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https://github.com/Foundryborne/daggerheart.git
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set the list display as a user flag
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parent
798c07dffe
commit
51602de36d
4 changed files with 8 additions and 7 deletions
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@ -293,7 +293,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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top: loadout.slice(0, Math.min(2, nrLoadoutCards)),
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top: loadout.slice(0, Math.min(2, nrLoadoutCards)),
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bottom: nrLoadoutCards > 2 ? loadout.slice(2, Math.min(5, nrLoadoutCards)) : [],
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bottom: nrLoadoutCards > 2 ? loadout.slice(2, Math.min(5, nrLoadoutCards)) : [],
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nrTotal: nrLoadoutCards,
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nrTotal: nrLoadoutCards,
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listView: this.document.system.layout.listView
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listView: game.user.getFlag(SYSTEM.id, SYSTEM.FLAGS.displayDomainCardsAsList)
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},
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},
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vault: vault.map(x => ({
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vault: vault.map(x => ({
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...x,
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...x,
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@ -450,8 +450,9 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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}
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}
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static async toggleLoadoutView(_, button) {
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static async toggleLoadoutView(_, button) {
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const listView = !(button.dataset.value === 'true');
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const newAbilityView = !(button.dataset.value === 'true');
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await this.document.update({ 'system.layout.listView': listView });
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await game.user.setFlag(SYSTEM.id, SYSTEM.FLAGS.displayDomainCardsAsList, newAbilityView);
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this.render();
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}
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}
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static async attackRoll(event, button) {
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static async attackRoll(event, button) {
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1
module/config/flagsConfig.mjs
Normal file
1
module/config/flagsConfig.mjs
Normal file
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@ -0,0 +1 @@
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export const displayDomainCardsAsList = 'displayDomainCardsAsList';
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@ -6,6 +6,7 @@ import * as SETTINGS from './settingsConfig.mjs';
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import { hooks as HOOKS } from './hooksConfig.mjs';
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import { hooks as HOOKS } from './hooksConfig.mjs';
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import * as EFFECTS from './effectConfig.mjs';
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import * as EFFECTS from './effectConfig.mjs';
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import * as ACTIONS from './actionConfig.mjs';
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import * as ACTIONS from './actionConfig.mjs';
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import * as FLAGS from './flagsConfig.mjs';
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export const SYSTEM_ID = 'daggerheart';
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export const SYSTEM_ID = 'daggerheart';
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@ -18,5 +19,6 @@ export const SYSTEM = {
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SETTINGS,
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SETTINGS,
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HOOKS,
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HOOKS,
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EFFECTS,
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EFFECTS,
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ACTIONS
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ACTIONS,
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FLAGS
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};
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};
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@ -90,9 +90,6 @@ export default class DhCharacter extends BaseDataActor {
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attack: new fields.NumberField({ integer: true, initial: 0 }),
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attack: new fields.NumberField({ integer: true, initial: 0 }),
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spellcast: new fields.NumberField({ integer: true, initial: 0 }),
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spellcast: new fields.NumberField({ integer: true, initial: 0 }),
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armorScore: new fields.NumberField({ integer: true, initial: 0 })
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armorScore: new fields.NumberField({ integer: true, initial: 0 })
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}),
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layout: new fields.SchemaField({
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listView: new fields.BooleanField({ initial: true })
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})
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})
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};
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};
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}
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}
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