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https://github.com/Foundryborne/daggerheart.git
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FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model
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parent
ec7f32cdc7
commit
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6 changed files with 96 additions and 18 deletions
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@ -1066,10 +1066,12 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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await itemObject.update({ 'system.active': true });
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await itemObject.update({ 'system.active': true });
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break;
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break;
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case 'inventory-weapon-section':
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case 'inventory-weapon-section':
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/* FIXME inventoryWeapon is no longer a field
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const existingInventoryWeapon = this.document.items.find(x => x.system.inventoryWeapon);
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const existingInventoryWeapon = this.document.items.find(x => x.system.inventoryWeapon);
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await existingInventoryWeapon?.update({ 'system.inventoryWeapon': false });
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await existingInventoryWeapon?.update({ 'system.inventoryWeapon': false });
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await itemObject.update({ 'system.inventoryWeapon': true });
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await itemObject.update({ 'system.inventoryWeapon': true });
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break;
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break;
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*/
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case 'inventory-armor-section':
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case 'inventory-armor-section':
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const existingInventoryArmor = this.document.items.find(x => x.system.inventoryArmor);
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const existingInventoryArmor = this.document.items.find(x => x.system.inventoryArmor);
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await existingInventoryArmor?.update({ 'system.inventoryArmor': false });
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await existingInventoryArmor?.update({ 'system.inventoryArmor': false });
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1
module/data/fields/_module.mjs
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1
module/data/fields/_module.mjs
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@ -0,0 +1 @@
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export { default as FormulaField } from "./formulaField.mjs"
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79
module/data/fields/formulaField.mjs
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79
module/data/fields/formulaField.mjs
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@ -0,0 +1,79 @@
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/**
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* @typedef {StringFieldOptions} FormulaFieldOptions
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* @property {boolean} [deterministic=false] Is this formula not allowed to have dice values?
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*/
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/**
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* Special case StringField which represents a formula.
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*
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* @param {FormulaFieldOptions} [options={}] Options which configure the behavior of the field.
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* @property {boolean} deterministic=false Is this formula not allowed to have dice values?
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*/
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export default class FormulaField extends foundry.data.fields.StringField {
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/** @inheritDoc */
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static get _defaults() {
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return foundry.utils.mergeObject(super._defaults, {
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deterministic: false
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});
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}
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/* -------------------------------------------- */
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/** @inheritDoc */
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_validateType(value) {
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const roll = new Roll(value.replace(/@([a-z.0-9_-]+)/gi, "1"));
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roll.evaluateSync({ strict: false });
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if ( this.options.deterministic && !roll.isDeterministic ) throw new Error(`must not contain dice terms: ${value}`);
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super._validateType(value);
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}
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/* -------------------------------------------- */
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/* Active Effect Integration */
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/* -------------------------------------------- */
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/** @override */
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_castChangeDelta(delta) {
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return this._cast(delta).trim();
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}
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/* -------------------------------------------- */
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/** @override */
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_applyChangeAdd(value, delta, model, change) {
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if ( !value ) return delta;
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const operator = delta.startsWith("-") ? "-" : "+";
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delta = delta.replace(/^[+-]/, "").trim();
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return `${value} ${operator} ${delta}`;
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}
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/* -------------------------------------------- */
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/** @override */
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_applyChangeMultiply(value, delta, model, change) {
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if ( !value ) return delta;
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const terms = new Roll(value).terms;
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if ( terms.length > 1 ) return `(${value}) * ${delta}`;
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return `${value} * ${delta}`;
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}
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/* -------------------------------------------- */
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/** @override */
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_applyChangeUpgrade(value, delta, model, change) {
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if ( !value ) return delta;
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const terms = new Roll(value).terms;
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if ( (terms.length === 1) && (terms[0].fn === "max") ) return value.replace(/\)$/, `, ${delta})`);
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return `max(${value}, ${delta})`;
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}
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/* -------------------------------------------- */
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/** @override */
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_applyChangeDowngrade(value, delta, model, change) {
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if ( !value ) return delta;
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const terms = new Roll(value).terms;
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if ( (terms.length === 1) && (terms[0].fn === "min") ) return value.replace(/\)$/, `, ${delta})`);
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return `min(${value}, ${delta})`;
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}
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}
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@ -24,9 +24,20 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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if (this.metadata.hasDescription)
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if (this.metadata.hasDescription)
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schema.description = new fields.HTMLField({ required: true, nullable: true });
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schema.description = new fields.HTMLField({ required: true, nullable: true });
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if (this.metadata.isQuantifiable)
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if (this.metadata.isQuantifiable)
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schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true });
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schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true });
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return schema;
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return schema;
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}
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}
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/**
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* Obtain a data object used to evaluate any dice rolls associated with this Item
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* @param {object} [options]
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* @returns {object}
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*/
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getRollData(options = {}) {
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const actorRollData = this.parent.actor?.getRollData() ?? {};
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const data = { ...actorRollData, item: { ...this } };
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return data;
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}
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}
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}
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@ -1,4 +1,5 @@
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import BaseDataItem from "./base.mjs";
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import BaseDataItem from "./base.mjs";
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import FormulaField from "../fields/formulaField.mjs";
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export default class DHWeapon extends BaseDataItem {
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export default class DHWeapon extends BaseDataItem {
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/** @inheritDoc */
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/** @inheritDoc */
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@ -18,10 +19,6 @@ export default class DHWeapon extends BaseDataItem {
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...super.defineSchema(),
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...super.defineSchema(),
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equipped: new fields.BooleanField({ initial: false }),
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equipped: new fields.BooleanField({ initial: false }),
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//TODO: NEED REVISION
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//It makes more sense to control the inventory from the actor
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inventoryWeapon: new fields.NumberField({ initial: null, nullable: true, integer: true }),
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//SETTINGS
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//SETTINGS
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secondary: new fields.BooleanField({ initial: false }),
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secondary: new fields.BooleanField({ initial: false }),
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trait: new fields.StringField({ required: true, choices: SYSTEM.ACTOR.abilities, initial: 'agility' }),
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trait: new fields.StringField({ required: true, choices: SYSTEM.ACTOR.abilities, initial: 'agility' }),
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@ -30,8 +27,7 @@ export default class DHWeapon extends BaseDataItem {
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//DAMAGE
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//DAMAGE
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damage: new fields.SchemaField({
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damage: new fields.SchemaField({
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//TODO: CREATE FORMULA FIELD
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value: new FormulaField({ initial: 'd6' }),
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value: new fields.StringField({ initial: 'd6' }),
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type: new fields.StringField({
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type: new fields.StringField({
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required: true,
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required: true,
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choices: SYSTEM.GENERAL.damageTypes,
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choices: SYSTEM.GENERAL.damageTypes,
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@ -281,17 +281,6 @@ export default class DhpPC extends foundry.abstract.TypeDataModel {
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}
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}
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}
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}
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get inventoryWeapons() {
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const inventoryWeaponFirst = this.parent.items.find(x => x.type === 'weapon' && x.system.inventoryWeapon === 1);
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const inventoryWeaponSecond = this.parent.items.find(
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x => x.type === 'weapon' && x.system.inventoryWeapon === 2
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);
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return {
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first: this.#weaponData(inventoryWeaponFirst),
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second: this.#weaponData(inventoryWeaponSecond)
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};
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}
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get totalAttributeMarks() {
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get totalAttributeMarks() {
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return Object.keys(this.levelData.levelups).reduce((nr, level) => {
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return Object.keys(this.levelData.levelups).reduce((nr, level) => {
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const nrAttributeMarks = Object.keys(this.levelData.levelups[level]).reduce((nr, tier) => {
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const nrAttributeMarks = Object.keys(this.levelData.levelups[level]).reduce((nr, tier) => {
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