Feature/247 auto add yope fear clear stress (#285)

* cleanup

* test

* Step 1

* #2

* Fix Effect Action & Add Hope tumation settings to hook

* remove circular dependency

* Snuck in some localization fixes I noticed

* Remove success condition for duality roll gain

* Changed config.roll.type logic

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
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Dapoulp 2025-07-07 01:38:39 +02:00 committed by GitHub
parent ee4a5d17a6
commit 52be430eff
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21 changed files with 187 additions and 160 deletions

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@ -3,38 +3,16 @@ import DHBaseAction from './baseAction.mjs';
export default class DHEffectAction extends DHBaseAction {
static extraSchemas = ['effects', 'target'];
async use(event, ...args) {
const config = await super.use(event, args);
if (['error', 'warning'].includes(config.type)) return;
return await this.chatApplyEffects(event, config);
}
async trigger(event, data) {
if(this.effects.length) {
const cls = getDocumentClass('ChatMessage'),
msg = {
type: 'applyEffect',
user: game.user.id,
system: data
};
async chatApplyEffects(event, data) {
const cls = getDocumentClass('ChatMessage'),
systemData = {
title: game.i18n.format('DAGGERHEART.UI.Chat.applyEffect.title', { name: this.name }),
origin: this.actor._id,
description: '',
targets: data.targets.map(x => ({ id: x.id, name: x.name, img: x.img, hit: true })),
action: {
itemId: this.item._id,
actionId: this._id
}
},
msg = new cls({
type: 'applyEffect',
user: game.user.id,
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/apply-effects.hbs',
systemData
)
});
cls.create(msg.toObject());
}
get chatTemplate() {
return 'systems/daggerheart/templates/ui/chat/apply-effects.hbs';
return await cls.create(msg);
} else this.toChat(this.id);
}
}