Moved the flag vs global setting logic to documents/scene

This commit is contained in:
WBHarry 2026-04-05 21:46:53 +02:00
parent a4a5d18098
commit 541052b013
3 changed files with 14 additions and 16 deletions

View file

@ -234,13 +234,8 @@ export default class DamageField extends fields.SchemaField {
if (!canvas.scene) return [];
const targets = Array.from(game.user.targets);
const { custom } = CONFIG.DH.GENERAL.sceneRangeMeasurementSetting;
const sceneMeasurements = canvas.scene?.flags.daggerheart?.rangeMeasurement;
const globalMeasurements = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.variantRules
).rangeMeasurement;
const rangeSettings = sceneMeasurements?.setting === custom.id ? sceneMeasurements : globalMeasurements;
const rangeSettings = canvas.scene?.rangeSettings;
if (!rangeSettings) return [];
const maxDistance = rangeSettings[range];
return canvas.scene.tokens.filter(x => {