mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-19 16:24:06 +01:00
Added a setting to hide attribution
This commit is contained in:
parent
e8aa2acdf0
commit
52466b2803
15 changed files with 47 additions and 15 deletions
|
|
@ -50,9 +50,6 @@ export default class DhpEnvironment extends DHBaseActorSheet {
|
|||
case 'header':
|
||||
await this._prepareHeaderContext(context, options);
|
||||
|
||||
const { source, page } = this.document.system.attribution;
|
||||
const attribution = [source, page ? `pg ${page}.` : null].filter(x => x).join('. ');
|
||||
context.attributionLabel = attribution;
|
||||
break;
|
||||
case 'notes':
|
||||
await this._prepareNotesContext(context, options);
|
||||
|
|
|
|||
|
|
@ -132,8 +132,12 @@ export default function DHApplicationMixin(Base) {
|
|||
async _renderFrame(options) {
|
||||
const frame = await super._renderFrame(options);
|
||||
|
||||
const hideAttribution = game.settings.get(
|
||||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.appearance
|
||||
).hideAttribution;
|
||||
const headerAttribution = !this.#nonHeaderAttribution.includes(this.document.type);
|
||||
if (this.document.system.metadata.hasAttribution && headerAttribution) {
|
||||
if (!hideAttribution && this.document.system.metadata.hasAttribution && headerAttribution) {
|
||||
const { source, page } = this.document.system.attribution;
|
||||
const attribution = [source, page ? `pg ${page}.` : null].filter(x => x).join('. ');
|
||||
const element = `<label class="attribution-header-label">${attribution}</label>`;
|
||||
|
|
@ -147,8 +151,12 @@ export default function DHApplicationMixin(Base) {
|
|||
* Refresh the custom parts of the application frame
|
||||
*/
|
||||
refreshFrame() {
|
||||
const hideAttribution = game.settings.get(
|
||||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.appearance
|
||||
).hideAttribution;
|
||||
const headerAttribution = !this.#nonHeaderAttribution.includes(this.document.type);
|
||||
if (this.document.system.metadata.hasAttribution && headerAttribution) {
|
||||
if (!hideAttribution && this.document.system.metadata.hasAttribution && headerAttribution) {
|
||||
const { source, page } = this.document.system.attribution;
|
||||
const attribution = [source, page ? `pg ${page}.` : null].filter(x => x).join('. ');
|
||||
|
||||
|
|
|
|||
|
|
@ -55,6 +55,9 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.isNPC = this.document.isNPC;
|
||||
context.showAttribution = !game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
|
||||
.hideAttribution;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -64,6 +64,15 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
|
|||
/* Prepare Context */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**@inheritdoc */
|
||||
async _prepareContext(options) {
|
||||
const context = super._prepareContext(options);
|
||||
context.showAttribution = !game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
|
||||
.hideAttribution;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
async _preparePartContext(partId, context, options) {
|
||||
await super._preparePartContext(partId, context, options);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue