mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-14 12:41:07 +01:00
Merge fae7efd023 into 0b343c9f52
This commit is contained in:
commit
54b0cda45a
20 changed files with 647 additions and 155 deletions
|
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@ -1,6 +1,10 @@
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|||
import { enrichedFateRoll } from '../../enrichers/FateRollEnricher.mjs';
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import { enrichedDualityRoll } from '../../enrichers/DualityRollEnricher.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhpDeathMove extends HandlebarsApplicationMixin(ApplicationV2) {
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export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(actor) {
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super({});
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@ -38,6 +42,99 @@ export default class DhpDeathMove extends HandlebarsApplicationMixin(Application
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return context;
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}
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async handleAvoidDeath() {
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const target = this.actor.uuid;
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const config = await enrichedFateRoll({
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target,
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title: "Avoid Death Hope Fate Roll",
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label: 'test',
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fateType: "Hope"
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});
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if (config.roll.fate.value <= this.actor.system.levelData.level.current) {
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// apply scarring - for now directly apply - later add a button.
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const newScarAmount = this.actor.system.scars + 1;
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await this.actor.update(
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{
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system: {
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scars: newScarAmount
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}
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}
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);
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}
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}
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async clearAllStressAndHitpoints() {
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await this.actor.update(
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{
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system: {
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resources: {
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hitPoints: {
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value: 0
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},
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stress: {
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value: 0
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}
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}
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}
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}
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);
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}
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async handleRiskItAll() {
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const config = await enrichedDualityRoll({
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reaction: true,
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traitValue: null,
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target: null,
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difficulty: null,
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title: "Risk It All",
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label: 'test',
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actionType: null,
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advantage: null
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});
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if (config.roll.isCritical) {
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console.log("Clear all stress and HP");
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this.clearAllStressAndHitpoints();
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return;
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}
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// Hope
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if (config.roll.result.duality == 1) {
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console.log("Need to clear up Stress and HP up to hope value");
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console.log("Hope rolled", config.roll.hope.value);
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if (config.roll.hope.value >= (this.actor.system.resources.hitPoints.value + this.actor.system.resources.stress.value)) {
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console.log("Hope roll value is more than the HP + Stress, auto- remove");
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this.clearAllStressAndHitpoints();
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}
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return;
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}
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//Fear
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if (config.roll.result.duality == -1) {
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console.log("You have died...");
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return;
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}
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}
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async handleBlazeOfGlory() {
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this.actor.createEmbeddedDocuments('ActiveEffect', [
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{
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name: game.i18n.localize('DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.name'),
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description: game.i18n.localize('DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.description'),
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img: CONFIG.DH.GENERAL.deathMoves.blazeOfGlory.img,
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changes: [
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{
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key: 'system.rules.roll.guaranteedCritical',
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mode: 2,
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value: "true"
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}
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]
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}
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]);
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}
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static selectMove(_, button) {
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const move = button.dataset.move;
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this.selectedMove = CONFIG.DH.GENERAL.deathMoves[move];
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@ -46,6 +143,10 @@ export default class DhpDeathMove extends HandlebarsApplicationMixin(Application
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}
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static async takeMove() {
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const autoExpandDescription = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.appearance
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).expandRollMessage?.desc;
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const cls = getDocumentClass('ChatMessage');
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const msg = {
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user: game.user.id,
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@ -57,7 +158,9 @@ export default class DhpDeathMove extends HandlebarsApplicationMixin(Application
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author: game.users.get(game.user.id),
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title: game.i18n.localize(this.selectedMove.name),
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img: this.selectedMove.img,
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description: game.i18n.localize(this.selectedMove.description)
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description: game.i18n.localize(this.selectedMove.description),
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open: autoExpandDescription ? 'open' : '',
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chevron: autoExpandDescription ? 'fa-chevron-up' : 'fa-chevron-down'
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}
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),
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title: game.i18n.localize(
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@ -74,5 +177,21 @@ export default class DhpDeathMove extends HandlebarsApplicationMixin(Application
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cls.create(msg);
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this.close();
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if (CONFIG.DH.GENERAL.deathMoves.avoidDeath === this.selectedMove) {
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this.handleAvoidDeath();
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return;
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}
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if (CONFIG.DH.GENERAL.deathMoves.riskItAll === this.selectedMove) {
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this.handleRiskItAll();
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return;
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}
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if (CONFIG.DH.GENERAL.deathMoves.blazeOfGlory === this.selectedMove) {
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this.handleBlazeOfGlory();
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return;
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}
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}
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}
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@ -1,5 +1,5 @@
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import DHBaseActorSheet from '../api/base-actor.mjs';
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import DhpDeathMove from '../../dialogs/deathMove.mjs';
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import DhDeathMove from '../../dialogs/deathMove.mjs';
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import { abilities } from '../../../config/actorConfig.mjs';
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import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs';
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import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
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@ -666,7 +666,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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* @type {ApplicationClickAction}
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*/
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static async #makeDeathMove() {
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await new DhpDeathMove(this.document).render({ force: true });
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await new DhDeathMove(this.document).render({ force: true });
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}
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/**
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@ -78,12 +78,7 @@ export default class DhCharacter extends BaseDataActor {
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bags: new fields.NumberField({ initial: 0, integer: true }),
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chests: new fields.NumberField({ initial: 0, integer: true })
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}),
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scars: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField({}),
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description: new fields.StringField()
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})
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),
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scars: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.scars' }),
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biography: new fields.SchemaField({
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background: new fields.HTMLField(),
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connections: new fields.HTMLField(),
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@ -283,6 +278,9 @@ export default class DhCharacter extends BaseDataActor {
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runeWard: new fields.BooleanField({ initial: false }),
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burden: new fields.SchemaField({
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ignore: new fields.BooleanField()
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}),
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roll: new fields.SchemaField({
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guaranteedCritical: new fields.BooleanField()
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})
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})
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};
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@ -624,7 +622,7 @@ export default class DhCharacter extends BaseDataActor {
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? armor.system.baseThresholds.severe + this.levelData.level.current
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: this.levelData.level.current * 2
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};
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this.resources.hope.max -= Object.keys(this.scars).length;
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this.resources.hope.max -= this.scars;
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this.resources.hitPoints.max += this.class.value?.system?.hitPoints ?? 0;
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}
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|
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@ -696,4 +694,9 @@ export default class DhCharacter extends BaseDataActor {
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t => !!t
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||||
);
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}
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static migrateData(source) {
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if (typeof (source.scars) === 'object') source.scars = 0;
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return super.migrateData(source);
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}
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}
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|
|
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@ -8,6 +8,7 @@ export const config = {
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adversaryRoll: DHActorRoll,
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damageRoll: DHActorRoll,
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dualityRoll: DHActorRoll,
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fateRoll: DHActorRoll,
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groupRoll: DHGroupRoll,
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systemMessage: DHSystemMessage
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};
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|
|
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@ -3,3 +3,4 @@ export { default as D20Roll } from './d20Roll.mjs';
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export { default as DamageRoll } from './damageRoll.mjs';
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export { default as DHRoll } from './dhRoll.mjs';
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export { default as DualityRoll } from './dualityRoll.mjs';
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export { default as FateRoll } from './fateRoll.mjs';
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|
|
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|||
|
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@ -12,6 +12,7 @@ export default class DualityRoll extends D20Roll {
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constructor(formula, data = {}, options = {}) {
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super(formula, data, options);
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this.rallyChoices = this.setRallyChoices();
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this.guaranteedCritical = options.guaranteedCritical;
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}
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static messageType = 'dualityRoll';
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|
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@ -25,29 +26,23 @@ export default class DualityRoll extends D20Roll {
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}
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get dHope() {
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// if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return;
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if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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return this.dice[0];
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// return this.#hopeDice;
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}
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set dHope(faces) {
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if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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this.terms[0].faces = this.getFaces(faces);
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// this.#hopeDice = `d${face}`;
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this.dice[0].faces = this.getFaces(faces);
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}
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get dFear() {
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// if ( !(this.terms[1] instanceof foundry.dice.terms.Die) ) return;
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if (!(this.dice[1] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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return this.dice[1];
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// return this.#fearDice;
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}
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set dFear(faces) {
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if (!(this.dice[1] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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this.dice[1].faces = this.getFaces(faces);
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// this.#fearDice = `d${face}`;
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}
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get dAdvantage() {
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|
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@ -90,26 +85,27 @@ export default class DualityRoll extends D20Roll {
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}
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get isCritical() {
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if (this.guaranteedCritical) {
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return true;
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}
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if (!this.dHope._evaluated || !this.dFear._evaluated) return;
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return this.dHope.total === this.dFear.total;
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}
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get withHope() {
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if (!this._evaluated) return;
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if (!this._evaluated || this.guaranteedCritical) return;
|
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return this.dHope.total > this.dFear.total;
|
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}
|
||||
|
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get withFear() {
|
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if (!this._evaluated) return;
|
||||
if (!this._evaluated || this.guaranteedCritical) return;
|
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return this.dHope.total < this.dFear.total;
|
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}
|
||||
|
||||
get totalLabel() {
|
||||
const label = this.withHope
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? 'DAGGERHEART.GENERAL.hope'
|
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: this.withFear
|
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? 'DAGGERHEART.GENERAL.fear'
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: 'DAGGERHEART.GENERAL.criticalSuccess';
|
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const label = this.guaranteedCritical ? 'DAGGERHEART.GENERAL.guaranteedCriticalSuccess' :
|
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this.isCritical ? 'DAGGERHEART.GENERAL.criticalSuccess' :
|
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this.withHope ? 'DAGGERHEART.GENERAL.hope' : 'DAGGERHEART.GENERAL.fear';
|
||||
|
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return game.i18n.localize(label);
|
||||
}
|
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|
|
@ -120,6 +116,9 @@ export default class DualityRoll extends D20Roll {
|
|||
|
||||
/** @inheritDoc */
|
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static fromData(data) {
|
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if (data.options.guaranteedCritical) {
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console.log("TODO: set the max values for Hope and Fear here?");
|
||||
}
|
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data.terms[0].class = foundry.dice.terms.Die.name;
|
||||
data.terms[2].class = foundry.dice.terms.Die.name;
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return super.fromData(data);
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|
|
@ -173,6 +172,23 @@ export default class DualityRoll extends D20Roll {
|
|||
return modifiers;
|
||||
}
|
||||
|
||||
static async buildConfigure(config = {}, message = {}) {
|
||||
console.log("buildConfigure, config", config);
|
||||
config.dialog ??= {};
|
||||
config.guaranteedCritical = config.data?.parent?.appliedEffects.reduce((a, c) => {
|
||||
const change = c.changes.find(ch => ch.key === 'system.rules.roll.guaranteedCritical');
|
||||
if (change) a = true;
|
||||
return a;
|
||||
}, false);
|
||||
|
||||
if (config.guaranteedCritical) {
|
||||
config.dialog.configure = false;
|
||||
}
|
||||
|
||||
return super.buildConfigure(config, message);
|
||||
}
|
||||
|
||||
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
await super.buildEvaluate(roll, config, message);
|
||||
|
||||
|
|
@ -190,7 +206,7 @@ export default class DualityRoll extends D20Roll {
|
|||
|
||||
data.hope = {
|
||||
dice: roll.dHope.denomination,
|
||||
value: roll.dHope.total,
|
||||
value: this.guaranteedCritical ? 0 : roll.dHope.total,
|
||||
rerolled: {
|
||||
any: roll.dHope.results.some(x => x.rerolled),
|
||||
rerolls: roll.dHope.results.filter(x => x.rerolled)
|
||||
|
|
@ -198,7 +214,7 @@ export default class DualityRoll extends D20Roll {
|
|||
};
|
||||
data.fear = {
|
||||
dice: roll.dFear.denomination,
|
||||
value: roll.dFear.total,
|
||||
value: this.guaranteedCritical ? 0 : roll.dFear.total,
|
||||
rerolled: {
|
||||
any: roll.dFear.results.some(x => x.rerolled),
|
||||
rerolls: roll.dFear.results.filter(x => x.rerolled)
|
||||
|
|
@ -210,7 +226,7 @@ export default class DualityRoll extends D20Roll {
|
|||
};
|
||||
data.result = {
|
||||
duality: roll.withHope ? 1 : roll.withFear ? -1 : 0,
|
||||
total: roll.dHope.total + roll.dFear.total,
|
||||
total: this.guaranteedCritical ? 0 : roll.dHope.total + roll.dFear.total,
|
||||
label: roll.totalLabel
|
||||
};
|
||||
|
||||
|
|
|
|||
101
module/dice/fateRoll.mjs
Normal file
101
module/dice/fateRoll.mjs
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
||||
import D20Roll from './d20Roll.mjs';
|
||||
import { setDiceSoNiceForHopeFateRoll, setDiceSoNiceForFearFateRoll } from '../helpers/utils.mjs';
|
||||
|
||||
export default class FateRoll extends D20Roll {
|
||||
constructor(formula, data = {}, options = {}) {
|
||||
super(formula, data, options);
|
||||
}
|
||||
|
||||
static messageType = 'fateRoll';
|
||||
|
||||
static DefaultDialog = D20RollDialog;
|
||||
|
||||
get title() {
|
||||
return game.i18n.localize(
|
||||
`DAGGERHEART.GENERAL.fateRoll`
|
||||
);
|
||||
}
|
||||
|
||||
get dHope() {
|
||||
// if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return;
|
||||
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
return this.dice[0];
|
||||
// return this.#hopeDice;
|
||||
}
|
||||
|
||||
set dHope(faces) {
|
||||
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
this.dice[0].faces = this.getFaces(faces);
|
||||
// this.#hopeDice = `d${face}`;
|
||||
}
|
||||
|
||||
get dFear() {
|
||||
// if ( !(this.terms[1] instanceof foundry.dice.terms.Die) ) return;
|
||||
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
return this.dice[0];
|
||||
// return this.#fearDice;
|
||||
}
|
||||
|
||||
set dFear(faces) {
|
||||
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
|
||||
this.dice[0].faces = this.getFaces(faces);
|
||||
// this.#fearDice = `d${face}`;
|
||||
}
|
||||
|
||||
get isCritical() {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
get fateDie() {
|
||||
return this.data.fateType;
|
||||
}
|
||||
|
||||
static getHooks(hooks) {
|
||||
return [...(hooks ?? []), 'Fate'];
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
static fromData(data) {
|
||||
data.terms[0].class = foundry.dice.terms.Die.name;
|
||||
return super.fromData(data);
|
||||
}
|
||||
|
||||
createBaseDice() {
|
||||
if (this.dice[0] instanceof foundry.dice.terms.Die) {
|
||||
this.terms = [this.terms[0]];
|
||||
return;
|
||||
}
|
||||
this.terms[0] = new foundry.dice.terms.Die({ faces: 12 });
|
||||
}
|
||||
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
await super.buildEvaluate(roll, config, message);
|
||||
|
||||
if (roll.fateDie === "Hope") {
|
||||
await setDiceSoNiceForHopeFateRoll(
|
||||
roll,
|
||||
config.roll.fate.dice
|
||||
);
|
||||
} else {
|
||||
await setDiceSoNiceForFearFateRoll(
|
||||
roll,
|
||||
config.roll.fate.dice
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
const data = super.postEvaluate(roll, config);
|
||||
|
||||
data.fate = {
|
||||
dice: roll.fateDie === "Hope" ? roll.dHope.denomination : roll.dFear.denomination,
|
||||
value: roll.fateDie === "Hope" ? roll.dHope.total : roll.dFear.total,
|
||||
fateDie: roll.fateDie
|
||||
};
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -87,6 +87,15 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (this.type === 'fateRoll') {
|
||||
html.classList.add('fate');
|
||||
if (this.system.roll?.fate.fateDie == 'Hope') {
|
||||
html.classList.add('hope');
|
||||
}
|
||||
if (this.system.roll?.fate.fateDie == 'Fear') {
|
||||
html.classList.add('fear');
|
||||
}
|
||||
}
|
||||
|
||||
const autoExpandRoll = game.settings.get(
|
||||
CONFIG.DH.id,
|
||||
|
|
|
|||
|
|
@ -105,4 +105,5 @@ export const enrichedDualityRoll = async (
|
|||
config.source = { actor: null };
|
||||
await CONFIG.Dice.daggerheart.DualityRoll.build(config);
|
||||
}
|
||||
return config;
|
||||
};
|
||||
|
|
|
|||
97
module/enrichers/FateRollEnricher.mjs
Normal file
97
module/enrichers/FateRollEnricher.mjs
Normal file
|
|
@ -0,0 +1,97 @@
|
|||
import { getCommandTarget, rollCommandToJSON } from '../helpers/utils.mjs';
|
||||
|
||||
export default function DhFateRollEnricher(match, _options) {
|
||||
const roll = rollCommandToJSON(match[1], match[0]);
|
||||
if (!roll) return match[0];
|
||||
|
||||
const fateTypeFromRoll = getFateType(roll?.type);
|
||||
|
||||
if (fateTypeFromRoll == "BAD") {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
|
||||
return;
|
||||
}
|
||||
|
||||
return getFateMessage(roll.result, roll?.flavor);
|
||||
}
|
||||
|
||||
export function getFateType(fateTypeValue) {
|
||||
const fateTypeFromValue = fateTypeValue ?
|
||||
(fateTypeValue.toLowerCase() == "fear" ? "Fear" :
|
||||
(fateTypeValue.toLowerCase() == "hope" ? "Hope" : "BAD")) : "Hope";
|
||||
|
||||
|
||||
return fateTypeFromValue;
|
||||
}
|
||||
|
||||
function getFateMessage(roll, flavor) {
|
||||
const fateType = getFateType(roll?.type);
|
||||
|
||||
if (fateType == "BAD") {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
|
||||
return '';
|
||||
}
|
||||
|
||||
const fateTypeLocalized = fateType === "Hope" ? game.i18n.localize("DAGGERHEART.GENERAL.hope") : game.i18n.localize("DAGGERHEART.GENERAL.fear");
|
||||
|
||||
const title = flavor ?? fateTypeLocalized + ' ' +
|
||||
game.i18n.localize('DAGGERHEART.GENERAL.fate') + ' ' +
|
||||
game.i18n.localize('DAGGERHEART.GENERAL.roll');
|
||||
|
||||
const dataLabel = game.i18n.localize('DAGGERHEART.GENERAL.fate');
|
||||
|
||||
const fateElement = document.createElement('span');
|
||||
fateElement.innerHTML = `
|
||||
<button type="button" class="fate-roll-button${roll?.inline ? ' inline' : ''}"
|
||||
data-title="${title}"
|
||||
data-label="${dataLabel}"
|
||||
data-fateType="${fateType}"
|
||||
>
|
||||
${title}
|
||||
</button>
|
||||
`;
|
||||
|
||||
return fateElement;
|
||||
}
|
||||
|
||||
export const renderFateButton = async event => {
|
||||
const button = event.currentTarget,
|
||||
target = getCommandTarget({ allowNull: true });
|
||||
console.log("button", button);
|
||||
|
||||
const fateTypeFromButton = getFateType(button.dataset?.fatetype);
|
||||
|
||||
if (fateTypeFromButton == "BAD") {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
|
||||
return;
|
||||
}
|
||||
|
||||
await enrichedFateRoll(
|
||||
{
|
||||
target,
|
||||
title: button.dataset.title,
|
||||
label: button.dataset.label,
|
||||
fateType: fateTypeFromButton
|
||||
},
|
||||
event
|
||||
);
|
||||
};
|
||||
|
||||
export const enrichedFateRoll = async (
|
||||
{ target, title, label, fateType },
|
||||
event
|
||||
) => {
|
||||
const config = {
|
||||
event: event ?? {},
|
||||
title: title,
|
||||
roll: {
|
||||
label: label,
|
||||
},
|
||||
hasRoll: true,
|
||||
fateType: fateType
|
||||
};
|
||||
|
||||
config.data = { experiences: {}, traits: {}, fateType: fateType };
|
||||
config.source = { actor: target?.uuid };
|
||||
await CONFIG.Dice.daggerheart.FateRoll.build(config);
|
||||
return config;
|
||||
};
|
||||
|
|
@ -1,10 +1,11 @@
|
|||
import { default as DhDamageEnricher, renderDamageButton } from './DamageEnricher.mjs';
|
||||
import { default as DhDualityRollEnricher, renderDualityButton } from './DualityRollEnricher.mjs';
|
||||
import { default as DhFateRollEnricher, renderFateButton } from './FateRollEnricher.mjs';
|
||||
import { default as DhEffectEnricher } from './EffectEnricher.mjs';
|
||||
import { default as DhTemplateEnricher, renderMeasuredTemplate } from './TemplateEnricher.mjs';
|
||||
import { default as DhLookupEnricher } from './LookupEnricher.mjs';
|
||||
|
||||
export { DhDamageEnricher, DhDualityRollEnricher, DhEffectEnricher, DhTemplateEnricher };
|
||||
export { DhDamageEnricher, DhDualityRollEnricher, DhEffectEnricher, DhTemplateEnricher, DhFateRollEnricher };
|
||||
|
||||
export const enricherConfig = [
|
||||
{
|
||||
|
|
@ -15,6 +16,10 @@ export const enricherConfig = [
|
|||
pattern: /\[\[\/dr\s?(.*?)\]\]({[^}]*})?/g,
|
||||
enricher: DhDualityRollEnricher
|
||||
},
|
||||
{
|
||||
pattern: /\[\[\/fr\s?(.*?)\]\]({[^}]*})?/g,
|
||||
enricher: DhFateRollEnricher
|
||||
},
|
||||
{
|
||||
pattern: /@Effect\[([^\[\]]*)\]({[^}]*})?/g,
|
||||
enricher: DhEffectEnricher
|
||||
|
|
@ -38,6 +43,10 @@ export const enricherRenderSetup = element => {
|
|||
.querySelectorAll('.duality-roll-button')
|
||||
.forEach(element => element.addEventListener('click', renderDualityButton));
|
||||
|
||||
element
|
||||
.querySelectorAll('.fate-roll-button')
|
||||
.forEach(element => element.addEventListener('click', renderFateButton));
|
||||
|
||||
element
|
||||
.querySelectorAll('.measured-template-button')
|
||||
.forEach(element => element.addEventListener('click', renderMeasuredTemplate));
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { diceTypes, getDiceSoNicePresets, range } from '../config/generalConfig.mjs';
|
||||
import { diceTypes, getDiceSoNicePresets, getDiceSoNicePreset, range } from '../config/generalConfig.mjs';
|
||||
import Tagify from '@yaireo/tagify';
|
||||
|
||||
export const capitalize = string => {
|
||||
|
|
@ -69,6 +69,20 @@ export const setDiceSoNiceForDualityRoll = async (rollResult, advantageState, ho
|
|||
}
|
||||
};
|
||||
|
||||
export const setDiceSoNiceForHopeFateRoll = async (rollResult, hopeFaces) => {
|
||||
if (!game.modules.get('dice-so-nice')?.active) return;
|
||||
const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
|
||||
const diceSoNicePresets = await getDiceSoNicePreset(diceSoNice.hope, hopeFaces);
|
||||
rollResult.dice[0].options = diceSoNicePresets;
|
||||
};
|
||||
|
||||
export const setDiceSoNiceForFearFateRoll = async (rollResult, fearFaces) => {
|
||||
if (!game.modules.get('dice-so-nice')?.active) return;
|
||||
const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
|
||||
const diceSoNicePresets = await getDiceSoNicePreset(diceSoNice.fear, fearFaces);
|
||||
rollResult.dice[0].options = diceSoNicePresets;
|
||||
};
|
||||
|
||||
export const chunkify = (array, chunkSize, mappingFunc) => {
|
||||
var chunkifiedArray = [];
|
||||
for (let i = 0; i < array.length; i += chunkSize) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue