Feature/247 auto add yope fear clear stress (#285)

* cleanup

* test

* Step 1

* #2

* Fix Effect Action & Add Hope tumation settings to hook

* remove circular dependency

* Snuck in some localization fixes I noticed

* Remove success condition for duality roll gain

* Changed config.roll.type logic

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Dapoulp 2025-07-07 01:38:39 +02:00 committed by GitHub
parent ee4a5d17a6
commit 52be430eff
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GPG key ID: B5690EEEBB952194
21 changed files with 187 additions and 160 deletions

View file

@ -158,7 +158,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
const targetSelection = event.target
.closest('.message-content')
.querySelector('.button-target-selection.target-selected'),
isHit = Boolean(targetSelection.dataset.targetHit);
isHit = Boolean(targetSelection?.dataset?.targetHit) ?? false;
return {
isHit,
targets: isHit

View file

@ -65,6 +65,20 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
];
}
async setCombatantSpotlight(combatantId) {
const combatant = this.viewed.combatants.get(combatantId);
const toggleTurn = this.viewed.combatants.contents
.sort(this.viewed._sortCombatants)
.map(x => x.id)
.indexOf(combatantId);
if (this.viewed.turn !== toggleTurn) Hooks.callAll(CONFIG.DH.HOOKS.spotlight, {});
await this.viewed.update({ turn: this.viewed.turn === toggleTurn ? null : toggleTurn });
await combatant.update({ 'system.spotlight.requesting': false });
}
static async requestSpotlight(_, target) {
const { combatantId } = target.closest('[data-combatant-id]')?.dataset ?? {};
const combatant = this.viewed.combatants.get(combatantId);
@ -79,17 +93,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
static async toggleSpotlight(_, target) {
const { combatantId } = target.closest('[data-combatant-id]')?.dataset ?? {};
const combatant = this.viewed.combatants.get(combatantId);
const toggleTurn = this.viewed.combatants.contents
.sort(this.viewed._sortCombatants)
.map(x => x.id)
.indexOf(combatantId);
if (this.viewed.turn !== toggleTurn) Hooks.callAll(CONFIG.DH.HOOKS.spotlight, {});
await this.viewed.update({ turn: this.viewed.turn === toggleTurn ? null : toggleTurn });
await combatant.update({ 'system.spotlight.requesting': false });
await this.setCombatantSpotlight(combatantId);
}
static async setActionTokens(_, target) {

View file

@ -13,7 +13,7 @@ class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
}
get title() {
return game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.Title', {
return game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.title', {
type: game.i18n.localize(`DAGGERHEART.APPLICATIONS.Countdown.types.${this.basePath}`)
});
}

View file

@ -1,3 +1,5 @@
import { emitAsGM, GMUpdateEvent, socketEvent } from "../../systemRegistration/socket.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
/**
@ -96,6 +98,7 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
}
static async increaseFear(event, target) {
if (!game.user.isGM) return;
let value = target.dataset.increment ?? 0,
operator = value.split('')[0] ?? null;
value = Number(value);
@ -103,8 +106,19 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
}
async updateFear(value) {
if (!game.user.isGM) return;
return emitAsGM(GMUpdateEvent.UpdateFear, game.settings.set.bind(game.settings, CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear), value);
/* if(!game.user.isGM)
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateFear,
update: value
}
});
else
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, value); */
/* if (!game.user.isGM) return;
value = Math.max(0, Math.min(this.maxFear, value));
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, value);
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, value); */
}
}