diff --git a/src/packs/domains/domainCard_Book_of_Grynn_R0LNheiZycZlZzV3.json b/src/packs/domains/domainCard_Book_of_Grynn_R0LNheiZycZlZzV3.json index c388c9ce..05276707 100644 --- a/src/packs/domains/domainCard_Book_of_Grynn_R0LNheiZycZlZzV3.json +++ b/src/packs/domains/domainCard_Book_of_Grynn_R0LNheiZycZlZzV3.json @@ -4,7 +4,7 @@ "type": "domainCard", "folder": "rUGDM9JvGfhh9a2Y", "system": { - "description": "

Arcane Deflection: Once per long rest, spend a Hope to negate the damage of an attack targeting you or an ally within Very Close range.

Time Lock: Target an object within Far range. That object stops in time and space exactly where it is until your next rest. If a creature tries to move it, make a Spellcast Roll against them to maintain this spell.

Wall of Flame: Make a Spellcast Roll (15). On a success, create a wall of magical flame between two points within Far range. All creatures in its path must choose a side to be on, and anything that subsequently passes through the wall takes 4d10+3 magic damage.

", + "description": "

Arcane Deflection: Once per long rest, spend a Hope to negate the damage of an attack targeting you or an ally within Very Close range.

Time Lock: Target an object within Far range. That object stops in time and space exactly where it is until your next rest. If a creature tries to move it, make a Spellcast Roll against them to maintain this spell.

Wall of Flame: Make a Spellcast Roll (15). On a success, create a temporary wall of magical flame between two points within Far range. All creatures in its path must choose a side to be on, and anything that subsequently passes through the wall takes 4d10+3 magic damage.

", "domain": "codex", "recallCost": 2, "level": 4, @@ -66,7 +66,7 @@ "type": "attack", "_id": "K26kfjmTEH9zPMMO", "systemPath": "actions", - "description": "

Make a Spellcast Roll (15). On a success, create a wall of magical flame between two points within Far range. All creatures in its path must choose a side to be on, and anything that subsequently passes through the wall takes 4d10+3 magic damage.

@Template[type:ray|range:f]

", + "description": "

Make a Spellcast Roll (15). On a success, create a temporary wall of magical flame between two points within Far range. All creatures in its path must choose a side to be on, and anything that subsequently passes through the wall takes 4d10+3 magic damage.

@Template[type:ray|range:f]

", "chatDisplay": true, "actionType": "action", "cost": [], diff --git a/src/packs/domains/domainCard_Splintering_Strike_TYKfM3H9vBXyWiH4.json b/src/packs/domains/domainCard_Splintering_Strike_TYKfM3H9vBXyWiH4.json index 9fa8f92d..e36c744c 100644 --- a/src/packs/domains/domainCard_Splintering_Strike_TYKfM3H9vBXyWiH4.json +++ b/src/packs/domains/domainCard_Splintering_Strike_TYKfM3H9vBXyWiH4.json @@ -4,7 +4,7 @@ "type": "domainCard", "folder": "eg2vM8j9xhya9Rwa", "system": { - "description": "

Spend a Hope and make an attack against all adversaries within your weapon’s range. Once per long rest, on a success against any targets, add up the damage dealt, then redistribute that damage however you wish between the targets you succeeded against. When you deal damage to a target, roll an additional damage die and add its result to the damage you deal to that target.

", + "description": "

Spend a Hope and make an attack against all adversaries within your weapon’s range. Once per long rest, on a success against any targets, roll your weapon’s damage and distribute that damage however you wish between the targets you succeeded against. Before you deal damage to each target, roll an additional damage die and add its result to the damage you deal to them.

", "domain": "bone", "recallCost": 3, "level": 9, @@ -14,7 +14,7 @@ "type": "attack", "_id": "yjEcSlzsWGX79gpB", "systemPath": "actions", - "description": "

Spend a Hope and make an attack against all adversaries within your weapon’s range. Once per long rest, on a success against any targets, add up the damage dealt, then redistribute that damage however you wish between the targets you succeeded against. When you deal damage to a target, roll an additional damage die and add its result to the damage you deal to that target.

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [ diff --git a/src/packs/items/weapons/weapon_Improved_Small_Dagger_nMuF8ZDZ2aXZVTg6.json b/src/packs/items/weapons/weapon_Improved_Small_Dagger_nMuF8ZDZ2aXZVTg6.json index 6a149ec7..b69332a5 100644 --- a/src/packs/items/weapons/weapon_Improved_Small_Dagger_nMuF8ZDZ2aXZVTg6.json +++ b/src/packs/items/weapons/weapon_Improved_Small_Dagger_nMuF8ZDZ2aXZVTg6.json @@ -10,7 +10,7 @@ "attached": [], "tier": 2, "equipped": false, - "secondary": false, + "secondary": true, "burden": "oneHanded", "weaponFeatures": [ {