[V14] Refactor ArmorChange schema and fix some bugs (#1742)

* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

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Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Carlos Fernandez 2026-03-21 08:53:12 -04:00 committed by GitHub
parent 6193153596
commit 50dcbf4396
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GPG key ID: B5690EEEBB952194
68 changed files with 356 additions and 428 deletions

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@ -220,14 +220,6 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
addLinkedItemsDiff(changed.system?.features, this.features, options);
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
const armorChanged =
changed.system?.marks?.value !== undefined && changed.system.marks.value !== this.marks.value;
if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') {
const armorData = getScrollTextData(this.parent.parent, changed.system.marks, 'armor');
options.scrollingTextData = [armorData];
}
if (changed.system?.actions) {
const triggersToRemove = Object.keys(changed.system.actions).reduce((acc, key) => {
const action = changed.system.actions[key];