Use a new algorithm using the median average deviation

This commit is contained in:
Carlos Fernandez 2026-01-20 19:59:04 -05:00
parent 81bdc7901d
commit 50ee1ccd5b
3 changed files with 134 additions and 74 deletions

View file

@ -507,14 +507,11 @@ export const subclassFeatureLabels = {
*/ */
/** /**
* @type {Record<string, Record<2 | 3 | 4, TierData> & Record<1, { damage: number[] }>} * @type {Record<string, Record<2 | 3 | 4, TierData>}
* Scaling data used to change an adversary's tier. Each rank is applied incrementally. * Scaling data used to change an adversary's tier. Each rank is applied incrementally.
*/ */
export const adversaryScalingData = { export const adversaryScalingData = {
bruiser: { bruiser: {
1: {
damage: [8, 11]
},
2: { 2: {
difficulty: 2, difficulty: 2,
majorThreshold: 5, majorThreshold: 5,
@ -522,7 +519,6 @@ export const adversaryScalingData = {
hp: 1, hp: 1,
stress: 2, stress: 2,
attack: 2, attack: 2,
damage: [12, 16]
}, },
3: { 3: {
difficulty: 2, difficulty: 2,
@ -531,7 +527,6 @@ export const adversaryScalingData = {
hp: 1, hp: 1,
stress: 0, stress: 0,
attack: 2, attack: 2,
damage: [18, 22]
}, },
4: { 4: {
difficulty: 2, difficulty: 2,
@ -540,13 +535,9 @@ export const adversaryScalingData = {
hp: 1, hp: 1,
stress: 0, stress: 0,
attack: 2, attack: 2,
damage: [30, 45]
} }
}, },
horde: { horde: {
1: {
damage: [5, 8]
},
2: { 2: {
difficulty: 2, difficulty: 2,
majorThreshold: 5, majorThreshold: 5,
@ -554,7 +545,6 @@ export const adversaryScalingData = {
hp: 2, hp: 2,
stress: 0, stress: 0,
attack: 0, attack: 0,
damage: [9, 13]
}, },
3: { 3: {
difficulty: 2, difficulty: 2,
@ -563,7 +553,6 @@ export const adversaryScalingData = {
hp: 0, hp: 0,
stress: 1, stress: 1,
attack: 1, attack: 1,
damage: [14, 19]
}, },
4: { 4: {
difficulty: 2, difficulty: 2,
@ -572,13 +561,9 @@ export const adversaryScalingData = {
hp: 2, hp: 2,
stress: 0, stress: 0,
attack: 0, attack: 0,
damage: [20, 30]
} }
}, },
leader: { leader: {
1: {
damage: [6, 9]
},
2: { 2: {
difficulty: 2, difficulty: 2,
majorThreshold: 6, majorThreshold: 6,
@ -586,7 +571,6 @@ export const adversaryScalingData = {
hp: 0, hp: 0,
stress: 0, stress: 0,
attack: 1, attack: 1,
damage: [12, 15]
}, },
3: { 3: {
difficulty: 2, difficulty: 2,
@ -595,7 +579,6 @@ export const adversaryScalingData = {
hp: 1, hp: 1,
stress: 0, stress: 0,
attack: 2, attack: 2,
damage: [15, 18]
}, },
4: { 4: {
difficulty: 2, difficulty: 2,
@ -604,13 +587,9 @@ export const adversaryScalingData = {
hp: 1, hp: 1,
stress: 1, stress: 1,
attack: 3, attack: 3,
damage: [25, 35]
} }
}, },
minion: { minion: {
1: {
damage: [1, 3]
},
2: { 2: {
difficulty: 2, difficulty: 2,
majorThreshold: 0, majorThreshold: 0,
@ -618,7 +597,6 @@ export const adversaryScalingData = {
hp: 0, hp: 0,
stress: 0, stress: 0,
attack: 1, attack: 1,
damage: [2, 4]
}, },
3: { 3: {
difficulty: 2, difficulty: 2,
@ -627,7 +605,6 @@ export const adversaryScalingData = {
hp: 0, hp: 0,
stress: 1, stress: 1,
attack: 1, attack: 1,
damage: [5, 8]
}, },
4: { 4: {
difficulty: 2, difficulty: 2,
@ -636,13 +613,9 @@ export const adversaryScalingData = {
hp: 0, hp: 0,
stress: 0, stress: 0,
attack: 1, attack: 1,
damage: [10, 12]
} }
}, },
ranged: { ranged: {
1: {
damage: [6, 9]
},
2: { 2: {
difficulty: 2, difficulty: 2,
majorThreshold: 3, majorThreshold: 3,
@ -650,7 +623,6 @@ export const adversaryScalingData = {
hp: 1, hp: 1,
stress: 0, stress: 0,
attack: 1, attack: 1,
damage: [12, 16]
}, },
3: { 3: {
difficulty: 2, difficulty: 2,
@ -659,7 +631,6 @@ export const adversaryScalingData = {
hp: 1, hp: 1,
stress: 1, stress: 1,
attack: 2, attack: 2,
damage: [15, 18]
}, },
4: { 4: {
difficulty: 2, difficulty: 2,
@ -668,13 +639,9 @@ export const adversaryScalingData = {
hp: 1, hp: 1,
stress: 1, stress: 1,
attack: 1, attack: 1,
damage: [25, 35]
} }
}, },
skulk: { skulk: {
1: {
damage: [5, 8]
},
2: { 2: {
difficulty: 2, difficulty: 2,
majorThreshold: 3, majorThreshold: 3,
@ -682,7 +649,6 @@ export const adversaryScalingData = {
hp: 1, hp: 1,
stress: 1, stress: 1,
attack: 1, attack: 1,
damage: [9, 13]
}, },
3: { 3: {
difficulty: 2, difficulty: 2,
@ -691,7 +657,6 @@ export const adversaryScalingData = {
hp: 1, hp: 1,
stress: 1, stress: 1,
attack: 1, attack: 1,
damage: [14, 18]
}, },
4: { 4: {
difficulty: 2, difficulty: 2,
@ -700,13 +665,9 @@ export const adversaryScalingData = {
hp: 1, hp: 1,
stress: 1, stress: 1,
attack: 1, attack: 1,
damage: [20, 35]
} }
}, },
solo: { solo: {
1: {
damage: [8, 11]
},
2: { 2: {
difficulty: 2, difficulty: 2,
majorThreshold: 5, majorThreshold: 5,
@ -714,7 +675,6 @@ export const adversaryScalingData = {
hp: 0, hp: 0,
stress: 1, stress: 1,
attack: 2, attack: 2,
damage: [15, 20]
}, },
3: { 3: {
difficulty: 2, difficulty: 2,
@ -723,7 +683,6 @@ export const adversaryScalingData = {
hp: 2, hp: 2,
stress: 1, stress: 1,
attack: 2, attack: 2,
damage: [20, 30]
}, },
4: { 4: {
difficulty: 2, difficulty: 2,
@ -732,13 +691,9 @@ export const adversaryScalingData = {
hp: 0, hp: 0,
stress: 1, stress: 1,
attack: 3, attack: 3,
damage: [30, 45]
} }
}, },
standard: { standard: {
1: {
damage: [4, 6]
},
2: { 2: {
difficulty: 2, difficulty: 2,
majorThreshold: 3, majorThreshold: 3,
@ -746,7 +701,6 @@ export const adversaryScalingData = {
hp: 0, hp: 0,
stress: 0, stress: 0,
attack: 1, attack: 1,
damage: [8, 12]
}, },
3: { 3: {
difficulty: 2, difficulty: 2,
@ -755,7 +709,6 @@ export const adversaryScalingData = {
hp: 1, hp: 1,
stress: 1, stress: 1,
attack: 1, attack: 1,
damage: [12, 17]
}, },
4: { 4: {
difficulty: 2, difficulty: 2,
@ -764,13 +717,9 @@ export const adversaryScalingData = {
hp: 0, hp: 0,
stress: 1, stress: 1,
attack: 1, attack: 1,
damage: [17, 20]
} }
}, },
support: { support: {
1: {
damage: [3, 5]
},
2: { 2: {
difficulty: 2, difficulty: 2,
majorThreshold: 3, majorThreshold: 3,
@ -778,7 +727,6 @@ export const adversaryScalingData = {
hp: 1, hp: 1,
stress: 1, stress: 1,
attack: 1, attack: 1,
damage: [5, 12]
}, },
3: { 3: {
difficulty: 2, difficulty: 2,
@ -787,7 +735,6 @@ export const adversaryScalingData = {
hp: 0, hp: 0,
stress: 0, stress: 0,
attack: 1, attack: 1,
damage: [13, 16]
}, },
4: { 4: {
difficulty: 2, difficulty: 2,
@ -796,7 +743,22 @@ export const adversaryScalingData = {
hp: 1, hp: 1,
stress: 1, stress: 1,
attack: 1, attack: 1,
damage: [18, 25]
} }
} }
}; };
/** Scaling data used for an adversary's damage */
export const adversaryExpectedDamage = {
basic: {
1: { medianDamage: 7.5, damageDeviation: 1 },
2: { medianDamage: 13, damageDeviation: 2 },
3: { medianDamage: 15.5, damageDeviation: 1.5 },
4: { medianDamage: 27, damageDeviation: 3 }
},
minion: {
1: { medianDamage: 2, damageDeviation: 1 },
2: { medianDamage: 5, damageDeviation: 0.5 },
3: { medianDamage: 6.5, damageDeviation: 1.5 },
4: { medianDamage: 11, damageDeviation: 1 }
}
};

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@ -3,7 +3,7 @@ import { ActionField } from '../fields/actionField.mjs';
import BaseDataActor, { commonActorRules } from './base.mjs'; import BaseDataActor, { commonActorRules } from './base.mjs';
import { resourceField, bonusField } from '../fields/actorField.mjs'; import { resourceField, bonusField } from '../fields/actorField.mjs';
import { parseTermsFromSimpleFormula } from '../../helpers/utils.mjs'; import { parseTermsFromSimpleFormula } from '../../helpers/utils.mjs';
import { adversaryScalingData } from '../../config/actorConfig.mjs'; import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs';
export default class DhpAdversary extends BaseDataActor { export default class DhpAdversary extends BaseDataActor {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Adversary']; static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Adversary'];
@ -214,18 +214,11 @@ export default class DhpAdversary extends BaseDataActor {
source.system.attack.roll.bonus += scale * entry.attack; source.system.attack.roll.bonus += scale * entry.attack;
} }
/** Returns the mean and standard deviation of a series of average damages */
const analyzeDamageRange = range => {
if (range.length <= 1) throw Error('Unexpected damage range, must have at least two entries');
const mean = range.reduce((a, b) => a + b, 0) / range.length;
const deviations = range.map(r => r - mean);
const standardDeviation = Math.sqrt(deviations.reduce((r, d) => r + d * d, 0) / (range.length - 1));
return { mean, standardDeviation };
};
// Calculate mean and standard deviation of expected damage ranges in each tier. Also create a function to remap damage // Calculate mean and standard deviation of expected damage ranges in each tier. Also create a function to remap damage
const currentDamageRange = analyzeDamageRange(typeData[source.system.tier].damage); const expectedDamageData = adversaryExpectedDamage[source.system.type] ?? adversaryExpectedDamage.basic;
const newDamageRange = analyzeDamageRange(typeData[tier].damage); const currentDamageRange = expectedDamageData[source.system.tier];
const newDamageRange = expectedDamageData[tier];
const convertDamage = (damage, newMean) => { const convertDamage = (damage, newMean) => {
const hitPointParts = damage.parts.filter(d => d.applyTo === 'hitPoints'); const hitPointParts = damage.parts.filter(d => d.applyTo === 'hitPoints');
if (hitPointParts.length === 1 && !hitPointParts[0].value.custom.enabled) { if (hitPointParts.length === 1 && !hitPointParts[0].value.custom.enabled) {
@ -248,14 +241,14 @@ export default class DhpAdversary extends BaseDataActor {
) )
.join('+'); .join('+');
const terms = parseTermsFromSimpleFormula(formula); const terms = parseTermsFromSimpleFormula(formula);
const mean = terms.reduce((r, t) => r + (t.modifier ?? 0) + (t.dice ? (t.dice * (t.faces + 1)) / 2 : 0), 0); const expected = terms.reduce((r, t) => r + (t.modifier ?? 0) + (t.dice ? (t.dice * (t.faces + 1)) / 2 : 0), 0);
return { formula, terms, mean }; return { formula, terms, expected };
}; };
// Update damage of base attack // Update damage of base attack
const atkAverage = parseDamage(source.system.attack.damage).mean; const atkAverage = parseDamage(source.system.attack.damage).expected;
const deviation = (atkAverage - currentDamageRange.mean) / currentDamageRange.standardDeviation; const deviation = (atkAverage - currentDamageRange.medianDamage) / currentDamageRange.damageDeviation;
const newAtkAverage = newDamageRange.mean + newDamageRange.standardDeviation * deviation; const newAtkAverage = newDamageRange.medianDamage + newDamageRange.damageDeviation * deviation;
const damage = source.system.attack.damage; const damage = source.system.attack.damage;
convertDamage(damage, newAtkAverage); convertDamage(damage, newAtkAverage);
@ -266,11 +259,11 @@ export default class DhpAdversary extends BaseDataActor {
for (const action of Object.values(item.system.actions)) { for (const action of Object.values(item.system.actions)) {
const damage = action.damage; const damage = action.damage;
if (!damage) continue; if (!damage) continue;
const { formula, mean } = parseDamage(damage); const { formula, expected: mean } = parseDamage(damage);
if (mean === 0) continue; if (mean === 0) continue;
const deviation = (mean - currentDamageRange.mean) / currentDamageRange.standardDeviation; const deviation = (mean - currentDamageRange.medianDamage) / currentDamageRange.damageDeviation;
const newMean = newDamageRange.mean + newDamageRange.standardDeviation * deviation; const newMean = newDamageRange.medianDamage + newDamageRange.damageDeviation * deviation;
convertDamage(damage, newMean); convertDamage(damage, newMean);
const oldFormulaRegexp = new RegExp(formula.replace('+', '(?:\\s)?\\+(?:\\s)?')); const oldFormulaRegexp = new RegExp(formula.replace('+', '(?:\\s)?\\+(?:\\s)?'));

105
tools/analyze-damage.mjs Normal file
View file

@ -0,0 +1,105 @@
/**
* Internal script to analyze damage and spit out results.
* There isn't enough entries in the database to make a full analysis, some tiers miss some types.
* This script only checks for "minions" and "everything else".
* Maybe if future book monsters can be part of what we release, we can analyze those too.
*/
import fs from "fs/promises";
import path from "path";
const allData = [];
// Read adversary pack data for average damage for attacks
const adversariesDirectory = path.join("src/packs/adversaries");
for (const basefile of await fs.readdir(adversariesDirectory)) {
if (!basefile.endsWith(".json")) continue;
const filepath = path.join(adversariesDirectory, basefile);
const data = JSON.parse(await fs.readFile(filepath, "utf8"));
if (data?.type !== "adversary" || data.system.type === "social") continue;
allData.push({
name: data.name,
tier: data.system.tier,
adversaryType: data.system.type,
damage: parseDamage(data.system.attack.damage),
});
}
const result = {
basic: compileData(allData.filter(d => d.adversaryType !== "minion")),
minion: compileData(allData.filter(d => d.adversaryType === "minion")),
};
console.log(result);
/** Compiles all data for an adversary type (or all entries) */
function compileData(entries) {
// Note: sorting numbers sorts by their string version by default
const results = {};
for (const tier of [1, 2, 3, 4]) {
const tierEntries = entries.filter(e => e.tier === tier);
const allDamage = tierEntries.map(d => d.damage).sort((a, b) => a - b);
const median = getMedian(allDamage);
const residuals = allDamage.map(d => Math.abs(d - median)).sort((a, b) => a - b);
results[tier] = {
medianDamage: median,
damageDeviation: getMedian(residuals),
};
}
return results;
}
function getMedian(numbers) {
const medianIdx = numbers.length / 2;
return medianIdx % 1 ? numbers[Math.floor(medianIdx)] : (numbers[medianIdx] + numbers[medianIdx - 1]) / 2;
}
function parseDamage(damage) {
const formula = damage.parts
.filter(p => p.applyTo === 'hitPoints')
.map(p =>
p.value.custom.enabled
? p.value.custom.formula
: [p.value.flatMultiplier ? `${p.value.flatMultiplier}${p.value.dice}` : 0, p.value.bonus ?? 0]
.filter(p => !!p)
.join('+')
)
.join('+');
return getExpectedDamage(formula);
}
/**
* Given a simple flavor-less formula with only +/- operators, returns a list of damage partial terms.
* All subtracted terms become negative terms.
*/
function getExpectedDamage(formula) {
const terms = formula.replace("+", " + ").replace("-", " - ").split(" ").map(t => t.trim());
let multiplier = 1;
return terms.reduce((total, term) => {
if (term === "-") {
multiplier = -1;
return total;
} else if (term === "+") {
return total;
}
const currentMultiplier = multiplier;
multiplier = 1;
const number = Number(term);
if (!Number.isNaN(number)) {
return total + currentMultiplier * number;
}
const dieMatch = term.match(/(\d+)d(\d+)/);
if (dieMatch) {
const numDice = Number(dieMatch[1]);
const faces = Number(dieMatch[2]);
return total + currentMultiplier * numDice * ((faces + 1) / 2);
}
throw Error(`Unexpected term ${term} in formula ${formula}`);
}, 0);
}