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commit
514ee13d9a
32 changed files with 970 additions and 189 deletions
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@ -11,3 +11,4 @@ export * as settingsConfig from './settingsConfig.mjs';
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export * as systemConfig from './system.mjs';
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export * as itemBrowserConfig from './itemBrowserConfig.mjs';
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export * as triggerConfig from './triggerConfig.mjs';
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export * as resourceConfig from './resourceConfig.mjs';
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@ -55,24 +55,6 @@ export const abilities = {
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}
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};
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export const scrollingTextResource = {
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hitPoints: {
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label: 'DAGGERHEART.GENERAL.HitPoints.plural',
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reversed: true
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},
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stress: {
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label: 'DAGGERHEART.GENERAL.stress',
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reversed: true
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},
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hope: {
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label: 'DAGGERHEART.GENERAL.hope'
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},
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armor: {
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label: 'DAGGERHEART.GENERAL.armor',
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reversed: true
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}
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};
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export const featureProperties = {
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agility: {
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name: 'DAGGERHEART.CONFIG.Traits.agility.name',
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@ -506,8 +488,8 @@ export const subclassFeatureLabels = {
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* @property {number[]} damage
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*/
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/**
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* @type {Record<string, Record<2 | 3 | 4, TierData>}
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/**
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* @type {Record<string, Record<2 | 3 | 4, TierData>}
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* Scaling data used to change an adversary's tier. Each rank is applied incrementally.
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*/
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export const adversaryScalingData = {
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@ -518,7 +500,7 @@ export const adversaryScalingData = {
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severeThreshold: 10,
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hp: 1,
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stress: 2,
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attack: 2,
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attack: 2
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},
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3: {
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difficulty: 2,
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@ -526,7 +508,7 @@ export const adversaryScalingData = {
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severeThreshold: 15,
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hp: 1,
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stress: 0,
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attack: 2,
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attack: 2
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},
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4: {
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difficulty: 2,
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@ -534,7 +516,7 @@ export const adversaryScalingData = {
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severeThreshold: 25,
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hp: 1,
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stress: 0,
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attack: 2,
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attack: 2
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}
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},
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horde: {
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@ -544,7 +526,7 @@ export const adversaryScalingData = {
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severeThreshold: 8,
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hp: 2,
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stress: 0,
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attack: 0,
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attack: 0
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},
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3: {
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difficulty: 2,
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@ -552,7 +534,7 @@ export const adversaryScalingData = {
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severeThreshold: 12,
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hp: 0,
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stress: 1,
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attack: 1,
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attack: 1
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},
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4: {
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difficulty: 2,
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@ -560,7 +542,7 @@ export const adversaryScalingData = {
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severeThreshold: 15,
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hp: 2,
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stress: 0,
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attack: 0,
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attack: 0
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}
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},
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leader: {
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@ -570,7 +552,7 @@ export const adversaryScalingData = {
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severeThreshold: 10,
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hp: 0,
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stress: 0,
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attack: 1,
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attack: 1
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},
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3: {
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difficulty: 2,
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@ -578,7 +560,7 @@ export const adversaryScalingData = {
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severeThreshold: 15,
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hp: 1,
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stress: 0,
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attack: 2,
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attack: 2
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},
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4: {
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difficulty: 2,
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@ -586,7 +568,7 @@ export const adversaryScalingData = {
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severeThreshold: 25,
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hp: 1,
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stress: 1,
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attack: 3,
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attack: 3
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}
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},
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minion: {
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@ -596,7 +578,7 @@ export const adversaryScalingData = {
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severeThreshold: 0,
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hp: 0,
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stress: 0,
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attack: 1,
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attack: 1
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},
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3: {
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difficulty: 2,
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@ -604,7 +586,7 @@ export const adversaryScalingData = {
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severeThreshold: 0,
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hp: 0,
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stress: 1,
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attack: 1,
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attack: 1
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},
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4: {
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difficulty: 2,
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@ -612,7 +594,7 @@ export const adversaryScalingData = {
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severeThreshold: 0,
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hp: 0,
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stress: 0,
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attack: 1,
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attack: 1
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}
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},
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ranged: {
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@ -622,7 +604,7 @@ export const adversaryScalingData = {
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severeThreshold: 6,
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hp: 1,
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stress: 0,
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attack: 1,
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attack: 1
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},
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3: {
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difficulty: 2,
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@ -630,7 +612,7 @@ export const adversaryScalingData = {
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severeThreshold: 14,
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hp: 1,
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stress: 1,
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attack: 2,
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attack: 2
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},
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4: {
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difficulty: 2,
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@ -638,7 +620,7 @@ export const adversaryScalingData = {
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severeThreshold: 10,
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hp: 1,
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stress: 1,
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attack: 1,
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attack: 1
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}
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},
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skulk: {
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@ -648,7 +630,7 @@ export const adversaryScalingData = {
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severeThreshold: 8,
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hp: 1,
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stress: 1,
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attack: 1,
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attack: 1
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},
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3: {
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difficulty: 2,
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@ -656,7 +638,7 @@ export const adversaryScalingData = {
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severeThreshold: 12,
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hp: 1,
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stress: 1,
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attack: 1,
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attack: 1
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},
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4: {
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difficulty: 2,
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@ -664,7 +646,7 @@ export const adversaryScalingData = {
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severeThreshold: 10,
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hp: 1,
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stress: 1,
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attack: 1,
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attack: 1
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}
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},
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solo: {
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@ -674,7 +656,7 @@ export const adversaryScalingData = {
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severeThreshold: 10,
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hp: 0,
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stress: 1,
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attack: 2,
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attack: 2
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},
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3: {
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difficulty: 2,
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@ -682,7 +664,7 @@ export const adversaryScalingData = {
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severeThreshold: 15,
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hp: 2,
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stress: 1,
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attack: 2,
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attack: 2
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},
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4: {
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difficulty: 2,
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@ -690,7 +672,7 @@ export const adversaryScalingData = {
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severeThreshold: 25,
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hp: 0,
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stress: 1,
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attack: 3,
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attack: 3
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}
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},
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standard: {
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@ -700,7 +682,7 @@ export const adversaryScalingData = {
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severeThreshold: 8,
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hp: 0,
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stress: 0,
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attack: 1,
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attack: 1
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},
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3: {
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difficulty: 2,
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@ -708,7 +690,7 @@ export const adversaryScalingData = {
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severeThreshold: 15,
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hp: 1,
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stress: 1,
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attack: 1,
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attack: 1
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},
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4: {
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difficulty: 2,
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@ -716,7 +698,7 @@ export const adversaryScalingData = {
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severeThreshold: 15,
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hp: 0,
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stress: 1,
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attack: 1,
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attack: 1
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}
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},
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support: {
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@ -726,7 +708,7 @@ export const adversaryScalingData = {
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severeThreshold: 8,
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hp: 1,
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stress: 1,
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attack: 1,
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attack: 1
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},
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3: {
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difficulty: 2,
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@ -734,7 +716,7 @@ export const adversaryScalingData = {
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severeThreshold: 12,
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hp: 0,
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stress: 0,
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attack: 1,
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attack: 1
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},
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4: {
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difficulty: 2,
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@ -742,27 +724,27 @@ export const adversaryScalingData = {
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severeThreshold: 10,
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hp: 1,
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stress: 1,
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attack: 1,
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attack: 1
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}
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}
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};
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/**
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/**
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* Scaling data used for an adversary's damage.
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* Tier 4 is missing certain adversary types and therefore skews upwards.
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* We manually set tier 4 data to hopefully lead to better results
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*/
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export const adversaryExpectedDamage = {
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basic: {
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1: { mean: 7.321428571428571, deviation: 1.962519002770912 },
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2: { mean: 12.444444444444445, deviation: 2.0631069425529676 },
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3: { mean: 15.722222222222221, deviation: 2.486565208464823 },
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4: { mean: 26, deviation: 5.2 }
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},
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minion: {
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1: { mean: 2.142857142857143, deviation: 1.0690449676496976 },
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2: { mean: 5, deviation: 0.816496580927726 },
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3: { mean: 6.5, deviation: 2.1213203435596424 },
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4: { mean: 11, deviation: 1 }
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}
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basic: {
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1: { mean: 7.321428571428571, deviation: 1.962519002770912 },
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2: { mean: 12.444444444444445, deviation: 2.0631069425529676 },
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3: { mean: 15.722222222222221, deviation: 2.486565208464823 },
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4: { mean: 26, deviation: 5.2 }
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},
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minion: {
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1: { mean: 2.142857142857143, deviation: 1.0690449676496976 },
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2: { mean: 5, deviation: 0.816496580927726 },
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3: { mean: 6.5, deviation: 2.1213203435596424 },
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4: { mean: 11, deviation: 1 }
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}
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};
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@ -1,3 +1,4 @@
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export const hooksConfig = {
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effectDisplayToggle: 'DHEffectDisplayToggle'
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effectDisplayToggle: 'DHEffectDisplayToggle',
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lockedTooltipDismissed: 'DHLockedTooltipDismissed'
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};
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88
module/config/resourceConfig.mjs
Normal file
88
module/config/resourceConfig.mjs
Normal file
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@ -0,0 +1,88 @@
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/**
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* Full custom typing:
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* id
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* initial
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* max
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* reverse
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* label
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* images {
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* full { value, isIcon, noColorFilter }
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* empty { value, isIcon noColorFilter }
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* }
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*/
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const characterBaseResources = Object.freeze({
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hitPoints: {
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id: 'hitPoints',
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initial: 0,
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max: 0,
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reverse: true,
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label: 'DAGGERHEART.GENERAL.HitPoints.plural',
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maxLabel: 'DAGGERHEART.ACTORS.Character.maxHPBonus'
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},
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stress: {
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id: 'stress',
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initial: 0,
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max: 6,
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reverse: true,
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label: 'DAGGERHEART.GENERAL.stress'
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},
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hope: {
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id: 'hope',
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initial: 2,
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reverse: false,
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label: 'DAGGERHEART.GENERAL.hope'
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}
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});
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const adversaryBaseResources = Object.freeze({
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hitPoints: {
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id: 'hitPoints',
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initial: 0,
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max: 0,
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reverse: true,
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label: 'DAGGERHEART.GENERAL.HitPoints.plural',
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maxLabel: 'DAGGERHEART.ACTORS.Character.maxHPBonus'
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},
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stress: {
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id: 'stress',
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initial: 0,
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max: 0,
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reverse: true,
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label: 'DAGGERHEART.GENERAL.stress'
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}
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});
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const companionBaseResources = Object.freeze({
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stress: {
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id: 'stress',
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initial: 0,
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max: 0,
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reverse: true,
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label: 'DAGGERHEART.GENERAL.stress'
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},
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hope: {
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id: 'hope',
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initial: 0,
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reverse: false,
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label: 'DAGGERHEART.GENERAL.hope'
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}
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});
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export const character = {
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base: characterBaseResources,
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custom: {}, // module stuff goes here
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all: { ...characterBaseResources }
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};
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export const adversary = {
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base: adversaryBaseResources,
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custom: {}, // module stuff goes here
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all: { ...adversaryBaseResources }
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};
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export const companion = {
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base: companionBaseResources,
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custom: {}, // module stuff goes here
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all: { ...companionBaseResources }
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};
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@ -2,6 +2,7 @@ import * as GENERAL from './generalConfig.mjs';
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import * as DOMAIN from './domainConfig.mjs';
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import * as ENCOUNTER from './encounterConfig.mjs';
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import * as ACTOR from './actorConfig.mjs';
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import * as RESOURCE from './resourceConfig.mjs';
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import * as ITEM from './itemConfig.mjs';
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import * as SETTINGS from './settingsConfig.mjs';
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import * as EFFECTS from './effectConfig.mjs';
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@ -19,6 +20,7 @@ export const SYSTEM = {
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GENERAL,
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DOMAIN,
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ACTOR,
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RESOURCE,
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ITEM,
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SETTINGS,
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EFFECTS,
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