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https://github.com/Foundryborne/daggerheart.git
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commit
53be047e12
58 changed files with 4027 additions and 1962 deletions
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@ -1,10 +1,10 @@
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import { capitalize } from '../../helpers/utils.mjs';
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import DhpDeathMove from '../deathMove.mjs';
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import DhpDowntime from '../downtime.mjs';
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import DhpLevelup from '../levelup.mjs';
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import AncestrySelectionDialog from '../ancestrySelectionDialog.mjs';
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import DaggerheartSheet from './daggerheart-sheet.mjs';
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import { abilities } from '../../config/actorConfig.mjs';
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import DhlevelUp from '../levelup.mjs';
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const { ActorSheetV2 } = foundry.applications.sheets;
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const { TextEditor } = foundry.applications.ux;
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@ -167,13 +167,23 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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$(htmlElement).find('.attribute-value').on('change', this.attributeChange.bind(this));
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$(htmlElement).find('.tab-selector').on('click', this.tabSwitch.bind(this));
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$(htmlElement).find('.level-title.levelup').on('click', this.openLevelUp.bind(this));
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$(htmlElement).find('.feature-input').on('change', this.onFeatureInputBlur.bind(this));
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$(htmlElement).find('.experience-description').on('change', this.experienceDescriptionChange.bind(this));
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$(htmlElement).find('.experience-value').on('change', this.experienceValueChange.bind(this));
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$(htmlElement).find('[data-item]').on('change', this.itemUpdate.bind(this));
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htmlElement
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.querySelectorAll('.attribute-value')
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.forEach(element => element.addEventListener('change', this.attributeChange.bind(this)));
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htmlElement
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.querySelectorAll('.tab-selector')
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.forEach(element => element.addEventListener('click', this.tabSwitch.bind(this)));
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htmlElement.querySelector('.level-title.levelup')?.addEventListener('click', this.openLevelUp.bind(this));
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htmlElement
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.querySelectorAll('.feature-input')
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.forEach(element => element.addEventListener('change', this.onFeatureInputBlur.bind(this)));
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htmlElement
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.querySelectorAll('.experience-description')
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.forEach(element => element.addEventListener('change', this.experienceDescriptionChange.bind(this)));
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htmlElement
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.querySelectorAll('.experience-value')
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.forEach(element => element.addEventListener('change', this.experienceValueChange.bind(this)));
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htmlElement.querySelector('.level-value').addEventListener('change', this.onLevelChange.bind(this));
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}
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async _prepareContext(_options) {
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@ -188,7 +198,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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context.storyEditor = this.storyEditor;
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context.multiclassFeatureSetSelected = this.multiclassFeatureSetSelected;
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const selectedAttributes = Object.values(this.document.system.attributes).map(x => x.data.base);
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const selectedAttributes = Object.values(this.document.system.traits).map(x => x.base);
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context.abilityScoreArray = JSON.parse(
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await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray)
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).reduce((acc, x) => {
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@ -204,7 +214,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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if (!context.abilityScoreArray.includes(0)) context.abilityScoreArray.push({ name: 0, value: 0 });
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context.abilityScoresFinished = context.abilityScoreArray.every(x => x.value === 0);
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//FIXME:
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//FIXME:
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context.domains = this.document.system.class
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? {
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first: this.document.system.class.system.domains[0]
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@ -216,9 +226,9 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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}
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: {};
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context.attributes = Object.keys(this.document.system.attributes).reduce((acc, key) => {
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context.attributes = Object.keys(this.document.system.traits).reduce((acc, key) => {
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acc[key] = {
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...this.document.system.attributes[key],
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...this.document.system.traits[key],
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name: game.i18n.localize(SYSTEM.ACTOR.abilities[key].name),
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verbs: SYSTEM.ACTOR.abilities[key].verbs.map(x => game.i18n.localize(x))
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};
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@ -480,7 +490,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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}
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async attributeChange(event) {
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const path = `system.attributes.${event.currentTarget.dataset.attribute}.data.base`;
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const path = `system.traits.${event.currentTarget.dataset.attribute}.base`;
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await this.document.update({ [path]: event.currentTarget.value });
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}
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@ -532,21 +542,21 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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}
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static async toggleAttributeMark(_, button) {
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const attribute = this.document.system.attributes[button.dataset.attribute];
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const attribute = this.document.system.traits[button.dataset.attribute];
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const newMark = this.document.system.availableAttributeMarks
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.filter(x => x > Math.max.apply(null, this.document.system.attributes[button.dataset.attribute].levelMarks))
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.filter(x => x > Math.max.apply(null, this.document.system.traits[button.dataset.attribute].levelMarks))
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.sort((a, b) => (a > b ? 1 : -1))[0];
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if (attribute.levelMark || !newMark) return;
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const path = `system.attributes.${button.dataset.attribute}.levelMarks`;
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const path = `system.traits.${button.dataset.attribute}.levelMarks`;
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await this.document.update({ [path]: [...attribute.levelMarks, newMark] });
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}
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static async toggleHP(_, button) {
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const healthValue = Number.parseInt(button.dataset.value);
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const newValue = this.document.system.resources.health.value >= healthValue ? healthValue - 1 : healthValue;
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await this.document.update({ 'system.resources.health.value': newValue });
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const newValue = this.document.system.resources.hitPoints.value >= healthValue ? healthValue - 1 : healthValue;
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await this.document.update({ 'system.resources.hitPoints.value': newValue });
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}
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static async toggleStress(_, button) {
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@ -577,7 +587,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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type: weapon.system.damage.type,
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bonusDamage: this.document.system.bonuses.damage
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};
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const modifier = this.document.system.attributes[weapon.system.trait].data.value;
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const modifier = this.document.system.traits[weapon.system.trait].value;
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const { roll, hope, fear, advantage, disadvantage, modifiers, bonusDamageString } =
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await this.document.dualityRoll(
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@ -593,7 +603,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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name: x.actor.name,
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img: x.actor.img,
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difficulty: x.actor.system.difficulty,
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evasion: x.actor.system.evasion
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evasion: x.actor.system.evasion.value
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}));
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const systemData = {
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@ -634,7 +644,12 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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}
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openLevelUp() {
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new DhpLevelup(this.document).render(true);
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if (!this.document.system.class || !this.document.system.subclass) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Sheets.PC.Errors.missingClassOrSubclass'));
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return;
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}
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new DhlevelUp(this.document).render(true);
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}
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static domainCardsTab(toVault) {
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@ -782,7 +797,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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}
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static async makeDeathMove() {
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if (this.document.system.resources.health.value === this.document.system.resources.health.max) {
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if (this.document.system.resources.hitPoints.value === this.document.system.resources.hitPoints.max) {
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await new DhpDeathMove(this.document).render(true);
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await this.minimize();
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}
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@ -867,6 +882,11 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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await item.update({ [name]: event.currentTarget.value });
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}
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async onLevelChange(event) {
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await this.document.updateLevel(Number(event.currentTarget.value));
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this.render();
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}
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static async deleteItem(_, button) {
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const item = await fromUuid($(button).closest('[data-item-id]')[0].dataset.itemId);
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await item.delete();
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@ -1090,7 +1110,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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await itemObject.update({ 'system.active': true });
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break;
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case 'inventory-weapon-section':
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/* FIXME inventoryWeapon is no longer a field
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/* FIXME inventoryWeapon is no longer a field
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const existingInventoryWeapon = this.document.items.find(x => x.system.inventoryWeapon);
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await existingInventoryWeapon?.update({ 'system.inventoryWeapon': false });
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await itemObject.update({ 'system.inventoryWeapon': true });
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