Feature/247 auto add yope fear clear stress (#285)

* cleanup

* test

* Step 1

* #2

* Fix Effect Action & Add Hope tumation settings to hook

* remove circular dependency

* Snuck in some localization fixes I noticed

* Remove success condition for duality roll gain

* Changed config.roll.type logic

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Dapoulp 2025-07-07 01:38:39 +02:00 committed by GitHub
parent ee4a5d17a6
commit 52be430eff
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
21 changed files with 187 additions and 160 deletions

View file

@ -17,6 +17,7 @@ import {
socketRegistration socketRegistration
} from './module/systemRegistration/_module.mjs'; } from './module/systemRegistration/_module.mjs';
import { placeables } from './module/canvas/_module.mjs'; import { placeables } from './module/canvas/_module.mjs';
import { registerRollDiceHooks } from './module/dice/dhRoll.mjs';
Hooks.once('init', () => { Hooks.once('init', () => {
CONFIG.DH = SYSTEM; CONFIG.DH = SYSTEM;
@ -152,6 +153,7 @@ Hooks.on('ready', () => {
registerCountdownHooks(); registerCountdownHooks();
socketRegistration.registerSocketHooks(); socketRegistration.registerSocketHooks();
registerCountdownApplicationHooks(); registerCountdownApplicationHooks();
registerRollDiceHooks();
}); });
Hooks.once('dicesoniceready', () => {}); Hooks.once('dicesoniceready', () => {});
@ -209,7 +211,7 @@ Hooks.on('chatMessage', (_, message) => {
} }
const title = traitValue const title = traitValue
? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilitychecktitle', { ? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label) ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label)
}) })
: game.i18n.localize('DAGGERHEART.GENERAL.duality'); : game.i18n.localize('DAGGERHEART.GENERAL.duality');

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@ -63,18 +63,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
const context = await super._prepareContext(_options); const context = await super._prepareContext(_options);
context.rollConfig = this.config; context.rollConfig = this.config;
context.hasRoll = !!this.config.roll; context.hasRoll = !!this.config.roll;
context.roll = this.roll;
context.rollType = this.roll?.constructor.name;
context.experiences = Object.keys(this.config.data.experiences).map(id => ({
id,
...this.config.data.experiences[id]
}));
context.selectedExperiences = this.config.experiences;
context.advantage = this.config.roll?.advantage;
context.disadvantage = this.config.roll?.disadvantage;
context.diceOptions = CONFIG.DH.GENERAL.diceTypes;
context.canRoll = true;
context.isLite = this.config.roll?.lite;
if (this.config.costs?.length) { if (this.config.costs?.length) {
const updatedCosts = this.action.calcCosts(this.config.costs); const updatedCosts = this.action.calcCosts(this.config.costs);
context.costs = updatedCosts; context.costs = updatedCosts;
@ -85,8 +73,22 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.uses = this.action.calcUses(this.config.uses); context.uses = this.action.calcUses(this.config.uses);
context.canRoll = context.canRoll && this.action.hasUses(context.uses); context.canRoll = context.canRoll && this.action.hasUses(context.uses);
} }
context.extraFormula = this.config.extraFormula; if(this.roll) {
context.formula = this.roll.constructFormula(this.config); context.roll = this.roll;
context.rollType = this.roll?.constructor.name;
context.experiences = Object.keys(this.config.data.experiences).map(id => ({
id,
...this.config.data.experiences[id]
}));
context.selectedExperiences = this.config.experiences;
context.advantage = this.config.roll?.advantage;
context.disadvantage = this.config.roll?.disadvantage;
context.diceOptions = CONFIG.DH.GENERAL.diceTypes;
context.canRoll = true;
context.isLite = this.config.roll?.lite;
context.extraFormula = this.config.extraFormula;
context.formula = this.roll.constructFormula(this.config);
}
return context; return context;
} }

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@ -494,7 +494,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
const config = { const config = {
event: event, event: event,
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`, title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilitychecktitle', { headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel ability: abilityLabel
}), }),
roll: { roll: {
@ -605,7 +605,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
const abilityLabel = game.i18n.localize(abilities[button.dataset.attribute].label); const abilityLabel = game.i18n.localize(abilities[button.dataset.attribute].label);
const config = { const config = {
event: event, event: event,
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilitychecktitle', { ability: abilityLabel }), title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', { ability: abilityLabel }),
roll: { roll: {
trait: button.dataset.attribute trait: button.dataset.attribute
} }

View file

@ -158,7 +158,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
const targetSelection = event.target const targetSelection = event.target
.closest('.message-content') .closest('.message-content')
.querySelector('.button-target-selection.target-selected'), .querySelector('.button-target-selection.target-selected'),
isHit = Boolean(targetSelection.dataset.targetHit); isHit = Boolean(targetSelection?.dataset?.targetHit) ?? false;
return { return {
isHit, isHit,
targets: isHit targets: isHit

View file

@ -65,6 +65,20 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
]; ];
} }
async setCombatantSpotlight(combatantId) {
const combatant = this.viewed.combatants.get(combatantId);
const toggleTurn = this.viewed.combatants.contents
.sort(this.viewed._sortCombatants)
.map(x => x.id)
.indexOf(combatantId);
if (this.viewed.turn !== toggleTurn) Hooks.callAll(CONFIG.DH.HOOKS.spotlight, {});
await this.viewed.update({ turn: this.viewed.turn === toggleTurn ? null : toggleTurn });
await combatant.update({ 'system.spotlight.requesting': false });
}
static async requestSpotlight(_, target) { static async requestSpotlight(_, target) {
const { combatantId } = target.closest('[data-combatant-id]')?.dataset ?? {}; const { combatantId } = target.closest('[data-combatant-id]')?.dataset ?? {};
const combatant = this.viewed.combatants.get(combatantId); const combatant = this.viewed.combatants.get(combatantId);
@ -79,17 +93,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
static async toggleSpotlight(_, target) { static async toggleSpotlight(_, target) {
const { combatantId } = target.closest('[data-combatant-id]')?.dataset ?? {}; const { combatantId } = target.closest('[data-combatant-id]')?.dataset ?? {};
const combatant = this.viewed.combatants.get(combatantId); await this.setCombatantSpotlight(combatantId);
const toggleTurn = this.viewed.combatants.contents
.sort(this.viewed._sortCombatants)
.map(x => x.id)
.indexOf(combatantId);
if (this.viewed.turn !== toggleTurn) Hooks.callAll(CONFIG.DH.HOOKS.spotlight, {});
await this.viewed.update({ turn: this.viewed.turn === toggleTurn ? null : toggleTurn });
await combatant.update({ 'system.spotlight.requesting': false });
} }
static async setActionTokens(_, target) { static async setActionTokens(_, target) {

View file

@ -13,7 +13,7 @@ class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
} }
get title() { get title() {
return game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.Title', { return game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.title', {
type: game.i18n.localize(`DAGGERHEART.APPLICATIONS.Countdown.types.${this.basePath}`) type: game.i18n.localize(`DAGGERHEART.APPLICATIONS.Countdown.types.${this.basePath}`)
}); });
} }

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@ -1,3 +1,5 @@
import { emitAsGM, GMUpdateEvent, socketEvent } from "../../systemRegistration/socket.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api; const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
/** /**
@ -96,6 +98,7 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
} }
static async increaseFear(event, target) { static async increaseFear(event, target) {
if (!game.user.isGM) return;
let value = target.dataset.increment ?? 0, let value = target.dataset.increment ?? 0,
operator = value.split('')[0] ?? null; operator = value.split('')[0] ?? null;
value = Number(value); value = Number(value);
@ -103,8 +106,19 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
} }
async updateFear(value) { async updateFear(value) {
if (!game.user.isGM) return; return emitAsGM(GMUpdateEvent.UpdateFear, game.settings.set.bind(game.settings, CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear), value);
/* if(!game.user.isGM)
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateFear,
update: value
}
});
else
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, value); */
/* if (!game.user.isGM) return;
value = Math.max(0, Math.min(this.maxFear, value)); value = Math.max(0, Math.min(this.maxFear, value));
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, value); await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, value); */
} }
} }

View file

@ -10,14 +10,10 @@ const fields = foundry.data.fields;
/* /*
ToDo ToDo
- Add setting and/or checkbox for cost and damage like
- Target Check / Target Picker - Target Check / Target Picker
- Range Check - Range Check
- Area of effect and measurement placement - Area of effect and measurement placement
- Summon Action create method - Summon Action create method
Other
- Auto use action <= Into Roll
*/ */
export default class DHBaseAction extends foundry.abstract.DataModel { export default class DHBaseAction extends foundry.abstract.DataModel {
@ -200,28 +196,23 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
const isFastForward = event.shiftKey || (!this.hasRoll && !this.hasSave); const isFastForward = event.shiftKey || (!this.hasRoll && !this.hasSave);
// Prepare base Config // Prepare base Config
const initConfig = this.initActionConfig(event); const initConfig = this.initActionConfig(event);
// let config = this.initActionConfig(event);
// Prepare Targets // Prepare Targets
const targetConfig = this.prepareTarget(); const targetConfig = this.prepareTarget();
if (isFastForward && !targetConfig) return ui.notifications.warn('Too many targets selected for that actions.'); if (isFastForward && !targetConfig) return ui.notifications.warn('Too many targets selected for that actions.');
// config = this.prepareTarget(config);
// Prepare Range // Prepare Range
const rangeConfig = this.prepareRange(); const rangeConfig = this.prepareRange();
// config = this.prepareRange(config);
// Prepare Costs // Prepare Costs
const costsConfig = this.prepareCost(); const costsConfig = this.prepareCost();
if (isFastForward && !this.hasCost(costsConfig)) if (isFastForward && !this.hasCost(costsConfig))
return ui.notifications.warn("You don't have the resources to use that action."); return ui.notifications.warn("You don't have the resources to use that action.");
// config = this.prepareUseCost(config)
// Prepare Uses // Prepare Uses
const usesConfig = this.prepareUse(); const usesConfig = this.prepareUse();
if (isFastForward && !this.hasUses(usesConfig)) if (isFastForward && !this.hasUses(usesConfig))
return ui.notifications.warn("That action doesn't have remaining uses."); return ui.notifications.warn("That action doesn't have remaining uses.");
// config = this.prepareUseCost(config)
// Prepare Roll Data // Prepare Roll Data
const actorData = this.getRollData(); const actorData = this.getRollData();
@ -238,8 +229,9 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return; if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
// Display configuration window if necessary // Display configuration window if necessary
if (config.dialog?.configure && this.requireConfigurationDialog(config)) { // if (config.dialog?.configure && this.requireConfigurationDialog(config)) {
config = await D20RollDialog.configure(config); if (this.requireConfigurationDialog(config)) {
config = await D20RollDialog.configure(null, config);
if (!config) return; if (!config) return;
} }
@ -250,37 +242,6 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
if (!config) return; if (!config) return;
} }
if (this.hasSave) {
/* config.targets.forEach((t) => {
if(t.hit) {
const target = game.canvas.tokens.get(t.id),
actor = target?.actor;
if(!actor) return;
actor.saveRoll({
event,
title: 'Roll Save',
roll: {
trait: this.save.trait,
difficulty: this.save.difficulty
},
dialog: {
configure: false
},
data: actor.getRollData()
}).then(async (result) => {
t.saved = result;
setTimeout(async () => {
const message = ui.chat.collection.get(config.message.id),
msgTargets = message.system.targets,
msgTarget = msgTargets.find(mt => mt.id === t.id);
msgTarget.saved = result;
await message.update({'system.targets': msgTargets});
},100)
})
}
}) */
}
if (this.doFollowUp()) { if (this.doFollowUp()) {
if (this.rollDamage) await this.rollDamage(event, config); if (this.rollDamage) await this.rollDamage(event, config);
if (this.rollHealing) await this.rollHealing(event, config); if (this.rollHealing) await this.rollHealing(event, config);
@ -329,12 +290,12 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
} }
prepareTarget() { prepareTarget() {
if(!this.target?.type) return [];
let targets; let targets;
if (this.target?.type === CONFIG.DH.ACTIONS.targetTypes.self.id) if (this.target?.type === CONFIG.DH.ACTIONS.targetTypes.self.id)
targets = this.constructor.formatTarget(this.actor.token ?? this.actor.prototypeToken); targets = this.constructor.formatTarget(this.actor.token ?? this.actor.prototypeToken);
targets = Array.from(game.user.targets); targets = Array.from(game.user.targets);
// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY if (this.target.type !== CONFIG.DH.ACTIONS.targetTypes.any.id) {
if (this.target?.type && this.target.type !== CONFIG.DH.ACTIONS.targetTypes.any.id) {
targets = targets.filter(t => this.isTargetFriendly(t)); targets = targets.filter(t => this.isTargetFriendly(t));
if (this.target.amount && targets.length > this.target.amount) targets = []; if (this.target.amount && targets.length > this.target.amount) targets = [];
} }
@ -540,6 +501,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
}); });
}); });
} }
/* SAVE */
async updateChatMessage(message, targetId, changes, chain = true) { async updateChatMessage(message, targetId, changes, chain = true) {
setTimeout(async () => { setTimeout(async () => {
@ -558,7 +520,6 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
}); });
} }
} }
/* SAVE */
async toChat(origin) { async toChat(origin) {
const cls = getDocumentClass('ChatMessage'); const cls = getDocumentClass('ChatMessage');

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@ -3,38 +3,16 @@ import DHBaseAction from './baseAction.mjs';
export default class DHEffectAction extends DHBaseAction { export default class DHEffectAction extends DHBaseAction {
static extraSchemas = ['effects', 'target']; static extraSchemas = ['effects', 'target'];
async use(event, ...args) { async trigger(event, data) {
const config = await super.use(event, args); if(this.effects.length) {
if (['error', 'warning'].includes(config.type)) return; const cls = getDocumentClass('ChatMessage'),
return await this.chatApplyEffects(event, config); msg = {
} type: 'applyEffect',
user: game.user.id,
system: data
};
async chatApplyEffects(event, data) { return await cls.create(msg);
const cls = getDocumentClass('ChatMessage'), } else this.toChat(this.id);
systemData = {
title: game.i18n.format('DAGGERHEART.UI.Chat.applyEffect.title', { name: this.name }),
origin: this.actor._id,
description: '',
targets: data.targets.map(x => ({ id: x.id, name: x.name, img: x.img, hit: true })),
action: {
itemId: this.item._id,
actionId: this._id
}
},
msg = new cls({
type: 'applyEffect',
user: game.user.id,
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/apply-effects.hbs',
systemData
)
});
cls.create(msg.toObject());
}
get chatTemplate() {
return 'systems/daggerheart/templates/ui/chat/apply-effects.hbs';
} }
} }

View file

@ -1,11 +1,11 @@
import DHBaseAction from "../action/baseAction.mjs";
export default class DHApplyEffect extends foundry.abstract.TypeDataModel { export default class DHApplyEffect extends foundry.abstract.TypeDataModel {
static defineSchema() { static defineSchema() {
const fields = foundry.data.fields; const fields = foundry.data.fields;
return { return {
title: new fields.StringField(), title: new fields.StringField(),
origin: new fields.StringField({}),
description: new fields.StringField({}),
targets: new fields.ArrayField( targets: new fields.ArrayField(
new fields.SchemaField({ new fields.SchemaField({
id: new fields.StringField({ required: true }), id: new fields.StringField({ required: true }),
@ -14,10 +14,24 @@ export default class DHApplyEffect extends foundry.abstract.TypeDataModel {
hit: new fields.BooleanField({ initial: false }) hit: new fields.BooleanField({ initial: false })
}) })
), ),
action: new fields.SchemaField({ targetSelection: new fields.BooleanField({ initial: true }),
itemId: new fields.StringField(), source: new fields.SchemaField({
actionId: new fields.StringField() actor: new fields.StringField(),
item: new fields.StringField(),
action: new fields.StringField()
}) })
}; };
} }
prepareDerivedData() {
this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
this.currentTargets =
this.targetSelection !== true
? Array.from(game.user.targets).map(t => DHBaseAction.formatTarget(t))
: this.targets;
}
get messageTemplate() {
return 'systems/daggerheart/templates/ui/chat/apply-effects.hbs';
}
} }

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@ -1,9 +1,6 @@
import { actionsTypes } from '../action/_module.mjs';
// Temporary Solution
export default class ActionField extends foundry.data.fields.ObjectField { export default class ActionField extends foundry.data.fields.ObjectField {
getModel(value) { getModel(value) {
return actionsTypes[value.type] ?? actionsTypes.attack; return game.system.api.models.actions.actionsTypes[value.type] ?? game.system.api.models.actions.actionsTypes.attack;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

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@ -4,9 +4,21 @@ export default class DhAutomation extends foundry.abstract.DataModel {
static defineSchema() { static defineSchema() {
const fields = foundry.data.fields; const fields = foundry.data.fields;
return { return {
hope: new fields.BooleanField({ required: true, initial: false }), hope: new fields.BooleanField({
actionPoints: new fields.BooleanField({ required: true, initial: false }), required: true,
countdowns: new fields.BooleanField({ requireD: true, initial: false }) initial: false,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hope.label'
}), // Label need to be updated into something like "Duality Roll Auto Gain" + a hint
actionPoints: new fields.BooleanField({
required: true,
initial: false,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.actionPoints.label'
}),
countdowns: new fields.BooleanField({
requireD: true,
initial: false,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.countdowns.label'
})
}; };
} }
} }

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@ -19,7 +19,7 @@ export default class DHRoll extends Roll {
} }
static async buildConfigure(config = {}, message = {}) { static async buildConfigure(config = {}, message = {}) {
config.hooks = [...(config.hooks ?? []), '']; config.hooks = [...this.getHooks(), ''];
config.dialog ??= {}; config.dialog ??= {};
for (const hook of config.hooks) { for (const hook of config.hooks) {
if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null; if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
@ -94,6 +94,10 @@ export default class DHRoll extends Roll {
config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey); config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
} }
static getHooks(hooks) {
return hooks ?? [];
}
formatModifier(modifier) { formatModifier(modifier) {
const numTerm = modifier < 0 ? '-' : '+'; const numTerm = modifier < 0 ? '-' : '+';
return [ return [
@ -131,3 +135,32 @@ export default class DHRoll extends Roll {
return modifierTotal; return modifierTotal;
} }
} }
export const registerRollDiceHooks = () => {
Hooks.on(`${CONFIG.DH.id}.postRollDuality`, async (config, message) => {
if (
!game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).hope ||
config.roll.type === 'reaction'
)
return;
const actor = await fromUuid(config.source.actor),
updates = [];
if (!actor) return;
if (config.roll.isCritical || config.roll.result.duality === 1) updates.push({ type: 'hope', value: 1 });
if (config.roll.isCritical) updates.push({ type: 'stress', value: -1 });
if (config.roll.result.duality === -1) updates.push({ type: 'fear', value: 1 });
if (updates.length) actor.modifyResource(updates);
if (!config.roll.hasOwnProperty('success') && !config.targets.length) return;
const rollResult = config.roll.success || config.targets.some(t => t.hit),
looseSpotlight = !rollResult || config.roll.result.duality === -1;
if (looseSpotlight && game.combat?.active) {
const currentCombatant = game.combat.combatants.get(game.combat.current?.combatantId);
if (currentCombatant?.actorId == actor.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
}
});
};

View file

@ -79,7 +79,10 @@ export default class DualityRoll extends D20Roll {
return game.i18n.localize(label); return game.i18n.localize(label);
} }
updateFormula() {} static getHooks(hooks) {
return [...(hooks ?? []), 'Duality'];
}
createBaseDice() { createBaseDice() {
if ( if (

View file

@ -39,20 +39,16 @@ export const registerSocketHooks = () => {
} }
break; break;
case GMUpdateEvent.UpdateSetting: case GMUpdateEvent.UpdateSetting:
if (game.user.isGM) { await game.settings.set(CONFIG.DH.id, data.uuid, data.update);
await game.settings.set(CONFIG.DH.id, data.uuid, data.update);
}
break; break;
case GMUpdateEvent.UpdateFear: case GMUpdateEvent.UpdateFear:
if (game.user.isGM) { await game.settings.set(
await game.settings.set( CONFIG.DH.id,
CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear,
CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, Math.max(0, Math.min(game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear, data.update))
Math.max(Math.min(data.update, 6), 0) );
); /* Hooks.callAll(socketEvent.DhpFearUpdate);
Hooks.callAll(socketEvent.DhpFearUpdate); await game.socket.emit(`system.${CONFIG.DH.id}`, { action: socketEvent.DhpFearUpdate }); */
await game.socket.emit(`system.${CONFIG.DH.id}`, { action: socketEvent.DhpFearUpdate });
}
break; break;
} }
@ -66,3 +62,22 @@ export const registerSocketHooks = () => {
} }
}); });
}; };
export const emitAsGM = async (eventName, callback, args) => {
if(!game.user.isGM) {
return new Promise(async (resolve, reject) => {
try {
const response = await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: eventName,
update: args
}
});
resolve(response);
} catch (error) {
reject(error);
}
})
} else return callback(args);
}

View file

@ -4069,10 +4069,11 @@ body.theme-light.application.daggerheart .character-sidebar-sheet .experience-va
.application.sheet.daggerheart.actor.dh-style.character .window-content { .application.sheet.daggerheart.actor.dh-style.character .window-content {
display: grid; display: grid;
grid-template-columns: 275px 1fr; grid-template-columns: 275px 1fr;
grid-template-rows: 283px 1fr; grid-template-rows: auto 1fr;
gap: 15px 0; gap: 15px 0;
height: 100%; height: 100%;
width: 100%; width: 100%;
overflow: auto;
} }
.application.sheet.daggerheart.actor.dh-style.character .window-content .character-sidebar-sheet { .application.sheet.daggerheart.actor.dh-style.character .window-content .character-sidebar-sheet {
grid-row: 1 / span 2; grid-row: 1 / span 2;
@ -4313,7 +4314,7 @@ body.theme-light.application.daggerheart .character-sidebar-sheet .experience-va
.application.sheet.daggerheart.actor.dh-style.adversary .window-content { .application.sheet.daggerheart.actor.dh-style.adversary .window-content {
display: grid; display: grid;
grid-template-columns: 275px 1fr; grid-template-columns: 275px 1fr;
grid-template-rows: 283px 1fr; grid-template-rows: auto 1fr;
gap: 15px 0; gap: 15px 0;
height: 100%; height: 100%;
width: 100%; width: 100%;

View file

@ -1,6 +1,6 @@
<div> <div>
{{#if @root.hasRoll}}
<div class="roll-dialog-container"> <div class="roll-dialog-container">
{{#if @root.hasRoll}}
{{#unless @root.isLite}} {{#unless @root.isLite}}
<div class="dices-section"> <div class="dices-section">
{{#if (eq @root.rollType 'D20Roll')}} {{#if (eq @root.rollType 'D20Roll')}}
@ -121,6 +121,10 @@
<i class="fa-solid fa-dice"></i> <i class="fa-solid fa-dice"></i>
<span class="label">Roll</span> <span class="label">Roll</span>
</button> </button>
</div> {{else}}
<button class="sunmit-btn" data-action="submitRoll"{{#unless canRoll}} disabled{{/unless}}>
<span class="label">Continue</span>
</button>
{{/if}} {{/if}}
</div>
</div> </div>

View file

@ -1,22 +1,7 @@
<div> <div>
<div class="form-group"> {{formGroup settingFields.schema.fields.hope value=settingFields._source.hope localize=true}}
<label>{{localize "DAGGERHEART.SETTINGS.Automation.FIELDS.hope.label"}}</label> {{formGroup settingFields.schema.fields.actionPoints value=settingFields._source.actionPoints localize=true}}
<div class="form-fields"> {{formGroup settingFields.schema.fields.countdowns value=settingFields._source.countdowns localize=true}}
{{formInput settingFields.schema.fields.hope value=settingFields._source.hope }}
</div>
</div>
<div class="form-group">
<label>{{localize "DAGGERHEART.SETTINGS.Automation.FIELDS.actionPoints.label"}}</label>
<div class="form-fields">
{{formInput settingFields.schema.fields.actionPoints value=settingFields._source.actionPoints }}
</div>
</div>
<div class="form-group">
<label>{{localize "DAGGERHEART.SETTINGS.Automation.FIELDS.countdowns.label"}}</label>
<div class="form-fields">
{{formInput settingFields.schema.fields.countdowns value=settingFields._source.countdowns }}
</div>
</div>
<footer class="form-footer"> <footer class="form-footer">
<button data-action="reset"> <button data-action="reset">

View file

@ -1,6 +1,8 @@
<div class="dice-roll daggerheart chat roll" data-action="expandRoll"> <div class="dice-roll daggerheart chat roll" data-action="expandRoll">
<div class="dice-flavor">{{title}}</div> <div class="dice-flavor">{{title}}</div>
<div>{{{description}}}</div> <div>{{{description}}}</div>
</div>
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
<div class="dice-result"> <div class="dice-result">
<div class="dice-actions"> <div class="dice-actions">
<button class="duality-action-effect">{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</button> <button class="duality-action-effect">{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</button>

View file

@ -1,8 +1,8 @@
<div class="combat-tracker"> <div class="combat-tracker">
{{#if (gt this.characters.length 0)}} {{#if (gt this.characters.length 0)}}
{{> 'systems/daggerheart/templates/ui/combat/combatTrackerSection.hbs' this title=(localize "DAGGERHEART.GENERAL.Character.plural") turns=this.characters}} {{> 'systems/daggerheart/templates/ui/combatTracker/combatTrackerSection.hbs' this title=(localize "DAGGERHEART.GENERAL.Character.plural") turns=this.characters}}
{{/if}} {{/if}}
{{#if (gt this.adversaries.length 0)}} {{#if (gt this.adversaries.length 0)}}
{{> 'systems/daggerheart/templates/ui/combat/combatTrackerSection.hbs' this title=(localize "DAGGERHEART.GENERAL.Adversary.plural") turns=this.adversaries}} {{> 'systems/daggerheart/templates/ui/combatTracker/combatTrackerSection.hbs' this title=(localize "DAGGERHEART.GENERAL.Adversary.plural") turns=this.adversaries}}
{{/if}} {{/if}}
</div> </div>

View file

@ -60,7 +60,7 @@
</div> </div>
<div>{{fear}}</div> <div>{{fear}}</div>
</div> </div>
<a class="encounter-countdowns" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Countdown.Title" type=(localize "DAGGERHEART.APPLICATIONS.Countdown.types.encounter")}}" data-action="openCountdowns"><i class="fa-solid fa-stopwatch"></i></a> <a class="encounter-countdowns" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Countdown.title" type=(localize "DAGGERHEART.APPLICATIONS.Countdown.types.encounter")}}" data-action="openCountdowns"><i class="fa-solid fa-stopwatch"></i></a>
</div> </div>
{{/if}} {{/if}}