mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-21 23:13:39 +02:00
[Feature] Custom Resources (#1714)
* Initial * . * Fixed positioning * . * Only showing the menu if there are extra resources * Improved resourceManager clickable * . * Changed variable name * Refactor resources selection and data prep (#1721) * Move resources select to scrolly text and accept actor object * Convert isReversed to prepared data and add label * Removed unused imports --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Naming * [Feature] Custom Homebrew Resources (#1718) * Added resources to the Homebrew Menu * Fixed translations * . * Inverted from isImage to isIcon. Should be more logical for users * Removed testing resources * Refactor resource settings to not be a method (#1723) * Fix editing homebrew resources with a custom ResourcesField * Fix removing homebrew resources * Remove vestigial code * Use custom config for module data instead of including in all (#1724) * Use custom config for module data instead of including in all * More simple * base highest priority --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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parent
af04fb33d0
commit
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32 changed files with 970 additions and 189 deletions
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@ -2,7 +2,7 @@ import DHAdversarySettings from '../../applications/sheets-configs/adversary-set
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import { ActionField } from '../fields/actionField.mjs';
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import { commonActorRules } from './base.mjs';
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import DhCreature from './creature.mjs';
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import { resourceField, bonusField } from '../fields/actorField.mjs';
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import { bonusField } from '../fields/actorField.mjs';
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import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs';
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import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs';
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@ -65,10 +65,6 @@ export default class DhpAdversary extends DhCreature {
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label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
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})
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}),
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resources: new fields.SchemaField({
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hitPoints: resourceField(0, 0, 'DAGGERHEART.GENERAL.HitPoints.plural', true),
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stress: resourceField(0, 0, 'DAGGERHEART.GENERAL.stress', true)
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}),
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rules: new fields.SchemaField({
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...commonActorRules()
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}),
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@ -191,6 +187,7 @@ export default class DhpAdversary extends DhCreature {
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}
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prepareDerivedData() {
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super.prepareDerivedData();
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this.attack.roll.isStandardAttack = true;
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}
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@ -213,7 +213,7 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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const textData = Object.keys(changes.system.resources).reduce((acc, key) => {
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const resource = changes.system.resources[key];
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if (resource.value !== undefined && resource.value !== this.resources[key].value) {
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acc.push(getScrollTextData(this.resources, resource, key));
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acc.push(getScrollTextData(this.parent, resource, key));
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}
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return acc;
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@ -3,7 +3,7 @@ import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
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import DhLevelData from '../levelData.mjs';
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import { commonActorRules } from './base.mjs';
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import DhCreature from './creature.mjs';
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import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
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import { attributeField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
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import { ActionField } from '../fields/actionField.mjs';
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import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
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@ -27,28 +27,6 @@ export default class DhCharacter extends DhCreature {
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return {
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...super.defineSchema(),
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resources: new fields.SchemaField({
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hitPoints: resourceField(
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0,
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0,
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'DAGGERHEART.GENERAL.HitPoints.plural',
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true,
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'DAGGERHEART.ACTORS.Character.maxHPBonus'
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),
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stress: resourceField(6, 0, 'DAGGERHEART.GENERAL.stress', true),
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hope: new fields.SchemaField(
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{
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value: new fields.NumberField({
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initial: 2,
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min: 0,
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integer: true,
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label: 'DAGGERHEART.GENERAL.hope'
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}),
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isReversed: new fields.BooleanField({ initial: false })
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},
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{ label: 'DAGGERHEART.GENERAL.hope' }
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)
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}),
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traits: new fields.SchemaField({
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agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),
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strength: attributeField('DAGGERHEART.CONFIG.Traits.strength.name'),
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@ -609,6 +587,7 @@ export default class DhCharacter extends DhCreature {
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}
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prepareBaseData() {
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super.prepareBaseData();
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this.evasion += this.class.value?.system?.evasion ?? 0;
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const currentLevel = this.levelData.level.current;
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@ -680,6 +659,7 @@ export default class DhCharacter extends DhCreature {
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}
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prepareDerivedData() {
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super.prepareDerivedData();
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let baseHope = this.resources.hope.value;
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if (this.companion) {
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for (let levelKey in this.companion.system.levelData.levelups) {
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@ -699,6 +679,7 @@ export default class DhCharacter extends DhCreature {
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this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
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this.resources.armor = {
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label: 'DAGGERHEART.GENERAL.armor',
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value: this.armor?.system?.marks?.value ?? 0,
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max: this.armorScore,
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isReversed: true
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@ -4,7 +4,7 @@ import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
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import { ActionField } from '../fields/actionField.mjs';
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import { adjustDice, adjustRange } from '../../helpers/utils.mjs';
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import DHCompanionSettings from '../../applications/sheets-configs/companion-settings.mjs';
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import { resourceField, bonusField } from '../fields/actorField.mjs';
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import { bonusField } from '../fields/actorField.mjs';
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export default class DhCompanion extends DhCreature {
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static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Companion'];
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@ -26,10 +26,6 @@ export default class DhCompanion extends DhCreature {
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return {
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...super.defineSchema(),
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partner: new ForeignDocumentUUIDField({ type: 'Actor' }),
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resources: new fields.SchemaField({
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stress: resourceField(3, 0, 'DAGGERHEART.GENERAL.stress', true),
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hope: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.hope' })
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}),
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evasion: new fields.NumberField({
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required: true,
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min: 1,
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@ -127,6 +123,7 @@ export default class DhCompanion extends DhCreature {
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}
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prepareBaseData() {
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super.prepareBaseData();
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this.attack.roll.bonus = this.partner?.system?.spellcastModifier ?? 0;
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for (let levelKey in this.levelData.levelups) {
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@ -161,6 +158,7 @@ export default class DhCompanion extends DhCreature {
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}
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prepareDerivedData() {
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super.prepareDerivedData();
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/* Partner Related Setup */
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if (this.partner) {
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this.levelData.level.changed = this.partner.system.levelData.level.current;
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@ -1,3 +1,4 @@
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import { ResourcesField } from '../fields/actorField.mjs';
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import BaseDataActor from './base.mjs';
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export default class DhCreature extends BaseDataActor {
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@ -7,6 +8,7 @@ export default class DhCreature extends BaseDataActor {
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return {
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...super.defineSchema(),
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resources: new ResourcesField(this.metadata.type),
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advantageSources: new fields.ArrayField(new fields.StringField(), {
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label: 'DAGGERHEART.ACTORS.Character.advantageSources.label',
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hint: 'DAGGERHEART.ACTORS.Character.advantageSources.hint'
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@ -6,22 +6,6 @@ const attributeField = label =>
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tierMarked: new fields.BooleanField({ initial: false })
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});
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const resourceField = (max = 0, initial = 0, label, reverse = false, maxLabel) =>
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new fields.SchemaField(
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{
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value: new fields.NumberField({ initial: initial, min: 0, integer: true, label }),
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max: new fields.NumberField({
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initial: max,
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integer: true,
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label:
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maxLabel ??
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game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
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}),
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isReversed: new fields.BooleanField({ initial: reverse })
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},
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{ label }
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);
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const stressDamageReductionRule = localizationPath =>
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new fields.SchemaField({
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cost: new fields.NumberField({
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@ -37,4 +21,67 @@ const bonusField = label =>
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dice: new fields.ArrayField(new fields.StringField(), { label: `${game.i18n.localize(label)} Dice` })
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});
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export { attributeField, resourceField, stressDamageReductionRule, bonusField };
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/**
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* Field used for actor resources. It is a resource that validates dynamically based on the config.
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* Because "max" may be defined during runtime, we don't attempt to clamp the maximum value.
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*/
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class ResourcesField extends fields.TypedObjectField {
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constructor(actorType) {
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super(
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new fields.SchemaField({
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value: new fields.NumberField({ min: 0, initial: 0, integer: true }),
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// Some resources allow changing max. A null max means its the default
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max: new fields.NumberField({ initial: null, integer: true, nullable: true })
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})
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);
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this.actorType = actorType;
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}
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getInitialValue() {
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const resources = CONFIG.DH.RESOURCE[this.actorType].all;
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return Object.values(resources).reduce((result, resource) => {
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result[resource.id] = {
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value: resource.initial,
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max: null
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};
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return result;
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}, {});
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}
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_validateKey(key) {
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return key in CONFIG.DH.RESOURCE[this.actorType].all;
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}
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_cleanType(value, options) {
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value = super._cleanType(value, options);
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// If not partial, ensure all data exists
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if (!options.partial) {
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value = foundry.utils.mergeObject(this.getInitialValue(), value);
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}
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return value;
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}
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/** Initializes the original source data, returning prepared data */
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initialize(...args) {
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const data = super.initialize(...args);
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const resources = CONFIG.DH.RESOURCE[this.actorType].all;
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for (const [key, value] of Object.entries(data)) {
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// TypedObjectField only calls _validateKey when persisting, so we also call it here
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if (!this._validateKey(key)) {
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delete value[key];
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continue;
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}
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// Add basic prepared data.
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const resource = resources[key];
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value.label = resource.label;
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value.isReversed = resources[key].reverse;
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value.max = typeof resource.max === 'number' ? value.max ?? resource.max : null;
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}
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return data;
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}
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}
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export { attributeField, ResourcesField, stressDamageReductionRule, bonusField };
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@ -224,7 +224,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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const armorChanged =
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changed.system?.marks?.value !== undefined && changed.system.marks.value !== this.marks.value;
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if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') {
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const armorData = getScrollTextData(this.parent.parent.system.resources, changed.system.marks, 'armor');
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const armorData = getScrollTextData(this.parent.parent, changed.system.marks, 'armor');
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options.scrollingTextData = [armorData];
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}
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@ -145,6 +145,16 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
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description: new fields.StringField()
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})
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),
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resources: new fields.TypedObjectField(
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new fields.SchemaField({
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resources: new fields.TypedObjectField(new fields.EmbeddedDataField(Resource))
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}),
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{
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initial: {
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character: { resources: {} }
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}
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}
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),
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itemFeatures: new fields.SchemaField({
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weaponFeatures: new fields.TypedObjectField(
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new fields.SchemaField({
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@ -185,4 +195,117 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
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}
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return source;
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}
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/** Invoked by the setting when data changes */
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handleChange() {
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if (this.maxFear) {
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if (ui.resources) ui.resources.render({ force: true });
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}
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this.refreshConfig();
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this.#resetActors();
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}
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/** Update config values based on homebrew data. Make sure the references don't change */
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refreshConfig() {
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for (const [actorType, actorData] of Object.entries(this.resources)) {
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const config = CONFIG.DH.RESOURCE[actorType];
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for (const key of Object.keys(config.all)) {
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delete config.all[key];
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}
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Object.assign(config.all, {
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...Object.entries(actorData.resources).reduce((result, [key, value]) => {
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result[key] = value.toObject();
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result[key].id = key;
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return result;
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}, {}),
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...config.custom,
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...config.base,
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});
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}
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}
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/**
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* Triggers a reset and non-forced re-render on all given actors (if given)
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* or all world actors and actors in all scenes to show immediate results for a changed setting.
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*/
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#resetActors() {
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const actors = new Set(
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[
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game.actors.contents,
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game.scenes.contents.flatMap(s => s.tokens.contents).flatMap(t => t.actor ?? [])
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].flat()
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);
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for (const actor of actors) {
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for (const app of Object.values(actor.apps)) {
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for (const element of app.element?.querySelectorAll('prose-mirror.active')) {
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element.open = false; // This triggers a save
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}
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}
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actor.reset();
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actor.render();
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}
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}
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}
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export class Resource extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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initial: new fields.NumberField({
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required: true,
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integer: true,
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initial: 0,
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min: 0,
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label: 'DAGGERHEART.GENERAL.initial'
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}),
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max: new fields.NumberField({
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nullable: true,
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initial: null,
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min: 0,
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label: 'DAGGERHEART.GENERAL.max'
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}),
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label: new fields.StringField({ label: 'DAGGERHEART.GENERAL.label' }),
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images: new fields.SchemaField({
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full: imageIconField('fa solid fa-circle'),
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empty: imageIconField('fa-regular fa-circle')
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})
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};
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}
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static getDefaultResourceData = label => {
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const images = Resource.schema.fields.images.getInitialValue();
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return {
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initial: 0,
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max: 0,
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label: label ?? '',
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images
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};
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};
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static getDefaultImageData = imageKey => {
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return Resource.schema.fields.images.fields[imageKey].getInitialValue();
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};
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}
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const imageIconField = defaultValue =>
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new foundry.data.fields.SchemaField(
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{
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value: new foundry.data.fields.StringField({
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initial: defaultValue,
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label: 'DAGGERHEART.SETTINGS.Homebrew.FIELDS.resources.resources.value.label'
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}),
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isIcon: new foundry.data.fields.BooleanField({
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required: true,
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Homebrew.FIELDS.resources.resources.isIcon.label'
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}),
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noColorFilter: new foundry.data.fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Homebrew.FIELDS.resources.resources.noColorFilter.label'
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})
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},
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{ required: true }
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);
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