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[Feature] Custom Resources (#1714)
* Initial * . * Fixed positioning * . * Only showing the menu if there are extra resources * Improved resourceManager clickable * . * Changed variable name * Refactor resources selection and data prep (#1721) * Move resources select to scrolly text and accept actor object * Convert isReversed to prepared data and add label * Removed unused imports --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Naming * [Feature] Custom Homebrew Resources (#1718) * Added resources to the Homebrew Menu * Fixed translations * . * Inverted from isImage to isIcon. Should be more logical for users * Removed testing resources * Refactor resource settings to not be a method (#1723) * Fix editing homebrew resources with a custom ResourcesField * Fix removing homebrew resources * Remove vestigial code * Use custom config for module data instead of including in all (#1724) * Use custom config for module data instead of including in all * More simple * base highest priority --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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32 changed files with 970 additions and 189 deletions
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@ -3,7 +3,7 @@ import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
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import DhLevelData from '../levelData.mjs';
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import { commonActorRules } from './base.mjs';
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import DhCreature from './creature.mjs';
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import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
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import { attributeField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
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import { ActionField } from '../fields/actionField.mjs';
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import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
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@ -27,28 +27,6 @@ export default class DhCharacter extends DhCreature {
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return {
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...super.defineSchema(),
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resources: new fields.SchemaField({
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hitPoints: resourceField(
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0,
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0,
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'DAGGERHEART.GENERAL.HitPoints.plural',
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true,
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'DAGGERHEART.ACTORS.Character.maxHPBonus'
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),
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stress: resourceField(6, 0, 'DAGGERHEART.GENERAL.stress', true),
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hope: new fields.SchemaField(
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{
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value: new fields.NumberField({
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initial: 2,
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min: 0,
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integer: true,
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label: 'DAGGERHEART.GENERAL.hope'
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}),
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isReversed: new fields.BooleanField({ initial: false })
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},
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{ label: 'DAGGERHEART.GENERAL.hope' }
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)
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}),
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traits: new fields.SchemaField({
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agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),
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strength: attributeField('DAGGERHEART.CONFIG.Traits.strength.name'),
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@ -609,6 +587,7 @@ export default class DhCharacter extends DhCreature {
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}
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prepareBaseData() {
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super.prepareBaseData();
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this.evasion += this.class.value?.system?.evasion ?? 0;
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const currentLevel = this.levelData.level.current;
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@ -680,6 +659,7 @@ export default class DhCharacter extends DhCreature {
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}
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prepareDerivedData() {
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super.prepareDerivedData();
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let baseHope = this.resources.hope.value;
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if (this.companion) {
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for (let levelKey in this.companion.system.levelData.levelups) {
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@ -699,6 +679,7 @@ export default class DhCharacter extends DhCreature {
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this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
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this.resources.armor = {
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label: 'DAGGERHEART.GENERAL.armor',
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value: this.armor?.system?.marks?.value ?? 0,
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max: this.armorScore,
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isReversed: true
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