select to scrolly text and accept actor object * Convert isReversed to prepared data and add label * Removed unused imports --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Naming * [Feature] Custom Homebrew Resources (#1718) * Added resources to the Homebrew Menu * Fixed translations * . * Inverted from isImage to isIcon. Should be more logical for users * Removed testing resources * Refactor resource settings to not be a method (#1723) * Fix editing homebrew resources with a custom ResourcesField * Fix removing homebrew resources * Remove vestigial code * Use custom config for module data instead of including in all (#1724) * Use custom config for module data instead of including in all * More simple * base highest priority --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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@ -224,7 +224,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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const armorChanged =
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changed.system?.marks?.value !== undefined && changed.system.marks.value !== this.marks.value;
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if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') {
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const armorData = getScrollTextData(this.parent.parent.system.resources, changed.system.marks, 'armor');
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const armorData = getScrollTextData(this.parent.parent, changed.system.marks, 'armor');
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options.scrollingTextData = [armorData];
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}
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