Adding max attributes and missing localization for them

This commit is contained in:
nsalyzyn 2025-12-18 20:07:26 -07:00
parent 51eadc499f
commit 52790fa45d
2 changed files with 5 additions and 4 deletions

View file

@ -9,6 +9,9 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
if (!ignoredActorKeys.includes(key)) {
const model = game.system.api.models.actors[key];
const attributes = CONFIG.Token.documentClass.getTrackedAttributes(model);
// As per DHToken._getTrackedAttributesFromSchema, attributes.bar have a max version as well.
const maxAttributes = attributes.bar.map(x => [...x, 'max']);
attributes.value.push(...maxAttributes);
const group = game.i18n.localize(model.metadata.label);
const choices = CONFIG.Token.documentClass
.getTrackedAttributeChoices(attributes, model)

View file

@ -60,15 +60,13 @@ export default class DhpAdversary extends BaseDataActor {
0,
0,
'DAGGERHEART.GENERAL.HitPoints.plural',
true,
game.i18n.localize('DAGGERHEART.GENERAL.max')
true
),
stress: resourceField(
0,
0,
'DAGGERHEART.GENERAL.stress',
true,
game.i18n.localize('DAGGERHEART.GENERAL.max')
true
)
}),
rules: new fields.SchemaField({