[V14] Refactor ArmorChange schema and fix some bugs (#1742)

* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Carlos Fernandez 2026-03-21 08:53:12 -04:00 committed by GitHub
parent 6193153596
commit 50dcbf4396
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GPG key ID: B5690EEEBB952194
68 changed files with 356 additions and 428 deletions

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@ -42,15 +42,15 @@ export default class DhCharacter extends DhCreature {
}),
evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
damageThresholds: new fields.SchemaField({
severe: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
}),
major: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
}),
severe: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
})
}),
experiences: new fields.TypedObjectField(
@ -479,14 +479,14 @@ export default class DhCharacter extends DhCreature {
for (const armorEffect of orderedEffects) {
let usedArmorChange = 0;
if (clear) {
usedArmorChange -= armorEffect.system.armorChange.value;
usedArmorChange -= armorEffect.system.armorChange.value.current;
} else {
if (increasing) {
const remainingArmor = armorEffect.system.armorData.max - armorEffect.system.armorData.value;
const remainingArmor = armorEffect.system.armorData.max - armorEffect.system.armorData.current;
usedArmorChange = Math.min(remainingChange, remainingArmor);
remainingChange -= usedArmorChange;
} else {
const changeChange = Math.min(armorEffect.system.armorData.value, remainingChange);
const changeChange = Math.min(armorEffect.system.armorData.current, remainingChange);
usedArmorChange -= changeChange;
remainingChange -= changeChange;
}
@ -503,7 +503,10 @@ export default class DhCharacter extends DhCreature {
...change,
value:
change.type === 'armor'
? armorEffect.system.armorChange.value + usedArmorChange
? {
...change.value,
current: armorEffect.system.armorChange.value.current + usedArmorChange
}
: change.value
}))
});
@ -519,11 +522,12 @@ export default class DhCharacter extends DhCreature {
async updateArmorEffectValue({ uuid, value }) {
const effect = await foundry.utils.fromUuid(uuid);
const effectValue = effect.system.armorChange.value;
await effect.update({
'system.changes': [
{
...effect.system.armorChange,
value: effect.system.armorChange.value + value
value: { ...effectValue, current: effectValue.current + value }
}
]
});