mirror of
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Merge fae7efd023 into 0b343c9f52
This commit is contained in:
commit
54b0cda45a
20 changed files with 647 additions and 155 deletions
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@ -68,82 +68,115 @@
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{{/if}}
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{{/if}}
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{{/if}}
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{{#if (eq @root.rollType 'FateRoll')}}
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{{#if (eq @root.roll.fateDie 'Hope')}}
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<div class="dice-option">
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<img class="dice-icon" src="{{concat 'systems/daggerheart/assets/icons/dice/hope/' @root.roll.dHope.denomination '.svg'}}" alt="">
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<div class="dice-select">
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<span class="label">{{localize "DAGGERHEART.GENERAL.hope"}}</span>
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<select name="roll.dice.dHope">
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{{selectOptions diceOptions selected=@root.roll.dHope.denomination}}
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</select>
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</div>
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</div>
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{{/if}}
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{{#if (eq @root.roll.fateDie 'Fear')}}
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<div class="dice-option">
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<img class="dice-icon" src="{{concat 'systems/daggerheart/assets/icons/dice/fear/' @root.roll.dFear.denomination '.svg'}}" alt="">
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<div class="dice-select">
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<span class="label">{{localize "DAGGERHEART.GENERAL.fear"}}</span>
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<select name="roll.dice.dFear">
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{{selectOptions diceOptions selected=@root.roll.dFear.denomination}}
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</select>
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</div>
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</div>
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{{/if}}
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{{/if}}
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</div>
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{{#if experiences.length}}
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<fieldset class="experience-container">
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<legend>{{localize "DAGGERHEART.GENERAL.experience.plural"}}</legend>
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{{#each experiences}}
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{{#if name}}
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<div class="experience-chip {{#if (includes ../selectedExperiences id)}}selected{{/if}}" data-action="selectExperience" data-key="{{id}}" data-tooltip="{{this.description}}">
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<span><i class="{{ifThen (includes ../selectedExperiences id) "fa-solid" "fa-regular"}} fa-circle"></i></span>
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<span class="label">{{name}} +{{value}}</span>
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</div>
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{{/if}}
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{{/each}}
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</fieldset>
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{{/if}}
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{{#if (ne @root.rollType 'FateRoll')}}
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<fieldset class="modifier-container {{#if (eq @root.rollType 'DualityRoll')}}two-columns{{else}}one-column{{/if}}">
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<legend>{{localize "DAGGERHEART.GENERAL.Modifier.plural"}}</legend>
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<div class="nest-inputs">
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<button class="advantage-chip flex1 {{#if (eq advantage 1)}}selected{{/if}}" data-action="updateIsAdvantage" data-advantage="1">
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{{#if (eq advantage 1)}}
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<span><i class="fa-solid fa-circle"></i></span>
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{{else}}
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<span><i class="fa-regular fa-circle"></i></span>
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{{/if}}
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<span class="label">{{localize "DAGGERHEART.GENERAL.Advantage.full"}}</span>
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{{#if @root.rollConfig.data.advantageSources.length}}
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<span class="advantage-chip-tooltip" data-tooltip="{{concat "#advantage#" @root.rollConfig.source.actor}}"><i class="fa-solid fa-circle-info"></i></span>
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{{/if}}
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</button>
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<button class="disadvantage-chip flex1 {{#if (eq advantage -1)}}selected{{/if}}" data-action="updateIsAdvantage" data-advantage="-1">
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{{#if (eq advantage -1)}}
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<span><i class="fa-solid fa-circle"></i></span>
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{{else}}
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<span><i class="fa-regular fa-circle"></i></span>
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{{/if}}
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<span class="label">{{localize "DAGGERHEART.GENERAL.Disadvantage.full"}}</span>
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{{#if @root.rollConfig.data.disadvantageSources.length}}
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<span class="advantage-chip-tooltip" data-tooltip="{{concat "#disadvantage#" @root.rollConfig.source.actor}}"><i class="fa-solid fa-circle-info"></i></span>
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{{/if}}
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</button>
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</div>
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{{#unless (eq @root.rollType 'D20Roll')}}
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{{#if experiences.length}}
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<fieldset class="experience-container">
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<legend>{{localize "DAGGERHEART.GENERAL.experience.plural"}}</legend>
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{{#each experiences}}
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{{#if name}}
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<div class="experience-chip {{#if (includes ../selectedExperiences id)}}selected{{/if}}" data-action="selectExperience" data-key="{{id}}" data-tooltip="{{this.description}}">
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<span><i class="{{ifThen (includes ../selectedExperiences id) "fa-solid" "fa-regular"}} fa-circle"></i></span>
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<span class="label">{{name}} +{{value}}</span>
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</div>
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{{/if}}
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{{/each}}
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</fieldset>
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{{/if}}
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<fieldset class="modifier-container {{#if (eq @root.rollType 'DualityRoll')}}two-columns{{else}}one-column{{/if}}">
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{{#if @root.advantage}}
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<legend>{{localize "DAGGERHEART.GENERAL.Modifier.plural"}}</legend>
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<div class="nest-inputs">
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<select name="roll.dice.advantageNumber"{{#unless advantage}} disabled{{/unless}}>
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{{#times 10}}
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<option value="{{add this 1}}" {{#if (eq @root.roll.advantageNumber (add this 1))}} selected{{/if}}>{{add this 1}}</option>
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{{/times}}
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</select>
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<select name="roll.dice.advantageFaces"{{#unless advantage}} disabled{{/unless}}>
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{{selectOptions diceOptions selected=@root.roll.dAdvantage.denomination}}
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</select>
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<button class="advantage-chip flex1 {{#if (eq advantage 1)}}selected{{/if}}" data-action="updateIsAdvantage" data-advantage="1">
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{{#if (eq advantage 1)}}
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<span><i class="fa-solid fa-circle"></i></span>
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{{else}}
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<span><i class="fa-regular fa-circle"></i></span>
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{{/if}}
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<span class="label">{{localize "DAGGERHEART.GENERAL.Advantage.full"}}</span>
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{{#if @root.rollConfig.data.advantageSources.length}}
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<span class="advantage-chip-tooltip" data-tooltip="{{concat "#advantage#" @root.rollConfig.source.actor}}"><i class="fa-solid fa-circle-info"></i></span>
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{{/if}}
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</button>
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<button class="disadvantage-chip flex1 {{#if (eq advantage -1)}}selected{{/if}}" data-action="updateIsAdvantage" data-advantage="-1">
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{{#if (eq advantage -1)}}
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<span><i class="fa-solid fa-circle"></i></span>
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{{else}}
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<span><i class="fa-regular fa-circle"></i></span>
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{{/if}}
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<span class="label">{{localize "DAGGERHEART.GENERAL.Disadvantage.full"}}</span>
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{{#if @root.rollConfig.data.disadvantageSources.length}}
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<span class="advantage-chip-tooltip" data-tooltip="{{concat "#disadvantage#" @root.rollConfig.source.actor}}"><i class="fa-solid fa-circle-info"></i></span>
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{{/if}}
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</button>
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</div>
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{{#if abilities}}
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<span>{{localize "DAGGERHEART.GENERAL.traitModifier"}}</span>
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<select name="trait">
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{{selectOptions abilities selected=@root.rollConfig.roll.trait valueAttr="id" labelAttr="label" blank="" localize=true}}
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{{#unless (eq @root.rollType 'D20Roll')}}
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<div class="nest-inputs">
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<select name="roll.dice.advantageNumber"{{#unless advantage}} disabled{{/unless}}>
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{{#times 10}}
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<option value="{{add this 1}}" {{#if (eq @root.roll.advantageNumber (add this 1))}} selected{{/if}}>{{add this 1}}</option>
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{{/times}}
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</select>
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<select name="roll.dice.advantageFaces"{{#unless advantage}} disabled{{/unless}}>
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{{selectOptions diceOptions selected=@root.roll.dAdvantage.denomination}}
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</select>
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</div>
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{{#if abilities}}
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<span>{{localize "DAGGERHEART.GENERAL.traitModifier"}}</span>
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<select name="trait">
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{{selectOptions abilities selected=@root.rollConfig.roll.trait valueAttr="id" labelAttr="label" blank="" localize=true}}
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</select>
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{{/if}}
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{{/unless}}
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{{/if}}
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{{#if @root.rallyDie.length}}
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<span class="formula-label">{{localize "DAGGERHEART.CLASS.Feature.rallyDice"}}</span>
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<select name="roll.dice._rallyIndex">
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{{selectOptions @root.rallyDie blank="" selected=@root.roll._rallyIndex}}
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</select>
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{{/if}}
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{{/unless}}
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{{#if @root.rallyDie.length}}
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<span class="formula-label">{{localize "DAGGERHEART.CLASS.Feature.rallyDice"}}</span>
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<select name="roll.dice._rallyIndex">
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{{selectOptions @root.rallyDie blank="" selected=@root.roll._rallyIndex}}
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</select>
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{{/if}}
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{{#if (eq @root.rollType 'DualityRoll')}}<span class="formula-label">{{localize "DAGGERHEART.GENERAL.situationalBonus"}}</span>{{/if}}
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<input type="text" value="{{extraFormula}}" name="extraFormula" placeholder="{{#if (eq @root.rollType 'DualityRoll')}}Ex: 1d6 + 5{{else}}Situational Bonus{{/if}}">
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</fieldset>
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{{#if (eq @root.rollType 'DualityRoll')}}<span class="formula-label">{{localize "DAGGERHEART.GENERAL.situationalBonus"}}</span>{{/if}}
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<input type="text" value="{{extraFormula}}" name="extraFormula" placeholder="{{#if (eq @root.rollType 'DualityRoll')}}Ex: 1d6 + 5{{else}}Situational Bonus{{/if}}">
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</fieldset>
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{{/if}}
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{{/unless}}
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{{#if (or costs uses)}}
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{{> 'systems/daggerheart/templates/dialogs/dice-roll/costSelection.hbs'}}
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{{/if}}
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<span class="formula-label"><b>{{localize "DAGGERHEART.GENERAL.formula"}}:</b> {{@root.formula}}</span>
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{{#if (ne @root.rollType 'FateRoll')}}
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<span class="formula-label"><b>{{localize "DAGGERHEART.GENERAL.formula"}}:</b> {{@root.formula}}</span>
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{{/if}}
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<div class="roll-dialog-controls">
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<select class="roll-mode-select" name="selectedRollMode">
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@ -1,13 +1,13 @@
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<div class="daggerheart chat downtime">
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<ul class="downtime-moves-list">
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<details class="downtime-move">
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<details class="downtime-move" {{this.open}}>
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<summary class="downtime-label">
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<img class="downtime-image" src="{{this.img}}" />
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<div class="header-label">
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<h2 class="title">{{this.title}}</h2>
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<span class="label">{{localize 'DAGGERHEART.UI.Chat.deathMove.title'}}</span>
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</div>
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<i class="fa-solid fa-chevron-down"></i>
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<i class="fa-solid {{this.chevron}}"></i>
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</summary>
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<div class="description">
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{{{this.description}}}
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@ -29,64 +29,86 @@
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<div class="dice-tooltip">
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<div class="wrapper">
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<div class="roll-dice">
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{{#if roll.hope}}
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<div class="roll-die">
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<label>{{localize "DAGGERHEART.GENERAL.hope"}}</label>
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<div class="dice {{roll.hope.dice}} color-hope reroll-button" data-die-index="0" data-type="hope" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}">
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{{#if roll.hope.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.hope.rerolled.rerolls.length}}"></i>{{/if}}
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{{roll.hope.value}}
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</div>
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</div>
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<div class="roll-die has-plus">
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<label>{{localize "DAGGERHEART.GENERAL.fear"}}</label>
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<div class="dice {{roll.fear.dice}} color-fear reroll-button" data-die-index="2" data-type="fear" style="--svg-folder: 'fear';" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}">
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{{#if roll.fear.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.fear.rerolled.rerolls.length}}"></i>{{/if}}
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{{roll.fear.value}}
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</div>
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</div>
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{{#if roll.advantage.type}}
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<div class="roll-die has-plus">
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{{#if (eq roll.advantage.type 1)}}
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<label>{{localize "DAGGERHEART.GENERAL.Advantage.short"}}</label>
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<div class="dice {{roll.advantage.dice}} color-adv">{{roll.advantage.value}}</div>
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{{else}}
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<label>{{localize "DAGGERHEART.GENERAL.Disadvantage.short"}}</label>
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<div class="dice {{roll.advantage.dice}} color-dis">{{roll.advantage.value}}</div>
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{{/if}}
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</div>
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{{/if}}
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{{#if roll.rally.dice}}
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<div class="roll-die has-plus">
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<label>{{localize "DAGGERHEART.CLASS.Feature.short"}}</label>
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<div class="dice {{roll.rally.dice}}">{{roll.rally.value}}</div>
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</div>
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{{/if}}
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{{#each roll.extra}}
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{{#each results}}
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{{#unless discarded}}
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<div class="roll-die has-plus">
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<label></label>
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<div class="dice {{../dice}}">{{result}}</div>
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</div>
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{{/unless}}
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{{/each}}
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{{/each}}
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{{else}}
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{{#each roll.dice}}
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{{#each results}}
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<div class="roll-die {{#unless (or @../first discarded)}} has-plus{{/unless}}">
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<div class="dice {{../dice}}{{#if discarded}} discarded{{else}}{{#if (and @../first ../../roll.advantage.type)}}{{#if (eq ../../roll.advantage.type 1)}} color-adv{{else}} color-dis{{/if}}{{/if}}{{#if success}} color-adv{{/if}}{{/if}}">
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{{result}}
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</div>
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{{#if roll.fate}}
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{{#if (eq roll.fate.fateDie "Hope")}}
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<div class="roll-die">
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<label>{{localize "DAGGERHEART.GENERAL.hope"}}</label>
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<div class="dice {{roll.fate.dice}} color-hope" data-die-index="0" data-type="hope">
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{{roll.fate.value}}
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</div>
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</div>
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{{/if}}
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{{#if (eq roll.fate.fateDie "Fear")}}
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<div class="roll-die">
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<label>{{localize "DAGGERHEART.GENERAL.fear"}}</label>
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<div class="dice {{roll.fate.dice}} color-fear" data-die-index="0" data-type="fear">
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{{roll.fate.value}}
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</div>
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</div>
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{{/if}}
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{{else}}
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{{#if roll.hope}}
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<div class="roll-die">
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<label>{{localize "DAGGERHEART.GENERAL.hope"}}</label>
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<div class="dice {{roll.hope.dice}} color-hope reroll-button" data-die-index="0" data-type="hope" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}">
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{{#if roll.hope.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.hope.rerolled.rerolls.length}}"></i>{{/if}}
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{{roll.hope.value}}
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</div>
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</div>
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<div class="roll-die has-plus">
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<label>{{localize "DAGGERHEART.GENERAL.fear"}}</label>
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<div class="dice {{roll.fear.dice}} color-fear reroll-button" data-die-index="2" data-type="fear" style="--svg-folder: 'fear';" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}">
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{{#if roll.fear.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.fear.rerolled.rerolls.length}}"></i>{{/if}}
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{{roll.fear.value}}
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</div>
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</div>
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{{#if roll.advantage.type}}
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<div class="roll-die has-plus">
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{{#if (eq roll.advantage.type 1)}}
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<label>{{localize "DAGGERHEART.GENERAL.Advantage.short"}}</label>
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<div class="dice {{roll.advantage.dice}} color-adv">{{roll.advantage.value}}</div>
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{{else}}
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<label>{{localize "DAGGERHEART.GENERAL.Disadvantage.short"}}</label>
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<div class="dice {{roll.advantage.dice}} color-dis">{{roll.advantage.value}}</div>
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{{/if}}
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</div>
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{{/if}}
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{{#if roll.rally.dice}}
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<div class="roll-die has-plus">
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<label>{{localize "DAGGERHEART.CLASS.Feature.short"}}</label>
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<div class="dice {{roll.rally.dice}}">{{roll.rally.value}}</div>
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</div>
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{{/if}}
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{{#each roll.extra}}
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{{#each results}}
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{{#unless discarded}}
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<div class="roll-die has-plus">
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<label></label>
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<div class="dice {{../dice}}">{{result}}</div>
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</div>
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{{/unless}}
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{{/each}}
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{{/each}}
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{{/each}}
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{{else}}
|
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{{#each roll.dice}}
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{{#each results}}
|
||||
<div class="roll-die {{#unless (or @../first discarded)}} has-plus{{/unless}}">
|
||||
<div class="dice {{../dice}}{{#if discarded}} discarded{{else}}{{#if (and @../first ../../roll.advantage.type)}}{{#if (eq ../../roll.advantage.type 1)}} color-adv{{else}} color-dis{{/if}}{{/if}}{{#if success}} color-adv{{/if}}{{/if}}">
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{{result}}
|
||||
</div>
|
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</div>
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{{/each}}
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{{/each}}
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{{/if}}
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{{/if}}
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</div>
|
||||
</div>
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<div class="roll-formula">{{roll.formula}}</div>
|
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{{#if roll.fate}}
|
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{{else}}
|
||||
<div class="roll-formula">{{roll.formula}}</div>
|
||||
{{/if}}
|
||||
</div>
|
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</div>
|
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</div>
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||||
{{/unless}}
|
||||
</div>
|
||||
</div>
|
||||
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|
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