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Moved the flag vs global setting logic to documents/scene
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a4a5d18098
commit
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3 changed files with 14 additions and 16 deletions
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@ -234,13 +234,8 @@ export default class DamageField extends fields.SchemaField {
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if (!canvas.scene) return [];
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if (!canvas.scene) return [];
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const targets = Array.from(game.user.targets);
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const targets = Array.from(game.user.targets);
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const { custom } = CONFIG.DH.GENERAL.sceneRangeMeasurementSetting;
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const rangeSettings = canvas.scene?.rangeSettings;
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const sceneMeasurements = canvas.scene?.flags.daggerheart?.rangeMeasurement;
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if (!rangeSettings) return [];
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const globalMeasurements = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.variantRules
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).rangeMeasurement;
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const rangeSettings = sceneMeasurements?.setting === custom.id ? sceneMeasurements : globalMeasurements;
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const maxDistance = rangeSettings[range];
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const maxDistance = rangeSettings[range];
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return canvas.scene.tokens.filter(x => {
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return canvas.scene.tokens.filter(x => {
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@ -1,6 +1,16 @@
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import DHToken from './token.mjs';
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import DHToken from './token.mjs';
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export default class DhScene extends Scene {
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export default class DhScene extends Scene {
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get rangeSettings() {
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const { custom } = CONFIG.DH.GENERAL.sceneRangeMeasurementSetting;
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const sceneMeasurements = this.flags.daggerheart?.rangeMeasurement;
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const globalMeasurements = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.variantRules
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).rangeMeasurement;
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return sceneMeasurements?.setting === custom.id ? sceneMeasurements : globalMeasurements;
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}
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/** A map of `TokenDocument` IDs embedded in this scene long with new dimensions from actor size-category changes */
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/** A map of `TokenDocument` IDs embedded in this scene long with new dimensions from actor size-category changes */
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#sizeSyncBatch = new Map();
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#sizeSyncBatch = new Map();
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@ -118,13 +118,6 @@ const getTemplateDistance = range => {
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const rangeNumber = Number(range);
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const rangeNumber = Number(range);
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if (!Number.isNaN(rangeNumber)) return rangeNumber;
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if (!Number.isNaN(rangeNumber)) return rangeNumber;
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const { custom } = CONFIG.DH.GENERAL.sceneRangeMeasurementSetting;
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const settings = canvas.scene?.rangeSettings;
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const sceneMeasurements = canvas.scene?.flags.daggerheart?.rangeMeasurement;
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return settings ? settings[range] : 0;
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const globalMeasurements = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.variantRules
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).rangeMeasurement;
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const settings = sceneMeasurements?.setting === custom.id ? sceneMeasurements : globalMeasurements;
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return settings[range];
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};
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};
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