[Feature] Custom Resources (#1714)

* Initial

* .

* Fixed positioning

* .

* Only showing the menu if there are extra resources

* Improved resourceManager clickable

* .

* Changed variable name

* Refactor resources selection and data prep (#1721)

* Move resources select to scrolly text and accept actor object

* Convert isReversed to prepared data and add label

* Removed unused imports

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Naming

* [Feature] Custom Homebrew Resources (#1718)

* Added resources to the Homebrew Menu

* Fixed translations

* .

* Inverted from isImage to isIcon. Should be more logical for users

* Removed testing resources

* Refactor resource settings to not be a method (#1723)

* Fix editing homebrew resources with a custom ResourcesField

* Fix removing homebrew resources

* Remove vestigial code

* Use custom config for module data instead of including in all (#1724)

* Use custom config for module data instead of including in all

* More simple

* base highest priority

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
This commit is contained in:
WBHarry 2026-03-11 11:10:28 +01:00 committed by GitHub
parent af04fb33d0
commit 552c62adc1
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32 changed files with 970 additions and 189 deletions

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@ -3,7 +3,7 @@ import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import DhLevelData from '../levelData.mjs';
import { commonActorRules } from './base.mjs';
import DhCreature from './creature.mjs';
import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
import { attributeField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
import { ActionField } from '../fields/actionField.mjs';
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
@ -27,28 +27,6 @@ export default class DhCharacter extends DhCreature {
return {
...super.defineSchema(),
resources: new fields.SchemaField({
hitPoints: resourceField(
0,
0,
'DAGGERHEART.GENERAL.HitPoints.plural',
true,
'DAGGERHEART.ACTORS.Character.maxHPBonus'
),
stress: resourceField(6, 0, 'DAGGERHEART.GENERAL.stress', true),
hope: new fields.SchemaField(
{
value: new fields.NumberField({
initial: 2,
min: 0,
integer: true,
label: 'DAGGERHEART.GENERAL.hope'
}),
isReversed: new fields.BooleanField({ initial: false })
},
{ label: 'DAGGERHEART.GENERAL.hope' }
)
}),
traits: new fields.SchemaField({
agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),
strength: attributeField('DAGGERHEART.CONFIG.Traits.strength.name'),
@ -609,6 +587,7 @@ export default class DhCharacter extends DhCreature {
}
prepareBaseData() {
super.prepareBaseData();
this.evasion += this.class.value?.system?.evasion ?? 0;
const currentLevel = this.levelData.level.current;
@ -680,6 +659,7 @@ export default class DhCharacter extends DhCreature {
}
prepareDerivedData() {
super.prepareDerivedData();
let baseHope = this.resources.hope.value;
if (this.companion) {
for (let levelKey in this.companion.system.levelData.levelups) {
@ -699,6 +679,7 @@ export default class DhCharacter extends DhCreature {
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
this.resources.armor = {
label: 'DAGGERHEART.GENERAL.armor',
value: this.armor?.system?.marks?.value ?? 0,
max: this.armorScore,
isReversed: true