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[Feature] Custom Resources (#1714)
* Initial * . * Fixed positioning * . * Only showing the menu if there are extra resources * Improved resourceManager clickable * . * Changed variable name * Refactor resources selection and data prep (#1721) * Move resources select to scrolly text and accept actor object * Convert isReversed to prepared data and add label * Removed unused imports --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Naming * [Feature] Custom Homebrew Resources (#1718) * Added resources to the Homebrew Menu * Fixed translations * . * Inverted from isImage to isIcon. Should be more logical for users * Removed testing resources * Refactor resource settings to not be a method (#1723) * Fix editing homebrew resources with a custom ResourcesField * Fix removing homebrew resources * Remove vestigial code * Use custom config for module data instead of including in all (#1724) * Use custom config for module data instead of including in all * More simple * base highest priority --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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32 changed files with 970 additions and 189 deletions
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@ -55,24 +55,6 @@ export const abilities = {
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}
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};
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export const scrollingTextResource = {
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hitPoints: {
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label: 'DAGGERHEART.GENERAL.HitPoints.plural',
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reversed: true
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},
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stress: {
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label: 'DAGGERHEART.GENERAL.stress',
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reversed: true
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},
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hope: {
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label: 'DAGGERHEART.GENERAL.hope'
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},
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armor: {
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label: 'DAGGERHEART.GENERAL.armor',
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reversed: true
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}
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};
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export const featureProperties = {
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agility: {
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name: 'DAGGERHEART.CONFIG.Traits.agility.name',
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@ -506,8 +488,8 @@ export const subclassFeatureLabels = {
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* @property {number[]} damage
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*/
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/**
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* @type {Record<string, Record<2 | 3 | 4, TierData>}
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/**
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* @type {Record<string, Record<2 | 3 | 4, TierData>}
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* Scaling data used to change an adversary's tier. Each rank is applied incrementally.
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*/
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export const adversaryScalingData = {
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@ -518,7 +500,7 @@ export const adversaryScalingData = {
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severeThreshold: 10,
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hp: 1,
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stress: 2,
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attack: 2,
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attack: 2
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},
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3: {
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difficulty: 2,
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@ -526,7 +508,7 @@ export const adversaryScalingData = {
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severeThreshold: 15,
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hp: 1,
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stress: 0,
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attack: 2,
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attack: 2
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},
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4: {
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difficulty: 2,
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@ -534,7 +516,7 @@ export const adversaryScalingData = {
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severeThreshold: 25,
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hp: 1,
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stress: 0,
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attack: 2,
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attack: 2
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}
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},
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horde: {
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@ -544,7 +526,7 @@ export const adversaryScalingData = {
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severeThreshold: 8,
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hp: 2,
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stress: 0,
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attack: 0,
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attack: 0
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},
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3: {
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difficulty: 2,
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@ -552,7 +534,7 @@ export const adversaryScalingData = {
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severeThreshold: 12,
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hp: 0,
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stress: 1,
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attack: 1,
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attack: 1
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},
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4: {
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difficulty: 2,
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@ -560,7 +542,7 @@ export const adversaryScalingData = {
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severeThreshold: 15,
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hp: 2,
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stress: 0,
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attack: 0,
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attack: 0
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}
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},
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leader: {
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@ -570,7 +552,7 @@ export const adversaryScalingData = {
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severeThreshold: 10,
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hp: 0,
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stress: 0,
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attack: 1,
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attack: 1
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},
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3: {
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difficulty: 2,
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@ -578,7 +560,7 @@ export const adversaryScalingData = {
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severeThreshold: 15,
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hp: 1,
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stress: 0,
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attack: 2,
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attack: 2
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},
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4: {
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difficulty: 2,
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@ -586,7 +568,7 @@ export const adversaryScalingData = {
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severeThreshold: 25,
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hp: 1,
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stress: 1,
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attack: 3,
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attack: 3
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}
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},
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minion: {
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@ -596,7 +578,7 @@ export const adversaryScalingData = {
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severeThreshold: 0,
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hp: 0,
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stress: 0,
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attack: 1,
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attack: 1
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},
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3: {
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difficulty: 2,
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@ -604,7 +586,7 @@ export const adversaryScalingData = {
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severeThreshold: 0,
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hp: 0,
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stress: 1,
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attack: 1,
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attack: 1
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},
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4: {
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difficulty: 2,
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@ -612,7 +594,7 @@ export const adversaryScalingData = {
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severeThreshold: 0,
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hp: 0,
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stress: 0,
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attack: 1,
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attack: 1
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}
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},
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ranged: {
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@ -622,7 +604,7 @@ export const adversaryScalingData = {
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severeThreshold: 6,
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hp: 1,
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stress: 0,
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attack: 1,
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attack: 1
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},
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3: {
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difficulty: 2,
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@ -630,7 +612,7 @@ export const adversaryScalingData = {
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severeThreshold: 14,
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hp: 1,
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stress: 1,
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attack: 2,
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attack: 2
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},
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4: {
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difficulty: 2,
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@ -638,7 +620,7 @@ export const adversaryScalingData = {
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severeThreshold: 10,
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hp: 1,
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stress: 1,
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attack: 1,
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attack: 1
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}
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},
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skulk: {
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@ -648,7 +630,7 @@ export const adversaryScalingData = {
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severeThreshold: 8,
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hp: 1,
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stress: 1,
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attack: 1,
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attack: 1
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},
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3: {
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difficulty: 2,
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@ -656,7 +638,7 @@ export const adversaryScalingData = {
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severeThreshold: 12,
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hp: 1,
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stress: 1,
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attack: 1,
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attack: 1
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},
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4: {
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difficulty: 2,
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@ -664,7 +646,7 @@ export const adversaryScalingData = {
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severeThreshold: 10,
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hp: 1,
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stress: 1,
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attack: 1,
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attack: 1
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}
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},
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solo: {
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severeThreshold: 10,
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hp: 0,
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stress: 1,
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attack: 2,
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attack: 2
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},
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3: {
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difficulty: 2,
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@ -682,7 +664,7 @@ export const adversaryScalingData = {
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severeThreshold: 15,
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hp: 2,
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stress: 1,
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attack: 2,
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attack: 2
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},
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4: {
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difficulty: 2,
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severeThreshold: 25,
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hp: 0,
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stress: 1,
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attack: 3,
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attack: 3
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}
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},
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standard: {
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severeThreshold: 8,
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hp: 0,
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stress: 0,
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attack: 1,
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attack: 1
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},
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3: {
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difficulty: 2,
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severeThreshold: 15,
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hp: 1,
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stress: 1,
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attack: 1,
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attack: 1
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},
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4: {
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difficulty: 2,
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severeThreshold: 15,
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hp: 0,
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stress: 1,
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attack: 1,
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attack: 1
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}
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},
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support: {
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severeThreshold: 8,
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hp: 1,
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stress: 1,
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attack: 1,
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attack: 1
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},
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3: {
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difficulty: 2,
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severeThreshold: 12,
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hp: 0,
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stress: 0,
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attack: 1,
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attack: 1
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},
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4: {
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difficulty: 2,
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severeThreshold: 10,
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hp: 1,
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stress: 1,
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attack: 1,
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attack: 1
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}
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}
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};
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/**
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/**
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* Scaling data used for an adversary's damage.
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* Tier 4 is missing certain adversary types and therefore skews upwards.
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* We manually set tier 4 data to hopefully lead to better results
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*/
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export const adversaryExpectedDamage = {
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basic: {
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1: { mean: 7.321428571428571, deviation: 1.962519002770912 },
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2: { mean: 12.444444444444445, deviation: 2.0631069425529676 },
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3: { mean: 15.722222222222221, deviation: 2.486565208464823 },
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4: { mean: 26, deviation: 5.2 }
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},
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minion: {
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1: { mean: 2.142857142857143, deviation: 1.0690449676496976 },
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2: { mean: 5, deviation: 0.816496580927726 },
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3: { mean: 6.5, deviation: 2.1213203435596424 },
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4: { mean: 11, deviation: 1 }
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}
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basic: {
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1: { mean: 7.321428571428571, deviation: 1.962519002770912 },
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2: { mean: 12.444444444444445, deviation: 2.0631069425529676 },
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3: { mean: 15.722222222222221, deviation: 2.486565208464823 },
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4: { mean: 26, deviation: 5.2 }
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},
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minion: {
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1: { mean: 2.142857142857143, deviation: 1.0690449676496976 },
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2: { mean: 5, deviation: 0.816496580927726 },
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3: { mean: 6.5, deviation: 2.1213203435596424 },
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4: { mean: 11, deviation: 1 }
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}
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};
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