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[Feature] Custom Resources (#1714)
* Initial * . * Fixed positioning * . * Only showing the menu if there are extra resources * Improved resourceManager clickable * . * Changed variable name * Refactor resources selection and data prep (#1721) * Move resources select to scrolly text and accept actor object * Convert isReversed to prepared data and add label * Removed unused imports --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Naming * [Feature] Custom Homebrew Resources (#1718) * Added resources to the Homebrew Menu * Fixed translations * . * Inverted from isImage to isIcon. Should be more logical for users * Removed testing resources * Refactor resource settings to not be a method (#1723) * Fix editing homebrew resources with a custom ResourcesField * Fix removing homebrew resources * Remove vestigial code * Use custom config for module data instead of including in all (#1724) * Use custom config for module data instead of including in all * More simple * base highest priority --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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module/config/resourceConfig.mjs
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88
module/config/resourceConfig.mjs
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/**
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* Full custom typing:
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* id
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* initial
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* max
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* reverse
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* label
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* images {
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* full { value, isIcon, noColorFilter }
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* empty { value, isIcon noColorFilter }
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* }
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*/
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const characterBaseResources = Object.freeze({
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hitPoints: {
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id: 'hitPoints',
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initial: 0,
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max: 0,
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reverse: true,
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label: 'DAGGERHEART.GENERAL.HitPoints.plural',
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maxLabel: 'DAGGERHEART.ACTORS.Character.maxHPBonus'
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},
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stress: {
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id: 'stress',
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initial: 0,
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max: 6,
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reverse: true,
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label: 'DAGGERHEART.GENERAL.stress'
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},
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hope: {
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id: 'hope',
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initial: 2,
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reverse: false,
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label: 'DAGGERHEART.GENERAL.hope'
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}
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});
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const adversaryBaseResources = Object.freeze({
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hitPoints: {
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id: 'hitPoints',
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initial: 0,
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max: 0,
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reverse: true,
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label: 'DAGGERHEART.GENERAL.HitPoints.plural',
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maxLabel: 'DAGGERHEART.ACTORS.Character.maxHPBonus'
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},
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stress: {
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id: 'stress',
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initial: 0,
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max: 0,
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reverse: true,
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label: 'DAGGERHEART.GENERAL.stress'
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}
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});
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const companionBaseResources = Object.freeze({
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stress: {
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id: 'stress',
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initial: 0,
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max: 0,
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reverse: true,
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label: 'DAGGERHEART.GENERAL.stress'
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},
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hope: {
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id: 'hope',
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initial: 0,
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reverse: false,
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label: 'DAGGERHEART.GENERAL.hope'
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}
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});
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export const character = {
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base: characterBaseResources,
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custom: {}, // module stuff goes here
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all: { ...characterBaseResources },
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};
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export const adversary = {
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base: adversaryBaseResources,
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custom: {}, // module stuff goes here
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all: { ...adversaryBaseResources },
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};
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export const companion = {
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base: companionBaseResources,
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custom: {}, // module stuff goes here
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all: { ...companionBaseResources },
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};
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